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Showing results 476 to 500 of 500
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Posts Made By:
Urendi Maleldil
Forum:
Space Empires: IV & V
May 28th, 2004, 08:36 PM
Replies:
4
SE4 AI 101 or Editor?
Views:
2,168
Posted By
Urendi Maleldil
Re: SE4 AI 101 or Editor?
There are sections for AI modding, but it isn't easy and there are a few really big bugs.
Editing the files by hand was very time-consuming and required a lot of repetition. I also made a few...
Forum:
Space Empires: IV & V
May 28th, 2004, 04:15 PM
Replies:
4
SE4 AI 101 or Editor?
Views:
2,168
Posted By
Urendi Maleldil
SE4 AI 101 or Editor?
I'm building a new mod, but I've completely redone the tech tree. I wrote new AI research and design creation files from scratch, but I sure wish there awas an easier way to edit them.
Does anyone...
Forum:
Space Empires: IV & V
May 25th, 2004, 03:40 AM
Replies:
89
Space Empires Evil Ruler Handbook.
Views:
12,727
Posted By
Urendi Maleldil
Re: Space Empires Evil Ruler Handbook.
47. Always trade ships with either no engines or no weapons
Forum:
Space Empires: IV & V
May 25th, 2004, 03:35 AM
Replies:
25
Captain Proton Mod!
Views:
4,939
Posted By
Urendi Maleldil
Re: Captain Proton Mod!
Does any one know of a blackandwhitevator program that turns a batch of image files black and white?
Forum:
Space Empires: IV & V
May 25th, 2004, 03:22 AM
Replies:
72
OT: The Passion of the Christ movie
Views:
14,340
Posted By
Urendi Maleldil
Re: OT: The Passion of the Christ movie
Religion means nothing. All that matters is what is true. If something is true, it's true for me, true for you, and true for any Martians out there.
Since religions are beliefs about what is true,...
Forum:
Space Empires: IV & V
May 24th, 2004, 07:19 PM
Replies:
89
Space Empires Evil Ruler Handbook.
Views:
12,727
Posted By
Urendi Maleldil
Re: Space Empires Evil Ruler Handbook.
36. A cloaked star kiler parked in orbit of you ally's sun is worth more than one around your enemy's
37. Obscuring storms are good places to build star bases and fleets. Especially if that...
Forum:
Space Empires: IV & V
May 24th, 2004, 07:06 PM
Replies:
25
Captain Proton Mod!
Views:
4,939
Posted By
Urendi Maleldil
Re: Captain Proton Mod!
This'll be way cool.
ACTIVATE THE LIGHTENING SHIELD!!
Oh, and you've got to have a death ray.
Forum:
Space Empires: IV & V
May 24th, 2004, 07:03 PM
Replies:
72
OT: The Passion of the Christ movie
Views:
14,340
Posted By
Urendi Maleldil
Re: OT: The Passion of the Christ movie
If God wants to destroy us, that's his perogative. He made us after all. And it won't be because he's evil. It will be because he's righteous, we are most definitely not.
Just look at the war in...
Forum:
Space Empires: IV & V
May 16th, 2004, 06:32 PM
Replies:
16
Andromeda Mod?
Views:
3,718
Posted By
Urendi Maleldil
Re: Andromeda Mod?
That's Hercules in space, right?
Forum:
Space Empires: IV & V
April 15th, 2004, 01:58 AM
Replies:
22
AI Gurus: Facility Construction
Views:
4,496
Posted By
Urendi Maleldil
Re: AI Gurus: Facility Construction
How does the Proportions mod do it? It doesn't use AI tags.
Forum:
Space Empires: IV & V
April 10th, 2004, 08:55 PM
Replies:
29
Imperialism Mod
Views:
6,184
Posted By
Urendi Maleldil
Re: Imperialism Mod
You could gift them ships and things. War by proxy. Like the cold war.
Forum:
Space Empires: IV & V
April 10th, 2004, 05:28 PM
Replies:
29
Imperialism Mod
Views:
6,184
Posted By
Urendi Maleldil
Re: Imperialism Mod
I suppose then the controlling empire would have to defend the homeworlds of its subjugated races.
That sounds fine to me.
Forum:
Space Empires: IV & V
April 2nd, 2004, 11:00 PM
Replies:
5,004
Babylon 5 Mod
Views:
645,519
Posted By
Urendi Maleldil
Re: Babylon 5 Mod
Radiated into space, that's like emissive armor.
Or leaky shields
Forum:
Space Empires: IV & V
April 1st, 2004, 10:29 PM
Replies:
5,004
Babylon 5 Mod
Views:
645,519
Posted By
Urendi Maleldil
Re: Babylon 5 Mod
I think their shields act more like ECM than SE4 shields
Forum:
Space Empires: IV & V
April 1st, 2004, 10:21 PM
Replies:
94
Robotech Ship Set
Views:
9,931
Posted By
Urendi Maleldil
Re: Robotech Ship Set
Zentraedi ships. Cool. Are you gonna do any battlepods? Or that huge mobile base?
Forum:
Space Empires: IV & V
March 19th, 2004, 06:00 PM
Replies:
7
SE Modder
Views:
1,688
Posted By
Urendi Maleldil
Re: SE Modder
Yeah. I'm an SE4 junkie from the old days.
Funny thing is, I haven't actually played SE4 in several years. I've just been putting together a huge mod that never gets finished and then I think of...
Forum:
Space Empires: IV & V
March 18th, 2004, 08:38 PM
Replies:
7
SE Modder
Views:
1,688
Posted By
Urendi Maleldil
Re: SE Modder
Oh yeah, and those weapon sounds are really annoying.
Forum:
Space Empires: IV & V
March 5th, 2004, 12:46 AM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
368,282
Posted By
Urendi Maleldil
Re: STM "Final v1.7.5" Discussion
More Monster ideas:
Rogue bits of Particle 010 - destroys stuff in a big way
Renegade Borg - high tech borg ship (doing whatever a borg ship can)
evil nanites - damages ships by ramming
...
Forum:
Space Empires: IV & V
March 3rd, 2004, 11:08 PM
Replies:
12
ATTN: AI wizards
Views:
2,549
Posted By
Urendi Maleldil
Re: ATTN: AI wizards
The AI won't launch fighters without carriers either. Neither will they launch any fighters outside of combat.
The drone AI must follow similar programming.
It's too bad. But what you could do...
Forum:
Space Empires: IV & V
March 3rd, 2004, 07:10 PM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
368,282
Posted By
Urendi Maleldil
Re: STM "Final v1.7.5" Discussion
More Monster ideas:
V'Ger - vast living machine prope, formerly of Earth, trying to learn all that is learnable. (Huge subverter weapons + planetary bombs)
Whale Probe - Huge probe whose energy...
Forum:
Space Empires: IV & V
February 16th, 2004, 01:59 AM
Replies:
24
AI Design
Views:
3,400
Posted By
Urendi Maleldil
Re: AI Design
That's great. I haven't read that anywhere before. I thought the TDM AIs did that, but I didn't know how.
Forum:
Space Empires: IV & V
February 15th, 2004, 03:09 AM
Replies:
24
AI Design
Views:
3,400
Posted By
Urendi Maleldil
Re: AI Design
Is it possible to get the AI to design and use ships that are cross between Attack Ships and Carriers?
Ships would have main weapons like an attack ship and be used mostly for the same purposes,...
Forum:
Space Empires: IV & V
January 30th, 2004, 01:15 AM
Replies:
16
Krsq's Component Modder?
Views:
3,353
Posted By
Urendi Maleldil
Re: Krsq\'s Component Modder?
I've been using the techgrid program ever since I fugured out how to use it. I'm still not sure what a tech grid is though.
Forum:
Space Empires: IV & V
January 28th, 2004, 07:32 AM
Replies:
16
Krsq's Component Modder?
Views:
3,353
Posted By
Urendi Maleldil
Krsq\'s Component Modder?
Has anyone seen Krsq's component modding program? The link to it appears to be broken.
Forum:
Space Empires: IV & V
January 13th, 2004, 03:28 AM
Replies:
55
Malfador Games Pirated
Views:
9,077
Posted By
Urendi Maleldil
Re: Malfador Games Pirated
I saw SE4 for sale for a buck when I was in East Asia.
They had pictures and a description from some other game on it.
Showing results 476 to 500 of 500
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