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Showing results 476 to 500 of 500
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Posts Made By:
Trumanator
Forum:
Dominions 3: The Awakening
November 5th, 2009, 10:30 PM
Replies:
10
Dominion Push
Views:
7,139
Posted By
Trumanator
Re: Dominion Push
One other thing to consider is that water nations are generally much easier to dom kill w/out conventional war. This is because they tend to lack a "heartland" on most maps, as almost any sea...
Forum:
Scenarios, Maps and Mods
November 5th, 2009, 08:46 PM
Replies:
352
The map that will never be
Views:
135,615
Posted By
Trumanator
Re: The map that will never be
Or they just don't have time for us anymore. :(
Or we can blame swine flu.
Forum:
Multiplayer and AARs
November 5th, 2009, 02:57 AM
Replies:
338
The Early Days. Game running.
Views:
59,346
Posted By
Trumanator
Re: The Early Days. Game running.
A temporary delay seems called for in that case.
Forum:
Multiplayer and AARs
November 3rd, 2009, 03:43 AM
Replies:
128
Sign of the Hammer - A Warhammer Mod Game. Game on!
Views:
31,450
Posted By
Trumanator
Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
Bleh, now that Nehekara has chosen Brettonia as its next target, I'm never going to die. Yay for sitting in a non-cap fort beating back all comers?
Forum:
Multiplayer and AARs
November 3rd, 2009, 03:42 AM
Replies:
373
Cripple Fight! - And the Lame shall inherit the earth!
Views:
74,019
Posted By
Trumanator
Re: Cripple Fight! - And the Lame shall inherit the earth!
You could always throw your UWGEM in. That would help some.
Forum:
Dominions 3: The Awakening
November 3rd, 2009, 03:40 AM
Replies:
941
Sticky:
Introduce yourself!! :-)
Views:
369,314
Posted By
Trumanator
Re: Introduce yourself!! :-)
I beg to disagree. The only time the AI is ever dangerous is at the very beginning. Presumably, if you're subbing its past that stage, at which point it is one of the worst AIs in gaming.
Forum:
Multiplayer and AARs
November 1st, 2009, 02:46 PM
Replies:
339
Victorious Nations/Hall of Honor
Views:
86,694
Posted By
Trumanator
Re: Victorious Nations/Hall of Honor
Yay, someone else who hates Orania. Though I dislike it mostly for its aesthetics and size.
Forum:
Multiplayer and AARs
October 29th, 2009, 10:28 PM
Replies:
128
Sign of the Hammer - A Warhammer Mod Game. Game on!
Views:
31,450
Posted By
Trumanator
Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
For Pete's sake llama, get it over with already! :P I'm waiting till I'm dead before I post my ruminations on Skaven and Brettonia. Right now all I do is open the turn, look at the events, check my...
Forum:
Dominions 3: The Awakening
October 29th, 2009, 10:19 PM
Replies:
10
Diplomacy Question
Views:
7,056
Posted By
Trumanator
Re: Diplomacy Question
I would say that if you have incontrovertible proof (like the admission) that your NAP mate has cast remote attacks at you then you can consider it broken. However, this is extremely hard to do, and...
Forum:
Scenarios, Maps and Mods
October 29th, 2009, 10:16 PM
Replies:
148
Mod:
Bretonnia, Knights of the Grail
Views:
77,546
Posted By
Trumanator
Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!
Llamabeast does have the gold to do so. Once I'm dead in Sign I'll go into greater detail re: my thoughts on Brettonia and Skaven. For now though, suffice it to say that free troops+unrest reducing...
Forum:
Scenarios, Maps and Mods
October 29th, 2009, 03:42 PM
Replies:
148
Mod:
Bretonnia, Knights of the Grail
Views:
77,546
Posted By
Trumanator
Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!
Actually, something like 30-40 pd chased off a blue dragon with BoW. No dom 9, but with CBM's change to 20 prot he was killing everything else I threw him at.
Forum:
Multiplayer and AARs
October 28th, 2009, 02:04 PM
Replies:
338
The Early Days. Game running.
Views:
59,346
Posted By
Trumanator
Re: The Early Days. Game running.
Edit: nevermind.
Forum:
Dominions 3: The Awakening
October 26th, 2009, 11:15 PM
Replies:
20
Militia Vs. Militia
Views:
12,113
Posted By
Trumanator
Re: Militia Vs. Militia
I think the OP is meaning as combat units.
Forum:
Dominions 3: The Awakening
October 26th, 2009, 06:41 AM
Replies:
20
Militia Vs. Militia
Views:
12,113
Posted By
Trumanator
Re: Militia Vs. Militia
I'm somewhat confused. Are we talking about PD or militia units? Granted, they're usually the same, but not always.
Forum:
Dominions 3: The Awakening
October 26th, 2009, 02:04 AM
Replies:
20
Militia Vs. Militia
Views:
12,113
Posted By
Trumanator
Re: Militia Vs. Militia
Why are giant militias excluded? They are pretty much considered to be the absolute worst, except as arrow catchers/very poor meatshields. I think I would nominate Pythium's milites as the best. ...
Forum:
Scenarios, Maps and Mods
October 23rd, 2009, 06:29 PM
Replies:
134
Mod:
Warhammer Dwarfs, version 0.92 -- Quickfix
Views:
75,193
Posted By
Trumanator
Re: Warhammer Dwarfs, version 0.7
Why else would I find it curious? ;)
Forum:
Scenarios, Maps and Mods
October 23rd, 2009, 04:33 PM
Replies:
134
Mod:
Warhammer Dwarfs, version 0.92 -- Quickfix
Views:
75,193
Posted By
Trumanator
Re: Warhammer Dwarfs, version 0.7
I'm surprised Sombre hasn't popped in to correct your "stragedy". (Its strategy.) :)
Forum:
Dominions 3: The Awakening
October 23rd, 2009, 02:43 PM
Replies:
6
Info:
Screenshot
Views:
2,710
Posted By
Trumanator
Re: Screenshot
Fraps?
Forum:
Multiplayer and AARs
October 22nd, 2009, 02:49 PM
Replies:
331
Viscious Circle 3
Views:
66,808
Posted By
Trumanator
Re: Viscious Circle 3
Notice this (http://forum.shrapnelgames.com/showthread.php?t=44190) thread.
Forum:
Multiplayer and AARs
October 22nd, 2009, 11:33 AM
Replies:
73
LlamaServer down for next few hours
Views:
17,821
Posted By
Trumanator
Re: LlamaServer down for next few hours
I've stopped counting.
Forum:
Scenarios, Maps and Mods
October 21st, 2009, 07:37 PM
Replies:
134
Mod:
Warhammer Dwarfs, version 0.92 -- Quickfix
Views:
75,193
Posted By
Trumanator
Re: Warhammer Dwarfs, balancetest version 0.6
Would cave forts be conscionable? They seem very thematic for dwarves, and I just love auto darkness in forts :)
Forum:
Scenarios, Maps and Mods
October 19th, 2009, 11:55 PM
Replies:
293
Mod:
Warhammer Nation: Lizardmen - v0.75 minor update
Views:
121,167
Posted By
Trumanator
Re: Warhammer Nation: Lizardmen - v0.6 UPDATE
make sure that CBM isn't included in that mod.
Forum:
Multiplayer and AARs
October 19th, 2009, 12:29 AM
Replies:
294
MP:
Land Rand - Jotunheim Wins!
Views:
67,770
Posted By
Trumanator
Re: Land Rand (pbem)
Are you joking, randiness is never boring, its all over the place on a college campus :D Randy women everywhere!
Forum:
Scenarios, Maps and Mods
October 18th, 2009, 06:07 PM
Replies:
151
Mod:
Kingdom of Angmar - Version 0.52 available
Views:
49,921
Posted By
Trumanator
Re: Possible mod nation? - Kingdom of Angmar
I'm not sure either, though I forget if we actually got the Sauron pretender to work.
Forum:
Scenarios, Maps and Mods
October 17th, 2009, 12:16 PM
Replies:
151
Mod:
Kingdom of Angmar - Version 0.52 available
Views:
49,921
Posted By
Trumanator
Re: Possible mod nation? - Kingdom of Angmar
In my mod I was specifically following the movies more than the books, for whatever that's worth. I actually posted it, since rdonj was helping me out, and I was kinda hoping someone would want to...
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