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Showing results 51 to 75 of 500
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Posts Made By:
thejeff
Forum:
Scenarios, Maps and Mods
October 8th, 2011, 03:07 PM
Replies:
104
Mod:
Adept's Mod (weapon, magic and monster changes)
Views:
73,312
Posted By
thejeff
Re: Adept's Balance Mod 1.00 ready
No, he's saying the troops are balanced now. Swords may be better than axes, but the axe troops are cheaper or have better stats to make up for it.
Make axes better and now you have cheap troops...
Forum:
Dominions 3: The Awakening
October 8th, 2011, 03:00 PM
Replies:
63
Fear mechanics
Views:
33,011
Posted By
thejeff
Re: Fear mechanics
Sermon of Courage only works once. It applies a single +2 bonus
Standards make a fairly effective counter to fear, since they raise morale every round. Only up to base+standard bonus, of course.
...
Forum:
Dominions 3: The Awakening
October 7th, 2011, 06:12 AM
Replies:
34
What is the path of blood for?
Views:
9,921
Posted By
thejeff
Re: What is the path of blood for?
The about Blood items is that they're cheap. Once you've got a good Blood economy going, you'll be pulling in far more slaves per turn than gems. Ritual spell costs reflect this, but item costs...
Forum:
Dominions 3: The Awakening
October 5th, 2011, 08:06 PM
Replies:
6
Sea on ice
Views:
2,121
Posted By
thejeff
Re: Sea on ice
You can in fact retreat through the ice.
This caused me much frustration in one game as Early Atlantis. Not only could I not get any more Basalt Kings to the surface, but I kept losing more every...
Forum:
Dominions 3: The Awakening
October 1st, 2011, 04:12 PM
Replies:
139
Illwinter's next project
Views:
53,735
Posted By
thejeff
Re: Illwinter's next project
It may be wrong, I'm no expert on copyright law, but they do claim ownership of beholders (and mind flayers.). Probably other, less famous, monsters as well.
I don't know if anyone has challenged...
Forum:
Dominions 3: The Awakening
October 1st, 2011, 04:04 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
729,758
Posted By
thejeff
Re: Bug Thread: Discussion
While you're at it, how about not being able to see the position of squads already in the province using the 'y' screen?
IIRC, you can actually position them, they're just no visible.
Forum:
Dominions 3: The Awakening
October 1st, 2011, 09:56 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
729,758
Posted By
thejeff
Re: Bug Thread: Discussion
Silly design then. You can still move troops around between squads or commanders in the same province, it's just less efficient. You can do anything you can do in the normal army select screen, you...
Forum:
Dominions 3: The Awakening
September 28th, 2011, 05:33 PM
Replies:
22
When should you forge weapons?
Views:
7,843
Posted By
thejeff
Re: When should you forge weapons?
Even minimal Regen helps a lot if you have Mistform up. A normal human will go down pretty quickly even from 1 hp a round, but if he's regening that hp...
Forum:
Dominions 3: The Awakening
September 27th, 2011, 08:33 PM
Replies:
12
Early Game Defiler of Dreams
Views:
4,892
Posted By
thejeff
Re: Early Game Defiler of Dreams
What's the event message, by the way? I don't think I've ever seen it, but if it's non-obvious I may have just never caught him.
Lightning should work. The hounds should stand up to it for a bit....
Forum:
Dominions 3: The Awakening
September 27th, 2011, 08:16 PM
Replies:
8
Barbarian leader question
Views:
2,289
Posted By
thejeff
Re: Barbarian leader question
"Stay behind troops" means stay right behind the troops. He'll advance to farthest back squad. If that's at the front line, he'll be right there behind them.
Forum:
Dominions 3: The Awakening
September 19th, 2011, 05:51 AM
Replies:
8
casting spells with gems
Views:
2,612
Posted By
thejeff
Re: casting spells with gems
The gem limit is per spell, not per battle.
Your 3S mage can cast Will of the Fates (4S 4 gems) if he casts LotNS (3S 1gem) first.
A 2S mage could cast it by casting PotS then LotNS.
He just...
Forum:
Dominions 3: The Awakening
September 14th, 2011, 06:24 PM
Replies:
19
Army move block
Views:
4,393
Posted By
thejeff
Re: Army move block
Last time I checked, it wasn't consistent. You might block the army. You might not move yourself. You might switch places.
Some have argued that size matters in figuring out which happens, but I...
Forum:
Dominions 3: The Awakening
September 7th, 2011, 08:09 PM
Replies:
29
Gem Usage in Battle
Views:
19,715
Posted By
thejeff
Re: Gem Usage in Battle
Yeah, that's about right.
It's not quite as bad as it sounds. It will only cast on an enemy if you can fall into the AoE. It does mean when you aren't solo it has a better chance of getting...
Forum:
Dominions 3: The Awakening
September 7th, 2011, 08:00 PM
Replies:
16
Paralyze vs SoulSlay: MR mechanics?
Views:
5,478
Posted By
thejeff
Re: Paralyze vs SoulSlay: MR mechanics?
I don't know about Paralyze. Petrify is the bane of SCs, since it either kills outright or paralyzes.
MR checks work the same way for different spells, but you do get +1 penetration for every 2...
Forum:
Dominions 3: The Awakening
September 6th, 2011, 07:38 PM
Replies:
29
Gem Usage in Battle
Views:
19,715
Posted By
thejeff
Re: Gem Usage in Battle
Yeah, that matches what I've seen.
It's completely buggy, except that it uses exactly the same code that's used for all the other spell targeting. Now that you know what it is, you can generally...
Forum:
Dominions 3: The Awakening
September 5th, 2011, 05:02 PM
Replies:
29
Gem Usage in Battle
Views:
19,715
Posted By
thejeff
Re: Gem Usage in Battle
I'm not sure, but it appears that the "corner" part of the corner-self-blessing idea was suggested because a unit by itself in the corner wouldn't be close enough to other sacred units to decide to...
Forum:
Scenarios, Maps and Mods
September 3rd, 2011, 03:40 PM
Replies:
63
Conceptual Balance Mod 1.84
Views:
27,032
Posted By
thejeff
Re: Conceptual Balance Mod 1.84
Well, I don't think you'd empower to B1, unless you don't have any Blood access. Why would anyone who has enough blood to summon & afford Vampire Lords need to empower someone to B1 to hunt?
The...
Forum:
Dominions 3: The Awakening
September 1st, 2011, 11:08 PM
Replies:
29
Gem Usage in Battle
Views:
19,715
Posted By
thejeff
Re: Gem Usage in Battle
Battery units are tricky to bring if your Rudra is cloud trapezing, which is usually the case.
Also remember, if you're cloud trapezing to attack and you do take the province, your enemy might...
Forum:
Scenarios, Maps and Mods
September 1st, 2011, 09:16 PM
Replies:
63
Conceptual Balance Mod 1.84
Views:
27,032
Posted By
thejeff
Re: Conceptual Balance Mod 1.84
One difference between hammers and SDRs is that hammers were necessary for everyone, so many nations needed Earth on their pretender. SDRs were only necessary if you intended to go into blood. And if...
Forum:
Dominions 3: The Awakening
September 1st, 2011, 09:14 PM
Replies:
29
Gem Usage in Battle
Views:
19,715
Posted By
thejeff
Re: Gem Usage in Battle
I would assume the "Is this battle a big enough threat to use gems" calculation, applies to using gems to counter fatigue. I'm not 100% sure, but it looks like that is what happened. 25 PD wasn't...
Forum:
Dominions 3: The Awakening
September 1st, 2011, 05:58 AM
Replies:
16
Poll:
Do you play SP?
Views:
5,170
Posted By
thejeff
Re: Do you play SP?
I've played MP, but I'd don't usually have time available in the right quantities for it, so it's mostly SP for me.
I may want to play 4-5 hours one day, then not have another real chance for a...
Forum:
Dominions 3: The Awakening
August 29th, 2011, 10:16 PM
Replies:
10
Manual still Useful?
Views:
5,029
Posted By
thejeff
Re: Manual still Useful?
Lies is is a bit strong, implying actual intent.
There were misunderstandings about how the mechanics worked. Many of which have been figured out over the last 5 years.
The manual was...
Forum:
Dominions 3: The Awakening
August 29th, 2011, 05:24 AM
Replies:
32
Thoughts on EA Abyssia (guide)
Views:
21,944
Posted By
thejeff
Re: Thoughts on EA Abyssia (guide)
Without growth there is no population increase.
Forum:
Dominions 3: The Awakening
August 23rd, 2011, 07:07 PM
Replies:
15
Should thugs fight alone or with bodyguards?
Views:
7,029
Posted By
thejeff
Re: Should thugs fight alone or with bodyguards?
There are a couple of early game thugs builds that work well with a bodyguard. A single one with the same movement will split the attacks on the main thug in half.
Vanherse with a Van, Eagle King...
Forum:
Scenarios, Maps and Mods
August 22nd, 2011, 09:19 PM
Replies:
63
Conceptual Balance Mod 1.84
Views:
27,032
Posted By
thejeff
Re: Conceptual Balance Mod 1.84
Not really. At least compared to not having SDRs at all.
If you put SDRs at B2B2, they'd cost 20 Blood, that's only 5 less than an actual booster. Do people really spam 25 slave boosters just to...
Showing results 51 to 75 of 500
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