The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 4 of 6
«
First
<
2
3
4
5
6
>
Showing results 76 to 100 of 142
Search took
0.00
seconds; generated 17 minute(s) ago.
Search:
Posts Made By:
Elmo
Forum:
Space Empires: IV & V
March 12th, 2002, 08:09 PM
Replies:
18
AI, Defend Thyself (mine question)
Views:
3,083
Posted By
Elmo
Re: AI, Defend Thyself (mine question)
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Atraikius:
Elmo - which AI's are sending ships into minefields? There is a line in the AI_Settings file: Ships...
Forum:
Space Empires: IV & V
March 12th, 2002, 07:17 PM
Replies:
18
AI, Defend Thyself (mine question)
Views:
3,083
Posted By
Elmo
Re: AI, Defend Thyself (mine question)
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Tampa_Gamer:
Currently, no. But this item is very high on a list of AI tweaks that we gold beta testers...
Forum:
Space Empires: IV & V
March 12th, 2002, 04:46 PM
Replies:
14
Max systems in Gold?
Views:
2,515
Posted By
Elmo
Re: Max systems in Gold?
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Dracus:
Yes, the eyecandy mod on teh gold (written by me) has over 3000 systemnames in the...
Forum:
Space Empires: IV & V
March 11th, 2002, 09:01 PM
Replies:
20
Ow.
Views:
4,213
Posted By
Elmo
Re: Ow.
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by oleg:
Elmo, If we assume 3 wormholes per system and randome players placement, the chance that in 16-player,...
Forum:
Space Empires: IV & V
March 11th, 2002, 07:49 PM
Replies:
7
Possible Gold bug
Views:
1,853
Posted By
Elmo
Re: Possible Gold bug
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by geoschmo:
snip...
I am still confused as to why you had mines left though. Are you playing a...
Forum:
Space Empires: IV & V
March 11th, 2002, 05:23 PM
Replies:
7
Possible Gold bug
Views:
1,853
Posted By
Elmo
Re: Possible Gold bug
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by dmm:
Possible bugs aside, you don't really want to destroy the AI's colony ships. Leaving them crippled does...
Forum:
Space Empires: IV & V
March 11th, 2002, 05:21 PM
Replies:
7
Possible Gold bug
Views:
1,853
Posted By
Elmo
Re: Possible Gold bug
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by geoschmo:
Hmmm, A couple of things may be happening here. First of all, if your mine warheads were level 1,...
Forum:
Space Empires: IV & V
March 11th, 2002, 04:38 PM
Replies:
7
Possible Gold bug
Views:
1,853
Posted By
Elmo
Possible Gold bug
An AI empire sent a colony ship into my minefield. The ship survived, barely, but I also had mines left too. Is this a bug or how it is supposed to work now? Thanks.
Elmo
Forum:
Space Empires: IV & V
March 11th, 2002, 01:42 AM
Replies:
20
Ow.
Views:
4,213
Posted By
Elmo
Re: Ow.
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by mac5732:
Elmo, might depend on how many opponets you have in game, don't know for sure... ...
Forum:
Space Empires: IV & V
March 10th, 2002, 10:17 PM
Replies:
20
Ow.
Views:
4,213
Posted By
Elmo
Re: Ow.
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Phoenix-D:
I started up a game on Gold...
So I explore out. Oh, joy, the Krill are one system over....
Forum:
Space Empires: IV & V
March 8th, 2002, 02:53 AM
Replies:
23
TDM Mod Pack 3.00 errors
Views:
4,197
Posted By
Elmo
Re: TDM Mod Pack 3.00 errors
Guys
OK, I see the actual problem.
Here is what Op 2 Characteristic 6 looks like:
Race Opt 3 Characteristic 6 Type := Political Savvy
Race Opt 3 Characteristic 6 Amount := 50...
Forum:
Space Empires: IV & V
March 8th, 2002, 12:25 AM
Replies:
23
TDM Mod Pack 3.00 errors
Views:
4,197
Posted By
Elmo
Re: TDM Mod Pack 3.00 errors
OK, thanks. I only play 2000 point games so I'm surprised it came up as an error.
Forum:
Space Empires: IV & V
March 7th, 2002, 11:27 PM
Replies:
23
TDM Mod Pack 3.00 errors
Views:
4,197
Posted By
Elmo
Re: TDM Mod Pack 3.00 errors
There are only 5 Characteristics for Opt 2, not 6.
Elmo
Forum:
Space Empires: IV & V
March 7th, 2002, 10:56 PM
Replies:
23
TDM Mod Pack 3.00 errors
Views:
4,197
Posted By
Elmo
TDM Mod Pack 3.00 errors
Guys
Tried starting a Gold game with the new TDM Mod Pack 3.00 but got two errors:
Could not find field "Race Opt 2 Characteristic 6 Type" in record Sergetti
Could not find field "Race Opt 2...
Forum:
Space Empires: IV & V
March 7th, 2002, 10:51 PM
Replies:
0
TDM Mod Pack 3.00 errors
Views:
1,211
Posted By
Elmo
TDM Mod Pack 3.00 errors
Guys
Tried starting a Gold game with the new TDM Mod Pack 3.00 but got two errors:
Could not find field "Race Opt 2 Characteristic 6 Type" in record Sergetti
Could not find field "Race Opt 2...
Forum:
Space Empires: IV & V
January 29th, 2002, 11:10 PM
Replies:
10
Has SE IV Gold gone Gold yet?
Views:
2,569
Posted By
Elmo
Re: Has SE IV Gold gone Gold yet?
geoschmo
To me "gone Gold" means the master CD has been pressed and they are cranking out CD's and printing manuals. From the time a game has gone Gold until it is ready to ship is highly...
Forum:
Space Empires: IV & V
January 29th, 2002, 05:38 PM
Replies:
10
Has SE IV Gold gone Gold yet?
Views:
2,569
Posted By
Elmo
Re: Has SE IV Gold gone Gold yet?
mac
Yeah, I'm hoping someone who knows the answer will reply. If not, we'll just wait patiently. Thanks.
Elmo
Forum:
Space Empires: IV & V
January 28th, 2002, 10:13 PM
Replies:
10
Has SE IV Gold gone Gold yet?
Views:
2,569
Posted By
Elmo
Re: Has SE IV Gold gone Gold yet?
mac
Thanks. I'm aware of the 2/15 projected release date and I've downloaded the demo. Just wondering if the game went Gold yet.
Elmo
Forum:
Space Empires: IV & V
January 28th, 2002, 08:53 PM
Replies:
10
Has SE IV Gold gone Gold yet?
Views:
2,569
Posted By
Elmo
Has SE IV Gold gone Gold yet?
I'm just curious. Thanks.
Elmo
Forum:
Space Empires: IV & V
June 27th, 2001, 05:37 PM
Replies:
17
Strategic Combat bug
Views:
2,803
Posted By
Elmo
Re: Strategic Combat bug
capnq
I'll try attack in my next battle. I'd be willing to bet that in all the PBEM games played that I must have used attack before but I can't recall ever getting a target choice. Also, I'm...
Forum:
Space Empires: IV & V
June 27th, 2001, 04:43 PM
Replies:
17
Strategic Combat bug
Views:
2,803
Posted By
Elmo
Re: Strategic Combat bug
geoschmo
Can't recall if I used attack or move as the command to enter the sector, but I've never seen a choice presented for what to attack. Once my ships arrive, strategic combat has always...
Forum:
Space Empires: IV & V
June 27th, 2001, 04:40 PM
Replies:
17
Strategic Combat bug
Views:
2,803
Posted By
Elmo
Re: Strategic Combat bug
Q
I used the default target priorities. Don't have the game up right now and I can't recall the default. However as I said in my Last battle there was only one planet and my ships still moved...
Forum:
Space Empires: IV & V
June 27th, 2001, 04:36 PM
Replies:
17
Strategic Combat bug
Views:
2,803
Posted By
Elmo
Re: Strategic Combat bug
Seawolf
In the first battle where I noticed the problem, the planet was closer than the moon. My ships initially stayed out of range of the planet, thus also out of range of the moon. As I...
Forum:
Space Empires: IV & V
June 26th, 2001, 06:55 PM
Replies:
17
Strategic Combat bug
Views:
2,803
Posted By
Elmo
Re: Strategic Combat bug
Fought another missile fleet vs planet battle and this time even with both movement strategies set to max range my ships blundered in too close (i.e. closer than max range) and got hammered. A bug...
Forum:
Space Empires: IV & V
June 26th, 2001, 06:18 PM
Replies:
17
Strategic Combat bug
Views:
2,803
Posted By
Elmo
Re: Strategic Combat bug
Guys
I used another missile fleet to attack a planet and two moons and this time I set both movement strategies to max weapons range. This time the fleet stayed out of harms way and took out the...
Showing results 76 to 100 of 142
Page 4 of 6
«
First
<
2
3
4
5
6
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
02:34 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.