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Showing results 76 to 100 of 108
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Posts Made By:
Aristoi
Forum:
Space Empires: IV & V
August 18th, 2001, 07:58 AM
Replies:
11
Mine Scrap/Self Destruct Bug
Views:
2,785
Posted By
Aristoi
Mine Scrap/Self Destruct Bug
I'm playing a standard 1.41 simultaneous game, and I can't seem to self-destruct any of my mine fields. This is a serious issues, as I've maxed out my total number of mines and need to make room for...
Forum:
Space Empires: IV & V
June 10th, 2001, 07:56 AM
Replies:
9
Mega Evil Empire settings
Views:
2,264
Posted By
Aristoi
Re: Mega Evil Empire settings
I frequently do play Human vs AI games. I always know where I stand with the AI. It's funny when you meet them for the first time and they say "You have defiled us for the Last time!"
Forum:
Space Empires: IV & V
June 10th, 2001, 07:51 AM
Replies:
7
Massive AI Satellite Overproduction
Views:
2,205
Posted By
Aristoi
Re: Massive AI Satellite Overproduction
I've seen the big stacks of sensor sats in my 1.35 stock game. It is really wasteful. They do blow up nicely, though.
Forum:
Space Empires: IV & V
June 10th, 2001, 07:46 AM
Replies:
17
What's up with missles and torpedoes?
Views:
3,029
Posted By
Aristoi
Re: What\'s up with missles and torpedoes?
The distance advantage alone is usually enough in my mind. Especially in tactical combat, where the AI can be expected to fly directly at you (and therefore your missiles).
If you're playing...
Forum:
Space Empires: IV & V
June 9th, 2001, 08:16 PM
Replies:
9
Mega Evil Empire settings
Views:
2,264
Posted By
Aristoi
Re: Mega Evil Empire settings
The AI is weak enough as it is in the basic game. If you disable MegaEvil Empire, you just have the task of beating them up one at a time. I always enjoy it more when I have everyone throwing their...
Forum:
Space Empires: IV & V
June 8th, 2001, 09:49 PM
Replies:
4
AI Pathing Quagmire
Views:
1,846
Posted By
Aristoi
Re: AI Pathing Quagmire
To submit a bug, send an email to Aaron at Malfador, I believe the email is se4@malfador.com . Usually it's best to include the offending save game.
Forum:
Space Empires: IV & V
June 8th, 2001, 02:56 PM
Replies:
5
Ministers as Ship Designers - Good or Bad?
Views:
1,218
Posted By
Aristoi
Re: Ministers as Ship Designers - Good or Bad?
There is only one minister I trust to turn on... the Coffee Minister. And honestly, the coffee ain't that good. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Really, though, I have...
Forum:
Space Empires: IV & V
June 8th, 2001, 02:52 PM
Replies:
85
Armor, Shields and Damage (FAQ)
Views:
14,690
Posted By
Aristoi
Re: Armor, Shields and Damage (FAQ)
I'm curious if anyone heard back from MM about this. Is it on the fix list somewhere?
Forum:
Space Empires: IV & V
June 7th, 2001, 04:21 PM
Replies:
13
Carriers/(Don't Get Hurt) in Strategic Combat
Views:
3,273
Posted By
Aristoi
Re: Carriers/(Don\'t Get Hurt) in Strategic Combat
That idea has merit. It's brassy, it's sassy, it's a musical humdinger! It would be a good way to take the fix into our own hands. Since it has no offensive worth, why not just make it a single...
Forum:
Space Empires: IV & V
June 7th, 2001, 02:04 PM
Replies:
13
Carriers/(Don't Get Hurt) in Strategic Combat
Views:
3,273
Posted By
Aristoi
Carriers/(Don\'t Get Hurt) in Strategic Combat
I'm curious if anyone knows a way around this, but when I'm in strategic combat, my carriers seem to have the worst possible pathing. It appears that the "Don't get hurt" order just means randomly...
Forum:
Space Empires: IV & V
June 7th, 2001, 08:50 AM
Replies:
8
I noticed a few odd things today.
Views:
2,243
Posted By
Aristoi
Re: I noticed a few odd things today.
For fun in multiplayer games, I will use letters for the shipname, such as ZX. That way it is not obvious what the design is for. When I make warships, I'll name them in random order, like ZX-IV,...
Forum:
Space Empires: IV & V
June 7th, 2001, 07:35 AM
Replies:
4
Experience Question
Views:
1,427
Posted By
Aristoi
Re: Experience Question
The experence system is not very good at all. It could use some work to make it a little more realistic.
Forum:
Space Empires: IV & V
June 7th, 2001, 07:28 AM
Replies:
1
Word on the Scrap/Retrofit bug?
Views:
929
Posted By
Aristoi
Word on the Scrap/Retrofit bug?
Is there any word from the beta testers when this very very annoying bug will be fixed for simultaneous games?
Furthermore, I've been trying for 4 turns now to unmothball one of my...
Forum:
Space Empires: IV & V
June 3rd, 2001, 03:12 PM
Replies:
1
Mod Websites
Views:
1,625
Posted By
Aristoi
Mod Websites
Does anyone know a good central location for mod websites? I seem to recall someone mentioning a Space Pirate kind of mod, but I havn't been able to locate it.
Any ideas?
Forum:
Space Empires: IV & V
June 3rd, 2001, 02:57 PM
Replies:
5
Joined The SE4 Ranks!
Views:
1,705
Posted By
Aristoi
Re: Joined The SE4 Ranks!
Welcome to the Addiction(tm), the next round of drinks is on me!
Forum:
Space Empires: IV & V
June 3rd, 2001, 02:54 PM
Replies:
21
New ideias / concepts / problems in / for SE4 (1.35):
Views:
3,924
Posted By
Aristoi
Re: New ideias / concepts / problems in / for SE4 (1.35):
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by ZeroAdunn:
Imagine: After a long and devestating war in which numerous planets were captured or destroyed you...
Forum:
Space Empires: IV & V
June 3rd, 2001, 02:49 PM
Replies:
8
Newbie Observation
Views:
2,116
Posted By
Aristoi
Re: Newbie Observation
The wasted resources won't cost you anything, unless you're playing in a finite resources game (or remote mining). For that game, it could be very useful. Otherwise, there is no harm in not...
Forum:
Space Empires: IV & V
June 3rd, 2001, 01:53 AM
Replies:
11
Fix to movement problem
Views:
3,197
Posted By
Aristoi
Re: Fix to movement problem
Does anyone know of a good space combat game that uses these ideas? It's been a while since I emerged from my SE4 cave. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum:
Space Empires: IV & V
June 3rd, 2001, 01:49 AM
Replies:
21
New ideias / concepts / problems in / for SE4 (1.35):
Views:
3,924
Posted By
Aristoi
Re: New ideias / concepts / problems in / for SE4 (1.35):
I've never gained any tech from capturing a planet. Even when they had level 3 buildings and I still had level 1. Perhaps there should be a command to scrap a facility and get tech from it like...
Forum:
Space Empires: IV & V
June 3rd, 2001, 01:38 AM
Replies:
19
Population Disappearing?
Views:
4,011
Posted By
Aristoi
Re: Population Disappearing?
There might be a limit on the maximum size of initial colonization. I've never actually made a colony ship that big. Anyone else know?
Forum:
Space Empires: IV & V
June 3rd, 2001, 01:35 AM
Replies:
19
Population Disappearing?
Views:
4,011
Posted By
Aristoi
Re: Population Disappearing?
Was the colony breathable for you? The maximum size of a domed colony is 500 million. Most likely what happened is that the 500M were transfered, then there was nowhere else for the rest to go so...
Forum:
Space Empires: IV & V
June 3rd, 2001, 01:32 AM
Replies:
7
Apologies if this has been raised before but.......
Views:
2,248
Posted By
Aristoi
Re: Apologies if this has been raised before but.......
I believe that ships now only use supplies when they move. Your crew can Last indefinately after they run out, anyway.
I suppose they eat out of the vending machines then, which are kept supplied...
Forum:
Space Empires: IV & V
June 1st, 2001, 12:30 AM
Replies:
9
Newbie questions, bear with me here...
Views:
2,214
Posted By
Aristoi
Re: Newbie questions, bear with me here...
Is it certain that you can't convert None atmosphere to something else? I'm pretty sure that a patch or two back I did this on a None world.
Is this a recent change or am I just wrong?
Forum:
Space Empires: IV & V
May 31st, 2001, 08:33 AM
Replies:
25
Ideas....
Views:
4,598
Posted By
Aristoi
Re: Ideas....
A great idea! Branching tech trees! I think that it could add a lot of interesting gameplay to SE.
Forum:
Space Empires: IV & V
May 31st, 2001, 08:24 AM
Replies:
7
No Minefield Being Cleared Message
Views:
1,950
Posted By
Aristoi
Re: No Minefield Being Cleared Message
It seems logical that if a race can tell when its field is activated, it should be able to tell if it's been swept.
Showing results 76 to 100 of 108
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