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Showing results 51 to 72 of 72
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Posts Made By:
Kadste
Forum:
Space Empires: IV & V
August 16th, 2001, 06:46 PM
Replies:
31
Stupid AI, drop the damned troops!!
Views:
5,822
Posted By
Kadste
Re: Stupid AI, drop the damned troops!!
Rollo,
I will take you up on your offer to send me the AI files.
Just send them to steve.kadolph@sap.com
I will test them this weekend.
Really looking forward to an AI that will try to...
Forum:
Space Empires: IV & V
August 16th, 2001, 05:00 PM
Replies:
31
Stupid AI, drop the damned troops!!
Views:
5,822
Posted By
Kadste
Re: Stupid AI, drop the damned troops!!
Rollo,
In one of you Posts you mentioned
"In one of my tests with an AI that captures planets, a planet was glassed only moments after the capture by the sats that were still in orbit."
Is...
Forum:
Space Empires: IV & V
August 15th, 2001, 10:48 PM
Replies:
20
OT - favorite era / theater of war
Views:
5,065
Posted By
Kadste
Re: OT - favorite era / theater of war
WW II Pacific Theatre
More ships than any where else, bombers that really did some damage (B-29), land based and carrier based planes, really big sea battles and campaigns, small, medium and...
Forum:
Space Empires: IV & V
August 15th, 2001, 08:01 PM
Replies:
56
OT- Best Snack Donut
Views:
8,122
Posted By
Kadste
Re: OT- Best Snack Donut
Tesco,
Your right about the blueberries, but it is the blueberry muffins that are the best.
Is a fritter really a donut? I thought it was something else.
IMHO the boston creme doughnut is...
Forum:
Space Empires: IV & V
August 15th, 2001, 05:38 PM
Replies:
12
Read this if you play by email
Views:
3,126
Posted By
Kadste
Re: Read this if you play by email
I know we are all extremely intelligent people here, so before we go off into an unknown warp point look at this link:
http://new.usps.com/cgi-bin/uspsbv/scripts/content.jsp?D=13643
This is...
Forum:
Space Empires: IV & V
August 14th, 2001, 06:40 PM
Replies:
12
Pre-warp Techs
Views:
3,383
Posted By
Kadste
Re: Pre-warp Techs
SJ,
If you cloak a warp point can you see it on the system map?
If the answer is yes, how you add the cloaking ability to a warp point. I have tried it and even though you can add the ability...
Forum:
Space Empires: IV & V
August 14th, 2001, 05:01 PM
Replies:
12
Pre-warp Techs
Views:
3,383
Posted By
Kadste
Pre-warp Techs
I am open to any and all suggestions on this.
I am in the process of creating pre-warp empires and one of things that I want to consider is the fact that these empires do not know of the existence...
Forum:
Space Empires: IV & V
August 14th, 2001, 12:36 AM
Replies:
15
Ultimate Vehicle Size
Views:
2,681
Posted By
Kadste
Re: Ultimate Vehicle Size
SJ,
How do get the AI to use your Capital Ship Engines only on Capital Ships (assuming that is what there are designed for). I can understand that the larger ships will use them if they are the...
Forum:
Space Empires: IV & V
August 13th, 2001, 11:03 PM
Replies:
15
Ultimate Vehicle Size
Views:
2,681
Posted By
Kadste
Re: Ultimate Vehicle Size
Andrés
Can you confirm some things about your movement system.
Your heavy destroyer has max 6 engines and 6 engines per move. Therefore using the Ion engine (generates 6 standard movement) the...
Forum:
Space Empires: IV & V
May 25th, 2001, 07:11 PM
Replies:
4
Save Game During Tactical Combat?
Views:
1,263
Posted By
Kadste
Re: Save Game During Tactical Combat?
Just a note,
If you share your computer with wife or kids, do your self a favour and lock it up (not physically, although that maybe a good idea). 5 year old kids are not the greatest admirals.
Forum:
Space Empires: IV & V
May 25th, 2001, 07:02 PM
Replies:
17
Does population play any importance role in SE4?
Views:
3,785
Posted By
Kadste
Re: Does population play any importance role in SE4?
Have not played around with the settings.txt file much, but what effect do the "Population Required to Operate One Facility" and "Population Modifiers" settings have? Are they straight forward in...
Forum:
Space Empires: IV & V
May 24th, 2001, 09:03 PM
Replies:
99
This game is an expensive coaster
Views:
21,686
Posted By
Kadste
Re: This game is an expensive coaster
Kagetora,
You seem like a person that likes to play real time strategy games and first person shoot-em up games. SEIV is not a real time strategy game, nor is it a shoot-em up game. It is turn...
Forum:
Space Empires: IV & V
May 24th, 2001, 04:32 PM
Replies:
40
Transphasic Torpedoes
Views:
9,923
Posted By
Kadste
Re: Transphasic Torpedoes
Nitram,
Yes the 1's are required. If you have a zero damage at any range, the weapon will not work at any range.
Forum:
Space Empires: IV & V
May 24th, 2001, 03:41 PM
Replies:
40
Transphasic Torpedoes
Views:
9,923
Posted By
Kadste
Re: Transphasic Torpedoes
Just add these weapons to the components.txt file. Make sure they can be used in the AI DesignCreation.txt files. Also for ranged damage, the minimum damage has to be 1.
It's so easy to change...
Forum:
Space Empires: IV & V
May 23rd, 2001, 05:33 PM
Replies:
23
Do any of you actually name your ships?
Views:
5,091
Posted By
Kadste
Re: Do any of you actually name your ships?
If you want to name your ships and do not have a handy list available. you can use this link
http://www.ruthrauff.net/d20/star_wars/ship-names.html
It randomly generates ship names
Forum:
Space Empires: IV & V
May 7th, 2001, 08:44 PM
Replies:
11
Range Check - any way around....
Views:
2,791
Posted By
Kadste
Re: Range Check - any way around....
Jason2
Always save your game, every turn, so if you have any problems, you can recover without wasting any turns. Always save just before ending your turn.
When I get an RCE, for any AI race, I...
Forum:
Space Empires: IV & V
March 29th, 2001, 05:40 AM
Replies:
10
My one major gripe!
Views:
2,275
Posted By
Kadste
Re: My one major gripe!
Funny thing happened to me on the way to the forum.
In my most recent game, testing some changes that I made, I invaded a Darlok planet. Worked out quite well with my 228 Marines invading a planet...
Forum:
Space Empires: IV & V
March 28th, 2001, 02:20 AM
Replies:
13
Spinal Mounted Guns
Views:
2,200
Posted By
Kadste
Re: Spinal Mounted Guns
Aussie, Great weapon. I think that this is the way to create large weapons. It gets rid of the inherent problems with the compenhancement.txt file. Now all we have to do is to find a way to add it...
Forum:
Space Empires: IV & V
March 15th, 2001, 12:31 AM
Replies:
16
AI_DesignCreation File
Views:
3,452
Posted By
Kadste
Re: AI_DesignCreation File
I am trying to use the design creation file and have AI races use Capital ship missiles. When I use weapons family 2, the result is Small external mount missiles. (Pretty impressive with a...
Forum:
Space Empires: IV & V
February 28th, 2001, 03:13 AM
Replies:
42
Strategy guide?
Views:
8,279
Posted By
Kadste
Re: Strategy guide?
"Use overwhelming force. Concentrate your fire."
Does this mean a large number of small squirrels, or a small number of large squirrels.
What would be the preferred launching platform? A Duc or...
Forum:
Space Empires: IV & V
February 16th, 2001, 01:14 AM
Replies:
6
Component Enhancement Data File
Views:
1,956
Posted By
Kadste
Re: Component Enhancement Data File
I am working on the components.txt and the vehicles.txt. Will post when completed.
Forum:
Space Empires: IV & V
February 15th, 2001, 05:42 PM
Replies:
6
Component Enhancement Data File
Views:
1,956
Posted By
Kadste
Re: Component Enhancement Data File
This might be helpful in explaning the CompEnhancement file
Never Give up, Never Surrender!
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