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Showing results 101 to 125 of 500
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Posts Made By:
iCaMpWiThAWP
Forum:
Campaigns, Scenarios & Maps
April 16th, 2011, 04:20 PM
Replies:
80
RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Views:
30,725
Posted By
iCaMpWiThAWP
Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Quick-played through mine:
Decided to avoid excessive losses, so i started with a platoon in the trench area, wich quickly turned into a confused melee, with me taking the "fort" without many...
Forum:
Campaigns, Scenarios & Maps
April 15th, 2011, 11:36 AM
Replies:
39
A More Modern > - Multiplayer "User vs AI" Campaign
Views:
15,351
Posted By
iCaMpWiThAWP
Re: A More Modern > - Multiplayer "User vs AI" Campaign
I think this is the hardest part, making a human have fun while not controlling the grunts.
But how about the name? Russian Civil War:Modern Warfare sounds good for a RCW scen.
Edit: a Korean...
Forum:
TO&Es
April 13th, 2011, 11:20 AM
Replies:
44
Sticky:
Question Re Red, Blue and Green OOBs
Views:
60,331
Posted By
iCaMpWiThAWP
Re: Question Re Red, Blue and Green OOBs
The Peruvian-Ecuadorian war of 1941 : http://en.wikipedia.org/wiki/Ecuadorian%E2%80%93Peruvian_War
Involved airpower, paratroops and tanks...and yes i`m really, really digging deep with this one....
Forum:
WinSPWW2
April 12th, 2011, 01:12 PM
Replies:
4
Flak woes.
Views:
3,291
Posted By
iCaMpWiThAWP
Re: Flak woes.
place flak some 500m of things you want to defend, better to form a ring, or U shaped curve, with the open side towards your rear area, place them in the open(maybe in a solo tree), or in a high...
Forum:
TO&Es
April 10th, 2011, 01:34 PM
Replies:
44
Sticky:
Question Re Red, Blue and Green OOBs
Views:
60,331
Posted By
iCaMpWiThAWP
Re: Question Re Red, Blue and Green OOBs
I'm exacly the opposite,I never use modded stuff anymore.
Lot's of work goes into refining the standard OOB's.[/QUOTE]
Just to clearify, in this case i was refering only to red/blue/green, not...
Forum:
WinSPWW2
April 10th, 2011, 01:29 PM
Replies:
12
Heat or AP?
Views:
5,091
Posted By
iCaMpWiThAWP
Re: Heat or AP?
I think Green troops perform worse when choosing ammo, because i once had a 75mm pak fire a sabot into a halftrack...
Forum:
Campaigns, Scenarios & Maps
April 10th, 2011, 11:45 AM
Replies:
53
vs AI Tournament (Actually a Campaign)
Views:
18,807
Posted By
iCaMpWiThAWP
Re: vs AI Tournament (Actually a Campaign)
Are we dealing with supply and reinforcements on the operational scale? Are we really bothering with the operational part of the campaign?(if we had a supreme commander, who'd control those things...
Forum:
Campaigns, Scenarios & Maps
April 10th, 2011, 06:48 AM
Replies:
80
RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Views:
30,725
Posted By
iCaMpWiThAWP
Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Loyal troopers advanced into the farm and secured the areas around the bridge, lake, and northern stream, an enemy light probe soon followed, with cavalry through the woods, motorcycles supported by...
Forum:
WinSPWW2
April 10th, 2011, 06:01 AM
Replies:
12
Heat or AP?
Views:
5,091
Posted By
iCaMpWiThAWP
Re: Heat or AP?
Remember to look at FC/RF/Stab too, those are really important, especially if you want to move and shoot.
Forum:
Campaigns, Scenarios & Maps
April 9th, 2011, 03:30 PM
Replies:
80
RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Views:
30,725
Posted By
iCaMpWiThAWP
Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Will get to it, should have a report ready for army command tomorrow.
btw, end game screenshot=screenshot at max zoom, or parts of the battle area?
btw²-thanks for the pack mules.:up:
Forum:
WinSPMBT
April 9th, 2011, 03:24 PM
Replies:
10
Illuminating artillery rounds
Views:
5,348
Posted By
iCaMpWiThAWP
Re: Illuminating artillery rounds
What is the visibility settings you use when night fighting?
i tend to play between 2 and 10, not sure if that's anywhere near reality, i find it hard to believe i could see things 500meters into...
Forum:
WinSPWW2
April 9th, 2011, 12:09 PM
Replies:
12
Heat or AP?
Views:
5,091
Posted By
iCaMpWiThAWP
Re: Heat or AP?
AP always, most long guns have AP better than Heat,short(support) guns usually have poor AP, so for these you can trust heat to be of greater use than AP(esp for low ammo loads, where heat can be...
Forum:
Campaigns, Scenarios & Maps
April 9th, 2011, 04:41 AM
Replies:
80
RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Views:
30,725
Posted By
iCaMpWiThAWP
Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Man, THAT was some really bad luck, i guess i'm using my comissar as an FO
Forum:
TO&Es
April 9th, 2011, 04:38 AM
Replies:
2
German and American squad snipers
Views:
2,582
Posted By
iCaMpWiThAWP
Re: German and American squad snipers
I guess not, German OOB is REALLY full, i don't think it's possible to add it, not sure about the US one, but i think it's got some slots open...
Forum:
TO&Es
April 8th, 2011, 04:25 PM
Replies:
1
Luftwaffe (VTOL etc)
Views:
2,035
Posted By
iCaMpWiThAWP
Re: Luftwaffe (VTOL etc)
I Guess we need a Wunderwehr OOB mod to play with all that stuff, anyone up for it?
Forum:
Campaigns, Scenarios & Maps
April 8th, 2011, 01:18 PM
Replies:
53
vs AI Tournament (Actually a Campaign)
Views:
18,807
Posted By
iCaMpWiThAWP
Re: vs AI Tournament (Actually a Campaign)
I'll redo then:
1xUseless HQ unit (+59)
9xRifle section (+144)
2xMaxim HMG (32 support) (+32)
1x82mm mortar (64 support (+32)
1xEngineers(regular ones) (85 support) (+21)
2xScouts (+26)...
Forum:
Campaigns, Scenarios & Maps
April 7th, 2011, 03:00 PM
Replies:
53
vs AI Tournament (Actually a Campaign)
Views:
18,807
Posted By
iCaMpWiThAWP
Re: vs AI Tournament (Actually a Campaign)
That comes out to 458 points (373 Base + 85 Support)?
9xRifle section 144 used (+144)
2xMaxim HMG 176 used(32 support) (+32)
1x82mm mortar 208 used(64 support (+23)
1xEngineers(regular ones)...
Forum:
WinSPMBT
April 7th, 2011, 02:55 PM
Replies:
11
WinSPMBT Android?
Views:
7,551
Posted By
iCaMpWiThAWP
Re: WinSPMBT Android?
I don't speak for Andy or Don, but i would guess the answer is no. IF that's possible, it wouldn't be worth all the trouble anyway
Forum:
Campaigns, Scenarios & Maps
April 7th, 2011, 09:43 AM
Replies:
53
vs AI Tournament (Actually a Campaign)
Views:
18,807
Posted By
iCaMpWiThAWP
Re: vs AI Tournament (Actually a Campaign)
9xRifle section 144 used
2xMaxim HMG 176 used(32 support)
1x82mm mortar 208 used(64 support
1xEngineers(regular ones) 229 used (85 support)
2xScouts 255 used
9xrifle section 399 used
2...
Forum:
Campaigns, Scenarios & Maps
April 6th, 2011, 11:08 AM
Replies:
53
vs AI Tournament (Actually a Campaign)
Views:
18,807
Posted By
iCaMpWiThAWP
Re: RCW "vs AI Campaign" Force Purchase Guidelines
Are we getting any arty support other than what we buy?
same goes for other units(grunts, heavy weapons, air, tanks, cavalry)
Forum:
Campaigns, Scenarios & Maps
April 6th, 2011, 02:01 AM
Replies:
53
vs AI Tournament (Actually a Campaign)
Views:
18,807
Posted By
iCaMpWiThAWP
Re: vs AI Tournament (Actually a Campaign)
I would go for any battle in any period lol!
Sure a few ones have more toys than others...
Forum:
Campaigns, Scenarios & Maps
April 4th, 2011, 12:36 PM
Replies:
53
vs AI Tournament (Actually a Campaign)
Views:
18,807
Posted By
iCaMpWiThAWP
Re: vs AI Tournament (Actually a Campaign)
I'm in if you still need a player
Belgium '40
Normandy '44
could be used aswell...
Russian civil war could be done if equipment is EXTREMELY limitated to fit the time period(tanks, MGs, planes...
Forum:
WinSPWW2
April 4th, 2011, 12:29 PM
Replies:
10
Increasing Unit Limit
Views:
4,537
Posted By
iCaMpWiThAWP
Re: Increasing Unit Limit
Guess no, otherwise there would be no limit
WHY would you add that many units anyway?
Forum:
Campaigns, Scenarios & Maps
April 2nd, 2011, 04:16 PM
Replies:
53
vs AI Tournament (Actually a Campaign)
Views:
18,807
Posted By
iCaMpWiThAWP
Re: vs AI Tournament (Actually a Campaign)
How would the operational level things be simulated?
Free DL players could be in?
Forum:
WinSPWW2
April 2nd, 2011, 04:12 PM
Replies:
5
Damaged vs. Destroyed
Views:
3,126
Posted By
iCaMpWiThAWP
Re: Damaged vs. Destroyed
Smaller Warheads do less damage and less destruction, but changing them all would be a pain for you...
i also think AP ammo destroys less often than HEAT when hit and penetrate.
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