The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 4 of 8
«
First
<
2
3
4
5
6
>
Last
»
Showing results 76 to 100 of 195
Search took
0.01
seconds; generated 16 minute(s) ago.
Search:
Posts Made By:
Spyder
Forum:
Space Empires: IV & V
March 5th, 2001, 05:46 PM
Replies:
5
Compile the best Mods
Views:
1,980
Posted By
Spyder
Compile the best Mods
I was wondering if someone would collect the best of the mods out there into one file for download?
These mods would include extra races, extra system names, sound files, AI fixes &...
Forum:
Space Empires: IV & V
March 5th, 2001, 05:04 PM
Replies:
19
Mephisto! Tiny bug in your mod...
Views:
3,796
Posted By
Spyder
Re: Mephisto! Tiny bug in your mod...
...But, as a comment to Mephisto's grasp of the English language....I wish my Son (18)& Daughter (16) spoke as well as he http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
...
Forum:
Space Empires: IV & V
March 5th, 2001, 05:02 PM
Replies:
19
Mephisto! Tiny bug in your mod...
Views:
3,796
Posted By
Spyder
Re: Mephisto! Tiny bug in your mod...
I really don't know Zen http://www.shrapnelgames.com/ubb/images/icons/icon7.gif I always thought 'Here, Here'
But, you're correct...mistakes between Your & You're I see a whole lot also and...
Forum:
Space Empires: IV & V
March 5th, 2001, 04:59 PM
Replies:
4
Fighter bug? Or just change in behavior
Views:
1,481
Posted By
Spyder
Re: Fighter bug? Or just change in behavior
I think you should be allowed to merge & split fighter squadrons as needed. This means that when a group of fighters is built, they are assigned a new squadron designator unless you merge them into...
Forum:
Space Empires: IV & V
March 5th, 2001, 04:23 PM
Replies:
15
Are we absolutely sure....
Views:
3,632
Posted By
Spyder
Re: Are we absolutely sure....
The reason that this doesn't make sense is because it completely eliminates the need to research Minerals, Organics & Radioactives at all. I just need to research Planet Usage to get Monoliths, and...
Forum:
Space Empires: IV & V
March 5th, 2001, 04:00 PM
Replies:
33
How many people set their OWN planet type to ICE??
Views:
6,921
Posted By
Spyder
Re: How many people set their OWN planet type to ICE??
The Arachnid Consortium uses Gas/Hydrogen. Their frequency is intermittant, but, the catch is that they are almost always large & huge. This helps to balance out the quantity problem for me. The...
Forum:
Space Empires: IV & V
March 5th, 2001, 03:56 PM
Replies:
19
Mephisto! Tiny bug in your mod...
Views:
3,796
Posted By
Spyder
Re: Mephisto! Tiny bug in your mod...
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by pathfinder:
Some of us with English as first language do worse.
<HR></BLOCKQUOTE>
Here, Here!
Two of my...
Forum:
Space Empires: IV & V
March 3rd, 2001, 02:42 AM
Replies:
10
Strategic Help for a trapped newbie
Views:
2,642
Posted By
Spyder
Re: Strategic Help for a trapped newbie
In your position I would immediately divert most of my research to planetary usage (atmosphere converters) and Stellar Manipulation (wormhole manipulators & some other cool stuff). I would also...
Forum:
Space Empires: IV & V
March 3rd, 2001, 02:37 AM
Replies:
809
A pirates life for me...
Views:
76,873
Posted By
Spyder
Re: A pirates life for me...
Yes, that indeed would be a problem....you'd have to start them with several planetary bases and several ships to begin...maybe some propulsion advantages too. But, you are right, they'd need a...
Forum:
Space Empires: IV & V
March 3rd, 2001, 02:28 AM
Replies:
23
Moons
Views:
6,322
Posted By
Spyder
Re: Moons
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Shepherd:
Here's some numbers for you, guys...
{Snip (cool info edited for brevity...scroll down to see it)}...
Forum:
Space Empires: IV & V
March 2nd, 2001, 09:16 PM
Replies:
15
Are we absolutely sure....
Views:
3,632
Posted By
Spyder
Re: Are we absolutely sure....
It's not that I don't believe you...it's that it just doesn't make sense. I'm also trying to figure out if it was intentional, and if it was, I was hoping that if we made enough noise they'd fix it ...
Forum:
Space Empires: IV & V
March 2nd, 2001, 08:46 PM
Replies:
809
A pirates life for me...
Views:
76,873
Posted By
Spyder
Re: A pirates life for me...
Some types of special tractor beams; shield disablers; kill-people-without-damaging-hardware weapons; special cloaking mechanism(s) requiring special detection techs; Light Sabres for small weapons...
Forum:
Space Empires: IV & V
March 2nd, 2001, 07:54 PM
Replies:
15
Are we absolutely sure....
Views:
3,632
Posted By
Spyder
Are we absolutely sure....
...that Mineral Scanners don't stack with Robotoid Factories?
------------------
Spyder, Chairman of the Arachnid Consortium
Forum:
Space Empires: IV & V
March 2nd, 2001, 07:25 PM
Replies:
9
Where did the AI leave it's I
Views:
2,410
Posted By
Spyder
Re: Where did the AI leave it\'s I
Funny thing about AI....they never seem to amass before attacking. MOO II was much better about this than other games. But, it has been my experience that the AI is never given the code to analyze...
Forum:
Space Empires: IV & V
March 2nd, 2001, 06:42 PM
Replies:
809
A pirates life for me...
Views:
76,873
Posted By
Spyder
Re: A pirates life for me...
Well, both ideas (to me) were half-ideas. The nomads couldn't make it unless they were pirates, and, pirates wouldn't work (very well) unless they were nomads. Combining them made sense. Both need...
Forum:
Space Empires: IV & V
March 2nd, 2001, 06:07 PM
Replies:
809
A pirates life for me...
Views:
76,873
Posted By
Spyder
Re: A pirates life for me...
Well, the thing is we're trying to create a ship-bound race. He needs a way to do those planet-ty things on board his ships. Research, recycling, intelligence, etc all need to be performed on a...
Forum:
Space Empires: IV & V
March 2nd, 2001, 05:06 PM
Replies:
809
A pirates life for me...
Views:
76,873
Posted By
Spyder
Re: A pirates life for me...
That all sounds good, but, you'd also have to make ship-bound recycle techs to improve their efficiency in the recycling of captured, obsolete ships. I'd also add a tech that allows them to be more...
Forum:
Space Empires: IV & V
March 2nd, 2001, 04:59 PM
Replies:
13
Silicoids
Views:
3,505
Posted By
Spyder
Re: Silicoids
After thinking about this some more, they should only be allowed to colonize rock planets (no Ice or Gas planets)....any rock planet regardless of the atmosphere (or lack thereof).
...
Forum:
Space Empires: IV & V
March 2nd, 2001, 04:02 PM
Replies:
13
Silicoids
Views:
3,505
Posted By
Spyder
Re: Silicoids
Well, Pathy...how's it look?
------------------
Spyder, Chairman of the Arachnid Consortium
Forum:
Space Empires: IV & V
March 2nd, 2001, 03:06 PM
Replies:
6
universal colonization race advantage
Views:
1,925
Posted By
Spyder
Re: universal colonization race advantage
Make it researchable, but, only after researching all three (two actually) colonization techs & resource manipulation 4. This would make it available only to those who could already colonize all...
Forum:
Space Empires: IV & V
March 2nd, 2001, 03:00 PM
Replies:
7
Massive Shield Generators
Views:
1,676
Posted By
Spyder
Re: Massive Shield Generators
Give us a planetary shield RE-generator to accompany it and it should be more worth your while.
------------------
Spyder, Chairman of the Arachnid Consortium
Forum:
Space Empires: IV & V
March 1st, 2001, 10:54 PM
Replies:
9
Mineral Miner Facilities
Views:
2,064
Posted By
Spyder
Re: Mineral Miner Facilities
Personal Opinon Warning
I think that items researched down different trees should stack, and, items research down the same tree not stack.
Scanners & factories should stack....scanners &...
Forum:
Space Empires: IV & V
March 1st, 2001, 10:27 PM
Replies:
9
Mineral Miner Facilities
Views:
2,064
Posted By
Spyder
Re: Mineral Miner Facilities
If the mineral scanners don't stack with the robotoid factories, then why even bother with researching them (the scanners)? It doesn't make sense to me that they don't stack....
...
Forum:
Space Empires: IV & V
March 1st, 2001, 10:24 PM
Replies:
13
Silicoids
Views:
3,505
Posted By
Spyder
Re: Silicoids
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by pathfinder:
*scratches head* not sure about never....maybe a way to make it SSSSOOOO expensive to research...
Forum:
Space Empires: IV & V
March 1st, 2001, 09:59 PM
Replies:
9
Mineral Miner Facilities
Views:
2,064
Posted By
Spyder
Re: Mineral Miner Facilities
The DO stack, I believe. Two robotoid factories, or, two scanners don't.
------------------
Spyder, Chairman of the Arachnid Consortium
Showing results 76 to 100 of 195
Page 4 of 8
«
First
<
2
3
4
5
6
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
02:25 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.