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Search: Posts Made By: raynor
Forum: Space Empires: IV & V March 3rd, 2001, 02:51 AM
Replies: 9
Views: 2,615
Posted By raynor
Re: Where did the AI leave it\'s I

Talenn,

I agree with you one hundred percent. But my mind won't accept it until I quantify it.

Here is the Last test I ran. Start a high dif/high bonus game with yourself and just one AI. Now,...
Forum: Space Empires: IV & V March 3rd, 2001, 01:35 AM
Replies: 5
Views: 1,590
Posted By raynor
Re: Ruins II

If you saw the red icon on the planet after you established a new colony, I think someone determined that to mean you don't have a space port in the system yet. That's just a helpful hint that you...
Forum: Space Empires: IV & V March 3rd, 2001, 01:31 AM
Replies: 6
Views: 1,851
Posted By raynor
Re: Mine Bug????

If you have *any* treaty with an AI player, then they will ignore your mines and satellites.
Forum: Space Empires: IV & V March 3rd, 2001, 01:29 AM
Replies: 9
Views: 2,615
Posted By raynor
Re: Where did the AI leave it\'s I

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>From what I understand, 'Medium Bonus' is giving the AI 3x Research and Production.<HR></BLOCKQUOTE>

According to my tests, the...
Forum: Space Empires: IV & V March 3rd, 2001, 01:15 AM
Replies: 12
Views: 3,136
Posted By raynor
Re: Resupply base

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Might be a silly Q but if you have a QR in a Fleet do you need to have the cargo contaners in the others??????
<HR></BLOCKQUOTE>
...
Forum: Space Empires: IV & V March 2nd, 2001, 11:59 PM
Replies: 12
Views: 3,136
Posted By raynor
Re: Resupply base

The Quantum Reactor is a ship component. If you add the QR to a ship, it never runs out of supplies, and if you add a ship containing a QR to the fleet, the fleet never runs out of supplies. You can...
Forum: Space Empires: IV & V March 2nd, 2001, 11:56 PM
Replies: 2
Views: 1,438
Posted By raynor
How to mod AI to attack weak player?

If I understand Mega Evil Empire correctly, the calculation isn't made until the candidate empire's score exceeds 500,000 points. Then, if they are human and their score is more than 70% over the...
Forum: Space Empires: IV & V March 2nd, 2001, 11:16 PM
Replies: 12
Views: 3,136
Posted By raynor
Re: Resupply base

Right now, you just have to move your ship into the same sector as a planet with a Resupply Depot and move it out again in the same turn fully resupplied. But to resupply at a space station, you have...
Forum: Space Empires: IV & V March 2nd, 2001, 11:02 PM
Replies: 13
Views: 3,824
Posted By raynor
Re: Has anyone created new formations?

You don't need the graphical representation of the formation. The real data doesn't begin until after the *BEGIN*.
Forum: Space Empires: IV & V March 2nd, 2001, 06:16 PM
Replies: 10
Views: 2,844
Posted By raynor
Re: Strategic Help for a trapped newbie

If you decide to build monolith facilities, you will get many, many more resources if you first fill the planet with level I or level II resource production facilities before you go back and start...
Forum: Space Empires: IV & V March 2nd, 2001, 05:39 PM
Replies: 13
Views: 3,824
Posted By raynor
Re: Has anyone created new formations?

On Monday, I'll post a simple graphical formation editor I've been working on. It lets you edit formations by placing tiles on a 19x19 grid and moving them around as you like. The Last piece I'm...
Forum: Space Empires: IV & V March 2nd, 2001, 11:23 AM
Replies: 11
Views: 3,396
Posted By raynor
Re: Has the Sector Limit Been Increased?

Thanks. 212 systems and not a black hole in any of them. I guess you are using some custom files to get rid of the black holes? I wonder if that helps explain why I'm not getting more than 100...
Forum: Space Empires: IV & V March 2nd, 2001, 11:08 AM
Replies: 10
Views: 2,844
Posted By raynor
Re: Strategic Help for a trapped newbie

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Possum:
Hahaha, Genghis, try not to be confused by the conflicting advice from Raynor and I, just try both ways...
Forum: Space Empires: IV & V March 2nd, 2001, 10:12 AM
Replies: 11
Views: 3,396
Posted By raynor
Re: Has the Sector Limit Been Increased?

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Atrocities:
No flame, but I am currently playing a game with 254 systems. I just wanted to kown if I could...
Forum: Space Empires: IV & V March 2nd, 2001, 07:17 AM
Replies: 10
Views: 2,844
Posted By raynor
Re: Strategic Help for a trapped newbie

I would recommend against buiding ships with armor to go through the warp points. Instead, I would just mass produce colony ships. Eventually, one will get out with an intact colonization component....
Forum: Space Empires: IV & V March 2nd, 2001, 07:12 AM
Replies: 10
Views: 2,844
Posted By raynor
Re: Strategic Help for a trapped newbie

Too many questions. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

First, I think applied research is a bad idea. I think all of the level II and level III facilities are better...
Forum: Space Empires: IV & V March 2nd, 2001, 07:00 AM
Replies: 4
Views: 1,650
Posted By raynor
Re: Weapon Balance?

I designed my APB XII baseship with a Computer III, 2 Quantum Engines, a Solar Sail, 28 armor III, one Stealth Armor III, ECM III, Sensors III, 12 Phased Shield V's and 7 Massive APB XII. The Null...
Forum: Space Empires: IV & V March 2nd, 2001, 06:15 AM
Replies: 23
Views: 6,784
Posted By raynor
Re: Moons

Thanks, much!

BTW, what did your search on? Lunar Anomaly?

Thanks again.
Forum: Space Empires: IV & V March 2nd, 2001, 06:05 AM
Replies: 11
Views: 3,396
Posted By raynor
Re: Has the Sector Limit Been Increased?

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Atrocities:
So we can not have more than 255 systems per game? Hum, I hope in time, that number gets increased...
Forum: Space Empires: IV & V March 2nd, 2001, 05:54 AM
Replies: 6
Views: 2,066
Posted By raynor
Re: universal colonization race advantage

You might consider making this a racial tech so it can't be stolen. Make it worth 6000 to 7000 points so that the race that picks it has to take some pretty hefty decreases somewhere else.

This...
Forum: Space Empires: IV & V March 2nd, 2001, 05:41 AM
Replies: 5
Views: 2,200
Posted By raynor
Re: Broken balance; organic resources and personality traits

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>I have added a -10% organics generation to most of my buildings, costs about 20 organics per building per turn on a 100% planet with...
Forum: Space Empires: IV & V March 2nd, 2001, 05:33 AM
Replies: 11
Views: 3,396
Posted By raynor
Re: Has the Sector Limit Been Increased?

I think this is the one that says it was fixed:

Version 1.21:
1. Fixed - Range check error when you have 255 systems and you give
a ship orders to move to another system.

I...
Forum: Space Empires: IV & V March 2nd, 2001, 02:34 AM
Replies: 12
Views: 3,781
Posted By raynor
Re: Newbies Q: Which Mods?

You have asked an extremely complicated question. Space Empires IV is a game that allows you to customize so many things. For example, you can add your own races and choose what they research and how...
Forum: Space Empires: IV & V March 2nd, 2001, 02:02 AM
Replies: 9
Views: 1,933
Posted By raynor
Re: Sounds not working since sound mod update

Please forgive these simple questions. I'm just trying to help you test the simple stuff first.

Do you hear the CD music? Can you hear the sound it makes when you press End Turn? Can you hear any...
Forum: Space Empires: IV & V March 2nd, 2001, 01:39 AM
Replies: 9
Views: 1,933
Posted By raynor
Re: Sounds not working since sound mod update

Time for the stock answer.

Restart your computer.

http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Showing results 476 to 500 of 500

 
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