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Search: Posts Made By: wingte
Forum: Space Empires: IV & V September 6th, 2000, 03:34 AM
Replies: 25
Views: 8,984
Posted By wingte
Re: Things I don\'t like in Space Empires 4

[QUOTE]Originally posted by Paladin:
[B]Btw, there is an "Upgrade Facilitites" option in the construction queues main window (F7

This button doesnt work to purchace the planetary upgrade...
Forum: Space Empires: IV & V September 5th, 2000, 06:57 PM
Replies: 25
Views: 8,984
Posted By wingte
Re: Things I don\'t like in Space Empires 4

Another one is the auto-save feature. I would like to be able to specify how many of those save games are created. Five would be a nice number if a set number is the only way.

Also the...
Forum: Space Empires: IV & V September 5th, 2000, 06:12 AM
Replies: 25
Views: 8,984
Posted By wingte
Re: Things I don\'t like in Space Empires 4

Yep yep yep AND

What happened to the SE III feature of assigning mulltiple planets to build the same ship???

SE III handled scrapping facilities a lot easier..


Why isn't there a global...
Forum: Space Empires: IV & V September 5th, 2000, 03:27 AM
Replies: 5
Views: 6,236
Posted By wingte
Re: Ministers

Hmnnn,, After several hours more observation,, it appears that the Colonization Minister is primarily biased toward colonizing the highest mining value planet in newly discovered systems with...
Forum: Space Empires: IV & V September 4th, 2000, 06:56 PM
Replies: 5
Views: 6,236
Posted By wingte
Re: Ministers

Will the Gold Version have settings that will apply to Colony ships? Right now it is possible to give pretty explicit instructions to attack and defensive ships and even some direction to other...
Forum: Space Empires: IV & V September 3rd, 2000, 10:57 PM
Replies: 6
Views: 3,092
Posted By wingte
Re: enemies

Well,, even the "neutral" races get very pushy when the difficulty is set to high.

------------------
Wingte
Forum: Space Empires: IV & V September 3rd, 2000, 07:11 PM
Replies: 5
Views: 2,972
Posted By wingte
Planet list sorting

Why isn't there a way to sort the planet list by type,, ie ice, gas, rock??


------------------
Wingte
Forum: Space Empires: IV & V September 3rd, 2000, 07:15 AM
Replies: 6
Views: 3,092
Posted By wingte
Re: enemies

Ok,, I have spent several hours just starting games using different setting and this seems to be linked to having the setting "creat random empires " and "creat random neutral empires" both on at the...
Forum: Space Empires: IV & V September 3rd, 2000, 03:25 AM
Replies: 6
Views: 3,092
Posted By wingte
enemies

Ok,, Is it supposed to do this ,, or is there a bug in the demo??
When I go through the set up and I select low for the number of computer generated empires and I always seem to get 7-8 other...
Forum: Space Empires: IV & V August 31st, 2000, 05:21 AM
Replies: 16
Views: 7,449
Posted By wingte
Re: Anybody using Ground Combat/Units??

Well.. IG II was intended to be an Online game so the AI would have been irrelavent.

Wingte

[QUOTE]Originally posted by Narlotep:
[B]Wingte,

IGII Ground Combat looked good, but several...
Forum: Space Empires: IV & V August 30th, 2000, 08:48 PM
Replies: 16
Views: 7,449
Posted By wingte
Re: Anybody using Ground Combat/Units??

The best "ground combat" in a "space game" is IG II.

Wingte


<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Narlotep:
Thanks.

That was the...
Forum: Space Empires: IV & V August 25th, 2000, 06:02 PM
Replies: 3
Views: 5,199
Posted By wingte
Re: Super Stations and Stellar Manipulation

Well,, SE III AI allowed me to destroy all the planets and the fleet refuses to move from the sun. SE III also seems to be cheating since even though the AI race has no planets it is somehow...
Forum: Space Empires: IV & V August 25th, 2000, 04:18 AM
Replies: 3
Views: 5,199
Posted By wingte
Super Stations and Stellar Manipulation

Hehehe,,
Well for you who are looking at building Super Stations to protect planets the way arround them is very easy and only takes 2 cruisers and 1 battle cruiser.
The 2 cruisers need open and...
Forum: Space Empires: IV & V August 23rd, 2000, 03:51 PM
Replies: 5
Views: 5,183
Posted By wingte
Re: Fleet Management

[QUOTE]Originally posted by Narlotep:
[B]After playing the demo through several times I do have a couple of fleet management recommendations.

Hmnn,, Did I miis some Demo releases???
...
Forum: Space Empires: IV & V August 20th, 2000, 04:56 PM
Replies: 6
Views: 5,828
Posted By wingte
Re: Is is me or is something wrong?

[QUOTE]Originally posted by George:

Just in case it matters I choose the "Finite resources" option in the race creation screen.

The Finite resources does just what it says,, limits the total...
Forum: Space Empires: IV & V August 18th, 2000, 03:39 AM
Replies: 16
Views: 9,880
Posted By wingte
Re: Another Approach to Research

Well,, I have used up my 2nd 100 turns so the demo doesn't work anymore. The Tutor will still do about 20 turns so I tried starting a new gam and setting the Tech to max and giving myself enough...
Forum: Space Empires: IV & V August 17th, 2000, 06:34 AM
Replies: 16
Views: 9,880
Posted By wingte
Re: Another Approach to Research

MB said
But, what about the Psychic, Deeply Religous, Temporal Knowledge, Cristallurgy, Organic Manipulation, advanced traits?
These techs allow unique extra tech tree, for the race that have the...
Forum: Space Empires: IV & V August 17th, 2000, 06:24 AM
Replies: 16
Views: 9,880
Posted By wingte
Re: Another Approach to Research

WINGTE:
You said: "SE does have a form of "racial" modifiers but they don't seem to have any impact on the amount or type of recearch any race has access to."

But, what about the Psychic, Deeply...
Forum: Space Empires: IV & V August 16th, 2000, 04:34 PM
Replies: 16
Views: 9,880
Posted By wingte
Re: Another Approach to Research

SE does have a form of "racial" modifiers but they don't seem to have any impact on the amount or type of recearch any race has access to. These "modifiers" may effect how fast you can research but...
Forum: Space Empires: IV & V August 13th, 2000, 03:47 PM
Replies: 11
Views: 4,329
Posted By wingte
Re: Presumed hostile

I cannot find it in SE IV,, but in SE III there is a place to select how your ships will interact withother ships when they meet. One of the settings was "ignore" ,, one is check orders befor...
Forum: Space Empires: IV & V August 13th, 2000, 05:29 AM
Replies: 5
Views: 6,236
Posted By wingte
Ministers

Ok,, I am nearly out of turns on the second demo and maybe I am just overly anxious but,, it appears to me that in order to get the POP Minister to work I am having to continuously go click on the...
Forum: Space Empires: IV & V August 12th, 2000, 03:41 PM
Replies: 10
Views: 9,122
Posted By wingte
Re: Hmnn,, Where is it

Tested the Colonization Minister in the New Demo.. It does load the Cargo Pods with extra colonists.

------------------
Wingte
Forum: Space Empires: IV & V August 11th, 2000, 05:21 PM
Replies: 10
Views: 9,122
Posted By wingte
Re: Hmnn,, Where is it

The Colonization Minister is very handy and when it is working it is pretty good. It seems to be a bit biased toward colonizing the largest closest planets first but this isn't necessarly a bad thing...
Forum: Space Empires: IV & V August 11th, 2000, 03:10 AM
Replies: 10
Views: 9,122
Posted By wingte
Re: Hmnn,, Where is it

Well one thing I did notice in SE IV was that when you manually sent a colony ship out that was equiped with population cargo pods,, that the cargo pods would fill up with people. In SE III this...
Forum: Space Empires: IV & V August 10th, 2000, 04:17 PM
Replies: 10
Views: 9,122
Posted By wingte
Re: Hmnn,, Where is it

I also doubt the final release date so I downloaded SE III and then registered it so I can practice on it just to get the "feel" of the game.

I hope SE IV cures what seems to be a problem in SE...
Showing results 51 to 75 of 85

 
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