The Official e-Store of Shrapnel Games
This Month's Specials
winSPMBT: Main Battle Tank- Save $6.00
winSPWW2- Save $6.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 3 of 12
<
1
2
3
4
5
>
Last
»
Showing results 51 to 75 of 286
Search took
0.01
seconds; generated 83 minute(s) ago.
Search:
Posts Made By:
Matryx
Forum:
Space Empires: IV & V
December 17th, 2002, 07:27 PM
Replies:
101
SE4 by Committee
Views:
15,985
Posted By
Matryx
Re: SE4 by Committee
I like the idea http://forum.shrapnelgames.com/images/icons/icon7.gif
I can see myself flying the front line formation of the suicide contact squad:)
Except I probably will get voted out quickly...
Forum:
Space Empires: IV & V
December 17th, 2002, 01:42 AM
Replies:
7
MOD Launcher
Views:
1,831
Posted By
Matryx
Re: MOD Launcher
I'll add that to my next list.
Can't see why it'd be a problem.
Currently it just overwrites the file because it's the fastest way to work it but I don't see anyone will complain over this.
Just...
Forum:
Space Empires: IV & V
December 16th, 2002, 07:16 PM
Replies:
32
Idea submissions
Views:
6,495
Posted By
Matryx
Re: Idea submissions
Perhaps another idea would be a shield feeder beam.
One that 'steals' supply from the ship with the shields, passing it to the recipient.
Indeed, this weapon need not work only against shields if...
Forum:
Space Empires: IV & V
December 16th, 2002, 03:10 AM
Replies:
7
MOD Launcher
Views:
1,831
Posted By
Matryx
Re: MOD Launcher
Thanks for covering the bases on this one guys.
and I was only out for the day as well http://forum.shrapnelgames.com/images/icons/icon7.gif
Incidentally, you can always get the latest Version...
Forum:
Space Empires: IV & V
December 12th, 2002, 12:14 AM
Replies:
47
New Version of the modlauncher
Views:
6,737
Posted By
Matryx
Re: New Version of the modlauncher
When the weekend arrives and I get a bit more time to myself I'll do a proper Version with similar buttons.
Till then this will do http://forum.shrapnelgames.com/images/icons/icon12.gif
Function...
Forum:
Space Empires: IV & V
December 11th, 2002, 08:17 PM
Replies:
47
New Version of the modlauncher
Views:
6,737
Posted By
Matryx
Re: New Version of the modlauncher
Ok. New Version.
Automatic Refresh Removed.
Manual Refresh mode added in the form of a button near the top.
Incidentally, if anyone has a better suggestion of the position, then e-mail me a...
Forum:
Space Empires: IV & V
December 11th, 2002, 07:48 PM
Replies:
47
New Version of the modlauncher
Views:
6,737
Posted By
Matryx
Re: New Version of the modlauncher
Yes.. there's no good place for a refresh button http://forum.shrapnelgames.com/images/icons/icon12.gif
Good suggestion though Geo.
I shall make that change.
I'll stick a button in the titlebar...
Forum:
Space Empires: IV & V
December 11th, 2002, 04:49 AM
Replies:
47
New Version of the modlauncher
Views:
6,737
Posted By
Matryx
Re: New Version of the modlauncher
Ahh.. well to prevent problems with refreshing the directory list (you can hot swap mods on the fly) it calls the reselection function on the list.
Because of the way delphi works I can't change the...
Forum:
Space Empires: IV & V
December 10th, 2002, 07:41 PM
Replies:
47
New Version of the modlauncher
Views:
6,737
Posted By
Matryx
Re: New Version of the modlauncher
Unfortunately this is very much a "Lesser of two evils" thing.
I think that, as suggested, your best bet is to edit in notepad, or copy and paste from another editor.
Forum:
Space Empires: IV & V
December 9th, 2002, 10:13 PM
Replies:
25
New Avatar pic Feedback thread..
Views:
4,624
Posted By
Matryx
Re: New Avatar pic Feedback thread..
These are excellent David.
I hope you are incredibly proud of yourself http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
December 9th, 2002, 10:06 PM
Replies:
74
Make me a signature or... something
Views:
11,549
Posted By
Matryx
Re: Make me a signature or... something
OR even, you could write something, and then use your sig to advertise it http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
December 9th, 2002, 10:05 PM
Replies:
74
Make me a signature or... something
Views:
11,549
Posted By
Matryx
Re: Make me a signature or... something
Well I may as well contribute
One of my favourites is
"Please direct all feedback to /dev/null"
or
"real programmers do cp /dev/random * and cross their fingers"
alternatively there is
"No...
Forum:
Space Empires: IV & V
December 8th, 2002, 05:45 AM
Replies:
1,631
OT: The House of 1001+ Avatars
Views:
160,318
Posted By
Matryx
Re: OT: The House of 1001+ Avatars
<font size="2" face="Verdana, Helvetica, sans-serif">John and Lorne made the mistake of targeting Hollywood, and they were a bit too overt! I on the other hand am targeting the Elite Intellectual...
Forum:
Space Empires: IV & V
December 7th, 2002, 08:13 PM
Replies:
1,631
OT: The House of 1001+ Avatars
Views:
160,318
Posted By
Matryx
Re: OT: The House of 1001+ Avatars
Thanks for the effort, but I think I prefer mine (with it's organic energy net type feel) http://forum.shrapnelgames.com/images/icons/icon7.gif
I tried to keep it in the same sort of format as the...
Forum:
Space Empires: IV & V
December 7th, 2002, 07:20 PM
Replies:
148
#se4 on Gamesurge IRC
Views:
19,034
Posted By
Matryx
Re: #se4 on Gamesurge IRC
Heh.
I use trillian to get there with no problems
Authserv is having issues at the moment on gamesnet so you may need to wait a day or two before you can guarantee no-one with impersonate you. ...
Forum:
Space Empires: IV & V
December 7th, 2002, 05:28 PM
Replies:
60
Imperator Fyron -> Alien Agent?
Views:
7,800
Posted By
Matryx
Re: Imperator Fyron -> Alien Agent?
Only one way to counter aliens...
.- -. -.. / - .... .- - / .. ... / - --- / - .- .-.. -.- / .. -. / -- --- .-. ... . / -.-. --- -.. .
http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
December 7th, 2002, 05:25 PM
Replies:
47
New Version of the modlauncher
Views:
6,737
Posted By
Matryx
Re: New Version of the modlauncher
Ok
Completely fixed.
Now as well, as was originally intended, when new mods / savegames appear in the list it will keep your original selection.
Forum:
Space Empires: IV & V
December 7th, 2002, 05:07 PM
Replies:
47
New Version of the modlauncher
Views:
6,737
Posted By
Matryx
Re: New Version of the modlauncher
Ok.
Fixed the bug with the refreshing (I think)
New Version available from my signiature.
[edit: Apologies for the 3 week delay in this bugfix - work has been a right pain this Last month]
...
Forum:
Space Empires: IV & V
December 7th, 2002, 03:38 AM
Replies:
1,631
OT: The House of 1001+ Avatars
Views:
160,318
Posted By
Matryx
Re: OT: The House of 1001+ Avatars
Here we go.
This is my 5 minute effort.
I'm actually quite pleased with it, having managed to get a pseudo-organic energy type network thing going here ...
Forum:
Space Empires: IV & V
December 7th, 2002, 03:22 AM
Replies:
1,631
OT: The House of 1001+ Avatars
Views:
160,318
Posted By
Matryx
Re: OT: The House of 1001+ Avatars
Thanks David http://forum.shrapnelgames.com/images/icons/icon7.gif
Excellent work.
Nice interpretation of the slomo bullet.
Could you also give a shot at some sort of net, (thinking kind of...
Forum:
Space Empires: IV & V
December 6th, 2002, 11:45 PM
Replies:
1,631
OT: The House of 1001+ Avatars
Views:
160,318
Posted By
Matryx
Re: OT: The House of 1001+ Avatars
David. I'm seriously impressed with the quality of this work.
I hesitate to trouble you, but is there any chance you could knock up something for me ...
Forum:
Space Empires: IV & V
December 6th, 2002, 08:40 PM
Replies:
1,631
OT: The House of 1001+ Avatars
Views:
160,318
Posted By
Matryx
Re: OT: The House of 1001+ Avatars
These are quality http://forum.shrapnelgames.com/images/icons/icon7.gif Nice
Forum:
Space Empires: IV & V
November 20th, 2002, 02:43 AM
Replies:
47
New Version of the modlauncher
Views:
6,737
Posted By
Matryx
Re: New Version of the modlauncher
I'll look into solving the problem tomorrow night.
it's 12:50 am here and I really should get some sleep before work http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
November 13th, 2002, 02:08 AM
Replies:
894
Official Image Collection
Views:
91,697
Posted By
Matryx
Re: Official Image Collection
Geo: I did the 'bunny' planet. http://forum.shrapnelgames.com/images/icons/icon7.gif
It was supposed to be a freak coincidence that a planet / moon / asteroid / whaetever happened to look like a...
Forum:
Space Empires: IV & V
November 8th, 2002, 07:43 PM
Replies:
50
P&N for v1.78?
Views:
9,124
Posted By
Matryx
Re: P&N for v1.78?
SJ, will there ever be anything that can be built from "Rube Goldberg Designs" or is it just to make sure players don't *always* get anything useable from a tech stash?
Showing results 51 to 75 of 286
Page 3 of 12
<
1
2
3
4
5
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
06:32 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.