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Search: Posts Made By: Romulus68
Forum: Space Empires: IV & V June 3rd, 2007, 10:29 AM
Replies: 0
Views: 1,246
Posted By Romulus68
PBW spot open: Galactic Domination Strikes Back

We have an open slot in our SEV PBW game.

If you decide to take this spot you will have the distinct pleasure of being in open warfare with the "Mighty Banana Republic" lead by Grendilo.

So, if...
Forum: Space Empires: IV & V May 31st, 2007, 12:49 PM
Replies: 16
Views: 2,785
Posted By Romulus68
Re: Sensors

Its my war with the Los Mohicans. (Jodan)
Forum: Space Empires: IV & V May 31st, 2007, 10:02 AM
Replies: 16
Views: 2,785
Posted By Romulus68
Re: Sensors

Yeah, I even attacked te Hex I saw the ships move into (withing the asteroid field) and no combat occured. Regrettably, you have to see them in order to fight them, so I have the little bastards...
Forum: Space Empires: IV & V May 29th, 2007, 03:26 PM
Replies: 11
Views: 2,147
Posted By Romulus68
Re: Modding Challenges

Blockades

The ability to park a warship at a warppoint and prevent the flow of resources between the two systems.

You could prevent Trade Treaty resources from getting from Player A to Player...
Forum: Space Empires: IV & V May 29th, 2007, 12:05 PM
Replies: 11
Views: 2,147
Posted By Romulus68
Re: Modding Challenges

Population assimilation like Borg or Symboite take overs.

Their population decreases as your race population increases.
Forum: Space Empires: IV & V May 29th, 2007, 10:18 AM
Replies: 11
Views: 2,147
Posted By Romulus68
Re: Modding Challenges

I would like to see some of your Adamant mods applied to SEV making racial traits more distinct.

Ideas:
1. Crystalline races have little need for Atmospheres or types really.
2. Organic...
Forum: Space Empires: IV & V May 21st, 2007, 03:54 PM
Replies: 10
Views: 2,105
Posted By Romulus68
Forum: Space Empires: IV & V May 21st, 2007, 03:18 PM
Replies: 10
Views: 2,105
Posted By Romulus68
Re: PBW SEV: Can you use the Non-Simultaneous Tur

Ships aren't moving and cargo is failing to load. This is the most noticable issues we encountered. Some stuff is not readily seen and more could be happening.
Forum: Space Empires: IV & V May 21st, 2007, 12:40 PM
Replies: 10
Views: 2,105
Posted By Romulus68
Re: PBW SEV: Can you use the Non-Simultaneous Tur

Thanks for the quick reply.

PS, I got your mod hosted on Filefront as an official like Mod for the game. Any new updates out?
Forum: Space Empires: IV & V May 21st, 2007, 12:25 PM
Replies: 10
Views: 2,105
Posted By Romulus68
PBW SEV: Can you use the Non-Simultaneous Turns?

These simultaneous bugs are wearing us out (failed orders) and I was curious if the other version works? works better?

Not sure what the exact name is called, but where the game process the turns...
Forum: Space Empires: IV & V May 16th, 2007, 02:35 PM
Replies: 9
Views: 1,820
Posted By Romulus68
Re: 1.35 and PBW and BM 1.07?

What is the exact path for BM1.06 right now?

and what will be the name of BM1.07?

and Many thanks for your time here and what you do with PBW.
Forum: Space Empires: IV & V May 16th, 2007, 02:13 PM
Replies: 9
Views: 1,820
Posted By Romulus68
Re: 1.35 and PBW and BM 1.07?

Ah!! I bet that is why many of us have various issues!

Thank you very much.
Forum: Space Empires: IV & V May 16th, 2007, 01:39 PM
Replies: 9
Views: 1,820
Posted By Romulus68
Re: 1.35 and PBW and BM 1.07?

Does the folder where we have the balance mod saved on our computer need to match the PBW server folder exactly?

Lets say i renamed the BM folder to BMmod106 or something other than what was there...
Forum: Space Empires: IV & V May 16th, 2007, 09:37 AM
Replies: 16
Views: 3,463
Posted By Romulus68
Re: New patch

My trouble with multiple games is getting mixed up in the head on what i was doing with each Empire!

They start to blur together and I end up moving a ship North then on the next turn I start...
Forum: Space Empires: IV & V May 16th, 2007, 09:33 AM
Replies: 4
Views: 1,585
Posted By Romulus68
Re: PBW support for 1.35

I think Kwok stated the BM 1.06 is 1.35 compatible as well.
Forum: Space Empires: IV & V May 15th, 2007, 03:27 PM
Replies: 16
Views: 3,463
Posted By Romulus68
Re: New patch

Multiplayer game turns usually try to start out doing a turn every 1-2 days. As the Empires get huge the turns will stretch out to 3-4 days. It really varies on the game and based on the other...
Forum: Space Empires: IV & V May 15th, 2007, 01:20 PM
Replies: 1
Views: 1,344
Posted By Romulus68
SEV Questions: Combat with Allies.

Yes, me and the questions again. I play mostly on PBW, so I get a turn every two days or so. I guess I should start a single player game to test these things! ...
Forum: Space Empires: IV & V May 15th, 2007, 10:48 AM
Replies: 7
Views: 1,793
Posted By Romulus68
SEV Question: How/Can you move a base?

Can a base be loaded into a freighter (assuming it has capacity to hold the base)?

I wanna move a few bases to Warpoints and things of the sort. Is this possible? Any special considerations in...
Forum: Space Empires: IV & V May 11th, 2007, 05:31 PM
Replies: 1,561
Views: 340,942
Posted By Romulus68
Re: Balance Mod v1.06

Yes, but the population was a diferent type. I'm getting 3-4 types migrating. Want me to send you the game file and my password to look at it?
Forum: Space Empires: IV & V May 10th, 2007, 01:54 PM
Replies: 2
Views: 1,344
Posted By Romulus68
SEV Game play question: Supply

I have a Resupply Depot on a planet.

If a ships travels through a system BUT does not stop at, pass over or basically hit the planet containing the Resupply Depot during his movement.

Will the...
Forum: Space Empires: IV & V May 10th, 2007, 10:14 AM
Replies: 9
Views: 1,897
Posted By Romulus68
Re: New patch (1.35) is out!

You used too many words and I didn't make it through the whole sentence! http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum: Space Empires: IV & V May 10th, 2007, 10:12 AM
Replies: 1,561
Views: 340,942
Posted By Romulus68
Re: Balance Mod v1.06

Not sure if this a issue or by design, but it deals with population migration. In our PBW 1.33 bm1.05. I have allied pop migrating to my planets. I don't mind this, but the treaties don't...
Forum: Space Empires: IV & V May 9th, 2007, 05:49 PM
Replies: 9
Views: 1,897
Posted By Romulus68
Re: New patch (1.35) is out!

will the patch or BM 1.07 be PBW game breaking?

We really need the planet ranges and shooting error fixed.
Forum: Space Empires: IV & V May 3rd, 2007, 10:38 AM
Replies: 1,561
Views: 340,942
Posted By Romulus68
Re: Balance Mod v1.06

Don't forget to create the different classes of fighters, so we can better control there actions and targeting. ie: Fighter Intercepters, Fighter Bombers, Fighter Multi-role.

Those name are close...
Forum: Space Empires: IV & V May 2nd, 2007, 01:52 PM
Replies: 5
Views: 1,891
Posted By Romulus68
Re: Space Empires IV Modding Questions

It also needs some form of healing/repair as well.
Showing results 101 to 125 of 220

 
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