The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 3 of 8
<
1
2
3
4
5
>
Last
»
Showing results 51 to 75 of 195
Search took
0.01
seconds; generated 7 minute(s) ago.
Search:
Posts Made By:
Spyder
Forum:
Space Empires: IV & V
March 13th, 2001, 03:29 PM
Replies:
66
New Features You Would Like to See That Would Have to Be Hard Coded
Views:
11,545
Posted By
Spyder
Re: New Features You Would Like to See That Would Have to Be Hard Coded
I would also like to be able to set up collection routes. Similar to Railroad Tycoon where I can have a cargo ship visit various fighter production facilities and drop those fighters off at a...
Forum:
Space Empires: IV & V
March 13th, 2001, 03:26 PM
Replies:
66
New Features You Would Like to See That Would Have to Be Hard Coded
Views:
11,545
Posted By
Spyder
Re: New Features You Would Like to See That Would Have to Be Hard Coded
I'd like to be able to direct newly built ships to a central collection planet/system. In MOO you could set automatic pathing so that when the ship was born it automatically was routed to wherever...
Forum:
Space Empires: IV & V
March 13th, 2001, 03:23 PM
Replies:
0
Fleet tactics question
Views:
1,332
Posted By
Spyder
Fleet tactics question
There are some selections under the empire tab that allow you to choose specific combat tactics. Not all are intuitive in exactly how they work. Would someone run down the list and explain each...
Forum:
Space Empires: IV & V
March 13th, 2001, 03:18 PM
Replies:
19
I find it distressing....
Views:
3,209
Posted By
Spyder
Re: I find it distressing....
Raynor...yes to both.
Lastseer...yes, one on smaller ships, two on larger ships.
I took a second flotilla in Last night and soundly whipped him. There was no appreciable difference except that...
Forum:
Space Empires: IV & V
March 12th, 2001, 10:47 PM
Replies:
7
Why in the world.....
Views:
1,887
Posted By
Spyder
Re: Why in the world.....
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Sinapus:
Set that flag for 'Mega-Evil Empire' in settings.txt to False. It should help.
...
Forum:
Space Empires: IV & V
March 12th, 2001, 10:42 PM
Replies:
19
I find it distressing....
Views:
3,209
Posted By
Spyder
Re: I find it distressing....
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by geoschmo:
What kind of weapons/shields did you and your opponent have. I agree that a ten to one ratio on the...
Forum:
Space Empires: IV & V
March 12th, 2001, 10:17 PM
Replies:
7
Why in the world.....
Views:
1,887
Posted By
Spyder
Re: Why in the world.....
Well, the funny thing is that I met the first two empires and established trade with them. Did all treaties except allied with them. Never built a warship. Just colonized & developed. After...
Forum:
Space Empires: IV & V
March 12th, 2001, 09:42 PM
Replies:
19
I find it distressing....
Views:
3,209
Posted By
Spyder
Re: I find it distressing....
I think you misunderstood http://www.shrapnelgames.com/ubb/images/icons/icon7.gif This game is the most challenging so far and I'm at the medium settings I have no problems with that. Its just...
Forum:
Space Empires: IV & V
March 12th, 2001, 07:59 PM
Replies:
7
Why in the world.....
Views:
1,887
Posted By
Spyder
Why in the world.....
...am I a mega-evil empire when I have routinely given stuff away, put NO ships in ANYONE's airspace, accepted all treaties, broken none, and basically been just a good guy developing his (about a...
Forum:
Space Empires: IV & V
March 12th, 2001, 07:51 PM
Replies:
19
I find it distressing....
Views:
3,209
Posted By
Spyder
I find it distressing....
...that, in a relatively short time, I've completely researched the tech tree, technologically, left the competition behind, outfitted my ships with the latest gear made an incursion (yes, I'm MEE...
Forum:
Space Empires: IV & V
March 12th, 2001, 07:40 PM
Replies:
33
How many people set their OWN planet type to ICE??
Views:
6,921
Posted By
Spyder
Re: How many people set their OWN planet type to ICE??
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
Did you know that an asteroid has been found with a "moon"?<HR></BLOCKQUOTE>
Yes, I'd read...
Forum:
Space Empires: IV & V
March 12th, 2001, 05:57 PM
Replies:
33
How many people set their OWN planet type to ICE??
Views:
6,921
Posted By
Spyder
Re: How many people set their OWN planet type to ICE??
No arguments. Except that moons tend to be different by definition. They're trapped by the gravity of a planet, not a star. Because of this they are necessarily smaller (less gravity...
Forum:
Space Empires: IV & V
March 9th, 2001, 10:54 PM
Replies:
33
How many people set their OWN planet type to ICE??
Views:
6,921
Posted By
Spyder
Re: How many people set their OWN planet type to ICE??
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by capnq:
It seems to me that a "half-bell" peaking at Tiny would be more "realistic". The bigger a planet is, the...
Forum:
Space Empires: IV & V
March 9th, 2001, 04:12 PM
Replies:
33
How many people set their OWN planet type to ICE??
Views:
6,921
Posted By
Spyder
Re: How many people set their OWN planet type to ICE??
Now, if you ask me (and, of course, you DIDN'T http://www.shrapnelgames.com/ubb/images/icons/icon7.gif ) The size distribution should be more of a bell curve around the medium size...Fewer Huge &...
Forum:
Space Empires: IV & V
March 9th, 2001, 04:03 PM
Replies:
33
How many people set their OWN planet type to ICE??
Views:
6,921
Posted By
Spyder
Re: How many people set their OWN planet type to ICE??
For those of you interested, the post below breaks down further:
Gas Giants 48
Ice Planets 65
Rock Planets 112
Carbon Dioxide 50
Hydrogen 50
Methane 50
Oxygen 50
Forum:
Space Empires: IV & V
March 6th, 2001, 08:42 PM
Replies:
22
Latest patch, mods & current game
Views:
6,396
Posted By
Spyder
Re: Latest patch, mods & current game
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Windborne:
I tend to avoid mods other then new shipsets because I like to stick with the official game and be...
Forum:
Space Empires: IV & V
March 6th, 2001, 06:38 PM
Replies:
15
Are we absolutely sure....
Views:
3,632
Posted By
Spyder
Re: Are we absolutely sure....
I don't thnk so Daynarr....first, you need 1 of each type (3 total) of resourcer to produce what one monolith produces. On planets with two or more resources worth mining, monoliths will still be...
Forum:
Space Empires: IV & V
March 6th, 2001, 05:22 PM
Replies:
19
Mephisto! Tiny bug in your mod...
Views:
3,796
Posted By
Spyder
Re: Mephisto! Tiny bug in your mod...
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by [K126]Mephisto:
Oh boys and girls! I'm humbled! http://www.shrapnelgames.com/ubb/images/icons/icon10.gif
...
Forum:
Space Empires: IV & V
March 6th, 2001, 04:54 PM
Replies:
15
Are we absolutely sure....
Views:
3,632
Posted By
Spyder
Re: Are we absolutely sure....
You are correct, DT, but.....
For the research cost to get there, Miners III are worth far less than Monoliths III because you must research ALL THREE resource trees to gain the 1000, where, with...
Forum:
Space Empires: IV & V
March 6th, 2001, 04:29 PM
Replies:
5
Compile the best Mods
Views:
1,980
Posted By
Spyder
Re: Compile the best Mods
Tampa...that's cool http://www.shrapnelgames.com/ubb/images/icons/icon7.gif you guys do a great job. I did not realize that you guys had already done what I had suggested, and, I think that its...
Forum:
Space Empires: IV & V
March 5th, 2001, 10:42 PM
Replies:
15
Are we absolutely sure....
Views:
3,632
Posted By
Spyder
Re: Are we absolutely sure....
Yep, that is what I was thinking Windborne....give us something that will out produce the monolith. That way if you need minerals, it'll be more efficient to put mineral plants than monoliths.
...
Forum:
Space Empires: IV & V
March 5th, 2001, 08:19 PM
Replies:
20
rants about small stuff!
Views:
5,595
Posted By
Spyder
Re: rants about small stuff!
I've never used waypoints....I'll have to find this window http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Thanks
------------------
Spyder, Chairman of the Arachnid Consortium
Forum:
Space Empires: IV & V
March 5th, 2001, 08:04 PM
Replies:
20
rants about small stuff!
Views:
5,595
Posted By
Spyder
Re: rants about small stuff!
In the game? Or, before you start the game? I have looked and looked for this option and haven't found one.....
------------------
Spyder, Chairman of the Arachnid Consortium
Forum:
Space Empires: IV & V
March 5th, 2001, 07:05 PM
Replies:
20
rants about small stuff!
Views:
5,595
Posted By
Spyder
Re: rants about small stuff!
While we're talking about it....I HATE confirmation boxes! Please allow me to choose NOT to have a confirmation box when I end my turn.
------------------
Spyder, Chairman of the Arachnid...
Forum:
Space Empires: IV & V
March 5th, 2001, 06:05 PM
Replies:
5
Compile the best Mods
Views:
1,980
Posted By
Spyder
Re: Compile the best Mods
Yep, I have that one and its a good one. If it were maintained and other good mods were added to it, it could become the Master_Mod_File. The 400+ system names in that mod would be a good addition,...
Showing results 51 to 75 of 195
Page 3 of 8
<
1
2
3
4
5
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
02:16 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.