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Showing results 76 to 99 of 99
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Posts Made By:
Hermit
Forum:
After Action Reports
July 8th, 2010, 10:43 AM
Replies:
73
AAR:
Long Generated Campaign US v Communist
Views:
50,593
Posted By
Hermit
Re: Long Generated Campaign US v Communist
The front is strangely quiet. Friendly Pershing tanks moved forward from their emplacments and destroyed 3 more enemy T-34's from close range, about 500 meters. Engineers from AX platoon have moved...
Forum:
After Action Reports
July 7th, 2010, 04:07 PM
Replies:
73
AAR:
Long Generated Campaign US v Communist
Views:
50,593
Posted By
Hermit
Re: Long Generated Campaign US v Communist
Thanks. I'm trying to find a balance between too much and too little detail, so that it will be entertaining. I want to make it understandable so that everyone can visualize the overall tactical...
Forum:
After Action Reports
July 7th, 2010, 01:21 PM
Replies:
73
AAR:
Long Generated Campaign US v Communist
Views:
50,593
Posted By
Hermit
Re: Long Generated Campaign US v Communist
Reports from the front lines indicate that all enemy armor on the Southern fringe of the battle have been destroyed. M45 Pershing CS tanks are moving forward from their dug-in positions, around the...
Forum:
After Action Reports
July 6th, 2010, 09:54 AM
Replies:
73
AAR:
Long Generated Campaign US v Communist
Views:
50,593
Posted By
Hermit
Re: Long Generated Campaign US v Communist
So far the US line is holding, although two more American tanks had to pull back and seek cover after a Chinese armored thrust. The Mongol Cavalry filtering in behind the Chinese vehicles approached...
Forum:
After Action Reports
July 5th, 2010, 11:23 AM
Replies:
73
AAR:
Long Generated Campaign US v Communist
Views:
50,593
Posted By
Hermit
Re: Long Generated Campaign US v Communist
Expected mass infantry attack did not materialize. Instead, mass of t-34/85 did materialize. Uh oh! Classic failure to apply Sun Tzu's advice to "know your enemy." I didn't check the Chinese...
Forum:
After Action Reports
July 2nd, 2010, 10:06 AM
Replies:
73
AAR:
Long Generated Campaign US v Communist
Views:
50,593
Posted By
Hermit
Re: Long Generated Campaign US v Communist
I finished up the above battle last night, with good reason it turns out. The enemy counter-attack fizzled out as 3 of the 5 attacking tanks lost their nerve and fled. I was able to kill the two...
Forum:
After Action Reports
July 1st, 2010, 06:03 PM
Replies:
73
AAR:
Long Generated Campaign US v Communist
Views:
50,593
Posted By
Hermit
Long Generated Campaign US v Communist
I played a long generated campaign with Israel v. Arabs (Egypt, Syria, PLO) from ~1948 to 1978 (30 years war?) and decided to try US v. Communist (Russia, China, N. Vietnam) from ~1949 to present to...
Forum:
WinSPMBT
June 25th, 2010, 01:01 PM
Replies:
10
Adding jet aircraft as air OP units.
Views:
3,863
Posted By
Hermit
Re: Adding jet aircraft as air OP units.
I've tried that in the game. Sometimes it works OK. Meaning, they spot some units and don't get shot down all the time. And if you keep them back near your lines to minimize flak, they don't...
Forum:
TO&Es
June 23rd, 2010, 11:34 AM
Replies:
0
M132 Video
Views:
1,656
Posted By
Hermit
M132 Video
I stumbled across this video with a demo of the M113-mounted flamethower. Says the maximum range was 170 meters (3 hexes), although that doesn't always equal effective range. Interesting...
Forum:
TO&Es
June 21st, 2010, 07:04 PM
Replies:
12
Link for USMC Aircraft/Helo Weapons
Views:
7,204
Posted By
Hermit
Re: Link for USMC Aircraft/Helo Weapons
With regard to the Osprey belly-mount minigun, see the following:
http://defensetech.org/2010/05/28/strict-roe-nausea-inducing-screens-curb-use-of-mv-22-osprey-gatling-gun/
Looks like its not...
Forum:
WinSPMBT
June 3rd, 2010, 03:35 PM
Replies:
1
Pre-designated target hexes and helo AOP
Views:
2,534
Posted By
Hermit
Pre-designated target hexes and helo AOP
I understand that the unit class 204 light helo functions as an artillery observer. Does it count for purposes of calculating the number of pre-designated target hexes assigned for artillery, as do...
Forum:
Campaigns, Scenarios & Maps
May 18th, 2010, 01:10 PM
Replies:
26
Ossetian War Scenario - Info + Help Request
Views:
17,060
Posted By
Hermit
Re: Ossetian War Scenario - Info + Help Request
I think ignoring 12 mortars of that size would be more significant than adding the 2nd tube that's part of a single unit in the game. I don't think the game effect of the extra tube would be...
Forum:
Campaigns, Scenarios & Maps
May 14th, 2010, 10:46 AM
Replies:
26
Ossetian War Scenario - Info + Help Request
Views:
17,060
Posted By
Hermit
Re: Ossetian War Scenario - Info + Help Request
Looking good so far. Nice work on the scaling. Did you leave out the 120mm mortar from the Georgian side arty on purpose, or was that an oversight?
Forum:
WinSPMBT
January 4th, 2010, 01:03 PM
Replies:
65
Repair vehicle and units
Views:
27,400
Posted By
Hermit
Re: Repair vehicle and units
Thought designed to be supposedly air dropable not helo transportable weight something like 17 tons[/QUOTE]
They were intended to be air dropable.
I know they've done tests dumping them out of...
Forum:
WinSPMBT
December 31st, 2009, 04:07 PM
Replies:
65
Repair vehicle and units
Views:
27,400
Posted By
Hermit
Re: Repair vehicle and units
I was not aware of the "compromise." I did a little checking after reading your posts. It appears a Chinook can carry 13.5 tons on it's main hook, and included in the text is its ability to carry...
Forum:
WinSPMBT
December 31st, 2009, 01:09 PM
Replies:
13
AI buys for you ??
Views:
4,267
Posted By
Hermit
Re: AI buys for you ??
I occassionaly do, but mostly just as a change-up from the long campaign I'm slogging through
Forum:
WinSPMBT
December 31st, 2009, 01:04 PM
Replies:
65
Repair vehicle and units
Views:
27,400
Posted By
Hermit
Re: Repair vehicle and units
I have several heavy transport helos in my core. They can lift many vehicles, even MBT's. Rather than bail out the crew, once the AA threat is gone, I use them to take immobilized vehicles into the...
Forum:
WinSPMBT
December 30th, 2009, 04:02 PM
Replies:
9
Is it possible
Views:
3,426
Posted By
Hermit
Re: Is it possible
Thanks, Imp. I meant the latter. I had moved onto gray squares before with no effect. Didn't realize the units go away if you leave them there.
Forum:
WinSPMBT
December 30th, 2009, 03:59 PM
Replies:
36
Some random thoughts
Views:
13,407
Posted By
Hermit
Re: Some random thoughts
I've been playing a REALLY long campaign as the Iraelis v. Syria, Egypt, and the PLO. 200 battles from 1948 to 2020. I'm currently in May '77. It's been a very interesting and learning experience....
Forum:
WinSPMBT
December 30th, 2009, 03:03 PM
Replies:
9
Is it possible
Views:
3,426
Posted By
Hermit
Re: Is it possible
How do you make one of your own units retreat off the map?
Forum:
WinSPMBT
December 30th, 2009, 12:10 PM
Replies:
18
CEV's and Dragons teeth
Views:
7,190
Posted By
Hermit
Re: CEV's and Dragons teeth
Shouldn't the flails or rollers provide the same extra protection from HEAT rounds? IIRC, the Israeli Merkava has chains dangling from the turret overhang specifically to provide protection from HEAT...
Forum:
WinSPMBT
December 17th, 2009, 07:20 PM
Replies:
22
VPs
Views:
10,449
Posted By
Hermit
Re: VPs
Thanks for your explanation of why it's not feasible Andy. I always appreciate it when someone takes the time to help me understand, rather than just giving an answer. Keep up the great work on the...
Forum:
WinSPMBT
December 17th, 2009, 11:02 AM
Replies:
22
VPs
Views:
10,449
Posted By
Hermit
Re: VPs
I understand the "lemmings" theory as well, and in many "real" cases, destruction of the enemy force is the objective. But as Wdll points out, it makes for strange games sometimes. In "real"...
Forum:
WinSPMBT
December 15th, 2009, 06:15 PM
Replies:
22
VPs
Views:
10,449
Posted By
Hermit
Re: VPs
Would it be very difficult to add code in the end that would multiply the (1 to 255) VP values by a set factor based on force size when calculating game end points?
Showing results 76 to 99 of 99
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