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Showing results 476 to 500 of 500
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Posts Made By:
Twan
Forum:
Dominions 3: The Awakening
December 14th, 2007, 07:31 AM
Replies:
167
SC Arena Competition Over! Results on page 9
Views:
35,626
Posted By
Twan
Re: Build Your SC Arena Competition!
Chassis : Dagon
Race : Atlantis
Empowerement : + 3w
Magic : + 3w
Gear : Vine Shield, Charcoal Shield, Rainbow Armor, Spirit Helmet, Boots of the Messenger, Dancing Trident, Amulet of Resilience...
Forum:
Multiplayer and AARs
December 14th, 2007, 06:43 AM
Replies:
315
King of the Isle (finished)
Views:
36,083
Posted By
Twan
Re: King of the Isle
No problem. Thanks for all the fixing work.
Forum:
Dominions 3: The Awakening
December 14th, 2007, 04:51 AM
Replies:
4
LA Atlantis bug??
Views:
1,184
Posted By
Twan
Re: LA Atlantis bug??
As LA Atlantis is an amphibian *land* nation and has no level 3 priests on land, IMO the "bug" is more the presence of one in aquatic PD.
But it may be thematic and good to balance Rlyeh to make...
Forum:
Multiplayer and AARs
December 13th, 2007, 10:30 PM
Replies:
315
King of the Isle (finished)
Views:
36,083
Posted By
Twan
Re: King of the Isle
It seems the server has a little problem today, all players of our game disappeared and statuts now say turn 26 (I've sent a PM to llamabeast).
Forum:
Multiplayer and AARs
December 13th, 2007, 08:25 PM
Replies:
12
how much interest is there in unusual games?
Views:
4,148
Posted By
Twan
Re: how much interest is there in unusual games?
One thing has never been done : a dynamic modded game (= a game where a game master changes settings during play, technically possible but would need all players to dowload a mod each x turns, and...
Forum:
Scenarios, Maps and Mods
December 13th, 2007, 01:15 PM
Replies:
14
Mod:
Greyhawk mod
Views:
6,872
Posted By
Twan
Perrenland (new nation)
A classical human nation of mountaineers, famous for its copper mines, pole armed warriors, sacred berserkers and mercenary bands. Something like the crossbreed of Switzerland and Cimmeria.
Quasi...
Forum:
Multiplayer and AARs
December 13th, 2007, 06:03 AM
Replies:
315
King of the Isle (finished)
Views:
36,083
Posted By
Twan
Re: King of the Isle
Hosting time changed to 49hr (I think it deals with your too situations for next turn).
I'll also probably postpone a little the turn after as Zeldor won't be available monday and tuesday.
Forum:
Scenarios, Maps and Mods
December 11th, 2007, 04:37 PM
Replies:
70
Scenario:
World of Geometry (337 prov)
Views:
17,116
Posted By
Twan
Re: World of Geometry (337 prov)
Thanks. I'll give them one or two bags of wine in a next version.
Forum:
Multiplayer and AARs
December 11th, 2007, 10:05 AM
Replies:
315
King of the Isle (finished)
Views:
36,083
Posted By
Twan
Re: King of the Isle
Arcocephale would be glad to buy a dwarven hammer if someone has one to sell (especially if traded for astral, nature, water gems or gold - would have to alchemize to pay in earth).
Forum:
Dominions 3: The Awakening
December 11th, 2007, 09:20 AM
Replies:
7
Shouldn't Lichcraft remove the target necromancer?
Views:
1,739
Posted By
Twan
Re: Shouldn\'t Lichcraft remove the target necroman
It would be cool with the behemoth made commander and keeping the magic levels of the necromancer.
Forum:
Multiplayer and AARs
December 11th, 2007, 09:12 AM
Replies:
315
King of the Isle (finished)
Views:
36,083
Posted By
Twan
Re: King of the Isle
It seems the glamour garrison wasn't really sufficient to stop a rush. My scouts now see a green flag in the valley of Caelum. http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
Scenarios, Maps and Mods
December 10th, 2007, 11:12 PM
Replies:
12
How can you put modified opponents into your maps?
Views:
2,914
Posted By
Twan
Re: How can you put modified opponents into your m
You need to edit the .map file (in dominions3/maps) with a text editor (look in the doc folder in the dom3 one, you'll find a mapedit.pdf and a modding.pdf describing all commands).
Be aware to...
Forum:
Dominions 3: The Awakening
December 10th, 2007, 04:26 PM
Replies:
3
AI Dragon
Views:
1,273
Posted By
Twan
Re: AI Dragon
I think it's a general problem with big monsters or other SCs used by the AIs.
Making the World of Geometry map I was forced to remove the magic skills of the big monsters of my encounters to...
Forum:
Scenarios, Maps and Mods
December 10th, 2007, 07:22 AM
Replies:
105
Anyone else excited about the next patch?
Views:
16,303
Posted By
Twan
Re: Anyone else excited about the next patch?
This patch will really be great for modders (in addition to all the limits pushed, even things nobody asked for since dominion 3.0... like complete item modding with new items creation !). Thanks a...
Forum:
Dominions 3: The Awakening
December 9th, 2007, 07:42 PM
Replies:
65
EA Oceania - Knight of the deep too good?
Views:
10,579
Posted By
Twan
Re: EA Oceania - Knight of the deep too good?
Relying on living pillars is not very efficient if Rlyeh is in the game (pillars have MR 8). Also without prod 3 you may not be able to make more than 2 per turn (thanks the crappy 20 admin capitol)....
Forum:
Multiplayer and AARs
December 9th, 2007, 06:33 PM
Replies:
315
King of the Isle (finished)
Views:
36,083
Posted By
Twan
Re: King of the Isle
Yes if you see a province with just "Serf Warriors" be aware, there is no special garrison with serfs only. http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
Dominions 3: The Awakening
December 9th, 2007, 10:01 AM
Replies:
28
Eye Shield
Views:
5,194
Posted By
Twan
Re: Eye Shield
Wanted to say "as available", as an easy to forge anti sacred rush counter most nations may use (increasing gem cost would also increase path requirement, so make it an item for high nature...
Forum:
Dominions 3: The Awakening
December 9th, 2007, 08:31 AM
Replies:
26
Learning to love Resources
Views:
5,168
Posted By
Twan
Re: Learning to love Resources
The bonus can be reserved to dwarven hammer, or the hammer of cyclops removed, this random loot never done anything good for balance anyway.
A cap can also be added (ie 50%, making a production...
Forum:
Dominions 3: The Awakening
December 9th, 2007, 08:08 AM
Replies:
28
Eye Shield
Views:
5,194
Posted By
Twan
Re: Eye Shield
Probably eye shield opponents have just been unlucky in my games, but I find strange how often mr 10-11 units or even thugs with 15 or 16 mr lost 2 eyes fast (but cleveland is right, there is no bug...
Forum:
Scenarios, Maps and Mods
December 9th, 2007, 12:42 AM
Replies:
14
Mod:
Greyhawk mod
Views:
6,872
Posted By
Twan
Re: Greyhawk mod
Version 0.4d (attached first post)
New common pretenders (Avatar of Xan Yae, Lord of Men, Doppleganger, Avatar of Bleredd)
Finished the special pretenders for the Pale (Avatar of Pholtus,...
Forum:
Dominions 3: The Awakening
December 8th, 2007, 03:52 PM
Replies:
28
Eye Shield
Views:
5,194
Posted By
Twan
Re: Eye Shield
I think there is probably a bug with it as it seems all attackers get the eyeloss effect (not only attackers who were parried by the shield, nor attackers who fail an mr check) when description just...
Forum:
Dominions 3: The Awakening
December 8th, 2007, 09:25 AM
Replies:
26
Learning to love Resources
Views:
5,168
Posted By
Twan
Re: Learning to love Resources
+5% forge bonus per scale would give a good endgame interest to production (and boost a lot Ulm).
Or changing dwarven hammer efficiency with production (ie bonus = 40 with prod 3 - 5% per scale...
Forum:
Multiplayer and AARs
December 7th, 2007, 02:52 PM
Replies:
315
King of the Isle (finished)
Views:
36,083
Posted By
Twan
Re: King of the Isle
It seems Herode is already back, turn will probably be hosted soon.
Forum:
Scenarios, Maps and Mods
December 7th, 2007, 12:29 PM
Replies:
105
Anyone else excited about the next patch?
Views:
16,303
Posted By
Twan
Re: Anyone else excited about the next patch?
Has the dom 3 progress page location changed ? (tried 2 or 3 times in the last week, the ulm.illwinter page linked in the shortlist is down, or not work for me at least, as all ulm.illwinter site it...
Forum:
Scenarios, Maps and Mods
December 7th, 2007, 11:39 AM
Replies:
70
Scenario:
World of Geometry (337 prov)
Views:
17,116
Posted By
Twan
Re: World of Geometry (337 prov)
I'll add that (and killfeatures for the gateways and 3 sites cities as well) thanks.
I've probably been lucky in my tests, never had random site replacing the good ones.
I hope the last are...
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