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Showing results 76 to 100 of 106
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Posts Made By:
tictoc
Forum:
Space Empires: IV & V
February 16th, 2001, 11:40 PM
Replies:
27
Tech Levels in Excell Spreadsheet format...
Views:
6,373
Posted By
tictoc
Re: Tech Levels in Excell Spreadsheet format...
http://www.shrapnelgames.com/ubb/images/icons/icon10.gif
Nice work guys
tic
Forum:
Space Empires: IV & V
February 14th, 2001, 09:24 PM
Replies:
16
Do not send someone se4.exe
Views:
4,653
Posted By
tictoc
Re: Do not send someone se4.exe
Keep him out of the Forums as well. Damm Lamer. http://www.shrapnelgames.com/ubb/images/icons/icon8.gif
tic
Forum:
Space Empires: IV & V
February 14th, 2001, 09:21 PM
Replies:
6
New Idea for S.E.4?
Views:
2,164
Posted By
tictoc
New Idea for S.E.4?
What about implementing 'Flux Fields' (you would use them the same as warp points) that would randomly generate in a system for a specific or random amount of turns, then dissapear again (the...
Forum:
Space Empires: IV & V
February 13th, 2001, 11:46 PM
Replies:
158
Up to date beta patch info..
Views:
29,070
Posted By
tictoc
Re: Up to date beta patch info..
what date did you say?...14th! oh s**t it's my anniversary, sorry gotta go and find a store open and get a card.
tic
Forum:
Space Empires: IV & V
February 13th, 2001, 11:44 PM
Replies:
10
Post-1.19 patch
Views:
2,829
Posted By
tictoc
Re: Post-1.19 patch
yeeeeeehhhaaaaaa. oops, i forgot, i got mine in the first released batch in november, still brilliant though.
tic
Forum:
Space Empires: IV & V
February 13th, 2001, 11:14 PM
Replies:
27
Tech Levels in Excell Spreadsheet format...
Views:
6,373
Posted By
tictoc
Re: Tech Levels in Excell Spreadsheet format...
Many thanks, will you update it after the next patch?
tic
Forum:
Space Empires: IV & V
February 13th, 2001, 11:06 PM
Replies:
10
Game map too small
Views:
3,237
Posted By
tictoc
Re: Game map too small
Wow just think, you could end up inside someone's backyard. Conversly (did i speil that rite. Hehe) someone could politely knock on your door. Nice idea. ...
Forum:
Space Empires: IV & V
February 13th, 2001, 10:50 PM
Replies:
4
Color depth weirdness
Views:
1,654
Posted By
tictoc
Re: Color depth weirdness
Not really up on nvidia stuff (i use a matrox), that seems most likly to be the problem. Please check if you have the latest 'nvidia' (detonator i think their called) driver for your card (i'm sure...
Forum:
Space Empires: IV & V
February 13th, 2001, 10:33 PM
Replies:
15
New Mod Posted - Have fixed faults in AI Research files
Views:
3,606
Posted By
tictoc
Re: New Mod Posted - Have fixed faults in AI Research files
Your impressed! all i can do is take back the planets within a couple of turns, what the other 3 races keep getting from me hehe. Yeh it's a bugger of a game, so kudo's to your mod, before, the earth...
Forum:
Space Empires: IV & V
February 13th, 2001, 10:26 PM
Replies:
3
Server
Views:
1,719
Posted By
tictoc
Re: Server
could be right about the british isp's, today i have no probs
tic
Forum:
Space Empires: IV & V
February 12th, 2001, 11:10 PM
Replies:
3
Server
Views:
1,719
Posted By
tictoc
Server
Dunno if this is the right place to post this but, is there a prob with this server today, it takes me anything upto 5 minutes to get onto the forum, i get a lot of 'web page unavailable'. I don't...
Forum:
Space Empires: IV & V
February 12th, 2001, 10:31 PM
Replies:
15
New Mod Posted - Have fixed faults in AI Research files
Views:
3,606
Posted By
tictoc
Re: New Mod Posted - Have fixed faults in AI Research files
sorry to use this thread for an off topic, Hey jimbob55 did you get my e-mail reply on the story?
Forum:
Space Empires: IV & V
February 12th, 2001, 10:22 PM
Replies:
4
Color depth weirdness
Views:
1,654
Posted By
tictoc
Re: Color depth weirdness
I use S.E.4 on 16 bit (can't be bothered to change really) can you post your specs for us to have a look at.
tic
Forum:
Space Empires: IV & V
February 12th, 2001, 10:18 PM
Replies:
1
I also got Geoschmo!
Views:
1,536
Posted By
tictoc
Re: I also got Geoschmo!
Excellent...what more can i say ummm http://www.shrapnelgames.com/ubb/images/icons/icon10.gif
tic
Forum:
Space Empires: IV & V
February 12th, 2001, 10:03 PM
Replies:
158
Up to date beta patch info..
Views:
29,070
Posted By
tictoc
Re: Up to date beta patch info..
Hey Lastseer you better crank the old drive up ready http://www.shrapnelgames.com/ubb/images/icons/icon12.gif hehe
tic
Forum:
Space Empires: IV & V
February 12th, 2001, 09:47 PM
Replies:
15
New Mod Posted - Have fixed faults in AI Research files
Views:
3,606
Posted By
tictoc
Re: New Mod Posted - Have fixed faults in AI Research files
I managed to catch it on a new save file for you it's at date: 2436.6 and shows the filler 1 is being processed so computers level 3 has to miss a turn. Hope it helps
tic
Forum:
Space Empires: IV & V
February 12th, 2001, 08:36 PM
Replies:
15
New Mod Posted - Have fixed faults in AI Research files
Views:
3,606
Posted By
tictoc
Re: New Mod Posted - Have fixed faults in AI Research files
Mods used - tampa-gamer's latest
Yours
Attached - save game (3 parts)
I use AI to watch how the game progresses on it's own, i do this with any mod i try. I didn't have divide evenly...
Forum:
Space Empires: IV & V
February 11th, 2001, 10:08 PM
Replies:
3
Waypoints
Views:
1,190
Posted By
tictoc
Re: Waypoints
Never used waypoints, but waypoints are like street signs, you go from one and then the next, so does a ship, a waypoint tells a ship to follow a given path until it reaches it's destination and then...
Forum:
Space Empires: IV & V
February 11th, 2001, 10:00 PM
Replies:
15
New Mod Posted - Have fixed faults in AI Research files
Views:
3,606
Posted By
tictoc
Re: New Mod Posted - Have fixed faults in AI Research files
Dear God (hehe), Nice mod you've done, i tried it out on full AI but noticed out of 200 turns i got a research complete approx 7 times. Now the thing is, i assume the other AI races have the same...
Forum:
Space Empires: IV & V
February 10th, 2001, 04:53 PM
Replies:
7
Off TOPIC
Views:
1,856
Posted By
tictoc
Re: Off TOPIC
Hehe, looks about right
tic
[This message has been edited by tictoc (edited 10 February 2001).]
Forum:
Space Empires: IV & V
February 9th, 2001, 08:29 PM
Replies:
4
research
Views:
1,597
Posted By
tictoc
research
Hi guys. Is there a functional limit when bulding research facility's, what i mean is basically is there a difference between 10 research stations and say 20, i noticed if i build a higher amount of...
Forum:
Space Empires: IV & V
January 29th, 2001, 02:20 AM
Replies:
6
Modder warning - potential range check errors
Views:
1,468
Posted By
tictoc
Re: Modder warning - potential range check errors
hi, have you posted to MM with your results, i'm sure a specific finding is better than a save, every posting to them helps, good work friend.
tic
Forum:
Space Empires: IV & V
January 24th, 2001, 10:10 PM
Replies:
0
Do you need a break?
Views:
1,138
Posted By
tictoc
Do you need a break?
As the title says guys try this link http://pub4.ezboard.com/bse4centerforum I've started to a write a story in the Roleplay Discussion forum involving the S.E.4 universe, It's my first ever attempt...
Forum:
Space Empires: IV & V
January 21st, 2001, 06:02 PM
Replies:
26
What does KT really mean??
Views:
7,119
Posted By
tictoc
Re: What does KT really mean??
Wow
tic
Forum:
Space Empires: IV & V
January 20th, 2001, 10:45 PM
Replies:
26
What does KT really mean??
Views:
7,119
Posted By
tictoc
Re: What does KT really mean??
So, is there an agreement that 'Kt' means 'Kilo Tons' then?
tic
Showing results 76 to 100 of 106
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