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Showing results 51 to 75 of 356
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Posts Made By:
Noble713
Forum:
Space Empires: IV & V
October 3rd, 2006, 01:02 AM
Replies:
115
SE:V, I'll be honest
Views:
14,232
Posted By
Noble713
Re: SE:V, I\'ll be honest
I'm always surprised reading about crashes, graphical glitches, and show-stopping bugs. I haven't had a single problem at all. *shrugs*
Forum:
SEV Modders Knowledge Base
October 2nd, 2006, 07:50 PM
Replies:
443
Modding SEV Thread Questions
Views:
122,586
Posted By
Noble713
Re: Modding SEV Thread Questions
Oooo, that's nifty. I think I'll have to steal your idea, if you don't mind.
Forum:
Space Empires: IV & V
September 29th, 2006, 07:39 PM
Replies:
115
SE:V, I'll be honest
Views:
14,232
Posted By
Noble713
Re: SE:V, I\'ll be honest
I've got to agree about the planet development/economic model. Really, virtually every game I've played has had a disappointing economic model. SE5's is a step up from SE4, however, as the inclusion...
Forum:
Space Empires: IV & V
September 28th, 2006, 09:40 AM
Replies:
4
Some SEV graphical quips
Views:
1,045
Posted By
Noble713
Re: Some SEV graphical quips
Maybe it should turn into multiple lines of text....
Forum:
Space Empires: IV & V
September 27th, 2006, 11:44 PM
Replies:
17
SEV: Any point to killing buildings?
Views:
2,660
Posted By
Noble713
Re: SEV: Any point to killing buildings?
*Conjures up images of infantry rushing machine-gun pillboxes.*
Forum:
Space Empires: IV & V
September 27th, 2006, 12:16 PM
Replies:
17
SEV: Any point to killing buildings?
Views:
2,660
Posted By
Noble713
Re: SEV: Any point to killing buildings?
I think you just need a ship with fighters in its cargo given a "Drop Troops" order. All other fighters in space/on carriers don't seem to participate. It means your best course of action would be to...
Forum:
Space Empires: IV & V
September 24th, 2006, 12:45 AM
Replies:
7
SE5: Limitations on modding unit graphics
Views:
1,715
Posted By
Noble713
Re: SE5: Limitations on modding unit graphics
EDIT: Oops. Misinterpreted your question.
Empire_AI_Main.txt
Image Unit Combat Texture := Terran\Terran_Unit_Combat_Texture.bmp
Forum:
Space Empires: IV & V
September 23rd, 2006, 07:59 PM
Replies:
7
SE5: Limitations on modding unit graphics
Views:
1,715
Posted By
Noble713
SE5: Limitations on modding unit graphics
So I've been testing out meshes in the demo, and came across a surprising and disappointing limitation.
The 3d models for fighters are only used for ground combat, not space combat. Space combat...
Forum:
Space Empires: IV & V
September 23rd, 2006, 01:28 PM
Replies:
20
SE:V AI Diplomacy Observations
Views:
3,808
Posted By
Noble713
Re: SE:V AI Diplomacy Observations
Propose Treaties: Amon'Krie
Threaten: Xiati?
Don't do anything: All of the neutrals.
Forum:
Space Empires: IV & V
September 23rd, 2006, 11:05 AM
Replies:
134
SE V demo Interface
Views:
21,465
Posted By
Noble713
Re: SE V demo Interface
Does that only affect the size of the ships in system view, or in tactical combat as well?
Forum:
SEV Modders Knowledge Base
September 20th, 2006, 08:34 PM
Replies:
443
Modding SEV Thread Questions
Views:
122,586
Posted By
Noble713
Re: Modding SEV Thread Questions
In damagetypes.txt if you list multiple requirements how do you make them Req 1 OR Req 2 instead of Req 1 AND Req 2?
So if I set a damage type to destroy engines and weapons, will it destroy only...
Forum:
Space Empires: IV & V
September 20th, 2006, 01:52 AM
Replies:
465
SE5 Demo Bug Reports & Annoyances/Requests
Views:
74,828
Posted By
Noble713
Re: SE5 Demo Bug Reports
I don't know about ships, but fighters will do that if they launch with no supplies/ordnance. Make sure your carrier designs have large supply/ord stockpiles. I had carriers with only enough supplies...
Forum:
Space Empires: IV & V
September 19th, 2006, 11:21 PM
Replies:
53
SE:V Tips & Tricks
Views:
6,977
Posted By
Noble713
Re: SE:V Tips & Tricks
Ohhhhhh, I was wonder what practical purpose that served...
Forum:
Space Empires: IV & V
September 19th, 2006, 08:51 PM
Replies:
134
SE V demo Interface
Views:
21,465
Posted By
Noble713
Re: SE V demo Interface
*raises eyebrow* You think SE5 has high-end graphics requirements? Try playing Oblivion or F.E.A.R. I think any performance issues stem from less-than-efficient programming, rather than the actual...
Forum:
Space Empires: IV & V
September 19th, 2006, 08:07 PM
Replies:
22
SE5 What are the highlights?
Views:
5,643
Posted By
Noble713
Re: SE5 What are the highlights?
It was depressing when I heard the beta testers mention that the "50 beta testers" was more like "12 beta testers + deadbeats/no-shows".
I honestly haven't played much of SE5 since Sunday. I...
Forum:
SEV Modders Knowledge Base
September 18th, 2006, 10:30 PM
Replies:
443
Modding SEV Thread Questions
Views:
122,586
Posted By
Noble713
Re: Modding SEV Thread Questions
Can anyone decifer the weapon damage and range formulas?
I'm referring to stuff like this:
Weapon Space Min Damage Modifier Formula := (5 + (([%Level%] - 1) * 2)) - iif([%Range%] >...
Forum:
Space Empires: IV & V
September 18th, 2006, 10:11 PM
Replies:
134
SE V demo Interface
Views:
21,465
Posted By
Noble713
Re: SE V demo Interface
So if we moved the buttons like frightlever did they would just be floating in space? What about editting the images for the "HUD panels" so they are completely black or something similar?
Forum:
Space Empires: IV & V
September 18th, 2006, 06:48 PM
Replies:
279
SEV DEMO IS OUT!
Views:
36,102
Posted By
Noble713
Re: SEV DEMO IS OUT!
Yes, on the cargo transfer screen.
It doesn't seem like it.
Forum:
Space Empires: IV & V
September 17th, 2006, 11:57 PM
Replies:
22
SE5 What are the highlights?
Views:
5,643
Posted By
Noble713
Re: SE5 What are the highlights?
The Amon'Krie destroyed one of my colonies, but it turns out their home system was right next door. The AI seems to research APBs, Torpedoes, and Point-Defense, but nothing really ground-breaking....
Forum:
Space Empires: IV & V
September 17th, 2006, 11:51 PM
Replies:
465
SE5 Demo Bug Reports & Annoyances/Requests
Views:
74,828
Posted By
Noble713
Re: SE5 Demo Bug Reports
I understand Mark Sheppard's point and was hoping for a similar mechanism, where the shapes of each deck were based on the design of the ship in question. For example, a Trek ship like the various...
Forum:
Space Empires: IV & V
September 17th, 2006, 03:34 PM
Replies:
279
SEV DEMO IS OUT!
Views:
36,102
Posted By
Noble713
Re: SEV DEMO IS OUT!
In another thread Captain Kwok recommended no more than 300-500 polys, I think. On the subject of polys, I wonder how efficient/inefficient the 3d engine is. In ground battles with several dozen...
Forum:
Space Empires: IV & V
September 17th, 2006, 02:04 PM
Replies:
20
SE:IV Gold vs SE5 Demo: Basic UI
Views:
4,230
Posted By
Noble713
Re: SE:IV Gold vs SE5 Demo: Basic UI
Under the little planet on the Empire flag is a box. The box fills up vertically based on how populated the planet is.
Forum:
Space Empires: IV & V
September 17th, 2006, 01:33 PM
Replies:
3
SE5 Demo Mod graphics.
Views:
1,702
Posted By
Noble713
Re: SE5 Demo Mod graphics.
Good work! Very important info about black=transparent, I was working on a shipset where black was an important color in their flag...
Forum:
Space Empires: IV & V
September 16th, 2006, 09:09 PM
Replies:
134
SE V demo Interface
Views:
21,465
Posted By
Noble713
Re: SE V demo Interface
Is there a difference in behavior between Core/Escort/Picket ships other than their location in the task force? How do I tell which ship is the lead ship in a task force, especially in tactical...
Forum:
Space Empires: IV & V
September 16th, 2006, 08:51 PM
Replies:
279
SEV DEMO IS OUT!
Views:
36,102
Posted By
Noble713
Re: SEV DEMO IS OUT!
Clicking on either "Download Bittorrent" or "Get Bittorent" should eventually redirect you to Download.com, which is totally free:...
Showing results 51 to 75 of 356
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