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Showing results 51 to 75 of 123
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Posts Made By:
clark
Forum:
Space Empires: IV & V
February 27th, 2004, 10:44 PM
Replies:
42
Twenty-Five Guaranteed Ways to Defeat Asmala in PBW
Views:
5,746
Posted By
clark
Re: Twenty-Five Guaranteed Ways to Defeat Asmala in PBW
Thanks. Just some food for thought. Sometimes getting clobbered, or always clobbering can lead to boredom. One way to spice things up is to make things a bit tricker.
I'm certainly not intending...
Forum:
Space Empires: IV & V
February 27th, 2004, 10:28 PM
Replies:
42
Twenty-Five Guaranteed Ways to Defeat Asmala in PBW
Views:
5,746
Posted By
clark
Re: Twenty-Five Guaranteed Ways to Defeat Asmala in PBW
I won't presume to take a number, but I must say, I do enjoy hearing about the escapades of KOTH.
Have any thought of devising a sensible handicapping system?
Say that players of a certain...
Forum:
Space Empires: IV & V
February 24th, 2004, 06:20 PM
Replies:
16
Resource generation by units in cargo
Views:
2,329
Posted By
clark
Re: Resource generation by units in cargo
Haven't seen this consideration yet...
Would intel and research points generated by units or ships be used in calculating trade bonuses?
Afterall, the remote miners don't count towards trade,...
Forum:
Space Empires: IV & V
November 3rd, 2003, 08:04 PM
Replies:
19
Modding Questions - Shattered Realms
Views:
4,038
Posted By
clark
Re: Modding Questions - Shattered Realms
I have another SectType.txt question:
Physical Type := Planet
Picture Num := 301
Description := Massive constructed sphere surrounding a star which is the equivalent of...
Forum:
Space Empires: IV & V
November 3rd, 2003, 07:58 PM
Replies:
19
Modding Questions - Shattered Realms
Views:
4,038
Posted By
clark
Re: Modding Questions - Shattered Realms
Arrrrggghhh! http://forum.shrapnelgames.com/images/icons/icon8.gif Oh well. http://forum.shrapnelgames.com/images/icons/icon10.gif
I knew the UI would be the worst part of this...
I...
Forum:
Space Empires: IV & V
November 3rd, 2003, 07:37 PM
Replies:
19
Modding Questions - Shattered Realms
Views:
4,038
Posted By
clark
Re: Modding Questions - Shattered Realms
Thank you ALL for the help so far!
Okay, so it looks like there won't be a way to change the display for "planets uncolonized". I think I can live with it. What about changing the display for...
Forum:
Space Empires: IV & V
November 3rd, 2003, 07:04 PM
Replies:
19
Modding Questions - Shattered Realms
Views:
4,038
Posted By
clark
Re: Modding Questions - Shattered Realms
Cool, thanks for the replies! Sorry Spoon, you're right, there are different atmosphere types, I didn't see them at first.
Question: I'm looking through the SectType.txt files and I notice that...
Forum:
Space Empires: IV & V
November 3rd, 2003, 06:23 PM
Replies:
19
Modding Questions - Shattered Realms
Views:
4,038
Posted By
clark
Re: Modding Questions - Shattered Realms
Thanks for the link!
I have been looking through the data files for this Mod, and it seems to be in the direction I am thinking (I am also answering several of my own questions now!).
Yet this...
Forum:
Space Empires: IV & V
November 3rd, 2003, 05:18 PM
Replies:
19
Modding Questions - Shattered Realms
Views:
4,038
Posted By
clark
Modding Questions - Shattered Realms
Modding the User Interface (UI)and general mod questions:
How much, and how far can one mod the user interface for Space Empires IV?
Can, and how, would one mod the playing field- the sector...
Forum:
Space Empires: IV & V
October 30th, 2003, 07:42 PM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
347,208
Posted By
clark
Re: STM "Final v1.7.5" Discussion
Not sure if this has been brought up, if it has, all apoligies:
Borg Drone Repair Crew. The component for Drone Repair comes in at 50k, the normal repair component comes in at 35k... Perhaps drop...
Forum:
Space Empires: IV & V
October 27th, 2003, 06:05 PM
Replies:
33
Making More Out Of SEIV
Views:
6,458
Posted By
clark
Re: Making More Out Of SEIV
SEIV: MMPORG...Multiple Viewpoint
This isn't your Fathers persistent Online universe anymore!
The premise behind this idea is to create an end user-defined experience, whatever that may be.
...
Forum:
Space Empires: IV & V
October 25th, 2003, 03:42 PM
Replies:
14
AI Campaign v4.0 RELEASED
Views:
2,558
Posted By
clark
Re: AI Campaign v4.0 RELEASED
Looking at how extensive, and detailed all of the modifications you have made, I felt bad for pointing this out. It is such a minor minor, meaningless detail!
Kudos to you and all who helped...
Forum:
Space Empires: IV & V
October 24th, 2003, 11:41 PM
Replies:
14
AI Campaign v4.0 RELEASED
Views:
2,558
Posted By
clark
Re: AI Campaign v4.0 RELEASED
This is cool...
I did notice though that the names (for ships) files are missing...
Forum:
Space Empires: IV & V
October 23rd, 2003, 07:21 PM
Replies:
68
OT - favorite fiction qoutes
Views:
10,680
Posted By
clark
Re: OT - favorite fiction qoutes
"The travelling salesman had fed me pills that made the linings of my veins feel scraped out. My jaw ached. I knew every raindrop by its name. I sensed everything before it happened. I knew a certain...
Forum:
Dungeon Odyssey
October 22nd, 2003, 08:35 PM
Replies:
33
Xerathul's revenge (module discussion thread)
Views:
36,149
Posted By
clark
Re: Xerathul\'s revenge (module discussion thread)
LOL! Good luck finding some of those secret rooms (I think they appear in the Magi module in the temple levels) I have encountered one instance where I 'discovered' the secret room. The passage...
Forum:
Space Empires: IV & V
October 22nd, 2003, 07:48 PM
Replies:
68
OT - favorite fiction qoutes
Views:
10,680
Posted By
clark
Re: OT - favorite fiction qoutes
"Jane, you ignorant ****." SNL - Dan Aykroyd
Forum:
Dungeon Odyssey
October 21st, 2003, 12:51 PM
Replies:
33
Xerathul's revenge (module discussion thread)
Views:
36,149
Posted By
clark
Re: Xerathul\'s revenge (module discussion thread)
fun mod http://forum.shrapnelgames.com/images/icons/icon10.gif
I have a question maybe someone can answer...
Is there a way to make an item act like a key, but not disappear?
Right now...
Forum:
Space Empires: IV & V
October 20th, 2003, 09:21 PM
Replies:
2,841
STM "Final v1.7.5" Discussion
Views:
347,208
Posted By
clark
Re: STM "Final v1.7.5" Discussion
Quick question: Ablative armor says it 'negates' 30 points of damage... What exactly is meant by this? It absorbs 30 points of damage, or it prevents any damage under 30? I notice that for the...
Forum:
Space Empires: IV & V
October 15th, 2003, 09:52 PM
Replies:
19
Attention SEIV Modders and Know it All's- Request
Views:
2,841
Posted By
clark
Re: Attention SEIV Modders and Know it All\'s- Request
One should never undersell their own achievements! http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: IV & V
October 15th, 2003, 09:49 PM
Replies:
19
Attention SEIV Modders and Know it All's- Request
Views:
2,841
Posted By
clark
Attention SEIV Modders and Know it All\'s- Request
Regarding: Shotgun Component (a counter to Point Defense)
I originally posted this in the PvK Balace Mod thread, and seeing as I got the Cheese approval, I will try for more attention...
I had...
Forum:
Space Empires: IV & V
October 15th, 2003, 09:37 PM
Replies:
125
PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
Views:
16,901
Posted By
clark
Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
Sorry for this slightly (well, okay, really really really...) offtopic idea, but I lacked a suitable place to bring this up, and seeing as this mod is about "balance", I had an idea that might bring...
Forum:
Space Empires: Starfury
October 13th, 2003, 07:35 PM
Replies:
10
Question: trade routes, possible to mod?
Views:
3,687
Posted By
clark
Re: Question: trade routes, possible to mod?
Are you sure there isn't a value modifier you can enter in the spacedocs for item cost?
i thought I saw something like that... or at least I thought I did (maybe hopeful wishing)
A work around...
Forum:
Space Empires: Starfury
October 13th, 2003, 06:06 PM
Replies:
10
Question: trade routes, possible to mod?
Views:
3,687
Posted By
clark
Re: Question: trade routes, possible to mod?
Good advice Phoneix!
I was wondering if one could do something similar, but instead, make multiple "space docs". If you look in the txt files, there is a seperate entry for each space dock...
Forum:
Space Empires: Starfury
October 11th, 2003, 02:44 AM
Replies:
34
ship designs boring and too similar
Views:
8,977
Posted By
clark
Re: ship designs boring and too similar
Engines... or certain stuff can be modded to appear based on skill level (experience).
There is a percentage chance for appearance in the spacedocks... play with that.
edit-beat to the punch:)...
Forum:
Space Empires: Starfury
October 10th, 2003, 07:43 PM
Replies:
34
ship designs boring and too similar
Views:
8,977
Posted By
clark
Re: ship designs boring and too similar
You can mod the demo spaceships (terran cruisers, etc).
You can have all exsisting hardpoints have the same firing arc (direction)- just go into playership-somethingorother.txt
You can change...
Showing results 51 to 75 of 123
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