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Search: Posts Made By: Sinapus
Forum: Space Empires: IV & V February 10th, 2003, 10:56 PM
Replies: 3
Views: 1,394
Posted By Sinapus
Re: Neutral Races with custom images?

You can also use custom txt files for the Neutral races. Just make sure it matches the name of the race and it will work.
Forum: Space Empires: IV & V February 5th, 2003, 10:16 PM
Replies: 184
Views: 28,960
Posted By Sinapus
Re: OT: Rating the President

<font size="2" face="Verdana, Helvetica, sans-serif">Um... and here I was thinking the Senate all but scrapped the Kyoto treaty.
(Hint: if the President signs a treaty, it is not binding until the...
Forum: Space Empires: IV & V February 5th, 2003, 01:43 AM
Replies: 95
Views: 15,973
Posted By Sinapus
Re: Proportions....

Pvk: Did you ever experiment with using the "default population" size for colonies in the settings.txt file? (Don't have the game in front of me, but I think you can set a population for when a ship...
Forum: Space Empires: IV & V January 30th, 2003, 01:59 AM
Replies: 239
Views: 31,228
Posted By Sinapus
Re: The Funniest Canadian Joke.

http://satirewire.com/news/feb02/warship.shtml

"Canadians. With guns. And a warship. What is this world coming to?"

http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum: Space Empires: IV & V January 29th, 2003, 10:37 PM
Replies: 75
Views: 10,549
Posted By Sinapus
Re: hydrogen fuel cell car

<font size="2" face="Verdana, Helvetica, sans-serif">If the area the beam is sending the energy to is concentrated as well.
Forum: Space Empires: IV & V January 29th, 2003, 08:37 PM
Replies: 75
Views: 10,549
Posted By Sinapus
Re: hydrogen fuel cell car

<font size="2" face="Verdana, Helvetica, sans-serif">Well, Earth's atmosphere is mostly nitrogen, so if you use a regular air intake to mix in with the hydrogen in the combustion chamber some of it's...
Forum: Space Empires: IV & V January 29th, 2003, 06:33 PM
Replies: 75
Views: 10,549
Posted By Sinapus
Re: hydrogen fuel cell car

IIRC, unless you have a cannister of pure oxygen as part of the fuel supply, you do get some nitrogen compounds in the exhaust. So it's not "only" water as exhaust. Still, it's probably a lot better...
Forum: Space Empires: IV & V January 18th, 2003, 12:05 AM
Replies: 32
Views: 6,406
Posted By Sinapus
Re: Treaties..... whats the point?

I tend to avoid treaties unless it's a neutral race for one reason:

The AI uses treaties as an excuse to settle planets in system's I've already claimed. If there's a flag I can set to make the...
Forum: Space Empires: IV & V January 15th, 2003, 08:22 PM
Replies: 184
Views: 28,960
Posted By Sinapus
Re: OT: Rating the President

Ah yes, Kyoto. Treaty signed by President Clinton, lost ratification by the Senate 98-0, and it's all President Bush's fault.

Ooookay.
Forum: Space Empires: IV & V December 23rd, 2002, 11:36 PM
Replies: 9
Views: 1,848
Posted By Sinapus
Re: How do you build a space/repair yard ship?

<font size="2" face="Verdana, Helvetica, sans-serif">I threw in some penalties for those hulls. Mainly combat defense/offense penalties. I see the transport hulls as "civilian" hulls, mainly. I...
Forum: Space Empires: IV & V December 23rd, 2002, 11:33 PM
Replies: 34
Views: 5,640
Posted By Sinapus
Re: Anybody here play Traveller?

The original Traveller rules are being reprinted by Far Future Enterprises. (So you get the Tech Level chart that says Earth discovered Fusion (TL9) in the 90s, while in reality we're still stuck at...
Forum: Space Empires: IV & V December 23rd, 2002, 08:24 PM
Replies: 9
Views: 1,848
Posted By Sinapus
Re: How do you build a space/repair yard ship?

<font size="2" face="Verdana, Helvetica, sans-serif">In the default rules, space yard and repair bay components don't have the "Cargo Storage" ability. To fit them onto a transport hull like that...
Forum: Space Empires: IV & V December 7th, 2002, 12:44 AM
Replies: 29
Views: 4,127
Posted By Sinapus
Re: OT- The Two Towers Spoiler

Movie novelizations don't always match what appears onscreen.

http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V November 8th, 2002, 01:04 AM
Replies: 6
Views: 1,891
Posted By Sinapus
Re: Reproduction Rate - True?

What seems to happen is that everytime the population check is done, it multiplies the current population by 1/10 of the population growth level and rounds fractions up. So everytime the population...
Forum: Space Empires: IV & V November 4th, 2002, 07:56 PM
Replies: 14
Views: 3,419
Posted By Sinapus
Re: What To Do With a Dead Star?

In my game, I gave all the new special systems properties dependant on their description. Most of them are considered "nebula" systems by the game, with a few counted as "black holes". So the correct...
Forum: Space Empires: IV & V October 31st, 2002, 04:50 AM
Replies: 290
Views: 36,112
Posted By Sinapus
Re: Things we\'d like to see in the next patch

Actually, I'd just like to see the next patch...

http://forum.shrapnelgames.com/images/icons/icon10.gif

(That "drones 'attack' warp point by going through it and attacking anything on the...
Forum: Space Empires: IV & V October 15th, 2002, 08:56 PM
Replies: 72
Views: 9,455
Posted By Sinapus
Re: newest beta patch?

<font size="2" face="Verdana, Helvetica, sans-serif">And since the new orders can be to attack another warp point, viola recon drones. http://forum.shrapnelgames.com/images/icons/icon10.gif Only...
Forum: Space Empires: IV & V October 14th, 2002, 10:22 PM
Replies: 6
Views: 1,564
Posted By Sinapus
Re: Higher levels for resource extraction

I don't bother with the scanners and such. I have been modding my game using modified cities from the Proportions mod (and the agrarian facilities for the organic extraction facilities) for the...
Forum: Space Empires: IV & V October 6th, 2002, 06:15 AM
Replies: 290
Views: 36,112
Posted By Sinapus
Re: Things we\'d like to see in the next patch

<font size="2" face="Verdana, Helvetica, sans-serif">Well, I did mod my settings.txt to give higher bonuses for various population levels. With a facility that gives a population bonus, it could be...
Forum: Space Empires: IV & V October 2nd, 2002, 05:48 PM
Replies: 13
Views: 3,391
Posted By Sinapus
Re: ministers

I use the population minister, sort of. I find it useful for automatically moving to a planet w/high population. I tend to take some control in what's loaded and where it goes, but sometimes I just...
Forum: Space Empires: IV & V October 2nd, 2002, 05:01 PM
Replies: 63
Views: 7,493
Posted By Sinapus
Re: Asymmetrical Ship Sets

How could you forget:

WE BRAKE FOR NOBODY

??? http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum: Space Empires: IV & V October 2nd, 2002, 12:59 AM
Replies: 124
Views: 17,744
Posted By Sinapus
Re: Honor Harrington Mod Discussion

<font size="2" face="Verdana, Helvetica, sans-serif">No, it's more like drug pushing. "The first ones are free..." http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum: Space Empires: IV & V September 29th, 2002, 04:23 AM
Replies: 27
Views: 3,197
Posted By Sinapus
Re: What do you use transport ships for?

I use them for population transports, general cargo transfers, carrying spare units here and there, tankers (gave supply storage the cargo ability), and repair/space yard ships (did the same thing to...
Forum: Space Empires: IV & V September 25th, 2002, 10:30 PM
Replies: 24
Views: 3,993
Posted By Sinapus
Re: Base Training

<font size="2" face="Verdana, Helvetica, sans-serif">That could be seen as part of the difficulty of resupply in deep space w/a depot. The depots could have tons of shuttles to bring up supplies and...
Forum: Space Empires: IV & V September 25th, 2002, 03:52 PM
Replies: 24
Views: 3,993
Posted By Sinapus
Re: Base Training

I tend to use my base fleets to keep the area from being cluttered. Like when I have 20 or so BSY's orbiting my homeworld. http://forum.shrapnelgames.com/images/icons/icon7.gif

(What would...
Showing results 51 to 75 of 500

 
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