.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 51 to 75 of 272
Search took 0.01 seconds; generated 88 minute(s) ago.
Search: Posts Made By: okiN
Forum: Scenarios, Maps and Mods October 13th, 2008, 04:41 PM
Replies: 90
Views: 22,956
Posted By okiN
Re: Mod Warhammer Nation: Northern Greenskins

Nah, that wouldn't make any sense. They're decent thugs and generals, but nothing more. Only commander summon I'm thinking of doing is a warboss on a wyvern.
Forum: Scenarios, Maps and Mods October 13th, 2008, 04:07 PM
Replies: 90
Views: 22,956
Posted By okiN
Re: Mod Warhammer Nation: Northern Greenskins

For the sake of clarity, I'm using the 7th edition rules for squig hoppers where they're treated as regular, skirmishing cavalry with respect to everything except movement. It makes things a lot less...
Forum: Multiplayer and AARs October 13th, 2008, 10:37 AM
Replies: 81
Views: 11,130
Posted By okiN
Re: Threelake Throwdown (Mod nation game)

Things are starting to heat up! :)
Forum: Multiplayer and AARs October 9th, 2008, 07:25 AM
Replies: 81
Views: 11,130
Posted By okiN
Re: Threelake Throwdown (Mod nation game)

As it turns out, I am confused as hell - business as usual in all respects.

Carry on!
Forum: Multiplayer and AARs October 9th, 2008, 06:54 AM
Replies: 81
Views: 11,130
Posted By okiN
Re: Threelake Throwdown (Mod nation game)

"Death to Dawgcatcher"?

You having a problem with some Spartan wannabes, Pasha? :D
Forum: Multiplayer and AARs October 7th, 2008, 01:38 PM
Replies: 81
Views: 11,130
Posted By okiN
Re: Threelake Throwdown (Mod nation game)

No, no! Death to the Evil One! Death to JURRI! :(
Forum: Multiplayer and AARs October 7th, 2008, 09:20 AM
Replies: 81
Views: 11,130
Posted By okiN
Re: Threelake Throwdown (Mod nation game)

Oh ho! The game is afoot!
Forum: Scenarios, Maps and Mods October 6th, 2008, 08:33 PM
Replies: 293
Views: 102,288
Posted By okiN
Re: Warhammer Nation: Lizardmen - Beta released

Why don't you just DL it and find out?

Seriously, though, no. The 5th gen is the green one, the 4th gen is the red one, and they both have a second, dormant form.
Forum: Scenarios, Maps and Mods October 6th, 2008, 11:24 AM
Replies: 31
Views: 12,194
Posted By okiN
Re: 2 New maps: Otherland and Spheres

Okay, I gave them a quick spin, here are some thoughts:

As llama said, the satellite one looks nice, but the standardized look of the land mass makes it hard to make out the provinces' terrain...
Forum: Scenarios, Maps and Mods October 5th, 2008, 07:39 PM
Replies: 293
Views: 102,288
Posted By okiN
Re: Warhammer Nation: Lizardmen - Beta released

Maybe he fixed it. Doesn't work on my version.
Forum: Scenarios, Maps and Mods October 5th, 2008, 12:37 PM
Replies: 293
Views: 102,288
Posted By okiN
Re: Warhammer Nation: Lizardmen - Beta released

Dormancy for fourth generation slann seems to be borked - the sprite and description change, and it gains recuperation, but it also retains magic skills and mobility.
Forum: Scenarios, Maps and Mods October 4th, 2008, 04:32 PM
Replies: 21
Views: 7,955
Posted By okiN
Re: New map: Hairmap

Did it not occur to you that people actually enjoy this? That they do it to amuse themselves do it to amuse themselves, and to learn how to use these programs? Never mind the fact that some of us...
Forum: Scenarios, Maps and Mods October 4th, 2008, 01:30 PM
Replies: 90
Views: 22,956
Posted By okiN
Re: Mod Warhammer Nation: Northern Greenskins

I've gotten to work on the bigun attack sprite, and will probably be knocking a few new ones after that. Here's a little something to prove I haven't just been sitting on my hands, though. ;)

7028
Forum: Scenarios, Maps and Mods October 3rd, 2008, 09:59 PM
Replies: 293
Views: 102,288
Posted By okiN
Not sure if this is an oversight or not, but the...

Not sure if this is an oversight or not, but the talk of stealthy raids in the description for skink cavalry doesn't seem to fit in with their lack of the actual stealth characteristic.

Mod seems...
Forum: Multiplayer and AARs September 23rd, 2008, 12:40 PM
Replies: 81
Views: 11,130
Posted By okiN
Re: Threelake Throwdown (Mod nation game)

Yeah, I remember you telling me about it when you made the map.

If any of you go near that farm, I'll consider it a firm casus belli. :mad:
Forum: Multiplayer and AARs September 22nd, 2008, 05:44 PM
Replies: 81
Views: 11,130
Posted By okiN
Re: Threelake Throwdown (Mod nation game)

This'll be my first game in quite a while, and with a nation I've barely tried - should be interesting. :D
Forum: Scenarios, Maps and Mods September 22nd, 2008, 04:06 PM
Replies: 90
Views: 22,956
Posted By okiN
Re: Dark Lands Greenskins - Warhammer Nation

Slow on the sprite front, but I've updated the first post with a plan for the mod. Please take a look and tell me what you think.

Aezeal - warhammer orcs really aren't all that dark, I'm sorry if...
Forum: Scenarios, Maps and Mods September 19th, 2008, 05:21 PM
Replies: 90
Views: 22,956
Posted By okiN
Re: Dark Lands Greenskins - Warhammer Nation

Orc boy bigun done! 6918

Dressed to impress and ready to lay down the smackdown. :cool:
Forum: Scenarios, Maps and Mods September 18th, 2008, 04:40 PM
Replies: 90
Views: 22,956
Posted By okiN
Re: Dark Lands Greenskins - Warhammer Nation

Night goblin done! 6901

I'm generally quite happy with him. He's a vicious little bastard, and I'm especially pleased that I managed to fit a decent-looking Bad Moon onto his little shield.
Forum: Scenarios, Maps and Mods September 18th, 2008, 09:56 AM
Replies: 90
Views: 22,956
Posted By okiN
Re: Dark Lands Greenskins - Warhammer Nation

Goblin spearman done! 6900

I based him partly off Sombre's gnoblar, but there's been a fair bit of tweaking, so you can certainly tell he's a different breed. In all, he's a fair bit bigger than...
Forum: Scenarios, Maps and Mods September 17th, 2008, 11:50 AM
Replies: 90
Views: 22,956
Posted By okiN
Re: Dark Lands Greenskins - Warhammer Nation

I tried doing that, actually, but it ended up just making the area look like a nondescript dark smudge, instead of being recognizable as actual shading. I'll probably get back to it later, see if I...
Forum: Scenarios, Maps and Mods September 17th, 2008, 10:33 AM
Replies: 90
Views: 22,956
Posted By okiN
Re: Dark Lands Greenskins - Warhammer Nation

Eh, I don't want to go overboard with the darkess, black orcs are coming later. As for the spear - I'm afraid I can't just rotate the pixels to form the exact same shape at a different angle, that's...
Forum: Scenarios, Maps and Mods September 17th, 2008, 09:25 AM
Replies: 90
Views: 22,956
Posted By okiN
http://img227.imageshack.us/img227/5233/boarboybot...

http://img227.imageshack.us/img227/5233/boarboyboth2wf3.png (http://imageshack.us)

Better? I messed with the colours a little, but tried not to overdo it.



I compared them to a few human...
Forum: Scenarios, Maps and Mods September 17th, 2008, 07:11 AM
Replies: 90
Views: 22,956
Posted By okiN
Re: Dark Lands Greenskins - Warhammer Nation

The new boar boy is done. That is one huge hog, but I guess it's still an acceptable size 3 unit. :P

http://img225.imageshack.us/img225/6287/boarboyboth2gk1.png (http://imageshack.us)

As...
Forum: Scenarios, Maps and Mods September 17th, 2008, 01:57 AM
Replies: 65
Views: 45,771
Posted By okiN
Re: Kaleva, Songs of Sorcery - 0.85 released

I would if I could, but there's no error message. The window just disappears, followed by the standard crash reporting thing.
Showing results 51 to 75 of 272

 
Forum Jump

All times are GMT -4. The time now is 06:35 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.