The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 3 of 3
<
1
2
3
Showing results 51 to 67 of 67
Search took
0.00
seconds; generated 10 minute(s) ago.
Search:
Posts Made By:
Frederick_d_Ohlmann
Forum:
Space Empires: IV & V
March 2nd, 2005, 03:20 PM
Replies:
486
Carrier Battles Mod
Views:
69,802
Posted By
Frederick_d_Ohlmann
Re: Carrier Battles Mod
By the way... Replacing Life support by "Crew" that give combat bonus can be good.
On little fighter it would be (I don't know how to say it in english) an optional additional crewman that fire...
Forum:
Space Empires: IV & V
March 2nd, 2005, 01:58 PM
Replies:
18
specific questions
Views:
4,320
Posted By
Frederick_d_Ohlmann
Re: specific questions
For the first : to be clear I want to do warhead "planet destroyer only" and all stellar with this ability.
And for the 3 it was *not* design. I have a mod with 48 size of ship and it's a pain to...
Forum:
Space Empires: IV & V
March 2nd, 2005, 01:08 PM
Replies:
18
specific questions
Views:
4,320
Posted By
Frederick_d_Ohlmann
specific questions
I don't found response to those by seeking on the forum :
1 - If I mod all stellar manipulation component to get "destroy planet" and the value 0 (they can't destroy anything - except planet...
Forum:
Space Empires: IV & V
March 2nd, 2005, 10:39 AM
Replies:
30
OT: What would you do...?
Views:
6,811
Posted By
Frederick_d_Ohlmann
Re: OT: What would you do...?
If UFO were able to land here, I'm sure that quickly some rogue would show up to make money/gain power/wathever you want. When europeans discovered the world they never ever try to hide. So why the...
Forum:
Space Empires: IV & V
March 2nd, 2005, 10:33 AM
Replies:
9
Minister question
Views:
2,899
Posted By
Frederick_d_Ohlmann
Re: Minister question
I never had such a problem with colony ship. With pop tramsport it's true but a 4000m homeworld can spawn a full colony ship every turn without problem.
Forum:
Space Empires: IV & V
March 2nd, 2005, 05:26 AM
Replies:
63
Poll:
Are You Addicted To SE IV?
Views:
18,842
Posted By
Frederick_d_Ohlmann
Re: addiction? no... it couldn\'t be...
I were single before the game so it doesn't affect... But sure SEIV don't help...
Forum:
Space Empires: IV & V
March 2nd, 2005, 04:37 AM
Replies:
9
Minister question
Views:
2,899
Posted By
Frederick_d_Ohlmann
Re: Minister question
Why loading them with 1M ? If you want them to be full one day or another, you should fully load them (and use them to populate your ring/sphereworld later in the game (cause it's the main problem...
Forum:
Space Empires: IV & V
February 28th, 2005, 10:13 AM
Replies:
19
what atmo?
Views:
5,052
Posted By
Frederick_d_Ohlmann
Re: what atmo?
Or temporaly accelerated atm converter...
One more item for my "Omni powerful temporal mod".
Forum:
Space Empires: IV & V
February 28th, 2005, 05:43 AM
Replies:
19
what atmo?
Views:
5,052
Posted By
Frederick_d_Ohlmann
Re: what atmo?
I already get Irradiated homeworld though. And more generally with a 5-planet start and gas giant I have most of the time an Huge planet well suited to do colonizer without rushing.
Forum:
Space Empires: IV & V
February 18th, 2005, 02:44 PM
Replies:
19
what atmo?
Views:
5,052
Posted By
Frederick_d_Ohlmann
Re: what atmo?
Idem
Forum:
Space Empires: IV & V
February 18th, 2005, 01:41 PM
Replies:
41
I LOVE Space Empires IV Ships!
Views:
8,371
Posted By
Frederick_d_Ohlmann
Re: I LOVE Space Empires IV Ships!
For me the EEE has a great merit : they are unique. I like them juste because it's really alien-looking
After all you don't know what is a real ship ; most shipset are too human-looking for me...
Forum:
Space Empires: IV & V
February 18th, 2005, 06:15 AM
Replies:
19
what atmo?
Views:
5,052
Posted By
Frederick_d_Ohlmann
Re: what atmo?
There is more O2 breather, so try to avoid it.
Oh, and if you use Fyron's Quadrant mod, forget the "none" atm for two reason :
_you can start on irradiated planet - and for you irradiated are...
Forum:
Space Empires: IV & V
February 17th, 2005, 02:49 PM
Replies:
146
OT (or is it?): American Imperialism
Views:
18,492
Posted By
Frederick_d_Ohlmann
Re: OT (or is it?): American Imperialism
[I will go to english dictionnary for meaning of "interesting"]
A. Agree. Even if I am a pacifist it's too obvious
B. Agree.
C. Can be discuss but I don't think it would have change anything.
D....
Forum:
Space Empires: IV & V
February 17th, 2005, 01:48 PM
Replies:
33
OT: 83 Pages
Views:
6,420
Posted By
Frederick_d_Ohlmann
Re: OT: 83 Pages
I have only read the forum for a very long time. There can be plenty of reason not to post : foreigner with little english (like me), all question already answered and little curiosity, lack of time,...
Forum:
Space Empires: IV & V
February 17th, 2005, 01:24 PM
Replies:
17
First turns Research and builds.
Views:
2,498
Posted By
Frederick_d_Ohlmann
Re: First turns Research and builds.
Turn 1-3 : a base space yard per turn that will make scout ship, mine, and/or early war fleet
turn 4-10 : colony ship
turn 11+ : the planet begin making mine and/or scrap his space yard to build...
Forum:
Space Empires: IV & V
February 17th, 2005, 10:34 AM
Replies:
6
Some questions about map creation
Views:
1,432
Posted By
Frederick_d_Ohlmann
Re: Some questions about map creation
1 - The NewBorn Quadrant cause trouble. I use DeLuxe Fyron Quadrant and the last ImageMod (I have no problêm with nearby all others mod)
2 - Thanks.
3 - If there is more than once entry that match...
Forum:
Space Empires: IV & V
February 16th, 2005, 12:24 PM
Replies:
6
Some questions about map creation
Views:
1,432
Posted By
Frederick_d_Ohlmann
Some questions about map creation
I am a big user of Fyron's quadrant mod, but there is some problême :
_the game freeze when I attempt to create Young map. Does anyone know why ?
_sometime the placeholder 1 system is use (for...
Showing results 51 to 67 of 67
Page 3 of 3
<
1
2
3
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
06:28 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.