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Showing results 51 to 75 of 131
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Posts Made By:
AstralWanderer
Forum:
Space Empires: IV & V
November 23rd, 2007, 06:12 AM
Replies:
7
Widescreen Monitor Questions Concerning Games
Views:
3,583
Posted By
AstralWanderer
Re: Widescreen Monitor Questions Concerning Games
Wade said:
1. Do people generally use the highest resolution available of the monitor for desktop, internet, and games?...Icons and print get quite smaller. There is an option in settings to keep...
Forum:
Space Empires: IV & V
November 13th, 2007, 11:22 PM
Replies:
86
OT: Building a new computer...
Views:
16,806
Posted By
AstralWanderer
Re: OT: Building a new computer...
Lag = slang for insulate.
Forum:
Space Empires: IV & V
November 13th, 2007, 09:29 PM
Replies:
86
OT: Building a new computer...
Views:
16,806
Posted By
AstralWanderer
Re: OT: Building a new computer...
Atrocities said:
Again, water cooling the cpu or more case fans? Which do you think or know, is better?
Water cooling should be more effective and (almost surely, depends on exact setup) quieter...
Forum:
Space Empires: IV & V
October 31st, 2007, 10:36 PM
Replies:
48
So I've got two 500GB HDs...
Views:
10,302
Posted By
AstralWanderer
Re: So I\'ve got two 500GB HDs...
Raapys said:
All the important stuff will still be stored on your storage disk.
The reservation I'd have about this method is that it isn't easy identifying the "important stuff". Aside from...
Forum:
Space Empires: IV & V
October 31st, 2007, 06:31 PM
Replies:
48
So I've got two 500GB HDs...
Views:
10,302
Posted By
AstralWanderer
Re: So I\'ve got two 500GB HDs...
Kasdar said:
RAID 0 is very bad and those of you who think your hard drives won't fail are the ones who are gonna have the most problems.
And exactly where has anyone in this thread assumed that...
Forum:
Space Empires: IV & V
October 29th, 2007, 04:43 PM
Replies:
48
So I've got two 500GB HDs...
Views:
10,302
Posted By
AstralWanderer
Re: So I\'ve got two 500GB HDs...
Fyron said:
An image backup of a whole RAID 0 array is going to be crazily large (and you need to backup everything for the inevitable hdd failure).
For a new Windows system, image backups are...
Forum:
Space Empires: IV & V
October 27th, 2007, 02:07 PM
Replies:
48
So I've got two 500GB HDs...
Views:
10,302
Posted By
AstralWanderer
Re: So I\'ve got two 500GB HDs...
Fyron said:
Relying on the user making manual backups is not a sound strategy. There will be lapses, and Murphy's Law guarantees that any problems will occur during those lapses.
As I noted...
Forum:
Space Empires: IV & V
October 27th, 2007, 01:42 PM
Replies:
48
So I've got two 500GB HDs...
Views:
10,302
Posted By
AstralWanderer
Re: So I\'ve got two 500GB HDs...
Fyron said:
A mirrored array (RAID 1) provides read performance improvements. The write performance loss is irrelevant outside of a heavy-performance server environment, given the high speeds of...
Forum:
Space Empires: IV & V
October 27th, 2007, 01:31 PM
Replies:
48
So I've got two 500GB HDs...
Views:
10,302
Posted By
AstralWanderer
Re: So I\'ve got two 500GB HDs...
Fyron said:
You do not need a 3rd drive to do RAID; just set up RAID 1 (http://en.wikipedia.org/wiki/RAID_1#RAID_1) (never RAID 0) so all data is mirrored between the drives. If one drive kicks the...
Forum:
Space Empires: IV & V
October 27th, 2007, 01:12 PM
Replies:
48
So I've got two 500GB HDs...
Views:
10,302
Posted By
AstralWanderer
Re: So I\'ve got two 500GB HDs...
Arralen said:
Use the 2 HDDs in RAID configuration, and backup to external HDD regularly, but don't have it connected (and running) all the time.
This applies if the drives are striped (data...
Forum:
Space Empires: IV & V
October 14th, 2007, 07:19 PM
Replies:
28
Poll:
FQM Stellar Object Ability Descriptions
Views:
10,996
Posted By
AstralWanderer
Re: FQM Stellar Object Ability Descriptions
I'd agree with Raapys - flowery (organic or crystalline...) but with the key info at the start.
Forum:
Space Empires: IV & V
October 14th, 2007, 07:10 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
356,922
Posted By
AstralWanderer
Re: Compression
Arralen said:
Why use a poor substitute to the real thing - especially if it's free and opensource anyway?
Because the "real thing" doesn't handle as many filetypes (.ace being the main...
Forum:
Space Empires: IV & V
October 14th, 2007, 05:04 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
356,922
Posted By
AstralWanderer
Re: Compression
Ironmanbc said:
I don't have 7-zip, I use WINRAR.
IZArc (http://www.izarc.org/), TugZip (http://www.tugzip.com/) and ZipGenius (http://www.zipgenius.it/eng/index.php) can handle Rar, 7-Zip, Zip,...
Forum:
Space Empires: IV & V
October 14th, 2007, 04:34 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
356,922
Posted By
AstralWanderer
Re: Balance Mod v1.10 Available!
Thank'ee Capn! http://forum.shrapnelgames.com/images/smilies/happy.gif
*stops compulsively hitting Reload on the mod download page*
Forum:
Space Empires: IV & V
September 26th, 2007, 12:55 AM
Replies:
86
OT: Building a new computer...
Views:
16,806
Posted By
AstralWanderer
Re: OT: Building a new computer...
Fyron said:
Or, just by being intelligently designed, so as not to be huge and bloaty...
Well one person's bloat is another person's critical feature and the top-performing firewalls are now...
Forum:
Space Empires: IV & V
September 25th, 2007, 11:50 PM
Replies:
86
OT: Building a new computer...
Views:
16,806
Posted By
AstralWanderer
Re: OT: Building a new computer...
Fyron said:
Firewalls and resident AV engines use almost 0% of CPU cycles... unless you are running some sort of Norton bloatware or something?
Firewall CPU usage will depend on the amount of...
Forum:
Space Empires: IV & V
September 25th, 2007, 05:33 AM
Replies:
23
Infinitech Mod Starting
Views:
5,703
Posted By
AstralWanderer
Re: Infinitech Mod Starting
MrToxin said:
Loads of Tech - The main idea is to make every tech area deeply researchable, like 200 levels or so. Because these branch out into other things, the idea of ever researching every...
Forum:
Space Empires: IV & V
September 25th, 2007, 04:03 AM
Replies:
86
OT: Building a new computer...
Views:
16,806
Posted By
AstralWanderer
Re: OT: Building a new computer...
Raapys said:
I don't think your approach to SEV multi-threaded would work. You could have one core per AI, but that doesn't help you any because the AIs do their turns one after the other, with...
Forum:
Space Empires: IV & V
September 22nd, 2007, 08:38 PM
Replies:
28
Captain Kwok's Space Empires Nova
Views:
8,599
Posted By
AstralWanderer
Re: Captain Kwok\'s Space Empires Nova
Would it be possible to include a random element in tech levels? As it stands, SE's research is overly predictable both in the amount of points needed and the results obtained - having the number of...
Forum:
Space Empires: IV & V
September 19th, 2007, 10:12 PM
Replies:
86
OT: Building a new computer...
Views:
16,806
Posted By
AstralWanderer
Re: OT: Building a new computer...
Is gaming a priority? If so, then so will a decent graphics card. Otherwise, get a cheap one and spend the savings on a better monitor (which you'll be looking at most), keyboard and mouse. The best...
Forum:
Space Empires: IV & V
September 16th, 2007, 07:51 PM
Replies:
11
OT: Computer benchmarks
Views:
3,546
Posted By
AstralWanderer
Re: OT: Computer benchmarks
Baron Munchausen reminisced:
Good god... do you realize that I am reading this on an Asus A7V133 with a 1.2 Ghz Duron and a mere Matrox G450 video card? Yes, a six year old computer. It works fine....
Forum:
Space Empires: IV & V
September 13th, 2007, 11:21 PM
Replies:
52
Expanding Atmosphere Types
Views:
14,877
Posted By
AstralWanderer
Re: Expanding Atmosphere Types
Unless there is intended to be some gameplay variation (e.g. cost/capacity of domed colonies varying by planet atmosphere), what purpose would be served in adding further types?
Forum:
Space Empires: IV & V
September 12th, 2007, 07:25 AM
Replies:
17
FQM Beta 12 Testing Help
Views:
4,185
Posted By
AstralWanderer
Re: FQM Beta 12 Testing Help
I'd suggest changing the inner glow (for planets - with stars it looks great as is) to be midway between the existing inner and outer glows. Basing it on the "average" planet texture colour may work...
Forum:
Space Empires: IV & V
September 10th, 2007, 08:06 AM
Replies:
17
FQM Beta 12 Testing Help
Views:
4,185
Posted By
AstralWanderer
Re: FQM Beta 12 Testing Help
Couldn't just darkening the inner glow slightly address this issue? It is the brightness rather than the size that is attracting comment.
As for the ring, would it be feasible to make the glow...
Forum:
Space Empires: IV & V
September 8th, 2007, 07:13 AM
Replies:
22
Small Mod Experiment
Views:
5,589
Posted By
AstralWanderer
Re: Small Mod Experiment
In a similar vein, Brothel! http://forum.shrapnelgames.com/images/smilies/laugh.gif
More seriously, how about a research lab component that provides extra RPs when placed near an astronomical...
Showing results 51 to 75 of 131
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