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Showing results 476 to 500 of 500
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Posts Made By:
JLS
Forum:
Space Empires: IV & V
October 28th, 2003, 09:41 PM
Replies:
9
Devnull and Retrofitting
Views:
1,799
Posted By
JLS
Re: Devnull and Retrofitting
<font size="2" face="sans-serif, arial, verdana">Rollo, I know I see (or told about) changes in the Data after released that I never really recall consciously making, I think it is the family cat...
Forum:
Space Empires: IV & V
October 28th, 2003, 09:17 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">At these reduced cost numbers, they may become a little more attractive in our Non-Finite games. ...
Forum:
Space Empires: IV & V
October 28th, 2003, 08:31 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
GLV.
Alneyan and I have decided to test these Warp Open values.
Any feed back on this? If its a go and after testing then it will be out in the v4.01 patch.
I am not going (away) ???
= =...
Forum:
Space Empires: IV & V
October 28th, 2003, 08:16 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
Oleg, Alneyan and GLC, is this more in line with your desires?
If so, it will be in v4.01 patch that is will be released in a few weeks http://forum.shrapnelgames.com/images/icons/icon12.gif
...
Forum:
Space Empires: IV & V
October 28th, 2003, 02:50 AM
Replies:
133
Are homeplanets affected by high/catastrophic events?
Views:
16,193
Posted By
JLS
Re: Are homeplanets affected by high/catastrophic events?
That is a good question. http://forum.shrapnelgames.com/images/icons/icon7.gif
If one was to capture another Races Home World and then wanted to [set colony type] to a Mining Colony from Home...
Forum:
Space Empires: IV & V
October 28th, 2003, 02:36 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
108,744
Posted By
JLS
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Your Colonizer is 3300 kt and every time a Player builds one the score will climb, every time a player lands the score will drop; dramatically.
Now if I have 6 in flight to planets and building...
Forum:
Space Empires: IV & V
October 28th, 2003, 12:49 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Trade Center helps out until you find a good AI trade partner, and that is only if and when you need or want to ...
Forum:
Space Empires: IV & V
October 28th, 2003, 12:41 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
108,744
Posted By
JLS
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
<font size="2" face="sans-serif, arial, verdana">I never suggested "accept trades or surrenders turned" off...
Just change your Data so the Human Players can’t build a Huge Fortress Ships and...
Forum:
Space Empires: IV & V
October 28th, 2003, 12:30 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
108,744
Posted By
JLS
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
<font size="2" face="sans-serif, arial, verdana">Can't think of any exploits that are not already possible in stock SE4... if someone wants to exploit the AI as much as possible to cheat their way to...
Forum:
Space Empires: IV & V
October 28th, 2003, 12:06 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
108,744
Posted By
JLS
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
The AI drivers have to be totally re-built from the Bottom up to except even (Some) of what you would like them to accept.
I will need any new general information that is different from what is...
Forum:
Space Empires: IV & V
October 27th, 2003, 11:41 PM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
108,744
Posted By
JLS
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
<font size="2" face="sans-serif, arial, verdana">OK fyron, what TDM AI would you recomend for what ADAMANT RACE...
And this is my final example.
Actually lets go with (A) our original Abbidon...
Forum:
Space Empires: IV & V
October 27th, 2003, 09:21 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Keep throwing the Ideas, we will only make it better http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
October 27th, 2003, 08:44 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Don't play a tiny map http://forum.shrapnelgames.com/images/icons/icon12.gif
- - -
<font size="2"...
Forum:
Space Empires: IV & V
October 27th, 2003, 08:19 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
Oleg, I did not forget you, it has been a while since a finite game...
I will have to build a Refining Settlement then Upgrade it and Compare it to the Community. Build a Colonial Settlement and...
Forum:
Space Empires: IV & V
October 27th, 2003, 08:05 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
[quote]Originally posted by Alneyan:
<font size="2" face="sans-serif, arial, verdana">Hmm, I do not see any error in the data versus the description for the Refining communities family of three.
...
Forum:
Space Empires: IV & V
October 27th, 2003, 07:16 PM
Replies:
7
How to keep up with AI Unit Production?
Views:
1,999
Posted By
JLS
Re: How to keep up with AI Unit Production?
Hi Grand Deceiver I received your PM regarding AI Troop Production seems high in AIC.
Heres the Short answer, the long answer will require about an hour or more for me to prepare.
First of...
Forum:
Space Empires: IV & V
October 27th, 2003, 05:26 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
Thanks Oleg, makes sense, I will check it out.
Forum:
Space Empires: IV & V
October 27th, 2003, 01:50 PM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
108,744
Posted By
JLS
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
<font size="2" face="sans-serif, arial, verdana">Fyron,
In regards to AI driver files.
TDM major files are a precise amalgamation of base se4 stock DATA and ONLY base se4 data.
---> (few if any...
Forum:
Space Empires: IV & V
October 27th, 2003, 03:17 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
Wow, thanks again Pathfinder, the files look great http://forum.shrapnelgames.com/images/icons/icon7.gif
[ October 27, 2003, 13:10: Message edited by: JLS ]
Forum:
Space Empires: IV & V
October 27th, 2003, 02:59 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
108,744
Posted By
JLS
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
<font size="2" face="sans-serif, arial, verdana">OK, Abbi it is at 13.13 and with no Space Monsters conflicts, I think I can manage this ...
Forum:
Space Empires: IV & V
October 27th, 2003, 01:41 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">I am happy you are enjoying AIC v4.0.
However, the 4.0 Event File is not “mine” this Events file along with the option files is based in total from...
Forum:
Space Empires: IV & V
October 27th, 2003, 12:41 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
Pathfinder you did a great job with the QuadrantTypes file, and this will save a lot of time THANKS. http://forum.shrapnelgames.com/images/icons/icon12.gif
However, that file will need to...
Forum:
Space Empires: IV & V
October 26th, 2003, 11:59 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Agreed, thats what I am doing now while downloading the needed Adamant Files http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
October 26th, 2003, 11:34 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
150,405
Posted By
JLS
Re: AI Campaign => For a Challenging AI opponent
Thanks for the QuadrantTypes file.
However, you did not send the AIC/FQM compatible StellarAbilityTypes, SystemTypes file. If they are not complete that is ok, I can get to it.
Forum:
Space Empires: IV & V
October 26th, 2003, 09:38 PM
Replies:
133
Are homeplanets affected by high/catastrophic events?
Views:
16,193
Posted By
JLS
Re: Are homeplanets affected by high/catastrophic events?
<font size="2" face="sans-serif, arial, verdana">Agreed and I believe this High/Cat HW protection also applies to the AI as well http://forum.shrapnelgames.com/images/icons/icon12.gif
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