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Showing results 76 to 98 of 98
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Search: Posts Made By: Tuna
Forum: Scenarios, Maps & Mods October 16th, 2004, 07:59 AM
Replies: 497
Views: 83,046
Posted By Tuna
Re: Conceptual Balance Series (Mod)

Peter: I think the point was that with the bloodstones, the caster of the FoA can recast it almost immediately. Enough bloodstones, and you can screw the extra gems and just cast it every turn.
...
Forum: Dominions 2: The Ascension Wars October 15th, 2004, 08:45 AM
Replies: 26
Views: 5,360
Posted By Tuna
Re: What\'s the best way to use non native gems ?

Make a more specialised god, use the searching spells for searching and instead of devoting so much time on getting gems you cannot use anyway spend your efforts on taking some land from the closest...
Forum: Multiplayer & AARs October 15th, 2004, 08:33 AM
Replies: 106
Views: 24,394
Posted By Tuna
Re: MP Game (open) - Cradle/De-celerating Schedule

By the way, are we gonna use the spell mod?

I would vote no until it has been balanced a bit, esp. fire elementals are a bit off right now.

To kill a large fire elemental one needs to do 135...
Forum: Dominions 2: The Ascension Wars October 15th, 2004, 08:15 AM
Replies: 21
Views: 2,841
Posted By Tuna
Re: Something different...

Put all in magic scale and research master enslave. Then set up a communion squad and you can be the ultimate force of good: You dont kill them, just persuade them to join on your side!
Forum: Multiplayer & AARs October 14th, 2004, 10:23 AM
Replies: 106
Views: 24,394
Posted By Tuna
Re: MP Game (open) - Cradle/De-celerating Schedule

Hi, are we waiting for more ppl or starting?
Forum: Dominions 2: The Ascension Wars October 13th, 2004, 02:12 PM
Replies: 5
Views: 1,684
Posted By Tuna
Re: A few questions

Tagwus, it goes like all attacks in a single turn of actions must be directed against a single square, and all attacks in a single weapon must be against the same target.

For example, a guy with...
Forum: Multiplayer & AARs October 13th, 2004, 08:43 AM
Replies: 106
Views: 24,394
Posted By Tuna
Re: MP Game (open) - Cradle/De-celerating Schedule

I'd like to join as arco. Submitting pretender with Zen1.72 once I have finished testing it.
Forum: Dominions 2: The Ascension Wars October 12th, 2004, 06:05 PM
Replies: 96
Views: 9,893
Posted By Tuna
Re: OT: Superman and Stemcells

Why? The scientific method works perfectly well for everyhting else on the planet. Why should the existence of soul, or god, be any more a matter of faith than the fact that earth rotates around the...
Forum: Dominions 2: The Ascension Wars October 12th, 2004, 05:58 PM
Replies: 96
Views: 9,893
Posted By Tuna
Re: OT: Superman and Stemcells

She doesn't have to produce any proof whatsoever, as following the scientific method, she is not making a claim. Believers make a claim: "God does exist". She doesn't have to do absolutely anything...
Forum: Dominions 2: The Ascension Wars October 11th, 2004, 12:42 PM
Replies: 70
Views: 8,594
Posted By Tuna
Re: Caelum vs. T\'ien Ch\'i

heh, but why would you need them, considering just how effective lesser air elementals were in the game...
Forum: Dominions 2: The Ascension Wars October 10th, 2004, 05:37 AM
Replies: 15
Views: 3,372
Posted By Tuna
Re: early fightin\' pretender spells

Can't rememer a single one... However, of the artillery, I'd just like to point out that acidic stuff is quite good, esp when you have paths that exceed the requirements by much. And it also stays...
Forum: Dominions 2: The Ascension Wars October 9th, 2004, 11:10 AM
Replies: 15
Views: 3,372
Posted By Tuna
Re: early fightin\' pretender spells

I'd just like to point out that fighting early indies is not the only thing a pretender is going to do. For example, if I'm doing a pretender for arco, it will most likely have at least death-4 for...
Forum: Scenarios, Maps & Mods October 3rd, 2004, 03:43 PM
Replies: 497
Views: 83,046
Posted By Tuna
Re: Conceptual Balance Series (Mod)

Also, if you are playing multiple games of which some are modded and some not, you do NOT have to go turn all the mods on/off everytime you load a turn. Just make sure that you have all the mods for...
Forum: Dominions 2: The Ascension Wars September 29th, 2004, 09:30 AM
Replies: 9
Views: 2,333
Posted By Tuna
Re: What is your favorite Pythium pretender?

For standard pythium, definately cyclops with earth-10. The great reinv bonus for commucants, couple with reinv from summon earth power and they rarely if ever die in battle. Also, the cyclops can...
Forum: Dominions 2: The Ascension Wars September 20th, 2004, 09:38 AM
Replies: 148
Views: 23,652
Posted By Tuna
Re: I suck with Pythium ... please help!

False horror, with mr of 10 (9 in magic lands), one hitpoint and no resistances, not even poison, succumbs to ANY spell. Ever looked at those research level 1/2 spells with very low damage and...
Forum: Dominions 2: The Ascension Wars September 11th, 2004, 10:28 AM
Replies: 148
Views: 23,652
Posted By Tuna
Re: I suck with Pythium ... please help!

A little thing I've found out about mages casting relief: If you have mass protection up, they are a LOT more likely to cast relief once the script runs out, as you dont have protection to cast.
Forum: Dominions 2: The Ascension Wars September 11th, 2004, 10:16 AM
Replies: 48
Views: 7,451
Posted By Tuna
Re: 10 Magic Strength Pretenders....

Earth-10 on a cyplops is also good, esp. for pythium. Good rein for both communicants and mages, +4 armor that can make the mages Last a quite a bit longer, A pretender that can take lots of punches...
Forum: Dominions 2: The Ascension Wars September 8th, 2004, 10:09 AM
Replies: 36
Views: 6,663
Posted By Tuna
Re: Looking for help with SC pretenders

Just my take on the Sc-lot: Prince of Death with 4 air, 4 death, optionally some earth or water. Give him a water sword (or better, two) at start to replace that horrible wand he has, research some...
Forum: Dominions 2: The Ascension Wars September 5th, 2004, 05:09 PM
Replies: 9
Views: 2,157
Posted By Tuna
Re: Return of the raptor ... have they really retu

'cos even the weakest of the area-of-effect spells burn trought false horrors like they wouldn't even be there. Not that valks are much better...
Forum: Dominions 2: The Ascension Wars September 1st, 2004, 05:26 PM
Replies: 19
Views: 3,711
Posted By Tuna
Re: Need help with Man strategy

Missiles. All arrows, sling bullets etc have 70% of just not hitting anything when they usually would have. Couple that with a high-prot shielded unit, like the marignon knights, and a huge horde of...
Forum: Dominions 2: The Ascension Wars August 29th, 2004, 01:05 AM
Replies: 13
Views: 3,139
Posted By Tuna
Re: Aquatic?

Caelum that builds an underwater fort and relocates all his mages there gets full protection vs all overland spells quite cheaply. Very efficient in the very late game, as you can place all your...
Forum: Dominions 2: The Ascension Wars August 21st, 2004, 12:11 AM
Replies: 12
Views: 3,428
Posted By Tuna
Re: Highest regen possible?

hmmm.. Gift of health, prophet, 10 dom, wished "power", queen of elemental water... ands some exp http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Dominions 2: The Ascension Wars August 20th, 2004, 08:52 AM
Replies: 16
Views: 4,507
Posted By Tuna
Re: Who said Wither Bones was so great??

Yes, it does, and with some spells and an assload of gems/communicants there is very much point in above +2... Ever seen pythium cast 2 master enslaves in the opening turn? (boots of quicknees,...
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