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Search: Posts Made By: clark
Forum: Space Empires: IV & V February 27th, 2004, 10:44 PM
Replies: 42
Views: 5,746
Posted By clark
Re: Twenty-Five Guaranteed Ways to Defeat Asmala in PBW

Thanks. Just some food for thought. Sometimes getting clobbered, or always clobbering can lead to boredom. One way to spice things up is to make things a bit tricker.

I'm certainly not intending...
Forum: Space Empires: IV & V February 27th, 2004, 10:28 PM
Replies: 42
Views: 5,746
Posted By clark
Re: Twenty-Five Guaranteed Ways to Defeat Asmala in PBW

I won't presume to take a number, but I must say, I do enjoy hearing about the escapades of KOTH.

Have any thought of devising a sensible handicapping system?

Say that players of a certain...
Forum: Space Empires: IV & V February 24th, 2004, 06:20 PM
Replies: 16
Views: 2,329
Posted By clark
Re: Resource generation by units in cargo

Haven't seen this consideration yet...

Would intel and research points generated by units or ships be used in calculating trade bonuses?

Afterall, the remote miners don't count towards trade,...
Forum: Space Empires: IV & V November 3rd, 2003, 08:04 PM
Replies: 19
Views: 4,038
Posted By clark
Re: Modding Questions - Shattered Realms

I have another SectType.txt question:

Physical Type := Planet
Picture Num := 301
Description := Massive constructed sphere surrounding a star which is the equivalent of...
Forum: Space Empires: IV & V November 3rd, 2003, 07:58 PM
Replies: 19
Views: 4,038
Posted By clark
Re: Modding Questions - Shattered Realms

Arrrrggghhh! http://forum.shrapnelgames.com/images/icons/icon8.gif Oh well. http://forum.shrapnelgames.com/images/icons/icon10.gif

I knew the UI would be the worst part of this...

I...
Forum: Space Empires: IV & V November 3rd, 2003, 07:37 PM
Replies: 19
Views: 4,038
Posted By clark
Re: Modding Questions - Shattered Realms

Thank you ALL for the help so far!

Okay, so it looks like there won't be a way to change the display for "planets uncolonized". I think I can live with it. What about changing the display for...
Forum: Space Empires: IV & V November 3rd, 2003, 07:04 PM
Replies: 19
Views: 4,038
Posted By clark
Re: Modding Questions - Shattered Realms

Cool, thanks for the replies! Sorry Spoon, you're right, there are different atmosphere types, I didn't see them at first.

Question: I'm looking through the SectType.txt files and I notice that...
Forum: Space Empires: IV & V November 3rd, 2003, 06:23 PM
Replies: 19
Views: 4,038
Posted By clark
Re: Modding Questions - Shattered Realms

Thanks for the link!

I have been looking through the data files for this Mod, and it seems to be in the direction I am thinking (I am also answering several of my own questions now!).

Yet this...
Forum: Space Empires: IV & V November 3rd, 2003, 05:18 PM
Replies: 19
Views: 4,038
Posted By clark
Modding Questions - Shattered Realms

Modding the User Interface (UI)and general mod questions:

How much, and how far can one mod the user interface for Space Empires IV?

Can, and how, would one mod the playing field- the sector...
Forum: Space Empires: IV & V October 30th, 2003, 07:42 PM
Replies: 2,841
Views: 347,208
Posted By clark
Re: STM "Final v1.7.5" Discussion

Not sure if this has been brought up, if it has, all apoligies:

Borg Drone Repair Crew. The component for Drone Repair comes in at 50k, the normal repair component comes in at 35k... Perhaps drop...
Forum: Space Empires: IV & V October 27th, 2003, 06:05 PM
Replies: 33
Views: 6,458
Posted By clark
Re: Making More Out Of SEIV

SEIV: MMPORG...Multiple Viewpoint

This isn't your Fathers persistent Online universe anymore!

The premise behind this idea is to create an end user-defined experience, whatever that may be.
...
Forum: Space Empires: IV & V October 25th, 2003, 03:42 PM
Replies: 14
Views: 2,558
Posted By clark
Re: AI Campaign v4.0 RELEASED

Looking at how extensive, and detailed all of the modifications you have made, I felt bad for pointing this out. It is such a minor minor, meaningless detail!

Kudos to you and all who helped...
Forum: Space Empires: IV & V October 24th, 2003, 11:41 PM
Replies: 14
Views: 2,558
Posted By clark
Re: AI Campaign v4.0 RELEASED

This is cool...

I did notice though that the names (for ships) files are missing...
Forum: Space Empires: IV & V October 23rd, 2003, 07:21 PM
Replies: 68
Views: 10,680
Posted By clark
Re: OT - favorite fiction qoutes

"The travelling salesman had fed me pills that made the linings of my veins feel scraped out. My jaw ached. I knew every raindrop by its name. I sensed everything before it happened. I knew a certain...
Forum: Dungeon Odyssey October 22nd, 2003, 08:35 PM
Replies: 33
Views: 36,149
Posted By clark
Re: Xerathul\'s revenge (module discussion thread)

LOL! Good luck finding some of those secret rooms (I think they appear in the Magi module in the temple levels) I have encountered one instance where I 'discovered' the secret room. The passage...
Forum: Space Empires: IV & V October 22nd, 2003, 07:48 PM
Replies: 68
Views: 10,680
Posted By clark
Re: OT - favorite fiction qoutes

"Jane, you ignorant ****." SNL - Dan Aykroyd
Forum: Dungeon Odyssey October 21st, 2003, 12:51 PM
Replies: 33
Views: 36,149
Posted By clark
Re: Xerathul\'s revenge (module discussion thread)

fun mod http://forum.shrapnelgames.com/images/icons/icon10.gif

I have a question maybe someone can answer...

Is there a way to make an item act like a key, but not disappear?

Right now...
Forum: Space Empires: IV & V October 20th, 2003, 09:21 PM
Replies: 2,841
Views: 347,208
Posted By clark
Re: STM "Final v1.7.5" Discussion

Quick question: Ablative armor says it 'negates' 30 points of damage... What exactly is meant by this? It absorbs 30 points of damage, or it prevents any damage under 30? I notice that for the...
Forum: Space Empires: IV & V October 15th, 2003, 09:52 PM
Replies: 19
Views: 2,841
Posted By clark
Re: Attention SEIV Modders and Know it All\'s- Request

One should never undersell their own achievements! http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum: Space Empires: IV & V October 15th, 2003, 09:49 PM
Replies: 19
Views: 2,841
Posted By clark
Attention SEIV Modders and Know it All\'s- Request

Regarding: Shotgun Component (a counter to Point Defense)

I originally posted this in the PvK Balace Mod thread, and seeing as I got the Cheese approval, I will try for more attention...

I had...
Forum: Space Empires: IV & V October 15th, 2003, 09:37 PM
Replies: 125
Views: 16,901
Posted By clark
Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

Sorry for this slightly (well, okay, really really really...) offtopic idea, but I lacked a suitable place to bring this up, and seeing as this mod is about "balance", I had an idea that might bring...
Forum: Space Empires: Starfury October 13th, 2003, 07:35 PM
Replies: 10
Views: 3,687
Posted By clark
Re: Question: trade routes, possible to mod?

Are you sure there isn't a value modifier you can enter in the spacedocs for item cost?

i thought I saw something like that... or at least I thought I did (maybe hopeful wishing)

A work around...
Forum: Space Empires: Starfury October 13th, 2003, 06:06 PM
Replies: 10
Views: 3,687
Posted By clark
Re: Question: trade routes, possible to mod?

Good advice Phoneix!

I was wondering if one could do something similar, but instead, make multiple "space docs". If you look in the txt files, there is a seperate entry for each space dock...
Forum: Space Empires: Starfury October 11th, 2003, 02:44 AM
Replies: 34
Views: 8,977
Posted By clark
Re: ship designs boring and too similar

Engines... or certain stuff can be modded to appear based on skill level (experience).

There is a percentage chance for appearance in the spacedocks... play with that.

edit-beat to the punch:)...
Forum: Space Empires: Starfury October 10th, 2003, 07:43 PM
Replies: 34
Views: 8,977
Posted By clark
Re: ship designs boring and too similar

You can mod the demo spaceships (terran cruisers, etc).

You can have all exsisting hardpoints have the same firing arc (direction)- just go into playership-somethingorother.txt

You can change...
Showing results 51 to 75 of 123

 
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