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Search: Posts Made By: Spyder
Forum: Space Empires: IV & V March 5th, 2001, 05:46 PM
Replies: 5
Views: 1,980
Posted By Spyder
Compile the best Mods

I was wondering if someone would collect the best of the mods out there into one file for download?

These mods would include extra races, extra system names, sound files, AI fixes &...
Forum: Space Empires: IV & V March 5th, 2001, 05:04 PM
Replies: 19
Views: 3,796
Posted By Spyder
Re: Mephisto! Tiny bug in your mod...

...But, as a comment to Mephisto's grasp of the English language....I wish my Son (18)& Daughter (16) spoke as well as he http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

...
Forum: Space Empires: IV & V March 5th, 2001, 05:02 PM
Replies: 19
Views: 3,796
Posted By Spyder
Re: Mephisto! Tiny bug in your mod...

I really don't know Zen http://www.shrapnelgames.com/ubb/images/icons/icon7.gif I always thought 'Here, Here'

But, you're correct...mistakes between Your & You're I see a whole lot also and...
Forum: Space Empires: IV & V March 5th, 2001, 04:59 PM
Replies: 4
Views: 1,481
Posted By Spyder
Re: Fighter bug? Or just change in behavior

I think you should be allowed to merge & split fighter squadrons as needed. This means that when a group of fighters is built, they are assigned a new squadron designator unless you merge them into...
Forum: Space Empires: IV & V March 5th, 2001, 04:23 PM
Replies: 15
Views: 3,632
Posted By Spyder
Re: Are we absolutely sure....

The reason that this doesn't make sense is because it completely eliminates the need to research Minerals, Organics & Radioactives at all. I just need to research Planet Usage to get Monoliths, and...
Forum: Space Empires: IV & V March 5th, 2001, 04:00 PM
Replies: 33
Views: 6,921
Posted By Spyder
Re: How many people set their OWN planet type to ICE??

The Arachnid Consortium uses Gas/Hydrogen. Their frequency is intermittant, but, the catch is that they are almost always large & huge. This helps to balance out the quantity problem for me. The...
Forum: Space Empires: IV & V March 5th, 2001, 03:56 PM
Replies: 19
Views: 3,796
Posted By Spyder
Re: Mephisto! Tiny bug in your mod...

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by pathfinder:

Some of us with English as first language do worse.
<HR></BLOCKQUOTE>

Here, Here!
Two of my...
Forum: Space Empires: IV & V March 3rd, 2001, 02:42 AM
Replies: 10
Views: 2,642
Posted By Spyder
Re: Strategic Help for a trapped newbie

In your position I would immediately divert most of my research to planetary usage (atmosphere converters) and Stellar Manipulation (wormhole manipulators & some other cool stuff). I would also...
Forum: Space Empires: IV & V March 3rd, 2001, 02:37 AM
Replies: 809
Views: 76,873
Posted By Spyder
Re: A pirates life for me...

Yes, that indeed would be a problem....you'd have to start them with several planetary bases and several ships to begin...maybe some propulsion advantages too. But, you are right, they'd need a...
Forum: Space Empires: IV & V March 3rd, 2001, 02:28 AM
Replies: 23
Views: 6,322
Posted By Spyder
Re: Moons

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Shepherd:
Here's some numbers for you, guys...

{Snip (cool info edited for brevity...scroll down to see it)}...
Forum: Space Empires: IV & V March 2nd, 2001, 09:16 PM
Replies: 15
Views: 3,632
Posted By Spyder
Re: Are we absolutely sure....

It's not that I don't believe you...it's that it just doesn't make sense. I'm also trying to figure out if it was intentional, and if it was, I was hoping that if we made enough noise they'd fix it ...
Forum: Space Empires: IV & V March 2nd, 2001, 08:46 PM
Replies: 809
Views: 76,873
Posted By Spyder
Re: A pirates life for me...

Some types of special tractor beams; shield disablers; kill-people-without-damaging-hardware weapons; special cloaking mechanism(s) requiring special detection techs; Light Sabres for small weapons...
Forum: Space Empires: IV & V March 2nd, 2001, 07:54 PM
Replies: 15
Views: 3,632
Posted By Spyder
Are we absolutely sure....

...that Mineral Scanners don't stack with Robotoid Factories?



------------------
Spyder, Chairman of the Arachnid Consortium
Forum: Space Empires: IV & V March 2nd, 2001, 07:25 PM
Replies: 9
Views: 2,410
Posted By Spyder
Re: Where did the AI leave it\'s I

Funny thing about AI....they never seem to amass before attacking. MOO II was much better about this than other games. But, it has been my experience that the AI is never given the code to analyze...
Forum: Space Empires: IV & V March 2nd, 2001, 06:42 PM
Replies: 809
Views: 76,873
Posted By Spyder
Re: A pirates life for me...

Well, both ideas (to me) were half-ideas. The nomads couldn't make it unless they were pirates, and, pirates wouldn't work (very well) unless they were nomads. Combining them made sense. Both need...
Forum: Space Empires: IV & V March 2nd, 2001, 06:07 PM
Replies: 809
Views: 76,873
Posted By Spyder
Re: A pirates life for me...

Well, the thing is we're trying to create a ship-bound race. He needs a way to do those planet-ty things on board his ships. Research, recycling, intelligence, etc all need to be performed on a...
Forum: Space Empires: IV & V March 2nd, 2001, 05:06 PM
Replies: 809
Views: 76,873
Posted By Spyder
Re: A pirates life for me...

That all sounds good, but, you'd also have to make ship-bound recycle techs to improve their efficiency in the recycling of captured, obsolete ships. I'd also add a tech that allows them to be more...
Forum: Space Empires: IV & V March 2nd, 2001, 04:59 PM
Replies: 13
Views: 3,505
Posted By Spyder
Re: Silicoids

After thinking about this some more, they should only be allowed to colonize rock planets (no Ice or Gas planets)....any rock planet regardless of the atmosphere (or lack thereof).

...
Forum: Space Empires: IV & V March 2nd, 2001, 04:02 PM
Replies: 13
Views: 3,505
Posted By Spyder
Re: Silicoids

Well, Pathy...how's it look?


------------------
Spyder, Chairman of the Arachnid Consortium
Forum: Space Empires: IV & V March 2nd, 2001, 03:06 PM
Replies: 6
Views: 1,925
Posted By Spyder
Re: universal colonization race advantage

Make it researchable, but, only after researching all three (two actually) colonization techs & resource manipulation 4. This would make it available only to those who could already colonize all...
Forum: Space Empires: IV & V March 2nd, 2001, 03:00 PM
Replies: 7
Views: 1,676
Posted By Spyder
Re: Massive Shield Generators

Give us a planetary shield RE-generator to accompany it and it should be more worth your while.


------------------
Spyder, Chairman of the Arachnid Consortium
Forum: Space Empires: IV & V March 1st, 2001, 10:54 PM
Replies: 9
Views: 2,064
Posted By Spyder
Re: Mineral Miner Facilities

Personal Opinon Warning

I think that items researched down different trees should stack, and, items research down the same tree not stack.

Scanners & factories should stack....scanners &...
Forum: Space Empires: IV & V March 1st, 2001, 10:27 PM
Replies: 9
Views: 2,064
Posted By Spyder
Re: Mineral Miner Facilities

If the mineral scanners don't stack with the robotoid factories, then why even bother with researching them (the scanners)? It doesn't make sense to me that they don't stack....

...
Forum: Space Empires: IV & V March 1st, 2001, 10:24 PM
Replies: 13
Views: 3,505
Posted By Spyder
Re: Silicoids

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by pathfinder:
*scratches head* not sure about never....maybe a way to make it SSSSOOOO expensive to research...
Forum: Space Empires: IV & V March 1st, 2001, 09:59 PM
Replies: 9
Views: 2,064
Posted By Spyder
Re: Mineral Miner Facilities

The DO stack, I believe. Two robotoid factories, or, two scanners don't.


------------------
Spyder, Chairman of the Arachnid Consortium
Showing results 76 to 100 of 195

 
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