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Showing results 51 to 75 of 500
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Posts Made By:
Raapys
Forum:
Space Empires: IV & V
October 11th, 2007, 04:23 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
313,957
Posted By
Raapys
Re: A few observations
Any ETA on BM update, Kwok?
Forum:
Space Empires: IV & V
October 11th, 2007, 04:22 PM
Replies:
12
SE:V v1.58 History
Views:
3,460
Posted By
Raapys
Re: SE:V v1.58 History
Patch is out!
Link (http://spaceempires5.com/en-US/node/4322)
Forum:
Space Empires: IV & V
October 10th, 2007, 04:11 PM
Replies:
2
SE V issue with SAVING ship design files
Views:
1,615
Posted By
Raapys
Re: SE V issue with SAVING ship design files
I'd assume it has something to do with the new slot layout for ship design. I'd probably make saving designs a bit more complicated.
Forum:
Space Empires: IV & V
October 3rd, 2007, 10:19 AM
Replies:
13
[OT] 4X games?
Views:
3,666
Posted By
Raapys
Re: [OT] 4X games?
Hmm, there's Ascendancy (http://www.mobygames.com/game/dos/ascendancy), although I suppose it's not all that 'unknown'. There's also slightly different games, like Reunion...
Forum:
Space Empires: IV & V
October 2nd, 2007, 10:06 PM
Replies:
13
OT: Computer upgrade advice
Views:
2,641
Posted By
Raapys
Re: OT: Computer upgrade advice
You need identical and clean drives to set up a raid array, from what I know. You also need a raid controller.
I've to agree with CW; backup drives are rather unncessary for home/personal use...
Forum:
Space Empires: IV & V
September 24th, 2007, 10:29 AM
Replies:
86
OT: Building a new computer...
Views:
13,696
Posted By
Raapys
Re: OT: Building a new computer...
It'd definitely work better with simultaneous movement, that's true. However, the best approach might be something similar to how Master of Orion 3, which also uses simultaneous movement, processes...
Forum:
Space Empires: IV & V
September 23rd, 2007, 10:47 PM
Replies:
86
OT: Building a new computer...
Views:
13,696
Posted By
Raapys
Re: OT: Building a new computer...
I don't think your approach to SEV multi-threaded would work. You could have one core per AI, but that doesn't help you any because the AIs do their turns one after the other, with their decisions...
Forum:
Space Empires: IV & V
September 23rd, 2007, 05:09 PM
Replies:
86
OT: Building a new computer...
Views:
13,696
Posted By
Raapys
Re: OT: Building a new computer...
True, graphics and FPS seems to be where most of these increased number of cores are wasted. If SEV had good support for multithreading I'd consider getting a 4core even if only for that game,...
Forum:
Space Empires: IV & V
September 23rd, 2007, 03:26 PM
Replies:
86
OT: Building a new computer...
Views:
13,696
Posted By
Raapys
Re: OT: Building a new computer...
Well, as mentioned in that Q&A you linked to, the UE3 does gain some small benefit from more than 2 cores. Crysis, another major title released within a few weeks, is supposed to benefit greatly from...
Forum:
Space Empires: IV & V
September 23rd, 2007, 12:10 PM
Replies:
86
OT: Building a new computer...
Views:
13,696
Posted By
Raapys
Re: OT: Building a new computer...
To my knowledge there's no real cons against quad core( except price, and bigger cooling and power requirements ) compared to dual core. Intel's quad core CPUs, the only quad cores available at the...
Forum:
Space Empires: IV & V
September 22nd, 2007, 10:05 AM
Replies:
86
OT: Building a new computer...
Views:
13,696
Posted By
Raapys
Re: OT: Building a new computer...
Quad Cores aren't completely useless. You will get a faster computer overall. However, few applications yet take advantage of all the cores. Photoshop and 3DStudioMax are programs that benefit...
Forum:
Space Empires: IV & V
September 19th, 2007, 07:29 PM
Replies:
86
OT: Building a new computer...
Views:
13,696
Posted By
Raapys
Re: OT: Building a new computer...
Think I'd rather go for a GeForce 8xxx card, for shader model 4.0/DX10 support.
Forum:
Space Empires: IV & V
September 19th, 2007, 11:02 AM
Replies:
12
Anyone played Lost Empires?
Views:
3,088
Posted By
Raapys
Re: Anyone played Lost Empires?
Yah, turn based rock. Might have a look at this myself, a 4x with challenging AI isn't something you see every day.
Forum:
Space Empires: IV & V
September 16th, 2007, 03:11 PM
Replies:
11
OT: Computer benchmarks
Views:
2,889
Posted By
Raapys
Re: OT: Computer benchmarks
Hmm, a e6850 (300$ on Newegg) might be worth it if you also overclock it to 3.3-3.5ghz. That'll give you the best performance possible today, except in applications that support quad core( which are...
Forum:
Space Empires: IV & V
September 15th, 2007, 05:20 PM
Replies:
11
OT: Computer benchmarks
Views:
2,889
Posted By
Raapys
Re: OT: Computer benchmarks
By the way, how's processing times with your E6600 ?
I'm stuck with a 3 year old p4 3ghz HT myself, and I've often wondered how much faster the lower clocked new CPUs are, compared.
Forum:
Space Empires: IV & V
September 15th, 2007, 12:24 PM
Replies:
11
OT: Computer benchmarks
Views:
2,889
Posted By
Raapys
Re: OT: Computer benchmarks
Don't think it's worth it just yet. Final quarter of 2007 there will, apparantly, be released new Intel and AMD quad core CPUs( this time a 'real' quad core from Intel ), and the 9xxx line of Nvidia...
Forum:
Space Empires: IV & V
September 15th, 2007, 09:14 AM
Replies:
8
Space Empires V Editor version 1.5 released!
Views:
5,940
Posted By
Raapys
Re: Space Empires V Editory version 1.5 released!
Lovely!
Forum:
Space Empires: IV & V
September 14th, 2007, 02:55 PM
Replies:
52
Expanding Atmosphere Types
Views:
12,013
Posted By
Raapys
Re: Expanding Atmosphere Types
Lots of space for floating cloud cities yeah, but wouldn't most people consider creating a floating city 'a bit more difficult' than an atmospheric dome?
Just trying to find the logic with Gas...
Forum:
Space Empires: IV & V
September 14th, 2007, 02:28 PM
Replies:
52
Expanding Atmosphere Types
Views:
12,013
Posted By
Raapys
Re: Expanding Atmosphere Types
Wouldn't Gas Giants argueably never be 'un-domed' if one were aiming for that kind of realism?
Forum:
Space Empires: IV & V
September 14th, 2007, 12:07 PM
Replies:
52
Expanding Atmosphere Types
Views:
12,013
Posted By
Raapys
Re: Expanding Atmosphere Types
Many neat ideas. I'd love to see the game take more factors into account when it comes to planets and colonies, though. Gravity, for instance. I imagine a low-G population would have great problems...
Forum:
Space Empires: IV & V
September 8th, 2007, 09:33 PM
Replies:
22
Small Mod Experiment
Views:
4,454
Posted By
Raapys
Re: Small Mod Experiment
I don't think anything like Space Monsters is actually possible at this time, though. The scripting abilities are powerful, but also limited to the relatively few functions available( none...
Forum:
Space Empires: IV & V
September 8th, 2007, 01:17 PM
Replies:
22
Small Mod Experiment
Views:
4,454
Posted By
Raapys
Re: Small Mod Experiment
Space Monsters!
Forum:
Space Empires: IV & V
September 8th, 2007, 10:58 AM
Replies:
61
OT: The Future of Computer Strategy Games
Views:
11,687
Posted By
Raapys
Re: OT: The Future of Computer Strategy Games
Bioshock *is* another Oblivion, in my opinion. Yeah sure, it's better than most games out there right now, but that's because of the lousy quality of today's games in general, not because Bioshock is...
Forum:
Space Empires: IV & V
September 7th, 2007, 08:33 PM
Replies:
17
SE:V History v1.52
Views:
3,278
Posted By
Raapys
Re: SE:V History v1.52
Yeah that's what I thought you meant. Hmm, there is that possibility I suppose. Let's hope that file isn't included in that check. I can't see it doing any danger to let clients have different...
Forum:
Space Empires: IV & V
September 7th, 2007, 08:06 PM
Replies:
17
SE:V History v1.52
Views:
3,278
Posted By
Raapys
Re: SE:V History v1.52
Huh EdKolis? I believe it only means that you wont be able to load a simultaneous mode game if you update the game/mod or otherwise change your data files. So if you start a simultaneous mode game...
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