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Search: Posts Made By: Pyros
Forum: WinSPMBT August 26th, 2005, 06:16 AM
Replies: 2
Views: 2,789
Posted By Pyros
Re: The Steel Panthers Zone

DD, continue the good work!!

Pyros
Forum: Vietnam Campaign Project August 25th, 2005, 08:45 AM
Replies: 2
Views: 10,677
Posted By Pyros
Off topic: What is the definition of a “HERO”?

What is the definition of a “HERO”?

My simpliest ANSWER:
The person who wins over his fear of dying, while acting for the protection of a third person or an ideal.

I recently read a book...
Forum: Vietnam Campaign Project August 24th, 2005, 09:38 AM
Replies: 1
Views: 11,361
Posted By Pyros
Re: Questions I have on the project

Hi Chris,

I just got back from vacations...

Concerning MAPS:
It would be better if we can focus our efforts to the 30x30. If someone is already working on a specific scenario then he may start...
Forum: Vietnam Campaign Project August 24th, 2005, 09:25 AM
Replies: 29
Views: 27,158
Posted By Pyros
Re: General discussion

Gentlemen,

I just got back home from my vacations...although I will need some time to recover/rest from this kind of vacations...LOL

Concerning the project:

I think that now that August is...
Forum: Campaigns, Scenarios & Maps August 6th, 2005, 05:45 PM
Replies: 8
Views: 2,681
Posted By Pyros
Re: ¡Felicitaciones al Gallo Rojo!

Double Deuce at ACG/SZO is hosting them at this address:

http://www.warfarehq.com/archives/showthread.php?s=5d844ea7d58001d1f228451ce3cc5a47&t=752
Forum: Vietnam Campaign Project August 4th, 2005, 12:21 PM
Replies: 29
Views: 27,158
Posted By Pyros
I leave for vacations

Hi everyone,

From the 7 of August up to the 19 of August I will be on vacations. I really don't know how often I will be in touch with the forum but I will try to connect every few days (5-6). ...
Forum: Campaigns, Scenarios & Maps August 4th, 2005, 04:16 AM
Replies: 2
Views: 2,409
Posted By Pyros
Re: Question re: # of Turns in Game

Hi,

First press "view map" and the press "change game length".

cheers,
Pyros
Forum: Vietnam Campaign Project August 3rd, 2005, 10:47 AM
Replies: 26
Views: 10,003
Posted By Pyros
Re: M.C.S.A map for Operation HAPPY VALLEY

Davide,
I haven't read careful everything, but it sounds good! http://forum.shrapnelgames.com/images/smilies/happy.gif

Just a question, The MCSA goes for the chapter1 of each ToO.
Is this...
Forum: Vietnam Campaign Project August 2nd, 2005, 02:51 PM
Replies: 5
Views: 4,086
Posted By Pyros
Re: MEA CULPA - Minor modification of the concept.

Great,

If you like you may design several of them just to have diversity in the different ToOs! http://forum.shrapnelgames.com/images/smilies/wink.gif

cheers,
Forum: Vietnam Campaign Project August 2nd, 2005, 12:52 PM
Replies: 26
Views: 10,003
Posted By Pyros
Re: M.C.S.A map for Operation HAPPY VALLEY

Here is some refine of your MCSA... http://forum.shrapnelgames.com/images/smilies/wink.gif

But keep in mind that the MCSA maps should be played only at the beggining of the fist chapter of each...
Forum: Vietnam Campaign Project August 2nd, 2005, 10:40 AM
Replies: 4
Views: 5,409
Posted By Pyros
Chapters, Scenarios & maps index

Gentlemen,

Sooner or later, everyone is going to present scenarios and maps, so it would be better if everyone works on a predetermined field of index (concerning maps & scenarios).

I will...
Forum: Vietnam Campaign Project August 2nd, 2005, 10:30 AM
Replies: 9
Views: 4,099
Posted By Pyros
Re: Sample of MultipleChoiceSupportAssets & Secondary

This is something for each scenario designer to decide...
For instance, I like to see in the map as much clues as it is possible...
Other players, don't like this and prefer to read in the scenario...
Forum: Vietnam Campaign Project August 2nd, 2005, 07:55 AM
Replies: 9
Views: 4,099
Posted By Pyros
Re: Sample of MultipleChoiceSupportAssets & Secondary

Just 2 more comments:

1. Today I will try to prepare also a sample primary to present the effects of the secondary to the campaign structure.
2. The player who will contest the arty park in the...
Forum: Vietnam Campaign Project August 2nd, 2005, 06:54 AM
Replies: 9
Views: 4,099
Posted By Pyros
Re: Sample of MultipleChoiceSupportAssets & Secondary

Also, in order to make equal the score result from the M.C.S.A. mission we may give a little advantage to the support assets of the marginal defeat path.
This way the player will score less points...
Forum: Vietnam Campaign Project August 2nd, 2005, 06:31 AM
Replies: 9
Views: 4,099
Posted By Pyros
Re: Sample of MultipleChoiceSupportAssets & Secondary

Hi Davide,

No there isn't any way not to show the results, but there is a way to change the campaign result text by importing a new text file with the description of the support assets for the...
Forum: Vietnam Campaign Project August 2nd, 2005, 05:41 AM
Replies: 26
Views: 10,003
Posted By Pyros
Re: 2nd map for Operation HAPPY VALLEY

Very nice map Davide ! http://forum.shrapnelgames.com/images/smilies/laugh.gif

With a first quick view, I liked very much the farms!! (combination of hut in the center and fields around)

good...
Forum: Vietnam Campaign Project August 2nd, 2005, 05:34 AM
Replies: 9
Views: 4,099
Posted By Pyros
Re: Sample of MultipleChoiceSupportAssets & Secondary

I forgot to mention that you will also experience the full strength of the core force and the actuall strength of the Aux air assets (Helos as reinforcements)

cheers,
Forum: Vietnam Campaign Project August 2nd, 2005, 05:32 AM
Replies: 9
Views: 4,099
Posted By Pyros
Re: Sample of MultipleChoiceSupportAssets & Secondary

By the way, the secondary mission should be playable...

You should notice the difference of the support assets not only in type, but also in entry time and probability chance.

North/south edges...
Forum: Vietnam Campaign Project August 2nd, 2005, 05:24 AM
Replies: 9
Views: 4,099
Posted By Pyros
Sample of MultipleChoiceSupportAssets & Secondary

Hi,

It took me less than 2 hours to prepare this very basic sample of a combination 1-turn M.C.S.A. mission plus a secondary mission.
You will request your support assets at mission 1 and at...
Forum: Campaigns, Scenarios & Maps August 1st, 2005, 05:44 PM
Replies: 10
Views: 4,616
Posted By Pyros
Re: Map maker newbye questions

Stratos,

when you wish to define the visibility you must take into consideration variables like illumination (brightness), air humidity and weather conditions.

For instance, you mentioned that...
Forum: Vietnam Campaign Project August 1st, 2005, 09:22 AM
Replies: 11
Views: 18,774
Posted By Pyros
Re: CORE FORCE composition and conditions

It might be better if we all focus on the task of creating small map prototypes/elements, in order to make discussions concerning the map designing options.

I think that these prototypes will help...
Forum: Vietnam Campaign Project August 1st, 2005, 09:12 AM
Replies: 5
Views: 4,086
Posted By Pyros
Re: MEA CULPA - Minor modification of the concept.

Hi Ulf,

Excellent suggestion to use a map (30x30) of a divisional base for the 1-turn mission. Maybe we could also slightly change these maps according to the different ToOs?

cheers,
Forum: Vietnam Campaign Project August 1st, 2005, 06:51 AM
Replies: 11
Views: 18,774
Posted By Pyros
Re: CORE FORCE composition and conditions

What could be handy for the SD (scenario designer), would be to create a couple of basic huge maps for each ToO (a total of 14-16 huge maps for the whole project). Then any SD (scenario designer) may...
Forum: Vietnam Campaign Project August 1st, 2005, 06:18 AM
Replies: 5
Views: 4,130
Posted By Pyros
Re: Chapter 6, Striking South: Battle of the Kim Son

Hi,

The secondary mission should only be a fraction of the primary.
Giving the fact that the player should keep the strength of his forces at an acceptable level the player should decide if the...
Forum: WinSPMBT August 1st, 2005, 05:49 AM
Replies: 4
Views: 2,277
Posted By Pyros
Re: Patch ?

Hi,

As Andy G. mentioned in a previous post the PATCH should be released after a couple of weeks.

cheers,
Showing results 476 to 500 of 500

 
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