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Showing results 76 to 100 of 181
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Posts Made By:
Artur
Forum:
WinSPMBT
January 2nd, 2006, 05:35 PM
Replies:
64
Improvement proposal I - OP fire draining
Views:
13,678
Posted By
Artur
Re: Improvement proposal I - OP fire draining
I am not sure thatis a hinder for the AI! Why? Because Scenario designers can set the units' OP fire in an effective way. Fooling the AI by draining the OP fire will not work any more!
Been...
Forum:
WinSPMBT
January 1st, 2006, 06:06 PM
Replies:
6
Improvement proposal III - Spinning StuGs
Views:
2,954
Posted By
Artur
Re: Improvement proposal III - Spinning StuGs
If you pop up in the StuG's view it will be able to shoot at you. If it kills you you desrve it. However if you do that outside it's view than you travel faster than it can turn and you deserve your...
Forum:
WinSPMBT
January 1st, 2006, 05:38 PM
Replies:
6
Improvement proposal III - Spinning StuGs
Views:
2,954
Posted By
Artur
Re: Improvement proposal III - Spinning StuGs
How exactly could this be used to cheat?
Artur.
Forum:
WinSPMBT
January 1st, 2006, 02:02 PM
Replies:
4
My improvement proposals
Views:
2,137
Posted By
Artur
My improvement proposals
First of all I would like to express my acknowledgements to Don and Andy for the tons of improvements already implemented in the game.
I posted here my views about certain things which I believe...
Forum:
WinSPMBT
January 1st, 2006, 02:01 PM
Replies:
64
Improvement proposal I - OP fire draining
Views:
13,678
Posted By
Artur
Improvement proposal I - OP fire draining
IMHO the greatest flaw of the SP engine leads to the tactic of OP fire draining. This often leads to burning out the opponent's MBT's OP fire with suicidal jeep charges then go in for the kill with...
Forum:
WinSPMBT
January 1st, 2006, 01:58 PM
Replies:
5
Improvement proposal II - Movement in replay
Views:
3,130
Posted By
Artur
Improvement proposal II - Movement in replay
IMHO the second most severe shortcoming in the SP engine is the lack of replay about enemy spotting during it's movement if no fireing was done in PBEM games and also in solitaire play in WinSPMBT. ...
Forum:
WinSPMBT
January 1st, 2006, 01:55 PM
Replies:
6
Improvement proposal III - Spinning StuGs
Views:
2,954
Posted By
Artur
Improvement proposal III - Spinning StuGs
Another spectacular phenomenon is the spinning assault guns when they are attacked simultaneosly from OPPOSITE directions in one turn.(Example scenario attached.)
In comat mission it is solved...
Forum:
WinSPMBT
January 1st, 2006, 01:52 PM
Replies:
3
Improvement proposal IV - Scenario design.
Views:
2,563
Posted By
Artur
Improvement proposal IV - Scenario design.
This time my requests are about scenario design. I worked a lot with the scenario editor tools recently I created a campaign for the design contest at SZO and have other project ongoing.
I also took...
Forum:
WinSPMBT
December 17th, 2005, 07:58 PM
Replies:
17
Exiting units off the map
Views:
6,522
Posted By
Artur
Exiting units off the map
Gentlemen,
I figured in one of my self-made scenarios that units would not exit at the north edge of the map only at the east and west edge. Is that a "feature" or did I do something wrong?
If...
Forum:
WinSPMBT
December 10th, 2005, 12:29 PM
Replies:
29
WinSPMBT Supplemental Patch Now Available!
Views:
6,186
Posted By
Artur
Re: WinSPMBT Supplemental Patch Now Available!
LOL. Welcome back Don http://forum.shrapnelgames.com/images/smilies/happy.gif.
Artur.
Forum:
WinSPMBT
November 17th, 2005, 03:15 PM
Replies:
20
Phantom artillery shoots
Views:
6,199
Posted By
Artur
Re: Phantom artillery shoots
I experienced the phenomenon of artillery fire mission making the sounds of fireing but no shells landing...
I don't remember any other circumstances, but it was NOT out of ammo for sure...
...
Forum:
WinSPMBT
November 16th, 2005, 01:14 PM
Replies:
3
Helos tied to a stake ...
Views:
1,985
Posted By
Artur
Re: Helos tied to a stake ...
That's a good thing http://forum.shrapnelgames.com/images/smilies/happy.gif
Artur.
Forum:
WinSPMBT
November 12th, 2005, 05:40 PM
Replies:
17
A respectful request for Don, Andy and Shrapnel
Views:
5,865
Posted By
Artur
Re: A respectful request for Don, Andy and Shrapne
This is what is called a happy end http://forum.shrapnelgames.com/images/smilies/happy.gif Thanks for Don and Andy for correcting this issue and thanks to those who supported this request.
Artur.
Forum:
WinSPMBT
November 12th, 2005, 05:38 PM
Replies:
31
WinSPMBTver2.51-- Gun tube orientation
Views:
8,148
Posted By
Artur
Re: WinSPMBTver2.51-- Gun tube orientation
Many thanks Don and Andy and let me express my most sincere acknowledgements for such a fast solution.
Artur.
Forum:
WinSPMBT
November 11th, 2005, 10:24 AM
Replies:
17
A respectful request for Don, Andy and Shrapnel
Views:
5,865
Posted By
Artur
Re: A respectful request for Don, Andy and Shrapne
This looks like a really good solution Andy!
Is there a chance for us to get this solution in the near future http://forum.shrapnelgames.com/images/smilies/happy.gif?
(BTW There is a third guy...
Forum:
WinSPMBT
November 11th, 2005, 04:57 AM
Replies:
17
A respectful request for Don, Andy and Shrapnel
Views:
5,865
Posted By
Artur
Re: A respectful request for Don, Andy and Shrapne
There are two WinSPMBT players at the Blitz who would sign but they cannot log in.
They are:
Grumbler
Walrus
See thread:
http://www.theblitz.org/message_boards/read.php?f=7&i=20846&t=20846
...
Forum:
WinSPMBT
November 10th, 2005, 04:45 PM
Replies:
17
A respectful request for Don, Andy and Shrapnel
Views:
5,865
Posted By
Artur
A respectful request for Don, Andy and Shrapnel
Gentlemen,
I have a respectful request for you. WinSPMBT is a very good game it is the main reason why I still play the SP series. One of the main strengths of this gane is that the developers...
Forum:
WinSPMBT
November 8th, 2005, 07:37 PM
Replies:
6
Some suggestions for SPMBT / SPWW2
Views:
2,101
Posted By
Artur
Re: Some suggestions for SPMBT / SPWW2
There is one gamey tactic that could be fixed. What do you think of making units be able to pop smoke JUST if they did not move in the current turn? Fireing smoke with tanks' main guns would be an...
Forum:
WinSPMBT
November 5th, 2005, 09:31 PM
Replies:
9
Point limit during scenario design.
Views:
1,968
Posted By
Artur
Re: Point limit during scenario design.
I recall there were battalion units in SPWW2 weren't they? Like russian tank battalions and some battalion HQ units.
Artur.
Forum:
WinSPMBT
November 5th, 2005, 08:41 PM
Replies:
9
Point limit during scenario design.
Views:
1,968
Posted By
Artur
Re: Point limit during scenario design.
Ok I see http://forum.shrapnelgames.com/images/smilies/frown.gif. 2^16 is 65536 )so at least you could turn it up to 65000 http://forum.shrapnelgames.com/images/smilies/happy.gif. This would not...
Forum:
WinSPMBT
November 4th, 2005, 07:43 PM
Replies:
9
Point limit during scenario design.
Views:
1,968
Posted By
Artur
Point limit during scenario design.
Gentlemen,
I would like to make a (some) bigger scenario(s) in 2010. It (they) would be armor (& mech inf) intensive. That is VERY expensive gear. I have a problem with the unit cost limit which...
Forum:
WinSPMBT
November 3rd, 2005, 06:09 PM
Replies:
7
LCD monitors and WinSPMBT
Views:
2,337
Posted By
Artur
Re: LCD monitors and WinSPMBT
I have a 17'' Viewsonic LCD monitor. I played the free version in 800X600 and the CD version in 1280X1024.
It all looked very well.
Artur.
Forum:
WinSPMBT
November 3rd, 2005, 06:00 PM
Replies:
3
Barbed Wire / Tanks question
Views:
1,966
Posted By
Artur
Re: Barbed Wire / Tanks question
I had tanks and other armored vehicles get immobilised in wire hex so it seems quite reasonable.
Artur.
Forum:
Campaigns, Scenarios & Maps
October 23rd, 2005, 07:27 PM
Replies:
20
A campaign worth to consider...
Views:
5,044
Posted By
Artur
Re: My SP scenarios..
Is there any news?
Artur.
Forum:
Campaigns, Scenarios & Maps
October 22nd, 2005, 01:13 PM
Replies:
4
Advanced Topo map designing
Views:
2,004
Posted By
Artur
Re: Advanced Topo map designing
I use the same technique http://forum.shrapnelgames.com/images/smilies/happy.gif.
When making my big scenarios in SPWaW I used the grid numbers.
Artur.
Showing results 76 to 100 of 181
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