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Showing results 101 to 117 of 117
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Posts Made By:
shinigami
Forum:
SEV Modders Knowledge Base
October 21st, 2006, 10:12 PM
Replies:
443
Modding SEV Thread Questions
Views:
104,333
Posted By
shinigami
Re: Modding Process
Here's a cool one;
In SEIV if you wanted to tie a modified version of a standard component or facility to a racial trait you had to create a new tech area and a new version of the comp or...
Forum:
Space Empires: IV & V
October 14th, 2006, 09:52 PM
Replies:
8
Maxium ship slots for SEV mods
Views:
1,873
Posted By
shinigami
Maxium ship slots for SEV mods
When I was playing the SEV demo and designing a ship I got to thinking that the new slot system could wind up being a real pain for mods that like to use tons of small components. So I decided to see...
Forum:
Space Empires: IV & V
April 28th, 2006, 09:36 PM
Replies:
18
Custom Fleet Names?
Views:
2,480
Posted By
shinigami
Re: Custom Fleet Names?
I doubt that was his intent, it did not seem hostile to me. Probably just another case of plain text not conveying tone of voice.
Forum:
Space Empires: IV & V
April 24th, 2006, 12:27 AM
Replies:
131
Poll:
OT: Gas Prices
Views:
12,164
Posted By
shinigami
Re: OT: Gas Prices
The begining of an alternative? (http://www.newscientisttech.com/article/dn9040-bio-fuel-cells-could-power-portable-gadgets.html)
Granted it is still a long way off but if it can be perfected and...
Forum:
Space Empires: IV & V
April 20th, 2006, 06:18 PM
Replies:
131
Poll:
OT: Gas Prices
Views:
12,164
Posted By
shinigami
Re: OT: Gas Prices
Are the oil companies sticking it to us? Sure they are.
Should the government do something about it? No, its called free enterprise. You have the option to not pay that outrageous price for gas....
Forum:
Space Empires: IV & V
April 18th, 2006, 10:06 PM
Replies:
5
Research Paradigms
Views:
1,141
Posted By
shinigami
Re: Research Paradigms
Two more, Tinkers and Techno-Leeches, both of which would require a ton of work on a modder.
Tinkers; A race able to combine different techs into totally new components, facilities, mounts, ect....
Forum:
Space Empires: IV & V
April 9th, 2006, 07:04 PM
Replies:
5
Storms and the Talisman
Views:
1,049
Posted By
shinigami
Re: Storms and the Talisman
Also, you can take advantage of his targeting priorities if he has left them at default. Make one of your ships heavily armored and give it a short-ranged weapon. His ships will target that one while...
Forum:
Space Empires: IV & V
April 9th, 2006, 01:15 PM
Replies:
8
Reasonable upgrade, impossible to build a new one?
Views:
1,425
Posted By
shinigami
Re: Reasonable upgrade, impossible to build a new
If the resource costs in the rest of your mod are close to stock levels (high mins, low rads, extremely low orgs) one possible solution would be to add the shipyard ability to your capital facility...
Forum:
Space Empires: IV & V
April 8th, 2006, 06:34 PM
Replies:
11
Coreworlds and Outposts Mod
Views:
2,205
Posted By
shinigami
Re: Coreworlds and Outposts Mod
Wow, where to start?
I went with drone mines because I just plain do not care for the way the stock game handles mines. http://forum.shrapnelgames.com/images/smilies/happy.gif You have it right,...
Forum:
Space Empires: IV & V
April 7th, 2006, 03:54 PM
Replies:
26
Instant Repair possible?
Views:
2,757
Posted By
shinigami
Re: Instant Repair possible?
From Settings.txt:
<font class="small">Code:</font><hr /><pre> Drone Supply Usage Per Turn := 0 </pre><hr />
Presto! Drones that can live forever. However, the drone still needs...
Forum:
Space Empires: IV & V
April 7th, 2006, 07:17 AM
Replies:
26
Instant Repair possible?
Views:
2,757
Posted By
shinigami
Re: Instant Repair possible?
There is a problem with the resupply method, satellites do not use supplies, unless I am mistaken.
Forum:
Space Empires: IV & V
April 6th, 2006, 12:58 AM
Replies:
11
Coreworlds and Outposts Mod
Views:
2,205
Posted By
shinigami
Re: Coreworlds and Outposts Mod
I prefer to think that the different mods do not "compete" with each other. Proportions is a well-polished and great mod and I would hope that because I chose a similar (but not same) idea for part...
Forum:
Space Empires: IV & V
April 5th, 2006, 07:17 PM
Replies:
18
OT: A program to limit children's computer time
Views:
3,484
Posted By
shinigami
Re: OT: A program to limit children\'s computer tim
My solution is that my kids may not use the computer unless I log them in. Before I do I use my firewall to block all but a few sites that they are allowed to visit. Draconian? Yes, but that is my...
Forum:
Space Empires: IV & V
April 5th, 2006, 07:13 PM
Replies:
11
Coreworlds and Outposts Mod
Views:
2,205
Posted By
shinigami
Re: Coreworlds and Outposts Mod
If a few more people express an interest in the mod then I will gladly do so. http://forum.shrapnelgames.com/images/smilies/happy.gif
Thank you for the welcome! I have been reading these...
Forum:
Space Empires: IV & V
April 5th, 2006, 12:15 AM
Replies:
103
Strategy First acquires Malfador Machinations
Views:
16,464
Posted By
shinigami
Re: Strategy First buys Malfador Machinations
I really hate to be the one screaming, "the sky is falling," but this means that it is possible for Aaron to lose control of the franchise in the future.
However, at least a company with a proven...
Forum:
Space Empires: IV & V
April 4th, 2006, 10:51 PM
Replies:
11
Coreworlds and Outposts Mod
Views:
2,205
Posted By
shinigami
Coreworlds and Outposts Mod
From the Readme:
Coreworlds and Outposts v0.1
Your homeworld is a shining beacon of your race's cultural and technological advancement. Too bad that within the next century it will be barren...
Forum:
SEIV Scenarios and Mods
April 4th, 2006, 10:40 PM
Replies:
401
Sticky:
Space Empires IV: Data/Sound/Graphic
Views:
92,167
Posted By
shinigami
Re: Space Empires IV: Data/Sound/Graphic
Corewolrds and Outposts Mod v0.1
Showing results 101 to 117 of 117
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