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Search: Posts Made By: Deathstalker
Forum: Space Empires: IV & V January 6th, 2004, 02:53 AM
Replies: 24
Views: 2,290
Posted By Deathstalker
Re: Yet More NON-Newbie Questions ;)

So, I realize you can't have more than one shipyard per planet, BUT....could you have differing buildings that add to its build numbers per turn?? (sort of an 'add on' that will make your yard turn...
Forum: Space Empires: IV & V January 1st, 2004, 09:14 PM
Replies: 86
Views: 13,957
Posted By Deathstalker
Re: OT: Books, Books, Books.

Cordelia has the first two books in the series, then Young Miles has the next two IIRC. Thats the ONE thing I hate about book stores (even Chapters does it), you go in and look at a book, it seems...
Forum: Space Empires: IV & V January 1st, 2004, 09:11 PM
Replies: 25
Views: 4,193
Posted By Deathstalker
Re: Happy new year! Happy 2004!

Happy New Year all, may the best of everything happen in your lives.

That and may SE5 show the world that turn based 4X games still rule the world ...
Forum: Space Empires: IV & V December 31st, 2003, 11:51 PM
Replies: 86
Views: 13,957
Posted By Deathstalker
Re: OT: Books, Books, Books.

Just bought Cordelia's Honor/Young Miles by Bujold and Drakes 'With the Lightning'. Hope they will quench my thirst for military Sci-Fi as I'm almost done my 2nd read thru the Honor series.
Forum: Space Empires: IV & V December 31st, 2003, 11:48 PM
Replies: 24
Views: 2,290
Posted By Deathstalker
Re: Yet More NON-Newbie Questions ;)

Thanks for the responses guys http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron, I will probally be sending you the 'beta' release of the final Gold-D mod soon (within a week or...
Forum: Space Empires: IV & V December 31st, 2003, 05:04 PM
Replies: 24
Views: 2,290
Posted By Deathstalker
Yet More NON-Newbie Questions ;)

Been a long time with these questions and I don't know if the abilities actually work now, so here it is.

Mine Warheads, do the alternate damage types work correctly (ie, engines only, weapons...
Forum: Space Empires: IV & V December 15th, 2003, 03:03 AM
Replies: 18
Views: 3,132
Posted By Deathstalker
Re: Sci-Fi readers, need your help...

If your looking for some great time travel stories look for Weber/Flints 1632/1633 or Stirlings 'Island' books where Americans go back in time to fight the Trojan war with flintlocks etc (great...
Forum: Space Empires: IV & V December 12th, 2003, 11:04 PM
Replies: 1
Views: 1,052
Posted By Deathstalker
OT:Back yet again!!

To anyone who wondered where the heck I went too these past weeks I had a little problem with my internet provider. Mainly their morons......long and short of it is I'm back for the time being,...
Forum: Space Empires: IV & V November 21st, 2003, 04:12 AM
Replies: 1,581
Views: 135,915
Posted By Deathstalker
Re: AI Campaign => For a Challenging AI opponent

"Deathstalker after this release, we would be beholden if you could spruce up the AIC comp enhancement file "

I would love to (as I stated much earlier) but I'm afraid of one thing and that is...
Forum: Space Empires: IV & V November 21st, 2003, 01:36 AM
Replies: 1,581
Views: 135,915
Posted By Deathstalker
Re: AI Campaign => For a Challenging AI opponent

"AI plays very well now IMHO. But, and I mean BUT, the combination of those two tweaks made human SM very robust. In the game I play with latest settins, it is very easy for humans to get very...
Forum: SEIV November 18th, 2003, 06:06 PM
Replies: 2,397
Views: 450,754
Posted By Deathstalker
Re: SE5, Tell Aaron what\'s on your Wish List

And please please please, pretty please.....mouse wheel support http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif ...
Forum: Space Empires: IV & V November 18th, 2003, 06:02 PM
Replies: 13
Views: 3,394
Posted By Deathstalker
Re: Missile tech tree question. (Devnull)

"Ability 1 Type := Standard Ship Movement
Ability 1 Descr := Generates -1 standard movement.
Ability 1 Val 1 := -1
Ability 1 Val 2 := 0"


Not the best fix but so it won't take up engine space...
Forum: Space Empires: IV & V November 18th, 2003, 05:55 PM
Replies: 31
Views: 5,674
Posted By Deathstalker
Re: How to kick A$$ in Warp point combat.

"You could park a cloaked starkiller next to the star and wait for my battle fleet to come through then blow the star. And before I can get another fleet through the system, create a new star and...
Forum: Space Empires: IV & V November 17th, 2003, 04:46 AM
Replies: 3
Views: 1,687
Posted By Deathstalker
Targeting Question

Ok, I've read the files (components.txt) and seen the entries in there but are there any other target options other than the ones listed below (that still work after the Last patch)?


"Weapon...
Forum: Space Empires: IV & V November 16th, 2003, 06:34 PM
Replies: 19
Views: 3,319
Posted By Deathstalker
Re: Updating the D-Mod (GoldD)

Thanks Fyron, but I found a way 'around' it (used AI only mounts for a few things, kept stuff on the living/crystalline bridge and made it one per vehicle etc.)

One suggestion for your FQM, ever...
Forum: Space Empires: IV & V November 16th, 2003, 05:19 PM
Replies: 19
Views: 3,319
Posted By Deathstalker
Re: Updating the D-Mod (GoldD)

Finished balancing the Cruise Liners, they make $$ but not that much (still fun to use though).

Added FQM, some nice pic's there Fyron http://forum.shrapnelgames.com/images/icons/icon10.gif ...
Forum: Space Empires: IV & V November 12th, 2003, 05:09 AM
Replies: 65
Views: 10,763
Posted By Deathstalker
Re: Sweet Mod 2.1

DUDE!!!....SWEET!!! (um, sorry, couldn't resist http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif )
Forum: Space Empires: IV & V November 12th, 2003, 05:08 AM
Replies: 19
Views: 3,319
Posted By Deathstalker
Re: Updating the D-Mod (GoldD)

Testing on the Cruise Liners goes well, think I may have them balanced for early/mid game anyway, a small cruise liner will net you 70 minerals and about 20 food/rads per turn. So about 10 of them...
Forum: Space Empires: IV & V November 12th, 2003, 02:38 AM
Replies: 19
Views: 3,319
Posted By Deathstalker
Re: Updating the D-Mod (GoldD)

http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif Thanks Taz, your starting off my day with a good laugh. And the Hermes will still...
Forum: Space Empires: IV & V November 12th, 2003, 02:36 AM
Replies: 17
Views: 3,433
Posted By Deathstalker
Re: Idea for future PBW - Conceptual Empires

Or even better yet...a set number of 'points' to spend and each weapon is worth a number of points, that way you could pick a few big weapons but have to do without others....only problem is rating...
Forum: Space Empires: IV & V November 11th, 2003, 02:22 AM
Replies: 8
Views: 1,588
Posted By Deathstalker
Re: Abilities Question

well, I guess I could always cap the max/min Maint Reduction trait....
Forum: Space Empires: IV & V November 10th, 2003, 05:19 PM
Replies: 19
Views: 3,319
Posted By Deathstalker
Updating the D-Mod (GoldD)

Awhile back I had a mod that was totally seperate from my Mount Mod (called it the D-Mod, then when gold came out I updated it to the GoldD mod, yes original name I know.. ...
Forum: Space Empires: IV & V November 10th, 2003, 03:42 AM
Replies: 8
Views: 1,588
Posted By Deathstalker
Re: Abilities Question

Thanks SJ, will have to think long and hard on this before I implement it in a mod. Could be neat depending on how I do it (maybe with a component and then a mount so its restriced to a certain size...
Forum: Space Empires: IV & V November 10th, 2003, 01:56 AM
Replies: 8
Views: 1,588
Posted By Deathstalker
Abilities Question

Due facility abilities work on ships?? Specifily if I mod a vehicle size that has the 'Solar Resource Generation-whatever' will this work? (Trying to fake a cruise ship, a ship that can carry...
Forum: SEIV November 8th, 2003, 03:30 AM
Replies: 2,397
Views: 450,754
Posted By Deathstalker
Re: SE5, Tell Aaron what\'s on your Wish List

Don't know if this has been mentioned yet already but how about warp point 'ownership'? (maybe once an outpost/starbase/whatever is built there??) In this I mean an Empire owns that specific warp...
Showing results 76 to 100 of 500

 
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