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Search: Posts Made By: Artur
Forum: WinSPMBT January 2nd, 2006, 05:35 PM
Replies: 64
Views: 13,678
Posted By Artur
Re: Improvement proposal I - OP fire draining

I am not sure thatis a hinder for the AI! Why? Because Scenario designers can set the units' OP fire in an effective way. Fooling the AI by draining the OP fire will not work any more!




Been...
Forum: WinSPMBT January 1st, 2006, 06:06 PM
Replies: 6
Views: 2,954
Posted By Artur
Re: Improvement proposal III - Spinning StuGs

If you pop up in the StuG's view it will be able to shoot at you. If it kills you you desrve it. However if you do that outside it's view than you travel faster than it can turn and you deserve your...
Forum: WinSPMBT January 1st, 2006, 05:38 PM
Replies: 6
Views: 2,954
Posted By Artur
Re: Improvement proposal III - Spinning StuGs

How exactly could this be used to cheat?

Artur.
Forum: WinSPMBT January 1st, 2006, 02:02 PM
Replies: 4
Views: 2,137
Posted By Artur
My improvement proposals

First of all I would like to express my acknowledgements to Don and Andy for the tons of improvements already implemented in the game.

I posted here my views about certain things which I believe...
Forum: WinSPMBT January 1st, 2006, 02:01 PM
Replies: 64
Views: 13,678
Posted By Artur
Improvement proposal I - OP fire draining

IMHO the greatest flaw of the SP engine leads to the tactic of OP fire draining. This often leads to burning out the opponent's MBT's OP fire with suicidal jeep charges then go in for the kill with...
Forum: WinSPMBT January 1st, 2006, 01:58 PM
Replies: 5
Views: 3,130
Posted By Artur
Improvement proposal II - Movement in replay

IMHO the second most severe shortcoming in the SP engine is the lack of replay about enemy spotting during it's movement if no fireing was done in PBEM games and also in solitaire play in WinSPMBT. ...
Forum: WinSPMBT January 1st, 2006, 01:55 PM
Replies: 6
Views: 2,954
Posted By Artur
Improvement proposal III - Spinning StuGs

Another spectacular phenomenon is the spinning assault guns when they are attacked simultaneosly from OPPOSITE directions in one turn.(Example scenario attached.)

In comat mission it is solved...
Forum: WinSPMBT January 1st, 2006, 01:52 PM
Replies: 3
Views: 2,563
Posted By Artur
Improvement proposal IV - Scenario design.

This time my requests are about scenario design. I worked a lot with the scenario editor tools recently I created a campaign for the design contest at SZO and have other project ongoing.
I also took...
Forum: WinSPMBT December 17th, 2005, 07:58 PM
Replies: 17
Views: 6,522
Posted By Artur
Exiting units off the map

Gentlemen,

I figured in one of my self-made scenarios that units would not exit at the north edge of the map only at the east and west edge. Is that a "feature" or did I do something wrong?

If...
Forum: WinSPMBT December 10th, 2005, 12:29 PM
Replies: 29
Views: 6,186
Posted By Artur
Re: WinSPMBT Supplemental Patch Now Available!

LOL. Welcome back Don http://forum.shrapnelgames.com/images/smilies/happy.gif.

Artur.
Forum: WinSPMBT November 17th, 2005, 03:15 PM
Replies: 20
Views: 6,199
Posted By Artur
Re: Phantom artillery shoots

I experienced the phenomenon of artillery fire mission making the sounds of fireing but no shells landing...

I don't remember any other circumstances, but it was NOT out of ammo for sure...
...
Forum: WinSPMBT November 16th, 2005, 01:14 PM
Replies: 3
Views: 1,985
Posted By Artur
Re: Helos tied to a stake ...

That's a good thing http://forum.shrapnelgames.com/images/smilies/happy.gif

Artur.
Forum: WinSPMBT November 12th, 2005, 05:40 PM
Replies: 17
Views: 5,865
Posted By Artur
Re: A respectful request for Don, Andy and Shrapne

This is what is called a happy end http://forum.shrapnelgames.com/images/smilies/happy.gif Thanks for Don and Andy for correcting this issue and thanks to those who supported this request.

Artur.
Forum: WinSPMBT November 12th, 2005, 05:38 PM
Replies: 31
Views: 8,148
Posted By Artur
Re: WinSPMBTver2.51-- Gun tube orientation

Many thanks Don and Andy and let me express my most sincere acknowledgements for such a fast solution.

Artur.
Forum: WinSPMBT November 11th, 2005, 10:24 AM
Replies: 17
Views: 5,865
Posted By Artur
Re: A respectful request for Don, Andy and Shrapne

This looks like a really good solution Andy!

Is there a chance for us to get this solution in the near future http://forum.shrapnelgames.com/images/smilies/happy.gif?

(BTW There is a third guy...
Forum: WinSPMBT November 11th, 2005, 04:57 AM
Replies: 17
Views: 5,865
Posted By Artur
Re: A respectful request for Don, Andy and Shrapne

There are two WinSPMBT players at the Blitz who would sign but they cannot log in.

They are:
Grumbler
Walrus

See thread:
http://www.theblitz.org/message_boards/read.php?f=7&i=20846&t=20846
...
Forum: WinSPMBT November 10th, 2005, 04:45 PM
Replies: 17
Views: 5,865
Posted By Artur
A respectful request for Don, Andy and Shrapnel

Gentlemen,

I have a respectful request for you. WinSPMBT is a very good game it is the main reason why I still play the SP series. One of the main strengths of this gane is that the developers...
Forum: WinSPMBT November 8th, 2005, 07:37 PM
Replies: 6
Views: 2,101
Posted By Artur
Re: Some suggestions for SPMBT / SPWW2

There is one gamey tactic that could be fixed. What do you think of making units be able to pop smoke JUST if they did not move in the current turn? Fireing smoke with tanks' main guns would be an...
Forum: WinSPMBT November 5th, 2005, 09:31 PM
Replies: 9
Views: 1,968
Posted By Artur
Re: Point limit during scenario design.

I recall there were battalion units in SPWW2 weren't they? Like russian tank battalions and some battalion HQ units.

Artur.
Forum: WinSPMBT November 5th, 2005, 08:41 PM
Replies: 9
Views: 1,968
Posted By Artur
Re: Point limit during scenario design.

Ok I see http://forum.shrapnelgames.com/images/smilies/frown.gif. 2^16 is 65536 )so at least you could turn it up to 65000 http://forum.shrapnelgames.com/images/smilies/happy.gif. This would not...
Forum: WinSPMBT November 4th, 2005, 07:43 PM
Replies: 9
Views: 1,968
Posted By Artur
Point limit during scenario design.

Gentlemen,

I would like to make a (some) bigger scenario(s) in 2010. It (they) would be armor (& mech inf) intensive. That is VERY expensive gear. I have a problem with the unit cost limit which...
Forum: WinSPMBT November 3rd, 2005, 06:09 PM
Replies: 7
Views: 2,337
Posted By Artur
Re: LCD monitors and WinSPMBT

I have a 17'' Viewsonic LCD monitor. I played the free version in 800X600 and the CD version in 1280X1024.

It all looked very well.

Artur.
Forum: WinSPMBT November 3rd, 2005, 06:00 PM
Replies: 3
Views: 1,966
Posted By Artur
Re: Barbed Wire / Tanks question

I had tanks and other armored vehicles get immobilised in wire hex so it seems quite reasonable.

Artur.
Forum: Campaigns, Scenarios & Maps October 23rd, 2005, 07:27 PM
Replies: 20
Views: 5,044
Posted By Artur
Re: My SP scenarios..

Is there any news?

Artur.
Forum: Campaigns, Scenarios & Maps October 22nd, 2005, 01:13 PM
Replies: 4
Views: 2,004
Posted By Artur
Re: Advanced Topo map designing

I use the same technique http://forum.shrapnelgames.com/images/smilies/happy.gif.
When making my big scenarios in SPWaW I used the grid numbers.

Artur.
Showing results 76 to 100 of 181

 
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