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Search: Posts Made By: DeadlyShoe
Forum: Dominions 3: The Awakening December 21st, 2010, 03:55 AM
Replies: 85
Views: 21,067
Posted By DeadlyShoe
Re: Should banned user mods/maps/etc be deleted from these boards?

@Scarmiglione - it's funny you mention spite - that would be the only reason to pull your own work from the board entirely.

It's also far above and beyond common courtesy to expect board...
Forum: Dominions 3: The Awakening December 20th, 2010, 04:38 AM
Replies: 59
Views: 14,665
Posted By DeadlyShoe
Re: Trying to improve my MA Abyssia Pretender Design

Didn't say you should base a national strategy around them, i just said they wern't crap. Even with just a +3 strength bless, which I think is pretty common for Abyssia, they hit 20 str in a heat 3...
Forum: Dominions 3: The Awakening December 20th, 2010, 12:29 AM
Replies: 59
Views: 14,665
Posted By DeadlyShoe
Re: Trying to improve my MA Abyssia Pretender Design

Why are lava warriors crap? They have good hp, good prot, good AS, berserk, lotsa stuff. Their only real downside in my view is expense. (At least in CBM 1.71. Bear in mind the armor revamp.)
Forum: Scenarios, Maps and Mods December 19th, 2010, 09:49 PM
Replies: 406
Views: 148,189
Posted By DeadlyShoe
Re: Endgame Diversity Mod - stable version (v1.1) released

Please to be changing to 1337 years old.
Forum: Scenarios, Maps and Mods December 19th, 2010, 09:17 AM
Replies: 185
Views: 58,284
Posted By DeadlyShoe
Re: CBM 1.7 released

Might as well just post it here. On that note, the Fianna hero for Eriu (MN 1806) has 2 shields.
Forum: Scenarios, Maps and Mods December 16th, 2010, 12:00 PM
Replies: 185
Views: 58,284
Posted By DeadlyShoe
Re: CBM 1.7 released

It's intrinsic to strategy games that resources come from territory, and that territory can be attacked and must be defended. If you're able to put virtually all of your economy inside a single...
Forum: Scenarios, Maps and Mods December 16th, 2010, 11:30 AM
Replies: 185
Views: 58,284
Posted By DeadlyShoe
Re: CBM 1.7 released

... the whole point of it was that you retain economic power with gemgens, and in fact you remain almost 100% of your economic power with gemgens. Noone has any problems with a strong army forting...
Forum: Scenarios, Maps and Mods December 16th, 2010, 08:13 AM
Replies: 185
Views: 58,284
Posted By DeadlyShoe
Re: CBM 1.7 released

Tartarians arn't any kind of economic power, you can't continue to generate armies with tarts. I suppose you could fort up with tons of Wraith Lords or other unit-generators, but the cost of building...
Forum: Dominions 3: The Awakening December 15th, 2010, 10:22 PM
Replies: 28
Views: 7,888
Posted By DeadlyShoe
Re: Infernal Sword

every 2 ranks of magic above whats needed to cast a spell gets you +1 penetration; there are also items that specifically grant spell penetration
Forum: Dominions 3: The Awakening December 15th, 2010, 12:09 AM
Replies: 27
Views: 5,945
Posted By DeadlyShoe
Re: skelliespam

The problem is that even if you win you'll lose half your units while his skeleton spammers walk away with their XP.
Forum: Dominions 3: The Awakening December 14th, 2010, 01:50 PM
Replies: 33
Views: 7,812
Posted By DeadlyShoe
Re: Help Design my EA TC Setup?.(CBM 1.71)

It's not in the db afaik. You'll just have to experiment. Usually its pretty straightforward in any case.
Forum: Dominions 3: The Awakening December 14th, 2010, 11:29 AM
Replies: 5
Views: 3,866
Posted By DeadlyShoe
Re: Does disease spread to other units in province?

+ The Man with the Iron Crutch.


Any starving unit can get diseased, not just ones in castles.
Forum: Dominions 3: The Awakening December 13th, 2010, 02:22 PM
Replies: 27
Views: 5,945
Posted By DeadlyShoe
Re: skelliespam

Star Fires is actually a seperate, far ****tier spell than Astral Fires.
Forum: Dominions 3: The Awakening December 12th, 2010, 11:56 PM
Replies: 27
Views: 5,945
Posted By DeadlyShoe
Re: skelliespam

er oops good point :)

skellie spam is kinda messed up anyway, considering that 5 longdead costs 1 gem from the ritual... but in battle your skeletons just scale infinitely with your number of...
Forum: Dominions 3: The Awakening December 12th, 2010, 11:53 PM
Replies: 13
Views: 4,268
Posted By DeadlyShoe
Re: Compatibility with Windows 7

its not actually a problem with w7 its a design philosophy really. the theory is that all user data should be in user folders rather than the program folders. the biggest advantage of this is easy...
Forum: Dominions 3: The Awakening December 12th, 2010, 08:47 PM
Replies: 27
Views: 5,945
Posted By DeadlyShoe
Re: skelliespam

Undead nations frequently use Cold scales so Ice elementals can work too.
Forum: Dominions 3: The Awakening December 12th, 2010, 12:39 PM
Replies: 13
Views: 4,268
Posted By DeadlyShoe
Re: Compatibility with Windows 7

no problems on my w7 netbook. though it isnt installed to program files.

generally you never want to install games to program files in vista or w7... windows gets fussy if programs change anything...
Forum: Dominions 3: The Awakening December 12th, 2010, 11:53 AM
Replies: 22
Views: 15,387
Posted By DeadlyShoe
Re: A glance at Bogarus

Is it even possible to use the chaff troops, or does this method just focus exclusively on the cavalry?
Forum: Scenarios, Maps and Mods December 12th, 2010, 11:51 AM
Replies: 244
Views: 127,497
Posted By DeadlyShoe
Re: RanDom v2.03 - Map gen & Semirandomizer... Updated

Though I am having problem where LA Marignon insta-domkills. Dunno why - Their entry in the map file looks fine. I even tried giving them a Juggernaught. :|
Forum: Scenarios, Maps and Mods December 12th, 2010, 06:39 AM
Replies: 244
Views: 127,497
Posted By DeadlyShoe
Re: RanDom v2.03 - Map gen & Semirandomizer... Updated

I just started using RanDom, its fantastic for creating a better SP experience. Thanks Ballbarian.

I did find the installation grind somewhat pointless laborious and created an archive that can...
Forum: Dominions 3: The Awakening December 12th, 2010, 06:10 AM
Replies: 8
Views: 2,062
Posted By DeadlyShoe
Re: Mega Battles

If there were another way our God would have told us about it. Duh.
Forum: Dominions 3: The Awakening December 12th, 2010, 05:55 AM
Replies: 85
Views: 21,067
Posted By DeadlyShoe
Re: Should banned user mods/maps/etc be deleted from these boards?

pretty sure he meant anywhere.


in that sense they profit from any sort of community site whether they host it or not. however its safe to say the vast majority of customers never even check...
Forum: Dominions 3: The Awakening December 12th, 2010, 01:26 AM
Replies: 47
Views: 11,346
Posted By DeadlyShoe
Re: Nerf

Incidentally, for my own enjoyment i've started using RanDom then eliminating map independents. It's not exactly a user-friendly method, but I find it really pumps up the difficulty and my enjoyment...
Forum: Dominions 3: The Awakening December 11th, 2010, 08:53 PM
Replies: 8
Views: 2,062
Posted By DeadlyShoe
Re: Mega Battles

Haha. I wouldn't want to attack a castle with thousands of units, all funneling through a two square wide hole...lol.
Forum: Dominions 3: The Awakening December 11th, 2010, 05:16 AM
Replies: 85
Views: 21,067
Posted By DeadlyShoe
Re: Should banned user mods/maps/etc be deleted from these boards?

Removing content threads from banned users does nothing except make that content harder to find for new players, which does noone any good.

Poll is too passive aggressive by half. Didn't vote.
Showing results 51 to 75 of 107

 
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