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Search: Posts Made By: Krsqk
Forum: Space Empires: IV & V May 16th, 2003, 03:35 PM
Replies: 1,103
Views: 103,992
Posted By Krsqk
Re: Adamant Mod Discussion Thread (v0.14.07 released!)

AFAIK, hypothesis H2 is true. That is, if a component is damaged but not destroyed, the next shot will also hit that component unless it is of a special damage type which prevents that (i.e., Only...
Forum: Space Empires: IV & V May 16th, 2003, 03:25 PM
Replies: 40
Views: 7,844
Posted By Krsqk
Re: Forum Addiction (U Know You\'re Addicted When...)

Just 20 members? I think I hit 40 before I had to start thinking... http://forum.shrapnelgames.com/images/icons/icon7.gif

Oh, and can anyone give me any advice on how to get this rust off my...
Forum: Space Empires: IV & V May 16th, 2003, 05:55 AM
Replies: 4,045
Views: 483,123
Posted By Krsqk
Re: Are you tough enough to be the "King of the Hill"?

Congrats to Mathias_Ice--we've knocked out 12 turns in 2 hours, or one turn every ten minutes. Let's see if that happens all weekend--we should get up to, say, turn 160 by the end of Saturday. ...
Forum: Space Empires: IV & V May 16th, 2003, 04:17 AM
Replies: 147
Views: 24,431
Posted By Krsqk
Re: Recycle Old Threads Drive Canceled!

<font size="2" face="Verdana, Helvetica, sans-serif">Yes, but "real life" leaders have a substantial staff to do their research for them. I'm not about to hire people to help me play a game. ...
Forum: Space Empires: IV & V May 16th, 2003, 04:14 AM
Replies: 43
Views: 8,674
Posted By Krsqk
Re: MLMBD: Rest In Peace

Why must everyone try to assign a pronunciation to names consisting entirely of consonants? http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum: Space Empires: IV & V May 15th, 2003, 06:30 PM
Replies: 18
Views: 2,926
Posted By Krsqk
Re: Ragnaroks 2000th post!

Congrats, all! Here's to many more pointless Posts to come. http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V May 15th, 2003, 04:08 PM
Replies: 5
Views: 2,623
Posted By Krsqk
Re: Combining TDM Modpack and Imagemod mod

The TDM-Modpack does not alter any of the data files which require pictures (components, facilities, sectortypes, etc). You should be able to copy the imagemodmod files into the directory and...
Forum: Space Empires: IV & V May 15th, 2003, 05:18 AM
Replies: 22
Views: 5,152
Posted By Krsqk
Re: Woe, to be an Ice-ish race...

Well, you don't do that unless you're playing at 0 RP and taking a racial trait and the AI's on 5000 RP with high bonus. Then, you do what it takes. ...
Forum: Space Empires: IV & V May 15th, 2003, 05:10 AM
Replies: 68
Views: 10,786
Posted By Krsqk
Re: a piece of pizza in a box

Krsqk comes in, always ready to get a piece of pizza. Confronted by a bewildering array of technobabble devices, and seeing two inmates and no pizza in the box, he decides calling Little Caesars is a...
Forum: Space Empires: IV & V May 15th, 2003, 05:08 AM
Replies: 5,004
Views: 675,120
Posted By Krsqk
Re: Babylon 5 Mod

*Warms up the dreaded Sci-Fi Cannon and targets pathfinder while awaiting new changes*

"Hey! You've got the light coming from the upper right back of that ship, and forty-seven seconds into the...
Forum: Space Empires: IV & V May 15th, 2003, 05:04 AM
Replies: 184
Views: 28,039
Posted By Krsqk
Re: "Real" ringworlds

<font size="2" face="Verdana, Helvetica, sans-serif">Dangerous? Is that where all the neighborhood cats have gone? Dear me, what a terrible accident. ...
Forum: Space Empires: IV & V May 15th, 2003, 04:59 AM
Replies: 5
Views: 1,963
Posted By Krsqk
Re: space port question

This is all correct. I just wanted to pad my post count (and slightly annoy Fyron with that comment). http://forum.shrapnelgames.com/images/icons/icon12.gif

Space ports are only needed for...
Forum: Space Empires: IV & V May 14th, 2003, 08:49 PM
Replies: 13
Views: 3,805
Posted By Krsqk
Re: PBW Password Perplexity

Or design a colony ship without engines, and then try to send it off without any colonists. http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum: Space Empires: IV & V May 14th, 2003, 03:41 PM
Replies: 22
Views: 5,152
Posted By Krsqk
Re: Woe, to be an Ice-ish race...

I prefer to trade things like Satellites lvl 1, Weapons Platforms lvl 1, Ship Construction lvl 1, and four or five other assorted level 1 starting techs. ...
Forum: Space Empires: IV & V May 14th, 2003, 03:33 PM
Replies: 40
Views: 7,844
Posted By Krsqk
Re: Forum Addiction (U Know You\'re Addicted When...)

<font size="2" face="Verdana, Helvetica, sans-serif">I don't usually post to point out typos, but this one was just too much fun. Kinda changes the idea a bit. Then again, I've been playing FF a bit...
Forum: Space Empires: IV & V May 13th, 2003, 03:47 PM
Replies: 3
Views: 1,398
Posted By Krsqk
Re: Any PBW games accelerated during weekend?

<font size="2" face="Verdana, Helvetica, sans-serif">Ask Slynky about game speed. He seems to have found a significant dropoff after the one player mark. ...
Forum: Space Empires: IV & V May 13th, 2003, 03:43 PM
Replies: 40
Views: 7,844
Posted By Krsqk
Re: Forum Addiction (U Know You\'re Addicted When...)

<font size="2" face="Verdana, Helvetica, sans-serif">Problem? Who's got a problem? What's the problem with this? I don't see anything wrong with this behavior. I'm not addicted...

...
Forum: Space Empires: IV & V May 13th, 2003, 03:40 PM
Replies: 1,103
Views: 103,992
Posted By Krsqk
Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Components with Armor ability: Smallest structure values tend to be hit first.
Components without Armor ability (leaky armor): Larger structure values tend to be hit first.

These don't seem to be...
Forum: Space Empires: IV & V May 13th, 2003, 03:34 PM
Replies: 68
Views: 10,786
Posted By Krsqk
Re: a piece of pizza in a box

/me sniffs around looking for pizza. Finding only crumbs, he detonates a thermonuclear device to express his frustration.

Oh, wait, that's the Bar Trek world. ...
Forum: SEIV May 13th, 2003, 03:32 PM
Replies: 222
Views: 46,037
Posted By Krsqk
Re: Once Upon The Stars (Updated 07-04-04)

I haven't bumped the thread, but it's one of the first ones I look for when I open the forum. I enjoy your writing and am eagerly awaiting the next installment. Now if you'll just stop making each...
Forum: Space Empires: IV & V May 13th, 2003, 07:11 AM
Replies: 51
Views: 7,750
Posted By Krsqk
Re: SJ\'s Tech Gridder 0.50 - now with ability support!

Okay, so I manage to combine my new comps into one giant 71 MB Components.txt file. I load SE4 with the Mod Launcher, watch the meter shoot up to 64% and sit...and sit...and sit...and sit... The Task...
Forum: Space Empires: IV & V May 13th, 2003, 04:50 AM
Replies: 132
Views: 13,310
Posted By Krsqk
Re: I design shipsets(Lexx mod planned)

Sometimes I think we'd kill to get the "Delete Post" option back. http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum: Space Empires: IV & V May 13th, 2003, 04:48 AM
Replies: 51
Views: 7,750
Posted By Krsqk
Re: SJ\'s Tech Gridder 0.50 - now with ability support!

Yet another post by me on this thread... http://forum.shrapnelgames.com/images/icons/icon12.gif

Do the Seeker Damage Resistance modifiers actually do anything? In v0.50, they don't seem to. In...
Forum: Space Empires: IV & V May 13th, 2003, 03:47 AM
Replies: 132
Views: 13,310
Posted By Krsqk
Re: I design shipsets(Lexx mod planned)

Kodos, try d/ling GIMP (www.gimp.org)--easy to use and powerful.
Forum: Space Empires: IV & V May 13th, 2003, 03:27 AM
Replies: 9
Views: 2,879
Posted By Krsqk
Re: How to NOT glass a planet

If the glassing occurs as the Last platform is destroyed, there must not be much population on the planet. The only thing I can think of is using lots of lower damage weapons (so there's less...
Showing results 476 to 500 of 500

 
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