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Search: Posts Made By: tictoc
Forum: Space Empires: IV & V February 16th, 2001, 11:40 PM
Replies: 27
Views: 6,373
Posted By tictoc
Re: Tech Levels in Excell Spreadsheet format...

http://www.shrapnelgames.com/ubb/images/icons/icon10.gif
Nice work guys

tic
Forum: Space Empires: IV & V February 14th, 2001, 09:24 PM
Replies: 16
Views: 4,653
Posted By tictoc
Re: Do not send someone se4.exe

Keep him out of the Forums as well. Damm Lamer. http://www.shrapnelgames.com/ubb/images/icons/icon8.gif

tic
Forum: Space Empires: IV & V February 14th, 2001, 09:21 PM
Replies: 6
Views: 2,164
Posted By tictoc
New Idea for S.E.4?

What about implementing 'Flux Fields' (you would use them the same as warp points) that would randomly generate in a system for a specific or random amount of turns, then dissapear again (the...
Forum: Space Empires: IV & V February 13th, 2001, 11:46 PM
Replies: 158
Views: 29,070
Posted By tictoc
Re: Up to date beta patch info..

what date did you say?...14th! oh s**t it's my anniversary, sorry gotta go and find a store open and get a card.

tic
Forum: Space Empires: IV & V February 13th, 2001, 11:44 PM
Replies: 10
Views: 2,829
Posted By tictoc
Re: Post-1.19 patch

yeeeeeehhhaaaaaa. oops, i forgot, i got mine in the first released batch in november, still brilliant though.

tic
Forum: Space Empires: IV & V February 13th, 2001, 11:14 PM
Replies: 27
Views: 6,373
Posted By tictoc
Re: Tech Levels in Excell Spreadsheet format...

Many thanks, will you update it after the next patch?

tic
Forum: Space Empires: IV & V February 13th, 2001, 11:06 PM
Replies: 10
Views: 3,237
Posted By tictoc
Re: Game map too small

Wow just think, you could end up inside someone's backyard. Conversly (did i speil that rite. Hehe) someone could politely knock on your door. Nice idea. ...
Forum: Space Empires: IV & V February 13th, 2001, 10:50 PM
Replies: 4
Views: 1,654
Posted By tictoc
Re: Color depth weirdness

Not really up on nvidia stuff (i use a matrox), that seems most likly to be the problem. Please check if you have the latest 'nvidia' (detonator i think their called) driver for your card (i'm sure...
Forum: Space Empires: IV & V February 13th, 2001, 10:33 PM
Replies: 15
Views: 3,606
Posted By tictoc
Re: New Mod Posted - Have fixed faults in AI Research files

Your impressed! all i can do is take back the planets within a couple of turns, what the other 3 races keep getting from me hehe. Yeh it's a bugger of a game, so kudo's to your mod, before, the earth...
Forum: Space Empires: IV & V February 13th, 2001, 10:26 PM
Replies: 3
Views: 1,719
Posted By tictoc
Re: Server

could be right about the british isp's, today i have no probs

tic
Forum: Space Empires: IV & V February 12th, 2001, 11:10 PM
Replies: 3
Views: 1,719
Posted By tictoc
Server

Dunno if this is the right place to post this but, is there a prob with this server today, it takes me anything upto 5 minutes to get onto the forum, i get a lot of 'web page unavailable'. I don't...
Forum: Space Empires: IV & V February 12th, 2001, 10:31 PM
Replies: 15
Views: 3,606
Posted By tictoc
Re: New Mod Posted - Have fixed faults in AI Research files

sorry to use this thread for an off topic, Hey jimbob55 did you get my e-mail reply on the story?
Forum: Space Empires: IV & V February 12th, 2001, 10:22 PM
Replies: 4
Views: 1,654
Posted By tictoc
Re: Color depth weirdness

I use S.E.4 on 16 bit (can't be bothered to change really) can you post your specs for us to have a look at.

tic
Forum: Space Empires: IV & V February 12th, 2001, 10:18 PM
Replies: 1
Views: 1,536
Posted By tictoc
Re: I also got Geoschmo!

Excellent...what more can i say ummm http://www.shrapnelgames.com/ubb/images/icons/icon10.gif

tic
Forum: Space Empires: IV & V February 12th, 2001, 10:03 PM
Replies: 158
Views: 29,070
Posted By tictoc
Re: Up to date beta patch info..

Hey Lastseer you better crank the old drive up ready http://www.shrapnelgames.com/ubb/images/icons/icon12.gif hehe

tic
Forum: Space Empires: IV & V February 12th, 2001, 09:47 PM
Replies: 15
Views: 3,606
Posted By tictoc
Re: New Mod Posted - Have fixed faults in AI Research files

I managed to catch it on a new save file for you it's at date: 2436.6 and shows the filler 1 is being processed so computers level 3 has to miss a turn. Hope it helps

tic
Forum: Space Empires: IV & V February 12th, 2001, 08:36 PM
Replies: 15
Views: 3,606
Posted By tictoc
Re: New Mod Posted - Have fixed faults in AI Research files

Mods used - tampa-gamer's latest
Yours
Attached - save game (3 parts)

I use AI to watch how the game progresses on it's own, i do this with any mod i try. I didn't have divide evenly...
Forum: Space Empires: IV & V February 11th, 2001, 10:08 PM
Replies: 3
Views: 1,190
Posted By tictoc
Re: Waypoints

Never used waypoints, but waypoints are like street signs, you go from one and then the next, so does a ship, a waypoint tells a ship to follow a given path until it reaches it's destination and then...
Forum: Space Empires: IV & V February 11th, 2001, 10:00 PM
Replies: 15
Views: 3,606
Posted By tictoc
Re: New Mod Posted - Have fixed faults in AI Research files

Dear God (hehe), Nice mod you've done, i tried it out on full AI but noticed out of 200 turns i got a research complete approx 7 times. Now the thing is, i assume the other AI races have the same...
Forum: Space Empires: IV & V February 10th, 2001, 04:53 PM
Replies: 7
Views: 1,856
Posted By tictoc
Re: Off TOPIC

Hehe, looks about right

tic

[This message has been edited by tictoc (edited 10 February 2001).]
Forum: Space Empires: IV & V February 9th, 2001, 08:29 PM
Replies: 4
Views: 1,597
Posted By tictoc
research

Hi guys. Is there a functional limit when bulding research facility's, what i mean is basically is there a difference between 10 research stations and say 20, i noticed if i build a higher amount of...
Forum: Space Empires: IV & V January 29th, 2001, 02:20 AM
Replies: 6
Views: 1,468
Posted By tictoc
Re: Modder warning - potential range check errors

hi, have you posted to MM with your results, i'm sure a specific finding is better than a save, every posting to them helps, good work friend.

tic
Forum: Space Empires: IV & V January 24th, 2001, 10:10 PM
Replies: 0
Views: 1,138
Posted By tictoc
Do you need a break?

As the title says guys try this link http://pub4.ezboard.com/bse4centerforum I've started to a write a story in the Roleplay Discussion forum involving the S.E.4 universe, It's my first ever attempt...
Forum: Space Empires: IV & V January 21st, 2001, 06:02 PM
Replies: 26
Views: 7,119
Posted By tictoc
Forum: Space Empires: IV & V January 20th, 2001, 10:45 PM
Replies: 26
Views: 7,119
Posted By tictoc
Re: What does KT really mean??

So, is there an agreement that 'Kt' means 'Kilo Tons' then?

tic
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