.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 51 to 75 of 167
Search took 0.01 seconds; generated 9 minute(s) ago.
Search: Posts Made By: Mudshark
Forum: Space Empires: IV & V June 15th, 2002, 08:52 PM
Replies: 1
Views: 1,098
Posted By Mudshark
The download system

I must admit that the #1 complaint, in fact the only compliant. The renaming of the zip files. 103427.zip means nothing to me. I download at work (T3 compared to 56K). If I don't rename I can't...
Forum: Space Empires: IV & V June 14th, 2002, 04:28 AM
Replies: 8
Views: 1,885
Posted By Mudshark
Re: Q and God Emperers borg

Think of ST techno bable, one ship destroyed 40. The hard part is to keep them beatable. Perhaps the MM AI would work. Very powerful, but shocked at every turn of events?
Forum: Space Empires: IV & V June 14th, 2002, 04:19 AM
Replies: 8
Views: 1,885
Posted By Mudshark
Re: Q and God Emperers borg

Bettween the two mods. well a beefed up organic armor, still took up 30kt of space. borg null space projector, could regenerate when destroyed, transwarp drive, muulti-phisic shields, phased...
Forum: Space Empires: IV & V June 14th, 2002, 01:32 AM
Replies: 8
Views: 1,885
Posted By Mudshark
Q and God Emperers borg

I was wondering if you two were thinking of including your ideas of what the Borg should be into Captain Kwok's star trek mod, I beleive that the inclusion of a joint effort, "the best of both...
Forum: Space Empires: IV & V June 3rd, 2002, 03:48 AM
Replies: 13
Views: 2,880
Posted By Mudshark
Re: Classic threads...

[ July 22, 2002, 13:24: Message edited by: Mudshark ]
Forum: Space Empires: IV & V June 1st, 2002, 03:06 AM
Replies: 57
Views: 8,111
Posted By Mudshark
Re: Forum Posters Ship Names List idea

My handle has gone back to the CB craze of the the mid 70's, back when I was a kid. Imagine flushing the toilet and watching it going round-and-round, kind of like a shark! well you get the picture,...
Forum: Space Empires: IV & V May 31st, 2002, 09:38 PM
Replies: 57
Views: 8,111
Posted By Mudshark
Re: Forum Posters Ship Names List idea

I think this is a great idea!
Forum: Space Empires: IV & V May 29th, 2002, 04:20 AM
Replies: 16
Views: 3,316
Posted By Mudshark
Re: Stellar Balance Mod

upload your turn Quikngruvn, damn you are making dying hard! if you keep this up you will force me to take your future into my hands! LOL
Forum: Space Empires: IV & V May 29th, 2002, 04:02 AM
Replies: 4
Views: 1,533
Posted By Mudshark
Re: AJC and Atrocities

It does e-mail you when you have a message pending. In my case when I get a notice it happens to be at work, not good or bad, I think I may have regestered at work, I have a hard time remembering...
Forum: Space Empires: IV & V May 28th, 2002, 06:43 PM
Replies: 55
Views: 8,181
Posted By Mudshark
Re: New Patch?

I like that idea Krsqk, this may be the best compromise I have heard.
Forum: Space Empires: IV & V May 24th, 2002, 02:07 AM
Replies: 55
Views: 8,181
Posted By Mudshark
Re: New Patch?

BALANCE, my whole point was to add another reason to early phased sheilds, why would you want to research phased sheilds, block Phased phoreron beams? armor will do that. Please understand where I...
Forum: Space Empires: IV & V May 24th, 2002, 01:29 AM
Replies: 55
Views: 8,181
Posted By Mudshark
Re: New Patch?

The massive engine destroying weapon could still be a uber weapon, skip all sheilds, after all it is ruins discoverd
Forum: Space Empires: IV & V May 24th, 2002, 01:23 AM
Replies: 55
Views: 8,181
Posted By Mudshark
Re: New Patch?

The more I think about this, the balance is maintained, Phased sheild 1 sucks, another reason that an early phased shield is good
Forum: Space Empires: IV & V May 24th, 2002, 01:05 AM
Replies: 55
Views: 8,181
Posted By Mudshark
Re: New Patch?

Perhaps engine damaging weapons should be blocked by phased sheilds, but not normal? This may rebalance the use of phased sheilds? thoughts?
Forum: Space Empires: IV & V May 22nd, 2002, 03:17 AM
Replies: 10
Views: 2,887
Posted By Mudshark
Re: Being a good sport is...

And yes I have dumped a few games that have not been interesing, perhaps a new thread, what do you do to make a PBW game interesing?
Forum: Space Empires: IV & V May 22nd, 2002, 03:13 AM
Replies: 10
Views: 2,887
Posted By Mudshark
Re: Being a good sport is...

I think that finishing a game that you started would be a good start, don't play to many games (don't start a game unless the settings appeal to you). Look at the number of replacment players needed...
Forum: Space Empires: IV & V May 18th, 2002, 09:12 PM
Replies: 10
Views: 2,957
Posted By Mudshark
Re: Heres An Idea ......Tech Tree?

tesco samoa had made a tech tree, it can be found at his site. I have linked to it on my site also, look under reasearch, the link is near the bottom.
Forum: Space Empires: IV & V May 16th, 2002, 06:48 PM
Replies: 31
Views: 5,961
Posted By Mudshark
Re: does any-one here work? LOL

Here is a link to 1 of the articles Wardad
http://news.bbc.co.uk/hi/english/business/newsid_1216000/1216551.stm
Forum: Space Empires: IV & V May 16th, 2002, 01:57 AM
Replies: 31
Views: 5,961
Posted By Mudshark
Re: does any-one here work? LOL

<font size="2" face="Verdana, Helvetica, sans-serif">A small part of life that happens to take way too much time

Wardad According to the IBM employee website they have secured both playstation 3,...
Forum: Space Empires: IV & V May 15th, 2002, 12:35 PM
Replies: 31
Views: 5,961
Posted By Mudshark
does any-one here work? LOL

Now that we can see all the people on the message board. Yes I'm at work. All of the millions of dollars of lost productivity http://forum.shrapnelgames.com/images/icons/shock.gif . who else is...
Forum: Space Empires: IV & V May 14th, 2002, 10:25 AM
Replies: 9
SE2
Views: 1,971
Posted By Mudshark
Re: SE2

And here I thought it was just smelly cheese! LOL
Forum: Space Empires: IV & V May 13th, 2002, 10:06 PM
Replies: 120
Views: 14,381
Posted By Mudshark
Re: Omni Mod

This does sound truely interesting Lord Kodos! I do not have a clue on the whole modding aspect, but I do think this will be a welcome addition to this game.
Forum: Space Empires: IV & V May 13th, 2002, 08:11 PM
Replies: 5
Views: 1,615
Posted By Mudshark
Re: MOD crazy.... (which one to choose?)

the TDM mod-pak keeps the same Tech, most other mods do change the whole balance of the game, while not making the game unbalanced.

My advice would be to download some of the various Mods (to...
Forum: Space Empires: IV & V May 10th, 2002, 05:26 AM
Replies: 3
Views: 1,496
Posted By Mudshark
Forum: Space Empires: IV & V May 10th, 2002, 04:05 AM
Replies: 0
Views: 1,259
Posted By Mudshark
The Races

The thought of this thread is add a thread of the vatious races in the non-modified SEIV gold/ non gold races. what over all strategy has worked against a specific race? i plan on copy/pasting this...
Showing results 51 to 75 of 167

 
Forum Jump

All times are GMT -4. The time now is 02:45 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.