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Showing results 76 to 100 of 500
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Posts Made By:
Sir_Dr_D
Forum:
Dominions 3: The Awakening
January 24th, 2010, 01:58 PM
Replies:
9
Domain with bad majic scales
Views:
2,823
Posted By
Sir_Dr_D
Re: Domain with bad majic scales
Yes that is how it works. Mictlan likely has bad scales in order to support a bless strategy. When it says to keep part of your empire outside of your dominion, that is likely so you only have to...
Forum:
Dominions 3: The Awakening
January 24th, 2010, 01:51 PM
Replies:
165
Magic Items under CBM
Views:
37,752
Posted By
Sir_Dr_D
Re: Magic Items under CBM
There was some arguments earlier on giving the two handed swords higher defense, so I put it in. It is to make up for the fact that repel is not all that good. It simulates swords being made for...
Forum:
Multiplayer and AARs
January 24th, 2010, 01:16 PM
Replies:
237
RAFT - Late Age (Game Over!)
Views:
59,053
Posted By
Sir_Dr_D
Re: RAFT - Late Age (Game Started!)
Questions like this are best asked on the main forum. People will be able to answer you faster.
And it is probably not a good idea to mention that you use internet explorer here. Too many unix...
Forum:
Dominions 3: The Awakening
January 24th, 2010, 01:10 PM
Replies:
165
Magic Items under CBM
Views:
37,752
Posted By
Sir_Dr_D
Re: Magic Items under CBM
What are your comments one the below revised stats, of the weapons I earlier listed. Anything in parthesis is how much I increased a stat by. Mostly I made the damage for two-handed swords double...
Forum:
Dominions 3: The Awakening
January 24th, 2010, 02:53 AM
Replies:
2
moving hidden army from stealthy
Views:
1,696
Posted By
Sir_Dr_D
Re: moving hidden army from stealthy
That is correct. It is only the destination province that counts.
Forum:
Dominions 3: The Awakening
January 23rd, 2010, 01:20 PM
Replies:
165
Magic Items under CBM
Views:
37,752
Posted By
Sir_Dr_D
Re: Magic Items under CBM
I agree with Mardagg's latest suggestions. Using the noStr tag could create some interesting weapons.
For another idea, what if we made the fire bola fill a misc slot instead of a weapon slot.
Forum:
Dominions 3: The Awakening
January 22nd, 2010, 10:42 PM
Replies:
165
Magic Items under CBM
Views:
37,752
Posted By
Sir_Dr_D
Re: Magic Items under CBM
I understand that. Would we be able to :
- select the blood stone.
- change its type to be armor
- attach some armor from the armor list to it.
- rename it to bloodstone armor,...
Forum:
Dominions 3: The Awakening
January 22nd, 2010, 10:22 PM
Replies:
165
Magic Items under CBM
Views:
37,752
Posted By
Sir_Dr_D
Re: Magic Items under CBM
For the wraith sword I have the following suggestions:
- raise its basic stats the same amount that most two handed weapons should be raised.
- Give it either a secondary effect of area...
Forum:
Dominions 3: The Awakening
January 22nd, 2010, 10:17 PM
Replies:
165
Magic Items under CBM
Views:
37,752
Posted By
Sir_Dr_D
Re: Magic Items under CBM
Lets do a general comparison between 2-handed weapons and one handed weapons.
Single Handed Sword of Sharpness:
Damage - 8
Attack - 1
Defense - 2
Length - 2
Two handed...
Forum:
Dominions 3: The Awakening
January 22nd, 2010, 09:55 PM
Replies:
165
Magic Items under CBM
Views:
37,752
Posted By
Sir_Dr_D
Re: Magic Items under CBM
Sombre. I just finished browsing the modding manual. I was just about to suggest the same thing you did. All spears should have the charge effect. I don't think it will make the items that more...
Forum:
Dominions 3: The Awakening
January 22nd, 2010, 01:07 PM
Replies:
18
Ritual of Rebirth on a Chayot
Views:
5,249
Posted By
Sir_Dr_D
Re: Ritual of Rebirth on a Chayot
What is a chayot? I am assuming this is a unique summon for one of the nations.
Forum:
Dominions 3: The Awakening
January 22nd, 2010, 11:45 AM
Replies:
18
Erfworld web comic
Views:
5,810
Posted By
Sir_Dr_D
Re: Erfworld web comic
Yes, at the beginning everything seems like a lot of bad puns. But as the comic goes on, it stops seeming like bad puns, and more of a distinct artform.
Forum:
Dominions 3: The Awakening
January 21st, 2010, 01:35 AM
Replies:
165
Magic Items under CBM
Views:
37,752
Posted By
Sir_Dr_D
Re: Magic Items under CBM
This reminds me of my most amusing Dominions blooper. I was playing Agartha and was being attacked by Man. Man's army consisted of lots of knights, and backed by lighting blasting mages. I tried...
Forum:
Dominions 3: The Awakening
January 20th, 2010, 08:36 PM
Replies:
165
Magic Items under CBM
Views:
37,752
Posted By
Sir_Dr_D
Re: Magic Items under CBM
I want to add, that I love what has been done to the midget masher in CBM. It has definate uses and weaknesses. This makes it an interesting weapon. We need to find ways to make some of the other...
Forum:
Dominions 3: The Awakening
January 20th, 2010, 08:31 PM
Replies:
165
Magic Items under CBM
Views:
37,752
Posted By
Sir_Dr_D
Re: Magic Items under CBM
I like what is being said here. Make the brands do less base damage, and keep them tailored for chaff destroying. Make two handed weapons better against thugs.
This will add more depth as you...
Forum:
Dominions 3: The Awakening
January 20th, 2010, 08:22 PM
Replies:
151
Nations under CBM 1.6
Views:
28,677
Posted By
Sir_Dr_D
Re: Nations under CBM 1.6
But doing that, or giving them some other ability to make them unique is the only way to get anyone to hire those secondary commanders at all. Even if they were free, you are better off recruiting...
Forum:
Dominions 3: The Awakening
January 19th, 2010, 02:53 PM
Replies:
13
Medallion of Vengeance
Views:
5,718
Posted By
Sir_Dr_D
Re: Medallion of Vengeance
What happens if you put a medallion of vengeance on a CBM Phoenix. Is there a double boom everytime the phoenix dies?
Forum:
Dominions 3: The Awakening
January 19th, 2010, 01:01 PM
Replies:
165
Magic Items under CBM
Views:
37,752
Posted By
Sir_Dr_D
Re: Magic Items under CBM
In terms of gemgens is it possible to instead of making them unique, make them more expensive and add other abilites to them. They could raise stats such as magic resitance and protection, or auto...
Forum:
Dominions 3: The Awakening
January 19th, 2010, 11:24 AM
Replies:
165
Magic Items under CBM
Views:
37,752
Posted By
Sir_Dr_D
Re: Magic Items under CBM
There is no reason that every item needs to be equally usefull. If some items are more used then others that is fine. If a particual item on average is only used once per multi-player game, and that...
Forum:
Multiplayer and AARs
January 19th, 2010, 11:14 AM
Replies:
237
RAFT - Late Age (Game Over!)
Views:
59,053
Posted By
Sir_Dr_D
Re: RAFT - Late Age (Finally! Uploading pretenders for the last time)
And everyone, make sure you contact your team members and let them know the game is starting up again.
Forum:
Multiplayer and AARs
January 18th, 2010, 04:51 PM
Replies:
237
RAFT - Late Age (Game Over!)
Views:
59,053
Posted By
Sir_Dr_D
Re: RAFT - Late Age (Finally! Uploading pretenders for the last time)
Thanks Lumen for resolving this. I was worried there for a momment that the game woudn't be happening, but I am glad it is.
This team play sounds like fun.
Augusti! Cidi! We have a world...
Forum:
Dominions 3: The Awakening
January 18th, 2010, 02:56 PM
Replies:
116
Dom III sitll gets some parental attention
Views:
23,417
Posted By
Sir_Dr_D
Re: Dom III sitll gets some parental attention
I agree with this as well.
Forum:
Multiplayer and AARs
January 18th, 2010, 01:50 PM
Replies:
237
RAFT - Late Age (Game Over!)
Views:
59,053
Posted By
Sir_Dr_D
Re: RAFT - Late Age (map selection and pretender design)
I see you did ask the question in the main forum. Never mind then.
Forum:
Multiplayer and AARs
January 18th, 2010, 01:47 PM
Replies:
237
RAFT - Late Age (Game Over!)
Views:
59,053
Posted By
Sir_Dr_D
Re: RAFT - Late Age (map selection and pretender design)
I don't think that CBM is a problem. It is likely distinct pretender choices that cause the game to crash, if the CBM modes are incompatible. I think the problem is the map.
Ask the...
Forum:
Scenarios, Maps and Mods
January 17th, 2010, 02:28 PM
Replies:
741
Mod:
Conceptual Balance Mod 1.6
Views:
243,010
Posted By
Sir_Dr_D
Re: Conceptual Balance Mod 1.6
I just had some thoughts on middle age Ulm. Are you able to mod the starting sites of a nation. If so would you be able to give ulm a starting site that allows it to collect an extra 100 or so...
Showing results 76 to 100 of 500
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