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Showing results 51 to 75 of 500
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Posts Made By:
Valerius
Forum:
Multiplayer and AARs
October 1st, 2012, 04:51 PM
Replies:
80
New MA game - Microless finished, congrats GFSnl
Views:
25,463
Posted By
Valerius
Re: New Game - MA Microless
Please postpone hosting by 24 hours. Thanks.
Forum:
Multiplayer and AARs
September 26th, 2012, 05:29 PM
Replies:
86
Faded Magic - no diplo, CBM 1.92, limited magic - KeithZ/Pythium wins!
Views:
31,787
Posted By
Valerius
Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running
Sure, I'll PM you now.
I did notice that lack and was quite surprised when a while back you had some air spells scripted in one of our battles - I always forget about Shin's national summons...
Forum:
Multiplayer and AARs
September 25th, 2012, 09:38 PM
Replies:
86
Faded Magic - no diplo, CBM 1.92, limited magic - KeithZ/Pythium wins!
Views:
31,787
Posted By
Valerius
Re: Faded Magic - No diplo, CBM 1.92, limited magic - Running
Thanks for fighting it out to the end, shard. Normally I would have been more cautious with that last fort but I obviously got distracted by new developments last turn and figured it was worth the...
Forum:
Multiplayer and AARs
September 23rd, 2012, 09:25 PM
Replies:
116
MP:
Legends - EA, no diplo, CBM 1.92, limited magic - Samhain/Fomoria wins!
Views:
42,757
Posted By
Valerius
Re: Legends - EA, no diplo, CBM 1.92, limited magic
Darn it. I noticed a minute before scheduled hosting that Aby's turn was missing and added some time to the clock. But it looks like tratorix staled anyway. He didn't mention being away for the...
Forum:
Scenarios, Maps and Mods
September 22nd, 2012, 08:18 AM
Replies:
41
Conceptual Balance Mod 1.94 released!
Views:
32,832
Posted By
Valerius
Re: Conceptual Balance Mod 1.94 released!
Yeah, in one of the patches IW added a #shatteredsoul mod command. CBM actually uses it to reduce the tart level from a default of, I think, 25 to 20.
I ran a quick test, setting it to 5 and 10...
Forum:
Scenarios, Maps and Mods
September 21st, 2012, 07:40 PM
Replies:
41
Conceptual Balance Mod 1.94 released!
Views:
32,832
Posted By
Valerius
Re: Conceptual Balance Mod 1.94 released!
It's incredibly irritating. About the only thing in its favor is that it's thematic. Ok, so as a compromise how about reducing shattered soul to 5%, maybe 10%?
Forum:
Multiplayer and AARs
September 20th, 2012, 07:50 PM
Replies:
116
MP:
Legends - EA, no diplo, CBM 1.92, limited magic - Samhain/Fomoria wins!
Views:
42,757
Posted By
Valerius
Re: Legends - EA, no diplo, CBM 1.92, limited magic
Samhain, you bring up a good point about sending items to other players. Of course there's no trading, but please also don't send gems/items/gold to another player as your last act before being...
Forum:
Multiplayer and AARs
September 20th, 2012, 05:10 PM
Replies:
116
MP:
Legends - EA, no diplo, CBM 1.92, limited magic - Samhain/Fomoria wins!
Views:
42,757
Posted By
Valerius
Re: Legends - EA, no diplo, CBM 1.92, limited magic
Thanks, ghoul. I'll send out a reminder through the llamaserver as well since it seems someone (hopefully not more than one person) missed my comments in this thread.
Forum:
Scenarios, Maps and Mods
September 20th, 2012, 04:49 PM
Replies:
41
Conceptual Balance Mod 1.94 released!
Views:
32,832
Posted By
Valerius
Re: Conceptual Balance Mod 1.94 released!
It's been a while since I messed around with this but I'm pretty sure the afflictions carry over. One very circuitous possibility I guess would be to shift them into a relatively harmless form that...
Forum:
Scenarios, Maps and Mods
September 19th, 2012, 11:19 PM
Replies:
41
Conceptual Balance Mod 1.94 released!
Views:
32,832
Posted By
Valerius
Re: Conceptual Balance Mod 1.94 released!
Lol. I was about post saying that had been my experience as well. The best I could come up with was to steal Hinnom's Lords of Civilization spell (dropping the monstrum from the rotation since only...
Forum:
Scenarios, Maps and Mods
September 19th, 2012, 04:11 PM
Replies:
41
Conceptual Balance Mod 1.94 released!
Views:
32,832
Posted By
Valerius
Re: Conceptual Balance Mod 1.94 released!
I saw the discussion of tarts on Dom3mods and wanted to add my thoughts since a big reason I started running modified CBM games was dissatisfaction with tart mechanics.
I think a reason qm kept...
Forum:
Dominions 3: The Awakening
September 17th, 2012, 04:22 PM
Replies:
24
Question:
Can you only have one instance of certain summons?
Views:
10,631
Posted By
Valerius
Re: Can you only have one instance of certain summons?
Interesting. If I get a chance later I'll test it.
Btw, those of you summoning the eater watch out for its final form as under CBM it autocasts Acid Storm which could make for a nasty surprise.
...
Forum:
Dominions 3: The Awakening
September 17th, 2012, 03:33 AM
Replies:
24
Question:
Can you only have one instance of certain summons?
Views:
10,631
Posted By
Valerius
Re: Can you only have one instance of certain summons?
That's interesting; never thought to test that.
I don't think it's been mentioned but they also keep experience which can be a nice little perk if they don't have a heap of afflictions or you can...
Forum:
Dominions 3: The Awakening
September 17th, 2012, 03:27 AM
Replies:
24
Question:
Can you only have one instance of certain summons?
Views:
10,631
Posted By
Valerius
Re: Can you only have one instance of certain summons?
It will actually bring the wished for unit to the caster's province and you'll have to fight it. I don't think it's used much anymore without gem gens fueling wishes but if the unit had valuable...
Forum:
Dominions 3: The Awakening
September 16th, 2012, 03:44 PM
Replies:
24
Question:
Can you only have one instance of certain summons?
Views:
10,631
Posted By
Valerius
Re: Can you only have one instance of certain summons?
That should be the case. I haven't tested it with all the national summons but the elemental royalty certainly work that way.
Forum:
Dominions 3: The Awakening
September 16th, 2012, 03:37 PM
Replies:
24
Question:
Can you only have one instance of certain summons?
Views:
10,631
Posted By
Valerius
Re: Can you only have one instance of certain summons?
I understood Eater is an unique creature. Only one can exist at the time.[/QUOTE]
The eater of the dead has multiple forms. Its initial form is unit 994 and the game checks to see if that unit...
Forum:
Multiplayer and AARs
September 15th, 2012, 04:52 PM
Replies:
80
New MA game - Microless finished, congrats GFSnl
Views:
25,463
Posted By
Valerius
Re: New Game - MA Microless
I was until you killed my scout. They're not easy to come by with no indies, you know. :(
Yeah, if you launch an attack and the attacked party manages to win then you just say "well done"....
Forum:
Multiplayer and AARs
September 14th, 2012, 07:31 PM
Replies:
80
New MA game - Microless finished, congrats GFSnl
Views:
25,463
Posted By
Valerius
Re: New Game - MA Microless
In the event there's a Microless 2 what about seeding indie provinces with items using elmokki's Scavengenator program? So there are a finite number of magic items - rare artifacts of an earlier,...
Forum:
Multiplayer and AARs
September 14th, 2012, 02:52 PM
Replies:
116
MP:
Legends - EA, no diplo, CBM 1.92, limited magic - Samhain/Fomoria wins!
Views:
42,757
Posted By
Valerius
Re: Legends - EA, no diplo, CBM 1.92, limited magic
I sent out a message on the server but wanted to also mention here that in order to avoid any mishaps please delete your .2h and .trn files from your savegame folder before saving your new turn file...
Forum:
Multiplayer and AARs
September 14th, 2012, 02:48 PM
Replies:
116
MP:
Legends - EA, no diplo, CBM 1.92, limited magic - Samhain/Fomoria wins!
Views:
42,757
Posted By
Valerius
Re: Legends - EA, no diplo, CBM 1.92, limited magic
Ok, no word from parone so let's get this started with 9 players. I haven't heard any objections to the start locations I set so I'm going with my version of the map.
Forum:
Multiplayer and AARs
September 14th, 2012, 04:35 AM
Replies:
116
MP:
Legends - EA, no diplo, CBM 1.92, limited magic - Samhain/Fomoria wins!
Views:
42,757
Posted By
Valerius
Re: Legends - EA, no diplo, CBM 1.92, limited magic
Maybe so. I'll wait another 12 hours and then I think we need to get started. I'll either use Bullock's 9 starts for Plane of Rusty Nails or the alternative starts shown in the JPEG attached to the...
Forum:
Multiplayer and AARs
September 13th, 2012, 04:16 AM
Replies:
116
MP:
Legends - EA, no diplo, CBM 1.92, limited magic - Samhain/Fomoria wins!
Views:
42,757
Posted By
Valerius
Re: Legends - EA, no diplo, CBM 1.92, limited magic - 1 more player needed!
That would be great! I misunderstood his post to mean he wanted to get more experience before trying an experimental game like this - if his only concern was messing with the number of players I...
Forum:
Multiplayer and AARs
September 13th, 2012, 03:35 AM
Replies:
116
MP:
Legends - EA, no diplo, CBM 1.92, limited magic - Samhain/Fomoria wins!
Views:
42,757
Posted By
Valerius
Re: Legends - EA, no diplo, CBM 1.92, limited magic - 1 more player needed!
Ok, game is restarted and fortunately kept our pretenders.
I'm taking a look at the start locations now and have reopened recruitment in case we can get another player in the next few hours.
Forum:
Multiplayer and AARs
September 13th, 2012, 03:24 AM
Replies:
116
MP:
Legends - EA, no diplo, CBM 1.92, limited magic - Samhain/Fomoria wins!
Views:
42,757
Posted By
Valerius
Re: Legends - EA, no diplo, CBM 1.92, limited magic - Running
I agree with all of you that a restart is best. I'm going to go ahead and do that. I don't think (hope) we'll need to resend pretenders.
After this false start I also took a look at the start...
Forum:
Multiplayer and AARs
September 12th, 2012, 09:30 PM
Replies:
116
MP:
Legends - EA, no diplo, CBM 1.92, limited magic - Samhain/Fomoria wins!
Views:
42,757
Posted By
Valerius
Re: Legends - EA, no diplo, CBM 1.92, limited magic - Running
*%$#@! I made a major mistake and didn't set the game to easy research. I just realized now when I was updating the player roster and saw the game settings. Really sorry about this, but unless...
Showing results 51 to 75 of 500
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