The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 5 of 8
«
First
<
3
4
5
6
7
>
Last
»
Showing results 101 to 125 of 195
Search took
0.01
seconds; generated 16 minute(s) ago.
Search:
Posts Made By:
Spyder
Forum:
Space Empires: IV & V
March 1st, 2001, 09:33 PM
Replies:
23
Moons
Views:
6,322
Posted By
Spyder
Re: Moons
No argument with either of you guys...however, I would like to know what's under that ice on Europa....rock maybe? or, is it just one big ball of ice? If its rock, does that make it an ICE...
Forum:
Space Empires: IV & V
March 1st, 2001, 09:07 PM
Replies:
809
A pirates life for me...
Views:
76,873
Posted By
Spyder
Re: A pirates life for me...
I think the nomadic & Pirate ideas are one & the same http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Also, if you think about it, they can't really win the game...if they kill everyone...
Forum:
Space Empires: IV & V
March 1st, 2001, 08:23 PM
Replies:
23
Moons
Views:
6,322
Posted By
Spyder
Re: Moons
Right you are, but, as I said most would not necessarily have atmospheres. The only one large enough to be called a planet seems to be in a binary planet symbiosis (gravitationally speaking) with...
Forum:
Space Empires: IV & V
March 1st, 2001, 08:01 PM
Replies:
809
A pirates life for me...
Views:
76,873
Posted By
Spyder
Re: A pirates life for me...
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by WhiteHojo:
Spyder - I agree w/the bonus to intel but for another reason - thought pirates wld be difficult to...
Forum:
Space Empires: IV & V
March 1st, 2001, 07:43 PM
Replies:
2
Early start
Views:
1,480
Posted By
Spyder
Re: Early start
Or.....
To better emulate figuring out wormholes, you have only damaging wormholes until such time as you have researched wormhole technology. Then you can rebuild those wormholes into safe ones....
Forum:
Space Empires: IV & V
March 1st, 2001, 07:38 PM
Replies:
809
A pirates life for me...
Views:
76,873
Posted By
Spyder
Re: A pirates life for me...
Their maintenance should be more, not less. They have to cannibalize for spare parts, etc...
------------------
Spyder, Chairman of the Arachnid Consortium
Forum:
Space Empires: IV & V
March 1st, 2001, 07:36 PM
Replies:
809
A pirates life for me...
Views:
76,873
Posted By
Spyder
Re: A pirates life for me...
+10 to Intelligence....their spies are EVERYWHERE http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
------------------
Spyder, Chairman of the Arachnid Consortium
Forum:
Space Empires: IV & V
March 1st, 2001, 07:33 PM
Replies:
13
Silicoids
Views:
3,505
Posted By
Spyder
Re: Silicoids
You would have to make it so that they could not EVER use gas colonization, and, make it so that they would or could not use foreign colonization (ie, use other races to colonize). They would prob...
Forum:
Space Empires: IV & V
March 1st, 2001, 06:37 PM
Replies:
23
Moons
Views:
6,322
Posted By
Spyder
Re: Moons
By the way....I THINK I remember seeing a moon with ruins on it once....
------------------
Spyder, Chairman of the Arachnid Consortium
Forum:
Space Empires: IV & V
March 1st, 2001, 06:35 PM
Replies:
23
Moons
Views:
6,322
Posted By
Spyder
Re: Moons
1) If they were too big, they'd escape the gravitational pull of their planet and either float away or create their own orbit and become planets.
2) The only moons of which I have heard that may...
Forum:
Space Empires: IV & V
March 1st, 2001, 06:16 PM
Replies:
9
Ruins?
Views:
2,096
Posted By
Spyder
Re: Ruins?
I like it! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
------------------
Spyder, Chairman of the Arachnid Consortium
Forum:
Space Empires: IV & V
March 1st, 2001, 06:01 PM
Replies:
13
Silicoids
Views:
3,505
Posted By
Spyder
Silicoids
It'd be interesting to have a race like the Silicoids from MOO. A Race that can colonize any atmosphere...however, he could only ever do rock & ice planets (ie, planets with solidity...rocks to...
Forum:
Space Empires: IV & V
March 1st, 2001, 05:06 PM
Replies:
6
Quickest way to get out of domes?
Views:
2,401
Posted By
Spyder
Re: Quickest way to get out of domes?
Personally, this is one of my main research targets. I want the atmosphere renewer as quickly as possible so, I do a targetted research on that area (planet utilization)very early.
...
Forum:
Space Empires: IV & V
March 1st, 2001, 04:09 PM
Replies:
21
Ringworld/Sphere World
Views:
7,155
Posted By
Spyder
Re: Ringworld/Sphere World
Well, in a highly competitive game that is Lasting a long time, I can see where the extra population & resources can help. However, against the game's AI, by the time you build an artificial planet,...
Forum:
Space Empires: IV & V
March 1st, 2001, 04:05 PM
Replies:
7
How did they do that?
Views:
2,068
Posted By
Spyder
Re: How did they do that?
I COULD have missed the message, but, I generally read the event log pretty closely...I have had a planet spontaneously rebel and become an independent race before, but, these satellites just...
Forum:
Space Empires: IV & V
March 1st, 2001, 02:34 AM
Replies:
8
The Arachnid Consortium
Views:
2,025
Posted By
Spyder
Re: The Arachnid Consortium
Any takers out there?
------------------
Spyder, Chairman of the Arachnid Consortium
Forum:
Space Empires: IV & V
March 1st, 2001, 02:29 AM
Replies:
7
How did they do that?
Views:
2,068
Posted By
Spyder
How did they do that?
I closed myself off from the rest of the world and began developing the 12 or so systems under my control. After awhile, I notice that all of a sudden, one of my INNER systems was in dispute! I...
Forum:
Space Empires: IV & V
February 28th, 2001, 03:05 PM
Replies:
7
How did they do that?
Views:
2,068
Posted By
Spyder
Re: How did they do that?
Ewwwww.....that's tacky http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
------------------
Spyder, Chairman of the Arachnid Consortium
Forum:
Space Empires: IV & V
February 27th, 2001, 11:45 PM
Replies:
14
Intel: I'm Stumped
Views:
2,827
Posted By
Spyder
Re: Intel: I\'m Stumped
The way I do Intel is I set one defense project (my biggest), Puppet political parties, Crew insurrection & resource collection and then tell it to repeat projects & spread points evenly.
Then I...
Forum:
Space Empires: IV & V
February 27th, 2001, 10:09 PM
Replies:
3
How do you move between stars....
Views:
1,593
Posted By
Spyder
Re: How do you move between stars....
Hmmm...interesting. The text associated with the various engines lead you to believe otherwise. But, the results don't lie http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
...
Forum:
Space Empires: IV & V
February 27th, 2001, 09:53 PM
Replies:
3
How do you move between stars....
Views:
1,593
Posted By
Spyder
How do you move between stars....
<Jeez, it got quiet http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Did everyone go to lunch?>
...when there are no wormholes? There is a certain level of engine that is supposed to...
Forum:
Space Empires: IV & V
February 27th, 2001, 07:29 PM
Replies:
27
Tech Levels in Excell Spreadsheet format...
Views:
6,373
Posted By
Spyder
Re: Tech Levels in Excell Spreadsheet format...
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by geoschmo:
For a Low Tech Cost Game:
The multiplier is simply tech level.....
<HR></BLOCKQUOTE>
...
Forum:
Space Empires: IV & V
February 27th, 2001, 06:53 PM
Replies:
8
The Arachnid Consortium
Views:
2,025
Posted By
Spyder
Re: The Arachnid Consortium
How about one that sits quietly in the middle of his (ever-growing) web of planets until someone pisses him off..... http://www.shrapnelgames.com/ubb/images/icons/icon7.gif (you see, these spyders...
Forum:
Space Empires: IV & V
February 27th, 2001, 06:31 PM
Replies:
2
Ship Type names
Views:
1,417
Posted By
Spyder
Ship Type names
Is there a file with these names in it? I find that I don't use the names given very much and create my own. I'd be easier if the names which I use were already in the file and the names which I...
Forum:
Space Empires: IV & V
February 27th, 2001, 05:53 PM
Replies:
8
The Arachnid Consortium
Views:
2,025
Posted By
Spyder
Re: The Arachnid Consortium
Race pic should be spyderish http://www.shrapnelgames.com/ubb/images/icons/icon7.gif of course
Showing results 101 to 125 of 195
Page 5 of 8
«
First
<
3
4
5
6
7
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
02:25 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.