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Search: Posts Made By: Exan
Forum: Space Empires: Starfury March 12th, 2005, 04:49 PM
Replies: 5
Views: 2,143
Posted By Exan
Engine glow problems

Nowadays in Starfury my engine glows are just big glowing white orbs.
http://koti.mbnet.fi/sehaven/kraasaa/white.jpg
Like the image above shows. At first I thought it was because of the game and I...
Forum: Space Empires: IV & V March 9th, 2005, 04:35 PM
Replies: 6
Views: 2,007
Posted By Exan
Re: Star Wars shipset/race

I just get file not found page with that link.
Forum: Space Empires: IV & V March 9th, 2005, 01:28 PM
Replies: 6
Views: 2,007
Posted By Exan
Star Wars shipset/race

Does anyone know where I can find Star Wars rebel shipset for SEIV. I've used the last hour searching the web and all I've found is a bunch of broken links.
Forum: Space Empires: IV & V March 9th, 2005, 01:24 PM
Replies: 119
Views: 21,778
Posted By Exan
Re: 100 Most Satisfying Moments in SEIV

29. Building a huge starbase in the middle of some system and fill it with fighters. And for no other reason than to show your might.

30. Destroying the Deathstar looking baseship another player...
Forum: Space Empires: Starfury March 8th, 2005, 03:35 AM
Replies: 35
Views: 10,263
Posted By Exan
Re: The People\'s Mod

hmm. The only empires there are neutrals and the Human Alliance (Terrans). Thanks for the tip. You know I've noticed that the game doesn't crash (atleast so easily) if you're playing in the lower...
Forum: Space Empires: Starfury March 7th, 2005, 04:36 PM
Replies: 35
Views: 10,263
Posted By Exan
Re: The People\'s Mod

I really can't say about that. The sensors weren't my doing. I guess the internal sensors shouldn't get levels at all since they only enable the ship status view. Or whatever that's called where you...
Forum: Space Empires: Starfury March 7th, 2005, 04:11 AM
Replies: 35
Views: 10,263
Posted By Exan
Re: The People\'s Mod

In some versions I also noticed that sometimes when I turned the ship to face an asteroid field the game would give Range Check Error. Especially in the infamous Geneva system.

I try looking into...
Forum: Space Empires: Starfury February 5th, 2005, 03:32 AM
Replies: 25
Views: 6,372
Posted By Exan
Re: Mod interest check

Mining? *raises an eyebrown* This mod is starting to sound really good.

Oh, and we're coding the missions in The People's Mod right now. Hopefully we get 0.2.0 out soon.

btw, is it possible to...
Forum: Space Empires: Starfury January 31st, 2005, 01:30 PM
Replies: 13
Views: 3,774
Posted By Exan
Re: StarFury Mod Sites

The People's Mod at http://projectxstudios.com
And info site on The People's Mod. (has info on the models, races, map, screenshots etc.)
http://koti.mbnet.fi/dyards
Forum: Space Empires: Starfury January 19th, 2005, 05:25 PM
Replies: 11
Views: 4,195
Posted By Exan
Re: Ship design

I like ships with good maneuverebility and lots of front weapons. My personal favourite is Monarch which I guess would be like a dreadnought. It has four beam weapon slots but lacks maneuver.

On...
Forum: Space Empires: Starfury January 8th, 2005, 05:11 AM
Replies: 12
Views: 3,508
Posted By Exan
Re: The Peoples Mod 0.2.0 request thread

I guess right now, you can't get the People's Mod from anywhere. The next public Version should be brought out soon. Though to be honest the work on the mod has been slow lately due real life íssues....
Forum: Space Empires: Starfury September 23rd, 2004, 12:30 PM
Replies: 26
Views: 6,720
Posted By Exan
Re: Mod Help

Also if you want lots of components on your ships you can break the functions of one component into several. Like take the power regeneration from the power generator and create a different...
Forum: Space Empires: Starfury September 21st, 2004, 10:21 AM
Replies: 6
Views: 2,781
Posted By Exan
Re: A Hard Lesson gets an Idea

Why do that when the game engine already handles fighters with such a fashion? http://forum.shrapnelgames.com/images/smilies/wink.gif

No seriously, I have no idea if it can be done. I have little...
Forum: Space Empires: Starfury September 20th, 2004, 06:17 PM
Replies: 17
Views: 3,790
Posted By Exan
Re: Explinations

You can create Images folder in the campaing you want as well as XFiles and Sounds folders and their subfolders. Then when running the campaign the game will look for the images at the campaign...
Forum: Space Empires: Starfury September 19th, 2004, 03:43 AM
Replies: 4
Views: 2,179
Posted By Exan
Re: Slotmodder error / possible new project for me

Yeah, a systemmodder would be cool. So that you could just place objects in the map and give properties to them. Little like the map editor in SE4.
Forum: Space Empires: Starfury September 17th, 2004, 08:41 AM
Replies: 17
Views: 4,834
Posted By Exan
Re: Floating Point Crash

The x files are text but they also have all the model coordinates etc. So basically the .x files are the meshes.

If you want to create a new ship using the existing mesh/model just copy the...
Forum: Space Empires: Starfury September 17th, 2004, 12:53 AM
Replies: 17
Views: 4,834
Posted By Exan
Re: Floating Point Crash

Like Phoenix said. You don't need to edit the x file if you want to edit the existing mesh. Just copy the ship data you want to modify in the SpaceObjects_XFiles and edit that.



There, like I...
Forum: Space Empires: Starfury September 15th, 2004, 10:57 AM
Replies: 17
Views: 4,834
Posted By Exan
Re: Floating Point Crash

You could use a program called Anim8or. It's free, simple and small. I don't know where you can download it though. Someone here posted a link about half an year ago. That's how I found it.

If...
Forum: Space Empires: Starfury September 15th, 2004, 10:50 AM
Replies: 6
Views: 2,188
Posted By Exan
Re: Mods - the feast and the famine

Well I can write a short document on how to install the ships into the main game. Most of them work fine with the main game with no modifications. Some of them like Dragon Federation vessels require...
Forum: Space Empires: Starfury September 15th, 2004, 03:32 AM
Replies: 17
Views: 4,834
Posted By Exan
Re: Floating Point Crash

I suggest using a program called LithUnwrap. You can open x files with it and then convert them to 3ds format for example. Then you can simply import the 3ds object to almost any 3D program and edit...
Forum: Space Empires: Starfury September 9th, 2004, 06:40 AM
Replies: 0
Views: 1,611
Posted By Exan
TPM logos

I need a logo for a race in The People's Mod. The race isn't actually one race but many joined in an alliance. This empire is called The Coalition of Neutral worlds. Now is there any artist who would...
Forum: Space Empires: Starfury September 6th, 2004, 10:33 AM
Replies: 1
Views: 1,581
Posted By Exan
Storms

In Se4 storms or nebulaes could have cool effects like rendering shields useless or making ship invisible. Can you put those kind of effects to the storms in Starfury?

I atleast would like the...
Forum: Space Empires: Starfury August 24th, 2004, 03:26 PM
Replies: 7
Views: 3,240
Posted By Exan
Re: Random stuff: (on fighters)

No the cloaking device was meant to be added in the later patches but it never made to the game so Tachyon sensors are pretty useless expect you can sell them for some money if you get one as loot.
...
Forum: Space Empires: Starfury August 23rd, 2004, 02:31 PM
Replies: 7
Views: 3,240
Posted By Exan
Re: Random stuff: questions, comments, caramel lattes

Well, I can answer atleast some of your questions. You cannot zoom back in the game, but you can set the viewing distance for that ship model further back in the Main_PurchaseShip.txt

I agree the...
Forum: Space Empires: Starfury August 17th, 2004, 04:30 PM
Replies: 4
Views: 1,880
Posted By Exan
Re: Newbie questions... I swear I searched first :)

I don't know with the demo but in the full Version you can change your camera angle by pressing F1-F8. They toggle between different angles. F8 is the one where the camera tracks the target. F5 is...
Showing results 51 to 75 of 168

 
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