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Search: Posts Made By: nerfman
Forum: Space Empires: IV & V May 2nd, 2001, 12:20 AM
Replies: 9
Views: 2,623
Posted By nerfman
Re: Hey check this out

next thing you know the computer will be trying to ship your *** out to a reservation. (At least you'll be able to rip it off with casinos in another hundred years)
Forum: Space Empires: IV & V May 1st, 2001, 10:13 PM
Replies: 44
Views: 8,522
Posted By nerfman
Re: Fighters are now unbalanced

If regular (non-point defense) mounts are having a rough time killing fighters then I say, about time. It didn't make much sense having point defense if every other battery on a ship was just about...
Forum: Space Empires: IV & V May 1st, 2001, 06:13 PM
Replies: 40
Views: 7,679
Posted By nerfman
Re: And now for something Totally off topic :)

Yeh the fleet series was cool, especially the two stories by Gary Gygax. Thanks for reminding me.
Forum: Space Empires: IV & V May 1st, 2001, 12:56 PM
Replies: 6
Views: 2,045
Posted By nerfman
Forum: Space Empires: IV & V May 1st, 2001, 05:52 AM
Replies: 40
Views: 7,679
Posted By nerfman
Re: And now for something Totally off topic :)

Honor - the lady, has no equal, not Captain Kirk, not Luke Skywalker, none!!
Forum: Space Empires: IV & V May 1st, 2001, 05:49 AM
Replies: 82
Views: 14,588
Posted By nerfman
Re: Missiles: Do they ever miss???

pheonix - It is not a bug, just a big *** oversight. Maybe you care to "balance" the game by keeping the rules as such, but it shouldn't be hardcoded.

Once more, it is preposterous that a race...
Forum: Space Empires: IV & V May 1st, 2001, 05:41 AM
Replies: 4
Views: 1,718
Posted By nerfman
Re: Thoughts on planet defenses

One thing that is weird. If you want to launch satellites to defend your planet be carefull. First launch in tactical. If you already have deployed the sats or deploy them all at once in tactical,...
Forum: Space Empires: IV & V April 30th, 2001, 07:01 PM
Replies: 13
Views: 3,077
Posted By nerfman
Re: Why espionage is to powerful

Darth Vader - "What is it Admiral Piet?"

Adm. Piet - "Um, sir, we have a little problem."

Vader - "What is it!? I'll have you know I have an appointment to discuss our long term IT...
Forum: Space Empires: IV & V April 30th, 2001, 06:50 PM
Replies: 82
Views: 14,588
Posted By nerfman
Re: Missiles: Do they ever miss???

"If you have "partial" damage to your hull, and have shields regenerated, that partial damage will come out of the hull and go into the shields."

Ouch, that is a little buggy, but understandable...
Forum: Space Empires: IV & V April 27th, 2001, 10:15 PM
Replies: 0
Views: 1,286
Posted By nerfman
The Ampliture

Has anybody read a series from Alan Dean Foster a while back that that revolved around a struggle invloving the Ampliture vs. the Weave? For those that haven't, the Weave was a coalition of Free...
Forum: Space Empires: IV & V April 27th, 2001, 10:02 PM
Replies: 24
Views: 5,329
Posted By nerfman
Re: Does ancient race take a little fun out of the game?

Maybe a pluasible explanation is that they are a race descended from a slave settlement of an ancient race. An ancient war/plague or whatever knocked out their master race. They have retained the...
Forum: Space Empires: IV & V April 27th, 2001, 06:34 PM
Replies: 4
Views: 2,214
Posted By nerfman
Re: Plague bombs?

Hezbollah in space
Forum: Space Empires: IV & V April 27th, 2001, 01:18 AM
Replies: 15
Views: 4,223
Posted By nerfman
Re: Question for those who were/are in the armed services...

Mav - my bad, I got mixed up on the names. Langly was an old collier and the Saratoga and Lex are as you say. That is what I get for rattling off a bunch of crap while sitting at my desk at work and...
Forum: Space Empires: IV & V April 26th, 2001, 06:43 PM
Replies: 15
Views: 4,051
Posted By nerfman
Re: Sick new facility idea

Do the same thing but basically have it produce massive research, kind of like a huge, collective neural net. Just like the Matrix, but instead of using the beings for power (which was a little bit...
Forum: Space Empires: IV & V April 26th, 2001, 06:39 PM
Replies: 15
Views: 4,223
Posted By nerfman
Re: Question for those who were/are in the armed services...

Armored Cavalry has a different TOE as well. 8 vehicles (4 M-3 Bradleys, 4 M-1's) per platoon(plus some infantry). I think 4 platoons per troop and like 4 troops per squadron, which ties into a...
Forum: Space Empires: IV & V April 25th, 2001, 06:36 PM
Replies: 40
Views: 7,679
Posted By nerfman
Re: And now for something Totally off topic :)

I dig a lot of military sci-fi, David Weber (HH), Eric Flint (Belisarius series & 1632), SM Stirling (The General Series w/ Dave Drake).

If any of you want to try out the newest, most interesting...
Forum: Space Empires: IV & V April 18th, 2001, 06:55 PM
Replies: 15
Views: 2,865
Posted By nerfman
Re: Task forces

Tactical datalinks are vital systems in today's modern navies. The link allows unit to share sensor data, effectively engage by not overtargeting (i.e. having 20 ships all fire at the same target...
Forum: Space Empires: IV & V April 17th, 2001, 06:47 PM
Replies: 10
Views: 2,665
Posted By nerfman
Re: Fighter group size

double post sorry

[This message has been edited by nerfman (edited 17 April 2001).]
Forum: Space Empires: IV & V April 17th, 2001, 06:43 PM
Replies: 10
Views: 2,665
Posted By nerfman
Re: Fighter group size

If you have shields on your fighters, then smaller Groups may help. Damage applied to your Groups to one fighters shield then to the fighters themselves. If there is enough extra damage to destroy...
Forum: Space Empires: IV & V April 16th, 2001, 07:06 PM
Replies: 23
Views: 6,390
Posted By nerfman
Re: Life is cheap!

A few points here:

1) While maybe not completely realistic, I think the rates of growth allow for noticable expansion during the game while still requiring a player to defend his population base....
Forum: Space Empires: IV & V April 13th, 2001, 03:36 PM
Replies: 83
Views: 14,899
Posted By nerfman
Re: Patch wishlist

A new algorithm that determines surrender should do do based upon the empires percieved level of threat to its existence. Essentially it should determine if the race's position is hopeless or not. ...
Forum: Space Empires: IV & V April 6th, 2001, 07:00 PM
Replies: 5
Views: 2,328
Posted By nerfman
Re: Lookin for a 3d program

Blender is free too, which is a big help. It is fairly complicated to learn. The interface wasn't designed to be intuitive. It was designed for efficient work, so the good news is that once you...
Forum: Space Empires: IV & V April 6th, 2001, 06:53 PM
Replies: 12
Views: 3,609
Posted By nerfman
Re: A Poll on \"Supplies, Ammo, Fuel and Energy\"

I would say that if you want to have both supplies and ammo then firing energy weapons should use some regular supplies (which are primarily representing fuel). Nothing's for free, so says the 1st...
Forum: Space Empires: IV & V August 23rd, 2000, 06:58 PM
Replies: 8
Views: 6,373
Posted By nerfman
Re: Ideas for More goodies

You're right in that PD is a very effective way to deal with fighters and/or missiles. I guess my big beef is just that as far as modern weapon systems go, point defense and area defense are two...
Forum: Space Empires: IV & V August 23rd, 2000, 03:06 AM
Replies: 8
Views: 6,373
Posted By nerfman
Ideas for More goodies

Until about a week ago, I have never heard of SE3, much less SE4. Anyway, I have had a very enjoyable week although I think my wife might be getting a little peeved. Here are a few ideas for some...
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