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Showing results 476 to 500 of 500
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Posts Made By:
Reverend Zombie
Forum:
Multiplayer and AARs
March 7th, 2007, 11:53 PM
Replies:
115
"Weekender": resume?
Views:
16,865
Posted By
Reverend Zombie
Re: \"Weekender\" LA TCP/IP or PBEM game *Full*
Game has started. Good luck!
Forum:
Multiplayer and AARs
March 7th, 2007, 07:59 PM
Replies:
115
"Weekender": resume?
Views:
16,865
Posted By
Reverend Zombie
Re: \"Weekender\" LA TCP/IP or PBEM game *Full*
We can start as soon as Patala and Atlantis upload their pretenders.
Forum:
Multiplayer and AARs
March 7th, 2007, 05:36 PM
Replies:
115
"Weekender": resume?
Views:
16,865
Posted By
Reverend Zombie
Re: Dedas please send me your email
Unfortunately, no. Hang in there and don't get discouraged--you might even want to think about hosting a game yourself. As you have noticed, demand is high and you'll have no problem finding enough...
Forum:
Multiplayer and AARs
March 7th, 2007, 04:38 PM
Replies:
115
"Weekender": resume?
Views:
16,865
Posted By
Reverend Zombie
Re: Dedas please send me your email
Good question! (though I regret to inform you, Paul, that Dedas will definitely be playing)
Per FAJ's request, the game will be on quickhost to start. Players are on their on honor to complete...
Forum:
Multiplayer and AARs
March 7th, 2007, 01:41 PM
Replies:
115
"Weekender": resume?
Views:
16,865
Posted By
Reverend Zombie
Dedas please send me your email
Wednesday night was our latest scheduled start time, and I'd like to stick to it.
If I don't hear from Dedas by this evening (@6 p.m. U.S. Eastern time) I plan to let Paul_the_Avenger have his...
Forum:
Multiplayer and AARs
March 7th, 2007, 12:33 PM
Replies:
115
"Weekender": resume?
Views:
16,865
Posted By
Reverend Zombie
Re: UPLOAD PRETENDERS!!!
Send me a PM with your email, if I don't hear from Dedas soon, you can take his spot for this game.
Forum:
Multiplayer and AARs
March 7th, 2007, 08:35 AM
Replies:
115
"Weekender": resume?
Views:
16,865
Posted By
Reverend Zombie
Re: \"Weekender\" LA TCP/IP or PBEM game
Dedas, please send me a PM with your email, and I'll send you the port and i.p. address. I really need your email before we start in case we need to switch to PBEM at some point.
Everyone else...
Forum:
Multiplayer and AARs
March 7th, 2007, 08:31 AM
Replies:
115
"Weekender": resume?
Views:
16,865
Posted By
Reverend Zombie
Download fixed map for \"Weekender\" game
Please download the fixed Cradle map (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=501807&page=0&view=collapsed&sb=5&o=&fpart=1) which we will be using for this...
Forum:
Multiplayer and AARs
March 7th, 2007, 01:18 AM
Replies:
514
New Dawn - EA Dawn of Dominions
Views:
83,966
Posted By
Reverend Zombie
Re: New Dawn - EA Dawn of D - FULL
I can't connect ATM.
Forum:
Multiplayer and AARs
March 6th, 2007, 08:16 PM
Replies:
115
"Weekender": resume?
Views:
16,865
Posted By
Reverend Zombie
Re: UPLOAD PRETENDERS!!!
I.P. is still 72.226.248.17, and the port is the same. Is anyone else unable to connect?
Forum:
Multiplayer and AARs
March 6th, 2007, 06:03 PM
Replies:
115
"Weekender": resume?
Views:
16,865
Posted By
Reverend Zombie
Re: UPLOAD PRETENDERS!!!
I'll check in a bit and post what undoubtedly will be the new i.p. once I reboot my router.
Forum:
Scenarios, Maps and Mods
March 6th, 2007, 06:01 PM
Replies:
9
format for adding #nostart to .map file
Views:
2,007
Posted By
Reverend Zombie
Re: format for adding #nostart to .map file
Sweet! Just in time for my game to start, and saving me from having to figure this out myself.
It was one of your posts (as well as my playtests on Cradle) that clued me into the nostart problem...
Forum:
Multiplayer and AARs
March 6th, 2007, 05:58 PM
Replies:
115
"Weekender": resume?
Views:
16,865
Posted By
Reverend Zombie
Re: UPLOAD PRETENDERS!!!
FAJ has requested the game be quickhost to start. Turns would be untimed (due to aforementioned server problems) so everyone would be on their honor to do *at least* three turns a week.
If no one...
Forum:
Multiplayer and AARs
March 6th, 2007, 05:56 PM
Replies:
115
"Weekender": resume?
Views:
16,865
Posted By
Reverend Zombie
Re: UPLOAD PRETENDERS!!!
If someone suggests a balanced map for 11 players and there are no objections, I'd love for you to join. (It'll keep me from having to fix the damn bugs in the Cradle map myself, too!)
Forum:
Scenarios, Maps and Mods
March 6th, 2007, 05:53 PM
Replies:
9
format for adding #nostart to .map file
Views:
2,007
Posted By
Reverend Zombie
Re: format for adding #nostart to .map file
Do I add 512 to the current terrain value, or do I list "512" after the number currently there?
Forum:
Scenarios, Maps and Mods
March 6th, 2007, 05:48 PM
Replies:
9
format for adding #nostart to .map file
Views:
2,007
Posted By
Reverend Zombie
Re: format for adding #nostart to .map file
If I have a list of province numbers that should be #nostart (mentioned by Edi in another thread) is there a way to go directly to those provinces in the editor (or on that map in a game) or do I...
Forum:
Scenarios, Maps and Mods
March 6th, 2007, 05:36 PM
Replies:
9
format for adding #nostart to .map file
Views:
2,007
Posted By
Reverend Zombie
format for adding #nostart to .map file
I've read the mapedit PDF, but missed any mention of how to add #nostart info to a .map file.
Do I just simply list them at the end of the file, or is there special character(s) or something...
Forum:
Scenarios, Maps and Mods
March 6th, 2007, 04:13 PM
Replies:
10
.map and Map editor discrepancy
Views:
2,614
Posted By
Reverend Zombie
Re: .map and Map editor discrepancy
It's probably a different province, then. I'll double-check in a bit. I'd be happy to be wrong about this!
Forum:
Scenarios, Maps and Mods
March 6th, 2007, 01:52 PM
Replies:
10
.map and Map editor discrepancy
Views:
2,614
Posted By
Reverend Zombie
Re: .map and Map editor discrepancy
Indeed, I checked both spots, and this is the Cradle map that shipped with the game, not one I created. I believe the province is 99 (or perhaps another--over on the east side of the map, at any...
Forum:
Scenarios, Maps and Mods
March 6th, 2007, 01:21 PM
Replies:
5
Fixing neighbour relationships
Views:
1,653
Posted By
Reverend Zombie
Re: Fixing neighbour relationships
Sweet, thanks! I'll give that a try.
Forum:
Scenarios, Maps and Mods
March 6th, 2007, 01:02 PM
Replies:
10
.map and Map editor discrepancy
Views:
2,614
Posted By
Reverend Zombie
Re: .map and Map editor discrepancy
Any thoughts on the neighbors issue?
Forum:
Dominions 3: The Awakening
March 6th, 2007, 12:13 PM
Replies:
26
Good High Bless strat for EA C'tis in MP ?
Views:
14,017
Posted By
Reverend Zombie
Re: Good High Bless strat for EA C\'tis in MP ?
I agree with you. I just threw A9 out there, since 9 is the usual high-end bless.
I'm hoping someone will chime in on whether an air-bless like this is worthwhile for these naked sacreds.
Forum:
Scenarios, Maps and Mods
March 6th, 2007, 11:53 AM
Replies:
10
.map and Map editor discrepancy
Views:
2,614
Posted By
Reverend Zombie
Re: .map and Map editor discrepancy
Thanks, that is very helpful!
I hope someone will chime in on the neighbours issue, too...
Forum:
Dominions 3: The Awakening
March 6th, 2007, 11:07 AM
Replies:
26
Good High Bless strat for EA C'tis in MP ?
Views:
14,017
Posted By
Reverend Zombie
Re: Good High Bless strat for EA C\'tis in MP ?
For low-prot holies like Dancers and Flags, what about something like A9/F9 to protect them for archers?
Forum:
Multiplayer and AARs
March 6th, 2007, 11:03 AM
Replies:
115
"Weekender": resume?
Views:
16,865
Posted By
Reverend Zombie
UPLOAD PRETENDERS!!!
Those of you who have not done so, please upload your pretenders today or tomorrow. I plan to kick the game off tomorrow evening.
Showing results 476 to 500 of 500
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