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Showing results 51 to 75 of 272
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Posts Made By:
okiN
Forum:
Scenarios, Maps and Mods
October 13th, 2008, 04:41 PM
Replies:
90
Mod Warhammer Nation: Northern Greenskins
Views:
22,956
Posted By
okiN
Re: Mod Warhammer Nation: Northern Greenskins
Nah, that wouldn't make any sense. They're decent thugs and generals, but nothing more. Only commander summon I'm thinking of doing is a warboss on a wyvern.
Forum:
Scenarios, Maps and Mods
October 13th, 2008, 04:07 PM
Replies:
90
Mod Warhammer Nation: Northern Greenskins
Views:
22,956
Posted By
okiN
Re: Mod Warhammer Nation: Northern Greenskins
For the sake of clarity, I'm using the 7th edition rules for squig hoppers where they're treated as regular, skirmishing cavalry with respect to everything except movement. It makes things a lot less...
Forum:
Multiplayer and AARs
October 13th, 2008, 10:37 AM
Replies:
81
Threelake Throwdown (Mod nation game)
Views:
11,130
Posted By
okiN
Re: Threelake Throwdown (Mod nation game)
Things are starting to heat up! :)
Forum:
Multiplayer and AARs
October 9th, 2008, 07:25 AM
Replies:
81
Threelake Throwdown (Mod nation game)
Views:
11,130
Posted By
okiN
Re: Threelake Throwdown (Mod nation game)
As it turns out, I am confused as hell - business as usual in all respects.
Carry on!
Forum:
Multiplayer and AARs
October 9th, 2008, 06:54 AM
Replies:
81
Threelake Throwdown (Mod nation game)
Views:
11,130
Posted By
okiN
Re: Threelake Throwdown (Mod nation game)
"Death to Dawgcatcher"?
You having a problem with some Spartan wannabes, Pasha? :D
Forum:
Multiplayer and AARs
October 7th, 2008, 01:38 PM
Replies:
81
Threelake Throwdown (Mod nation game)
Views:
11,130
Posted By
okiN
Re: Threelake Throwdown (Mod nation game)
No, no! Death to the Evil One! Death to JURRI! :(
Forum:
Multiplayer and AARs
October 7th, 2008, 09:20 AM
Replies:
81
Threelake Throwdown (Mod nation game)
Views:
11,130
Posted By
okiN
Re: Threelake Throwdown (Mod nation game)
Oh ho! The game is afoot!
Forum:
Scenarios, Maps and Mods
October 6th, 2008, 08:33 PM
Replies:
293
Mod:
Warhammer Nation: Lizardmen - v0.75 minor update
Views:
102,288
Posted By
okiN
Re: Warhammer Nation: Lizardmen - Beta released
Why don't you just DL it and find out?
Seriously, though, no. The 5th gen is the green one, the 4th gen is the red one, and they both have a second, dormant form.
Forum:
Scenarios, Maps and Mods
October 6th, 2008, 11:24 AM
Replies:
31
Map:
2 New maps: Otherland and Spheres
Views:
12,194
Posted By
okiN
Re: 2 New maps: Otherland and Spheres
Okay, I gave them a quick spin, here are some thoughts:
As llama said, the satellite one looks nice, but the standardized look of the land mass makes it hard to make out the provinces' terrain...
Forum:
Scenarios, Maps and Mods
October 5th, 2008, 07:39 PM
Replies:
293
Mod:
Warhammer Nation: Lizardmen - v0.75 minor update
Views:
102,288
Posted By
okiN
Re: Warhammer Nation: Lizardmen - Beta released
Maybe he fixed it. Doesn't work on my version.
Forum:
Scenarios, Maps and Mods
October 5th, 2008, 12:37 PM
Replies:
293
Mod:
Warhammer Nation: Lizardmen - v0.75 minor update
Views:
102,288
Posted By
okiN
Re: Warhammer Nation: Lizardmen - Beta released
Dormancy for fourth generation slann seems to be borked - the sprite and description change, and it gains recuperation, but it also retains magic skills and mobility.
Forum:
Scenarios, Maps and Mods
October 4th, 2008, 04:32 PM
Replies:
21
Map:
New map: Hairmap
Views:
7,955
Posted By
okiN
Re: New map: Hairmap
Did it not occur to you that people actually enjoy this? That they do it to amuse themselves do it to amuse themselves, and to learn how to use these programs? Never mind the fact that some of us...
Forum:
Scenarios, Maps and Mods
October 4th, 2008, 01:30 PM
Replies:
90
Mod Warhammer Nation: Northern Greenskins
Views:
22,956
Posted By
okiN
Re: Mod Warhammer Nation: Northern Greenskins
I've gotten to work on the bigun attack sprite, and will probably be knocking a few new ones after that. Here's a little something to prove I haven't just been sitting on my hands, though. ;)
7028
Forum:
Scenarios, Maps and Mods
October 3rd, 2008, 09:59 PM
Replies:
293
Mod:
Warhammer Nation: Lizardmen - v0.75 minor update
Views:
102,288
Posted By
okiN
Not sure if this is an oversight or not, but the...
Not sure if this is an oversight or not, but the talk of stealthy raids in the description for skink cavalry doesn't seem to fit in with their lack of the actual stealth characteristic.
Mod seems...
Forum:
Multiplayer and AARs
September 23rd, 2008, 12:40 PM
Replies:
81
Threelake Throwdown (Mod nation game)
Views:
11,130
Posted By
okiN
Re: Threelake Throwdown (Mod nation game)
Yeah, I remember you telling me about it when you made the map.
If any of you go near that farm, I'll consider it a firm casus belli. :mad:
Forum:
Multiplayer and AARs
September 22nd, 2008, 05:44 PM
Replies:
81
Threelake Throwdown (Mod nation game)
Views:
11,130
Posted By
okiN
Re: Threelake Throwdown (Mod nation game)
This'll be my first game in quite a while, and with a nation I've barely tried - should be interesting. :D
Forum:
Scenarios, Maps and Mods
September 22nd, 2008, 04:06 PM
Replies:
90
Mod Warhammer Nation: Northern Greenskins
Views:
22,956
Posted By
okiN
Re: Dark Lands Greenskins - Warhammer Nation
Slow on the sprite front, but I've updated the first post with a plan for the mod. Please take a look and tell me what you think.
Aezeal - warhammer orcs really aren't all that dark, I'm sorry if...
Forum:
Scenarios, Maps and Mods
September 19th, 2008, 05:21 PM
Replies:
90
Mod Warhammer Nation: Northern Greenskins
Views:
22,956
Posted By
okiN
Re: Dark Lands Greenskins - Warhammer Nation
Orc boy bigun done! 6918
Dressed to impress and ready to lay down the smackdown. :cool:
Forum:
Scenarios, Maps and Mods
September 18th, 2008, 04:40 PM
Replies:
90
Mod Warhammer Nation: Northern Greenskins
Views:
22,956
Posted By
okiN
Re: Dark Lands Greenskins - Warhammer Nation
Night goblin done! 6901
I'm generally quite happy with him. He's a vicious little bastard, and I'm especially pleased that I managed to fit a decent-looking Bad Moon onto his little shield.
Forum:
Scenarios, Maps and Mods
September 18th, 2008, 09:56 AM
Replies:
90
Mod Warhammer Nation: Northern Greenskins
Views:
22,956
Posted By
okiN
Re: Dark Lands Greenskins - Warhammer Nation
Goblin spearman done! 6900
I based him partly off Sombre's gnoblar, but there's been a fair bit of tweaking, so you can certainly tell he's a different breed. In all, he's a fair bit bigger than...
Forum:
Scenarios, Maps and Mods
September 17th, 2008, 11:50 AM
Replies:
90
Mod Warhammer Nation: Northern Greenskins
Views:
22,956
Posted By
okiN
Re: Dark Lands Greenskins - Warhammer Nation
I tried doing that, actually, but it ended up just making the area look like a nondescript dark smudge, instead of being recognizable as actual shading. I'll probably get back to it later, see if I...
Forum:
Scenarios, Maps and Mods
September 17th, 2008, 10:33 AM
Replies:
90
Mod Warhammer Nation: Northern Greenskins
Views:
22,956
Posted By
okiN
Re: Dark Lands Greenskins - Warhammer Nation
Eh, I don't want to go overboard with the darkess, black orcs are coming later. As for the spear - I'm afraid I can't just rotate the pixels to form the exact same shape at a different angle, that's...
Forum:
Scenarios, Maps and Mods
September 17th, 2008, 09:25 AM
Replies:
90
Mod Warhammer Nation: Northern Greenskins
Views:
22,956
Posted By
okiN
http://img227.imageshack.us/img227/5233/boarboybot...
http://img227.imageshack.us/img227/5233/boarboyboth2wf3.png (http://imageshack.us)
Better? I messed with the colours a little, but tried not to overdo it.
I compared them to a few human...
Forum:
Scenarios, Maps and Mods
September 17th, 2008, 07:11 AM
Replies:
90
Mod Warhammer Nation: Northern Greenskins
Views:
22,956
Posted By
okiN
Re: Dark Lands Greenskins - Warhammer Nation
The new boar boy is done. That is one huge hog, but I guess it's still an acceptable size 3 unit. :P
http://img225.imageshack.us/img225/6287/boarboyboth2gk1.png (http://imageshack.us)
As...
Forum:
Scenarios, Maps and Mods
September 17th, 2008, 01:57 AM
Replies:
65
Mod:
Kaleva, Songs of Sorcery - 0.87 released
Views:
45,771
Posted By
okiN
Re: Kaleva, Songs of Sorcery - 0.85 released
I would if I could, but there's no error message. The window just disappears, followed by the standard crash reporting thing.
Showing results 51 to 75 of 272
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