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Search: Posts Made By: Spyder
Forum: Space Empires: IV & V March 13th, 2001, 03:29 PM
Replies: 66
Views: 11,545
Posted By Spyder
Re: New Features You Would Like to See That Would Have to Be Hard Coded

I would also like to be able to set up collection routes. Similar to Railroad Tycoon where I can have a cargo ship visit various fighter production facilities and drop those fighters off at a...
Forum: Space Empires: IV & V March 13th, 2001, 03:26 PM
Replies: 66
Views: 11,545
Posted By Spyder
Re: New Features You Would Like to See That Would Have to Be Hard Coded

I'd like to be able to direct newly built ships to a central collection planet/system. In MOO you could set automatic pathing so that when the ship was born it automatically was routed to wherever...
Forum: Space Empires: IV & V March 13th, 2001, 03:23 PM
Replies: 0
Views: 1,332
Posted By Spyder
Fleet tactics question

There are some selections under the empire tab that allow you to choose specific combat tactics. Not all are intuitive in exactly how they work. Would someone run down the list and explain each...
Forum: Space Empires: IV & V March 13th, 2001, 03:18 PM
Replies: 19
Views: 3,209
Posted By Spyder
Re: I find it distressing....

Raynor...yes to both.

Lastseer...yes, one on smaller ships, two on larger ships.

I took a second flotilla in Last night and soundly whipped him. There was no appreciable difference except that...
Forum: Space Empires: IV & V March 12th, 2001, 10:47 PM
Replies: 7
Views: 1,887
Posted By Spyder
Re: Why in the world.....

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Sinapus:
Set that flag for 'Mega-Evil Empire' in settings.txt to False. It should help.

...
Forum: Space Empires: IV & V March 12th, 2001, 10:42 PM
Replies: 19
Views: 3,209
Posted By Spyder
Re: I find it distressing....

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by geoschmo:
What kind of weapons/shields did you and your opponent have. I agree that a ten to one ratio on the...
Forum: Space Empires: IV & V March 12th, 2001, 10:17 PM
Replies: 7
Views: 1,887
Posted By Spyder
Re: Why in the world.....

Well, the funny thing is that I met the first two empires and established trade with them. Did all treaties except allied with them. Never built a warship. Just colonized & developed. After...
Forum: Space Empires: IV & V March 12th, 2001, 09:42 PM
Replies: 19
Views: 3,209
Posted By Spyder
Re: I find it distressing....

I think you misunderstood http://www.shrapnelgames.com/ubb/images/icons/icon7.gif This game is the most challenging so far and I'm at the medium settings I have no problems with that. Its just...
Forum: Space Empires: IV & V March 12th, 2001, 07:59 PM
Replies: 7
Views: 1,887
Posted By Spyder
Why in the world.....

...am I a mega-evil empire when I have routinely given stuff away, put NO ships in ANYONE's airspace, accepted all treaties, broken none, and basically been just a good guy developing his (about a...
Forum: Space Empires: IV & V March 12th, 2001, 07:51 PM
Replies: 19
Views: 3,209
Posted By Spyder
I find it distressing....

...that, in a relatively short time, I've completely researched the tech tree, technologically, left the competition behind, outfitted my ships with the latest gear made an incursion (yes, I'm MEE...
Forum: Space Empires: IV & V March 12th, 2001, 07:40 PM
Replies: 33
Views: 6,921
Posted By Spyder
Re: How many people set their OWN planet type to ICE??

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:

Did you know that an asteroid has been found with a "moon"?<HR></BLOCKQUOTE>

Yes, I'd read...
Forum: Space Empires: IV & V March 12th, 2001, 05:57 PM
Replies: 33
Views: 6,921
Posted By Spyder
Re: How many people set their OWN planet type to ICE??

No arguments. Except that moons tend to be different by definition. They're trapped by the gravity of a planet, not a star. Because of this they are necessarily smaller (less gravity...
Forum: Space Empires: IV & V March 9th, 2001, 10:54 PM
Replies: 33
Views: 6,921
Posted By Spyder
Re: How many people set their OWN planet type to ICE??

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by capnq:
It seems to me that a "half-bell" peaking at Tiny would be more "realistic". The bigger a planet is, the...
Forum: Space Empires: IV & V March 9th, 2001, 04:12 PM
Replies: 33
Views: 6,921
Posted By Spyder
Re: How many people set their OWN planet type to ICE??

Now, if you ask me (and, of course, you DIDN'T http://www.shrapnelgames.com/ubb/images/icons/icon7.gif ) The size distribution should be more of a bell curve around the medium size...Fewer Huge &...
Forum: Space Empires: IV & V March 9th, 2001, 04:03 PM
Replies: 33
Views: 6,921
Posted By Spyder
Re: How many people set their OWN planet type to ICE??

For those of you interested, the post below breaks down further:

Gas Giants 48
Ice Planets 65
Rock Planets 112

Carbon Dioxide 50
Hydrogen 50
Methane 50
Oxygen 50
Forum: Space Empires: IV & V March 6th, 2001, 08:42 PM
Replies: 22
Views: 6,396
Posted By Spyder
Re: Latest patch, mods & current game

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Windborne:
I tend to avoid mods other then new shipsets because I like to stick with the official game and be...
Forum: Space Empires: IV & V March 6th, 2001, 06:38 PM
Replies: 15
Views: 3,632
Posted By Spyder
Re: Are we absolutely sure....

I don't thnk so Daynarr....first, you need 1 of each type (3 total) of resourcer to produce what one monolith produces. On planets with two or more resources worth mining, monoliths will still be...
Forum: Space Empires: IV & V March 6th, 2001, 05:22 PM
Replies: 19
Views: 3,796
Posted By Spyder
Re: Mephisto! Tiny bug in your mod...

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by [K126]Mephisto:
Oh boys and girls! I'm humbled! http://www.shrapnelgames.com/ubb/images/icons/icon10.gif

...
Forum: Space Empires: IV & V March 6th, 2001, 04:54 PM
Replies: 15
Views: 3,632
Posted By Spyder
Re: Are we absolutely sure....

You are correct, DT, but.....

For the research cost to get there, Miners III are worth far less than Monoliths III because you must research ALL THREE resource trees to gain the 1000, where, with...
Forum: Space Empires: IV & V March 6th, 2001, 04:29 PM
Replies: 5
Views: 1,980
Posted By Spyder
Re: Compile the best Mods

Tampa...that's cool http://www.shrapnelgames.com/ubb/images/icons/icon7.gif you guys do a great job. I did not realize that you guys had already done what I had suggested, and, I think that its...
Forum: Space Empires: IV & V March 5th, 2001, 10:42 PM
Replies: 15
Views: 3,632
Posted By Spyder
Re: Are we absolutely sure....

Yep, that is what I was thinking Windborne....give us something that will out produce the monolith. That way if you need minerals, it'll be more efficient to put mineral plants than monoliths.
...
Forum: Space Empires: IV & V March 5th, 2001, 08:19 PM
Replies: 20
Views: 5,595
Posted By Spyder
Re: rants about small stuff!

I've never used waypoints....I'll have to find this window http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Thanks


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Spyder, Chairman of the Arachnid Consortium
Forum: Space Empires: IV & V March 5th, 2001, 08:04 PM
Replies: 20
Views: 5,595
Posted By Spyder
Re: rants about small stuff!

In the game? Or, before you start the game? I have looked and looked for this option and haven't found one.....


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Spyder, Chairman of the Arachnid Consortium
Forum: Space Empires: IV & V March 5th, 2001, 07:05 PM
Replies: 20
Views: 5,595
Posted By Spyder
Re: rants about small stuff!

While we're talking about it....I HATE confirmation boxes! Please allow me to choose NOT to have a confirmation box when I end my turn.


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Spyder, Chairman of the Arachnid...
Forum: Space Empires: IV & V March 5th, 2001, 06:05 PM
Replies: 5
Views: 1,980
Posted By Spyder
Re: Compile the best Mods

Yep, I have that one and its a good one. If it were maintained and other good mods were added to it, it could become the Master_Mod_File. The 400+ system names in that mod would be a good addition,...
Showing results 51 to 75 of 195

 
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