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Posts Made By:
thejeff
Forum:
Dominions 3: The Awakening
August 22nd, 2011, 09:06 PM
Replies:
7
Do Miss Chances Stack?
Views:
2,769
Posted By
thejeff
Re: Do Miss Chances Stack?
No, secondary paths don't count towards fatigue. Or anything else. It's always the primary path.
Forum:
Dominions 3: The Awakening
August 15th, 2011, 05:40 PM
Replies:
139
Illwinter's next project
Views:
53,735
Posted By
thejeff
Re: Illwinter's next project
The headline says, somewhat confusingly
"Conquest of Elysium 3 is in development right now (2012-08-09)."
I take it that's supposed to be 2011, not a hint at a release date or something.
I...
Forum:
Dominions 3: The Awakening
August 14th, 2011, 09:28 AM
Replies:
15
patrolin' dirty
Views:
4,763
Posted By
thejeff
Re: patrolin' dirty
A Conjuration spell that requires 4N, I would assume.
Open up the game, look at the list of spells in the lab under conjuration, filter on Nature (press 'N') and look down the list for something...
Forum:
Dominions 3: The Awakening
July 31st, 2011, 05:42 AM
Replies:
26
Thunderstrike - what am I missing?
Views:
8,698
Posted By
thejeff
Re: Thunderstrike - what am I missing?
If you can pull off a reverse communion then each mage can cast CS,Aim,TStrikex3. They'll fall unconscious after 2 Strikes anyway, so what the AI does when you go off script doesn't really matter....
Forum:
Dominions 3: The Awakening
July 30th, 2011, 06:02 AM
Replies:
25
Why are Tarts so cheap
Views:
8,054
Posted By
thejeff
Re: Why are Tarts so cheap
Now that I like.
GoR is cheap to play around with alternatives, but still available at high cost for Tarts.
This makes Tarts viable even without the Chalice/GoH, since you only have to pay full...
Forum:
Dominions 3: The Awakening
July 20th, 2011, 07:08 PM
Replies:
26
Another one bites the dust
Views:
6,954
Posted By
thejeff
Re: Another one bites the dust
Contingency orders would be a nightmare. Scripting, especially of mages, is already the biggest time suck in the game. This would be a huge multiplier. And you'd have to do it in MP, because you'd...
Forum:
Dominions 3: The Awakening
July 19th, 2011, 04:31 PM
Replies:
10
Traitor in our midst. (strange combat behavior)
Views:
13,385
Posted By
thejeff
Re: Traitor in our midst. (strange combat behavior)
I didn't think rage would make you cast on nearby targets, just attack.
Forum:
Dominions 3: The Awakening
July 18th, 2011, 08:51 PM
Replies:
26
Another one bites the dust
Views:
6,954
Posted By
thejeff
Re: Another one bites the dust
Or route them. Fear works well on AI hordes. (Well, except for Late ERmor and a few others.)
Take the provinces around them, they have no where to retreat and poof! no more horde.
Forum:
Dominions 3: The Awakening
July 17th, 2011, 06:00 PM
Replies:
11
rules question: turn resolution
Views:
4,304
Posted By
thejeff
Re: rules question: turn resolution
Why?
What does it gain you?
It's potentially thousands* of units that have to be put in a random order. And then you have to iterate over them. Which probably requires a new structure to hold...
Forum:
Dominions 3: The Awakening
July 17th, 2011, 02:38 PM
Replies:
26
Another one bites the dust
Views:
6,954
Posted By
thejeff
Re: Another one bites the dust
Somewhat counter-intuitively a lot of thugs work better against players than against the AI. At least the design philosophy is quite different.
The AI wanders around somewhat aimlessly with large...
Forum:
Dominions 3: The Awakening
July 17th, 2011, 08:55 AM
Replies:
4
A possible explanation for the replay bug
Views:
2,714
Posted By
thejeff
Re: A possible explanation for the replay bug
If I followed that link correctly, that isn't the issue. Or at least not the only issue.
The question there is about different results on different architectures or optimization settings. The...
Forum:
Dominions 3: The Awakening
July 16th, 2011, 10:39 PM
Replies:
11
rules question: turn resolution
Views:
4,304
Posted By
thejeff
Re: rules question: turn resolution
True enough. I should have remembered that.
Forum:
Dominions 3: The Awakening
July 16th, 2011, 06:58 PM
Replies:
11
rules question: turn resolution
Views:
4,304
Posted By
thejeff
Re: rules question: turn resolution
Yes, you have it exactly right.
All I meant by 'random' is that which order (high-to-low or low-to-high) it goes in is chosen randomly. Or pseudo randomly, if you want to be precise.
Obviously...
Forum:
Dominions 3: The Awakening
July 16th, 2011, 08:38 AM
Replies:
11
rules question: turn resolution
Views:
4,304
Posted By
thejeff
Re: rules question: turn resolution
Ritual happen in either id order or reverse id order.
So, you can't tell. It's essentially random.
Forum:
Dominions 3: The Awakening
July 11th, 2011, 04:45 PM
Replies:
6
enemy dominion giving god higher hp?
Views:
2,824
Posted By
thejeff
Re: enemy dominion giving god higher hp?
And doesn't start working until he's below the current max 31hp in this case
Forum:
Dominions 3: The Awakening
July 1st, 2011, 04:07 PM
Replies:
4
Newb Impressions
Views:
2,403
Posted By
thejeff
Re: Newb Impressions
Honestly, for me the micromanagement you refer to: recruiting, shipping new recruits to the front, default orders, etc is swamped by the micromanagement you'd always have to handle personally....
Forum:
Dominions 3: The Awakening
June 30th, 2011, 06:00 PM
Replies:
7
Sieging
Views:
3,297
Posted By
thejeff
Re: Sieging
It's a known issue. Siege bonus items also don't stack with innate siege bonuses.
It doesn't appear to be in the bug list, for what that's worth.
It might be worth playing around with to see...
Forum:
Dominions 3: The Awakening
June 27th, 2011, 07:56 PM
Replies:
7
Sieging
Views:
3,297
Posted By
thejeff
Re: Sieging
Yes, you can.
It's a fairly common tactic to storm with a sacrificial commander first to see what the defenses are like.
Forum:
Dominions 3: The Awakening
June 25th, 2011, 07:19 PM
Replies:
22
A Few Questions From a Newb
Views:
8,933
Posted By
thejeff
Re: A Few Questions From a Newb
Almost certainly, if you've scripted it, the AI has decided that the enemy force isn't worth wasting gems on.
Try fighting a bigger army.
If that doesn't work, or if you're already facing a...
Forum:
Dominions 3: The Awakening
June 25th, 2011, 10:37 AM
Replies:
18
Info:
new patch announced
Views:
8,017
Posted By
thejeff
Re: new patch announced
Could you explain the correct "ethics"/"etiquette" for this one in SP, please?[/QUOTE]
Correct etiquette: If you mod a change in to help the AI, don't take advantage of it yourself, because that...
Forum:
Dominions 3: The Awakening
June 18th, 2011, 12:21 PM
Replies:
45
An Open Letter to Illwinter Game Design
Views:
16,462
Posted By
thejeff
Re: An Open Letter to Illwinter Game Design
Was it really intended as part of the balance?
Or was it simply (or mostly) thematic? These nations should like temperature extremes, so they shouldn't be penalized for taking them.
Forum:
Dominions 3: The Awakening
June 17th, 2011, 03:45 PM
Replies:
6
Experience and running away
Views:
3,599
Posted By
thejeff
Re: Experience and running away
It wouldn't be enough to get them one star of experience, which is where it would start to matter.
And you do have something better for them to do: patrol and overtax.
Forum:
Dominions 3: The Awakening
June 15th, 2011, 08:58 PM
Replies:
12
Fastest way to move a commander long distance
Views:
6,750
Posted By
thejeff
Re: Fastest way to move a commander long distance
I believe a rebirthed prophet is no longer your prophet, but retains his holy levels. Who you can then prophetize again to boost his holy level higher. Very situational, but a nice trick
Forum:
Dominions 3: The Awakening
June 15th, 2011, 05:07 PM
Replies:
12
Fastest way to move a commander long distance
Views:
6,750
Posted By
thejeff
Re: Fastest way to move a commander long distance
But Air boosters are more expensive and harder to get.
OTOH, 1A doesn't get you magic dueled.
So I'd go with whichever you've got more spare gems in, if you have an A4 mage.
Or more likely the...
Forum:
Dominions 3: The Awakening
June 13th, 2011, 04:21 PM
Replies:
12
Newbie questions about SuperCombatants
Views:
5,268
Posted By
thejeff
Re: Newbie questions about SuperCombatants
It's a 50/50 shot for casters (mages scripted to "Cast spells" or for a particular spell.) to cast or attack physically. Even if you've given them 2 shields they'll still have a useless kick or...
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