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Search: Posts Made By: Triumvir Emphy
Forum: Space Empires: IV & V March 5th, 2001, 08:05 PM
Replies: 14
Views: 4,756
Posted By Triumvir Emphy
Re: Proposed counter intelligence fix

if what you propose happens, what use would there be for counter intel level 2 and 3?

how do you propose to make those usefull?
Forum: Space Empires: IV & V March 4th, 2001, 08:02 PM
Replies: 6
Views: 2,002
Posted By Triumvir Emphy
Re: What do most people set their \"Max # of systems\" to?

it maybe a program limitation, it may be limites 255 depending on the variable he used to store the value.
Forum: Space Empires: IV & V March 4th, 2001, 03:28 AM
Replies: 1
Views: 1,356
Posted By Triumvir Emphy
Re: Love that intell

change your strats to launch your fighters in Groups of a different number than the AI.
Forum: Space Empires: IV & V March 2nd, 2001, 09:07 PM
Replies: 9
Views: 2,007
Posted By Triumvir Emphy
Re: Multi-player Bug! for diplomacy cheats!!!

Biggest problem i have with seeing everyones scores is the exact amount of intel you have,...
Forum: Space Empires: IV & V March 2nd, 2001, 02:56 AM
Replies: 3
Views: 1,526
Posted By Triumvir Emphy
Re: Player emp files in the modpack too,....

okiedokiem,... just checking, didn't want to start a multiplayer game and then find out it is flawed and restart. That is such a bummer,.. rather get it right the first time.
Forum: Space Empires: IV & V March 2nd, 2001, 02:49 AM
Replies: 3
Views: 1,526
Posted By Triumvir Emphy
Player emp files in the modpack too,....

Found that when starting a multiplayer pbem with the modpack 1.60 i need to put the player emp files in the empire directory under modpack too...

i assume this is normal.
Forum: Space Empires: IV & V March 1st, 2001, 04:51 PM
Replies: 7
Views: 2,068
Posted By Triumvir Emphy
Re: How did they do that?

there is a random event i believe called "temporal distortion" which has the nasty habit of teleporting objects far away.

the satelites where victims of this, as this random event happened to...
Forum: Space Empires: IV & V March 1st, 2001, 12:17 AM
Replies: 8
Views: 2,356
Posted By Triumvir Emphy
Re: Help For Newbie on Mod 1.60

if you have the game installed on the c: drive, your path to the game will be something like:

c http://www.shrapnelgames.com/ubb/images/icons/tongue.gifrogram files\shrapnel games\MM\SEIV

goto...
Forum: Space Empires: IV & V February 28th, 2001, 09:56 PM
Replies: 1
Views: 1,416
Posted By Triumvir Emphy
New settings for setting up a game (PBEM)

Wanted to know what exactly do the:

only allow colonizing of homeworld style planets

only allow colonizing of homeworld style atmosphere

settings do, now before i hear a whole bunch of...
Forum: Space Empires: IV & V February 28th, 2001, 09:31 PM
Replies: 16
Views: 3,579
Posted By Triumvir Emphy
Re: TDM ModPack 1.60

i think Emperor Zod ment 5000, not 500
Forum: Space Empires: IV & V February 28th, 2001, 05:19 PM
Replies: 21
Views: 7,155
Posted By Triumvir Emphy
Re: Ringworld/Sphere World

i was just giving the basics, it is too early to start talking about accelerated builds and upgrading your way to a ring/sphere world.
Forum: Space Empires: IV & V February 28th, 2001, 03:00 PM
Replies: 7
Views: 2,068
Posted By Triumvir Emphy
Re: How did they do that?

that would be the only way,... the same way i got stuck with rebuilding a plate base for a sphere world after one of my bases got "teleported" across the galaxy 5 systems over 8(
Forum: Space Empires: IV & V February 28th, 2001, 01:36 PM
Replies: 2
Views: 1,374
Posted By Triumvir Emphy
Re: Easier ways to move ships?

set way points, to set a way point go to empire options, select set way point, select the number and select set, then click on the space you want it

next on the production queues (bases and...
Forum: Space Empires: IV & V February 28th, 2001, 01:34 PM
Replies: 21
Views: 7,155
Posted By Triumvir Emphy
Re: Ringworld/Sphere World

1)build a shipyard ship
2) goto a star
3) build a base with one of the components on it. 1 generator and 5/10 plates bases and 5/10 cable bases

4) after contructing 11 or 21 bases you select the...
Forum: Space Empires: IV & V February 28th, 2001, 01:28 PM
Replies: 5
Views: 1,636
Posted By Triumvir Emphy
Re: Racial points?

the medium and high racial settings have (numbers) behind them,.. this is where the points come from.

to edit a race, go to the players tab, and select either add a new or excisting race, after...
Forum: Space Empires: IV & V February 28th, 2001, 01:24 PM
Replies: 3
Views: 1,373
Posted By Triumvir Emphy
Re: Troops

i don't think their is enough groundcombat going on for people to get experience on it.

with the new colonize settings that could change though 8)
Forum: Space Empires: IV & V February 28th, 2001, 01:20 PM
Replies: 3
Views: 1,443
Posted By Triumvir Emphy
Re: Questions on multiplayer PBEM

1) depends on how good your players are on getting their turns in, one turn a day is reasonable,.. how long do your games Last? multiply this by days,...

2) start people of with multiple planets...
Forum: Space Empires: IV & V February 27th, 2001, 10:07 PM
Replies: 22
Views: 5,132
Posted By Triumvir Emphy
Re: Shiels or Armor: Which is best against mines?

woops, got my armour crossed,.... i did mean emmiziefe armour
Forum: Space Empires: IV & V February 27th, 2001, 10:04 PM
Replies: 3
Views: 1,593
Posted By Triumvir Emphy
Re: How do you move between stars....

the only way to move from system to system with out wormholes is to use wormholes,.....

(sounds like a bad punch line) you must research stellar manipulation and create a wormhole to the next...
Forum: Space Empires: IV & V February 27th, 2001, 10:02 PM
Replies: 49
Views: 9,750
Posted By Triumvir Emphy
Re: SE4 and the Navy

i forgot what the formula is, but you take damage from a ram, you aren't automatically destroyed.

i believe it is size related, but i am not sure if speed comes into play,...

I am sure someone...
Forum: Space Empires: IV & V February 27th, 2001, 08:04 PM
Replies: 4
Views: 2,085
Posted By Triumvir Emphy
Re: Strategic help

break up your fleets into two fleets, one for bombers, one for torpedo's. simultaneous movement should have both fleets attacking at the same time.

make sure you have apropriate tactics set for...
Forum: Space Empires: IV & V February 27th, 2001, 06:48 PM
Replies: 4
Views: 1,687
Posted By Triumvir Emphy
Re: Great Game

problem with manuals is that they are out of date the day they hit the presses. This forum is all the manual you'll ever need, just ask and i am sure someone will answer your question.
Forum: Space Empires: IV & V February 27th, 2001, 06:45 PM
Replies: 2
Views: 1,417
Posted By Triumvir Emphy
Re: Ship Type names

when you start a game there is an option to set the name of the text file from where your names come, change it there,... in the mean time you could add your names to the text file that you are using...
Forum: Space Empires: IV & V February 27th, 2001, 04:19 PM
Replies: 3
Views: 1,930
Posted By Triumvir Emphy
Re: random encounter mod possible?

try having a star go nova in your system early in the game.
Forum: Space Empires: IV & V February 27th, 2001, 04:18 PM
Replies: 14
Views: 3,111
Posted By Triumvir Emphy
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