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Showing results 51 to 75 of 140
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Posts Made By:
Bman
Forum:
Space Empires: IV & V
May 9th, 2002, 10:07 PM
Replies:
63
What do you think of the new board features?
Views:
10,269
Posted By
Bman
Re: What do you think of the new board features?
Thanks! My sysadmin is pretty strict about blocking incoming email from domains that may have once ever sent him some spam. That includes hotmail, yahoo, aol and most any free mail site you can...
Forum:
Space Empires: IV & V
May 9th, 2002, 08:24 PM
Replies:
63
What do you think of the new board features?
Views:
10,269
Posted By
Bman
Re: What do you think of the new board features?
<font size="2" face="Verdana, Arial">I am on a big fat connection (multiple T1's) and the slowness seems to be from shrapnel's website.
Another thing I have noticed: In the past, after posting I...
Forum:
Space Empires: IV & V
May 9th, 2002, 08:19 PM
Replies:
63
What do you think of the new board features?
Views:
10,269
Posted By
Bman
Re: What do you think of the new board features?
Yep, I've noticed the board is slower now...I can only imagine the increase in bandwidth needed for some of this stuff. The "recent visitors" especially seems fluffy. I wish I could hide it as even...
Forum:
Space Empires: IV & V
May 9th, 2002, 08:01 PM
Replies:
16
Neural Net and Talisman - a question
Views:
3,885
Posted By
Bman
Re: Neural Net and Talisman - a question
<font size="2" face="Verdana, Arial">I must disagree!
In all of my 1.49 multiplayer games (Lastest pre gold Version), ALWAYS the first player had the first shot.[/b]</font><hr /></blockquote><font...
Forum:
Space Empires: IV & V
May 7th, 2002, 09:24 PM
Replies:
15
Shields & Armour --- what's the point?
Views:
4,091
Posted By
Bman
Re: Shields & Armour --- what\'s the point?
Shields: If you continue to research you will eventually reach phased shields that are as strong as (and eventually stronger than) normal shields. You are correct that phased shields do not provide...
Forum:
Space Empires: IV & V
May 7th, 2002, 03:40 PM
Replies:
37
Some remark from a stars! player
Views:
6,886
Posted By
Bman
Re: Some remark from a stars! player
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by capnq:
It's much easier to just move the fleets to a rendezvous point, manually merge them into a single fleet,...
Forum:
Space Empires: IV & V
May 3rd, 2002, 04:56 PM
Replies:
3
Any interest in a Colony Ship Start?
Views:
1,503
Posted By
Bman
Re: Any interest in a Colony Ship Start?
Geoschmo created a PBW game like this a while back called "The Great Experiment". The story was we were all advanced and warring and an Ancient race came and took all our stuff away and put our...
Forum:
Space Empires: IV & V
May 3rd, 2002, 04:45 PM
Replies:
18
new patch ?
Views:
4,181
Posted By
Bman
Re: new patch ?
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Master Belisarius:
Here are:
Version 1.69:
4. Changed - A ship cannot be retrofitted from a design which...
Forum:
Space Empires: IV & V
May 1st, 2002, 04:24 PM
Replies:
175
New Mod: The Art of War Mod
Views:
25,950
Posted By
Bman
Re: New Mod: The Art of War Mod
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by geoschmo:
I am also strongly considering adding some "advanced" hull sizes, say for example when you get to...
Forum:
Space Empires: IV & V
May 1st, 2002, 04:10 PM
Replies:
4
Ok...so how do you...
Views:
2,045
Posted By
Bman
Re: Ok...so how do you...
Hrm. I thought the whole idea of fleet strategies is that they override ship strategies (in Gold only if your ships do not break formation, in 1.49 regardless of formations). Are you saying that the...
Forum:
Space Empires: IV & V
April 30th, 2002, 08:58 PM
Replies:
175
New Mod: The Art of War Mod
Views:
25,950
Posted By
Bman
Re: New Mod: The Art of War Mod
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by geoschmo:
For engine armor though you run into the the problem of the Engine armor counting against your max...
Forum:
Space Empires: IV & V
April 30th, 2002, 08:52 PM
Replies:
5
PBW question
Views:
2,030
Posted By
Bman
Re: PBW question
It is possible the Host loaded the .gam file from the previous turn (that he happened to have archived on his computer) and used that to perform the reset.
<blockquote><font size="1"...
Forum:
Space Empires: IV & V
April 30th, 2002, 08:47 PM
Replies:
175
New Mod: The Art of War Mod
Views:
25,950
Posted By
Bman
Re: New Mod: The Art of War Mod
DUCs: Maybe they are emitting a stream of particles behind them which would propel them forward. Or maybe they are launched in a super-energetic state or something and as they travel this energy...
Forum:
Space Empires: IV & V
April 30th, 2002, 03:41 PM
Replies:
175
New Mod: The Art of War Mod
Views:
25,950
Posted By
Bman
Re: New Mod: The Art of War Mod
You might as well incorporate different cloak types at different levels...for example, cloaking devices that only block 1 or 2 types of sensors. So if you want to be invisible to the entire spectrum...
Forum:
Space Empires: IV & V
April 29th, 2002, 05:22 PM
Replies:
5
has anyone else got...
Views:
1,658
Posted By
Bman
Re: has anyone else got...
A well timed Crew insurrection would be awesome http://forum.shrapnelgames.com/images/icons/icon10.gif
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by...
Forum:
Space Empires: IV & V
April 29th, 2002, 05:18 PM
Replies:
6
HELP: blockading AI
Views:
2,013
Posted By
Bman
Re: HELP: blockading AI
In a v1.49 PBW game I had a ship blockading another player's home planet. Every game turn, there would be one combat report for this planet where my ship just sat there outside of WP-range for 30...
Forum:
Space Empires: IV & V
April 29th, 2002, 05:15 PM
Replies:
20
Invasion Inoculation
Views:
4,381
Posted By
Bman
Re: Invasion Inoculation
Do you know how to get your troop transports to do this in strategic combat? My transports always run to the corner until my other ships have destroyed all the planetary defenses. I'd actually like...
Forum:
Space Empires: IV & V
April 23rd, 2002, 10:22 PM
Replies:
5
alternate ship graphics?
Views:
1,703
Posted By
Bman
Re: alternate ship graphics?
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by atomannj:
I still don't get where in SEIVg you would be able to change. How do you select the alternate ship...
Forum:
Space Empires: IV & V
April 23rd, 2002, 05:26 PM
Replies:
36
TDM-ModPack v3.10 released
Views:
8,623
Posted By
Bman
Re: TDM-ModPack v3.10 released
I think what Mephisto is asking is what exactly happens? You say it does not like to expand to long directory structures. How do you determine this? Does the installer attempt to install and get...
Forum:
Space Empires: IV & V
April 18th, 2002, 09:17 PM
Replies:
7
Question about TDM Modpack
Views:
1,764
Posted By
Bman
Re: Question about TDM Modpack
Is the new TDM-Modpack going to update its splash screen to the SE4 Gold splash screen? I enjoy knowing I am playing with the TDM-Modpack on, but when I installed TDM-Mod in my Gold installation I...
Forum:
Space Empires: IV & V
April 17th, 2002, 11:59 PM
Replies:
32
blockade............
Views:
5,432
Posted By
Bman
Re: blockade............
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by capnq:
Today I have a blockade question.
In one of my solo games, a lone ship orbiting a planet just...
Forum:
Space Empires: IV & V
April 17th, 2002, 11:44 PM
Replies:
11
Game crashes at start up
Views:
3,926
Posted By
Bman
Re: Game crashes at start up
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by The Beastmaster:
I'm considering buying this game and am wondering after reading this thread, what is the...
Forum:
Space Empires: IV & V
April 17th, 2002, 03:45 PM
Replies:
17
Slightly OT - Interesting planet names
Views:
3,802
Posted By
Bman
Re: Slightly OT - Interesting planet names
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Growltigga:
Andres, cheers for the tip.
My military bases in frontier systems remain anonymous. These are...
Forum:
Space Empires: IV & V
April 17th, 2002, 03:15 AM
Replies:
12
New PBW game starting: "If you build it, they will come..."
Views:
3,542
Posted By
Bman
Re: New PBW game starting: "If you build it, they will come..."
lol. good idea with the AI. Have it be uberpowerful but never attacks and never trades/gifts. And make sure its ships are fairly immune to ship capture which i guess they would be if they were...
Forum:
Space Empires: IV & V
April 17th, 2002, 01:30 AM
Replies:
12
New PBW game starting: "If you build it, they will come..."
Views:
3,542
Posted By
Bman
Re: New PBW game starting: "If you build it, they will come..."
Er...what stops someone from blowing all the warp-points the turn before the ringworld is built and completing a system grav shield thingy the turn after the ringworld is built? At that point they...
Showing results 51 to 75 of 140
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