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Search: Posts Made By: Matryx
Forum: Space Empires: IV & V December 17th, 2002, 07:27 PM
Replies: 101
Views: 15,985
Posted By Matryx
Re: SE4 by Committee

I like the idea http://forum.shrapnelgames.com/images/icons/icon7.gif
I can see myself flying the front line formation of the suicide contact squad:)
Except I probably will get voted out quickly...
Forum: Space Empires: IV & V December 17th, 2002, 01:42 AM
Replies: 7
Views: 1,831
Posted By Matryx
Re: MOD Launcher

I'll add that to my next list.
Can't see why it'd be a problem.
Currently it just overwrites the file because it's the fastest way to work it but I don't see anyone will complain over this.
Just...
Forum: Space Empires: IV & V December 16th, 2002, 07:16 PM
Replies: 32
Views: 6,495
Posted By Matryx
Re: Idea submissions

Perhaps another idea would be a shield feeder beam.
One that 'steals' supply from the ship with the shields, passing it to the recipient.
Indeed, this weapon need not work only against shields if...
Forum: Space Empires: IV & V December 16th, 2002, 03:10 AM
Replies: 7
Views: 1,831
Posted By Matryx
Re: MOD Launcher

Thanks for covering the bases on this one guys.
and I was only out for the day as well http://forum.shrapnelgames.com/images/icons/icon7.gif

Incidentally, you can always get the latest Version...
Forum: Space Empires: IV & V December 12th, 2002, 12:14 AM
Replies: 47
Views: 6,737
Posted By Matryx
Re: New Version of the modlauncher

When the weekend arrives and I get a bit more time to myself I'll do a proper Version with similar buttons.
Till then this will do http://forum.shrapnelgames.com/images/icons/icon12.gif
Function...
Forum: Space Empires: IV & V December 11th, 2002, 08:17 PM
Replies: 47
Views: 6,737
Posted By Matryx
Re: New Version of the modlauncher

Ok. New Version.
Automatic Refresh Removed.
Manual Refresh mode added in the form of a button near the top.

Incidentally, if anyone has a better suggestion of the position, then e-mail me a...
Forum: Space Empires: IV & V December 11th, 2002, 07:48 PM
Replies: 47
Views: 6,737
Posted By Matryx
Re: New Version of the modlauncher

Yes.. there's no good place for a refresh button http://forum.shrapnelgames.com/images/icons/icon12.gif
Good suggestion though Geo.
I shall make that change.
I'll stick a button in the titlebar...
Forum: Space Empires: IV & V December 11th, 2002, 04:49 AM
Replies: 47
Views: 6,737
Posted By Matryx
Re: New Version of the modlauncher

Ahh.. well to prevent problems with refreshing the directory list (you can hot swap mods on the fly) it calls the reselection function on the list.
Because of the way delphi works I can't change the...
Forum: Space Empires: IV & V December 10th, 2002, 07:41 PM
Replies: 47
Views: 6,737
Posted By Matryx
Re: New Version of the modlauncher

Unfortunately this is very much a "Lesser of two evils" thing.
I think that, as suggested, your best bet is to edit in notepad, or copy and paste from another editor.
Forum: Space Empires: IV & V December 9th, 2002, 10:13 PM
Replies: 25
Views: 4,624
Posted By Matryx
Re: New Avatar pic Feedback thread..

These are excellent David.
I hope you are incredibly proud of yourself http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V December 9th, 2002, 10:06 PM
Replies: 74
Views: 11,549
Posted By Matryx
Re: Make me a signature or... something

OR even, you could write something, and then use your sig to advertise it http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V December 9th, 2002, 10:05 PM
Replies: 74
Views: 11,549
Posted By Matryx
Re: Make me a signature or... something

Well I may as well contribute
One of my favourites is
"Please direct all feedback to /dev/null"
or
"real programmers do cp /dev/random * and cross their fingers"

alternatively there is

"No...
Forum: Space Empires: IV & V December 8th, 2002, 05:45 AM
Replies: 1,631
Views: 160,318
Posted By Matryx
Re: OT: The House of 1001+ Avatars

<font size="2" face="Verdana, Helvetica, sans-serif">John and Lorne made the mistake of targeting Hollywood, and they were a bit too overt! I on the other hand am targeting the Elite Intellectual...
Forum: Space Empires: IV & V December 7th, 2002, 08:13 PM
Replies: 1,631
Views: 160,318
Posted By Matryx
Re: OT: The House of 1001+ Avatars

Thanks for the effort, but I think I prefer mine (with it's organic energy net type feel) http://forum.shrapnelgames.com/images/icons/icon7.gif
I tried to keep it in the same sort of format as the...
Forum: Space Empires: IV & V December 7th, 2002, 07:20 PM
Replies: 148
Views: 19,034
Posted By Matryx
Re: #se4 on Gamesurge IRC

Heh.
I use trillian to get there with no problems
Authserv is having issues at the moment on gamesnet so you may need to wait a day or two before you can guarantee no-one with impersonate you. ...
Forum: Space Empires: IV & V December 7th, 2002, 05:28 PM
Replies: 60
Views: 7,800
Posted By Matryx
Re: Imperator Fyron -> Alien Agent?

Only one way to counter aliens...
.- -. -.. / - .... .- - / .. ... / - --- / - .- .-.. -.- / .. -. / -- --- .-. ... . / -.-. --- -.. .

http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V December 7th, 2002, 05:25 PM
Replies: 47
Views: 6,737
Posted By Matryx
Re: New Version of the modlauncher

Ok
Completely fixed.
Now as well, as was originally intended, when new mods / savegames appear in the list it will keep your original selection.
Forum: Space Empires: IV & V December 7th, 2002, 05:07 PM
Replies: 47
Views: 6,737
Posted By Matryx
Re: New Version of the modlauncher

Ok.
Fixed the bug with the refreshing (I think)
New Version available from my signiature.

[edit: Apologies for the 3 week delay in this bugfix - work has been a right pain this Last month]
...
Forum: Space Empires: IV & V December 7th, 2002, 03:38 AM
Replies: 1,631
Views: 160,318
Posted By Matryx
Re: OT: The House of 1001+ Avatars

Here we go.
This is my 5 minute effort.
I'm actually quite pleased with it, having managed to get a pseudo-organic energy type network thing going here ...
Forum: Space Empires: IV & V December 7th, 2002, 03:22 AM
Replies: 1,631
Views: 160,318
Posted By Matryx
Re: OT: The House of 1001+ Avatars

Thanks David http://forum.shrapnelgames.com/images/icons/icon7.gif
Excellent work.
Nice interpretation of the slomo bullet.
Could you also give a shot at some sort of net, (thinking kind of...
Forum: Space Empires: IV & V December 6th, 2002, 11:45 PM
Replies: 1,631
Views: 160,318
Posted By Matryx
Re: OT: The House of 1001+ Avatars

David. I'm seriously impressed with the quality of this work.
I hesitate to trouble you, but is there any chance you could knock up something for me ...
Forum: Space Empires: IV & V December 6th, 2002, 08:40 PM
Replies: 1,631
Views: 160,318
Posted By Matryx
Re: OT: The House of 1001+ Avatars

These are quality http://forum.shrapnelgames.com/images/icons/icon7.gif Nice
Forum: Space Empires: IV & V November 20th, 2002, 02:43 AM
Replies: 47
Views: 6,737
Posted By Matryx
Re: New Version of the modlauncher

I'll look into solving the problem tomorrow night.
it's 12:50 am here and I really should get some sleep before work http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V November 13th, 2002, 02:08 AM
Replies: 894
Views: 91,697
Posted By Matryx
Re: Official Image Collection

Geo: I did the 'bunny' planet. http://forum.shrapnelgames.com/images/icons/icon7.gif
It was supposed to be a freak coincidence that a planet / moon / asteroid / whaetever happened to look like a...
Forum: Space Empires: IV & V November 8th, 2002, 07:43 PM
Replies: 50
Views: 9,124
Posted By Matryx
Re: P&N for v1.78?

SJ, will there ever be anything that can be built from "Rube Goldberg Designs" or is it just to make sure players don't *always* get anything useable from a tech stash?
Showing results 51 to 75 of 286

 
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