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Search: Posts Made By: harlikwin
Forum: WinSPMBT June 13th, 2006, 02:55 PM
Replies: 10
Views: 3,111
Posted By harlikwin
Re: My mod is a little stuck, please help.

I got around the problem by using larger infantry formations. Just change the number of men to something insane like 20-30, figure each PA trooper has 5 hitpoints. Unfortunately there isn't a much...
Forum: Campaigns, Scenarios & Maps July 17th, 2005, 09:29 PM
Replies: 0
Views: 1,937
Posted By harlikwin
Weapon design question

spmbttoe-ML-367742-ML-

Weapons And OOB design should be discussed in the OOB and TO&E section, not scenarios section.
Forum: TO&Es July 17th, 2005, 09:29 PM
Replies: 2
Views: 2,194
Posted By harlikwin
Weapon design question

I'm trying to figure out how to add some "sci-fi" weapons to the game.

Anyone have suggestions how to implement the following?
Laser: Essentially can hit whatever it can see quite easily, but its...
Forum: WinSPMBT July 15th, 2005, 11:04 PM
Replies: 8
Views: 3,313
Posted By harlikwin
Re: modding/mobhack questions

DRG:

So I picked up a copy of PSP so I could edit LBM files, and I'm not sure how to load the winspmbt pallete there or apply to it images? I was wondering if you could walk me throught that?
Forum: WinSPMBT July 13th, 2005, 07:39 PM
Replies: 8
Views: 3,313
Posted By harlikwin
Re: modding/mobhack questions

DRG,

So I'm not sure how to apply palletes or anything of the sort using photoshop. Any suggestions?
Forum: WinSPMBT July 13th, 2005, 02:12 PM
Replies: 8
Views: 3,313
Posted By harlikwin
Re: modding/mobhack questions

PlasmaKrab,

So the SHP editor when converting a bitmap will just use the closest color from the SPMBT pallete when converting from BMP->SHP?
Forum: WinSPMBT July 12th, 2005, 06:23 PM
Replies: 8
Views: 3,313
Posted By harlikwin
modding/mobhack questions

I was wondering if anyone had a clue as to what the different types of movemnt other than the ones described by mobhack are?

Also I was curious as to how the game calculated damage/penetration...
Showing results 51 to 57 of 57

 
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