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Showing results 51 to 75 of 168
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Posts Made By:
Exan
Forum:
Space Empires: Starfury
March 12th, 2005, 04:49 PM
Replies:
5
Engine glow problems
Views:
2,143
Posted By
Exan
Engine glow problems
Nowadays in Starfury my engine glows are just big glowing white orbs.
http://koti.mbnet.fi/sehaven/kraasaa/white.jpg
Like the image above shows. At first I thought it was because of the game and I...
Forum:
Space Empires: IV & V
March 9th, 2005, 04:35 PM
Replies:
6
Star Wars shipset/race
Views:
2,007
Posted By
Exan
Re: Star Wars shipset/race
I just get file not found page with that link.
Forum:
Space Empires: IV & V
March 9th, 2005, 01:28 PM
Replies:
6
Star Wars shipset/race
Views:
2,007
Posted By
Exan
Star Wars shipset/race
Does anyone know where I can find Star Wars rebel shipset for SEIV. I've used the last hour searching the web and all I've found is a bunch of broken links.
Forum:
Space Empires: IV & V
March 9th, 2005, 01:24 PM
Replies:
119
100 Most Satisfying Moments in SEIV
Views:
21,778
Posted By
Exan
Re: 100 Most Satisfying Moments in SEIV
29. Building a huge starbase in the middle of some system and fill it with fighters. And for no other reason than to show your might.
30. Destroying the Deathstar looking baseship another player...
Forum:
Space Empires: Starfury
March 8th, 2005, 03:35 AM
Replies:
35
The People's Mod
Views:
10,263
Posted By
Exan
Re: The People\'s Mod
hmm. The only empires there are neutrals and the Human Alliance (Terrans). Thanks for the tip. You know I've noticed that the game doesn't crash (atleast so easily) if you're playing in the lower...
Forum:
Space Empires: Starfury
March 7th, 2005, 04:36 PM
Replies:
35
The People's Mod
Views:
10,263
Posted By
Exan
Re: The People\'s Mod
I really can't say about that. The sensors weren't my doing. I guess the internal sensors shouldn't get levels at all since they only enable the ship status view. Or whatever that's called where you...
Forum:
Space Empires: Starfury
March 7th, 2005, 04:11 AM
Replies:
35
The People's Mod
Views:
10,263
Posted By
Exan
Re: The People\'s Mod
In some versions I also noticed that sometimes when I turned the ship to face an asteroid field the game would give Range Check Error. Especially in the infamous Geneva system.
I try looking into...
Forum:
Space Empires: Starfury
February 5th, 2005, 03:32 AM
Replies:
25
Mod interest check
Views:
6,372
Posted By
Exan
Re: Mod interest check
Mining? *raises an eyebrown* This mod is starting to sound really good.
Oh, and we're coding the missions in The People's Mod right now. Hopefully we get 0.2.0 out soon.
btw, is it possible to...
Forum:
Space Empires: Starfury
January 31st, 2005, 01:30 PM
Replies:
13
StarFury Mod Sites
Views:
3,774
Posted By
Exan
Re: StarFury Mod Sites
The People's Mod at http://projectxstudios.com
And info site on The People's Mod. (has info on the models, races, map, screenshots etc.)
http://koti.mbnet.fi/dyards
Forum:
Space Empires: Starfury
January 19th, 2005, 05:25 PM
Replies:
11
Ship design
Views:
4,195
Posted By
Exan
Re: Ship design
I like ships with good maneuverebility and lots of front weapons. My personal favourite is Monarch which I guess would be like a dreadnought. It has four beam weapon slots but lacks maneuver.
On...
Forum:
Space Empires: Starfury
January 8th, 2005, 05:11 AM
Replies:
12
The Peoples Mod 0.2.0 request thread
Views:
3,508
Posted By
Exan
Re: The Peoples Mod 0.2.0 request thread
I guess right now, you can't get the People's Mod from anywhere. The next public Version should be brought out soon. Though to be honest the work on the mod has been slow lately due real life íssues....
Forum:
Space Empires: Starfury
September 23rd, 2004, 12:30 PM
Replies:
26
Mod Help
Views:
6,720
Posted By
Exan
Re: Mod Help
Also if you want lots of components on your ships you can break the functions of one component into several. Like take the power regeneration from the power generator and create a different...
Forum:
Space Empires: Starfury
September 21st, 2004, 10:21 AM
Replies:
6
A Hard Lesson gets an Idea
Views:
2,781
Posted By
Exan
Re: A Hard Lesson gets an Idea
Why do that when the game engine already handles fighters with such a fashion? http://forum.shrapnelgames.com/images/smilies/wink.gif
No seriously, I have no idea if it can be done. I have little...
Forum:
Space Empires: Starfury
September 20th, 2004, 06:17 PM
Replies:
17
Explinations
Views:
3,790
Posted By
Exan
Re: Explinations
You can create Images folder in the campaing you want as well as XFiles and Sounds folders and their subfolders. Then when running the campaign the game will look for the images at the campaign...
Forum:
Space Empires: Starfury
September 19th, 2004, 03:43 AM
Replies:
4
Slotmodder error / possible new project for me
Views:
2,179
Posted By
Exan
Re: Slotmodder error / possible new project for me
Yeah, a systemmodder would be cool. So that you could just place objects in the map and give properties to them. Little like the map editor in SE4.
Forum:
Space Empires: Starfury
September 17th, 2004, 08:41 AM
Replies:
17
Floating Point Crash
Views:
4,834
Posted By
Exan
Re: Floating Point Crash
The x files are text but they also have all the model coordinates etc. So basically the .x files are the meshes.
If you want to create a new ship using the existing mesh/model just copy the...
Forum:
Space Empires: Starfury
September 17th, 2004, 12:53 AM
Replies:
17
Floating Point Crash
Views:
4,834
Posted By
Exan
Re: Floating Point Crash
Like Phoenix said. You don't need to edit the x file if you want to edit the existing mesh. Just copy the ship data you want to modify in the SpaceObjects_XFiles and edit that.
There, like I...
Forum:
Space Empires: Starfury
September 15th, 2004, 10:57 AM
Replies:
17
Floating Point Crash
Views:
4,834
Posted By
Exan
Re: Floating Point Crash
You could use a program called Anim8or. It's free, simple and small. I don't know where you can download it though. Someone here posted a link about half an year ago. That's how I found it.
If...
Forum:
Space Empires: Starfury
September 15th, 2004, 10:50 AM
Replies:
6
Mods - the feast and the famine
Views:
2,188
Posted By
Exan
Re: Mods - the feast and the famine
Well I can write a short document on how to install the ships into the main game. Most of them work fine with the main game with no modifications. Some of them like Dragon Federation vessels require...
Forum:
Space Empires: Starfury
September 15th, 2004, 03:32 AM
Replies:
17
Floating Point Crash
Views:
4,834
Posted By
Exan
Re: Floating Point Crash
I suggest using a program called LithUnwrap. You can open x files with it and then convert them to 3ds format for example. Then you can simply import the 3ds object to almost any 3D program and edit...
Forum:
Space Empires: Starfury
September 9th, 2004, 06:40 AM
Replies:
0
TPM logos
Views:
1,611
Posted By
Exan
TPM logos
I need a logo for a race in The People's Mod. The race isn't actually one race but many joined in an alliance. This empire is called The Coalition of Neutral worlds. Now is there any artist who would...
Forum:
Space Empires: Starfury
September 6th, 2004, 10:33 AM
Replies:
1
Storms
Views:
1,581
Posted By
Exan
Storms
In Se4 storms or nebulaes could have cool effects like rendering shields useless or making ship invisible. Can you put those kind of effects to the storms in Starfury?
I atleast would like the...
Forum:
Space Empires: Starfury
August 24th, 2004, 03:26 PM
Replies:
7
Random stuff: questions, comments, caramel lattes
Views:
3,240
Posted By
Exan
Re: Random stuff: (on fighters)
No the cloaking device was meant to be added in the later patches but it never made to the game so Tachyon sensors are pretty useless expect you can sell them for some money if you get one as loot.
...
Forum:
Space Empires: Starfury
August 23rd, 2004, 02:31 PM
Replies:
7
Random stuff: questions, comments, caramel lattes
Views:
3,240
Posted By
Exan
Re: Random stuff: questions, comments, caramel lattes
Well, I can answer atleast some of your questions. You cannot zoom back in the game, but you can set the viewing distance for that ship model further back in the Main_PurchaseShip.txt
I agree the...
Forum:
Space Empires: Starfury
August 17th, 2004, 04:30 PM
Replies:
4
Newbie questions... I swear I searched first :)
Views:
1,880
Posted By
Exan
Re: Newbie questions... I swear I searched first :)
I don't know with the demo but in the full Version you can change your camera angle by pressing F1-F8. They toggle between different angles. F8 is the one where the camera tracks the target. F5 is...
Showing results 51 to 75 of 168
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