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Showing results 101 to 121 of 121
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Posts Made By:
Jourin
Forum:
Space Empires: IV & V
March 21st, 2001, 11:48 PM
Replies:
8
lack of resource bug
Views:
2,281
Posted By
Jourin
Re: lack of resource bug
What caught my attention was during a long war with the modded Xichung. It was a tough battle and then it was like they just gave up and I walked over them. I went back to a save game and observed....
Forum:
Space Empires: IV & V
March 21st, 2001, 11:20 PM
Replies:
8
lack of resource bug
Views:
2,281
Posted By
Jourin
Re: lack of resource bug
I have the mod pack loaded because the AIs fight better, especially the Xichung (all AIs should fight as good as they do). The lack of resources for the AI doesn't usually occur until near game turn...
Forum:
Space Empires: IV & V
March 21st, 2001, 05:16 AM
Replies:
18
State of the game: experience reports (long)
Views:
4,841
Posted By
Jourin
Re: State of the game: experience reports (long)
Let us take a tiny non breatheable planet with 50% production. You don't get any population bonus so it will only produce 400 minerals. That 400 is one shot each turn. Use it or loose it. Instead...
Forum:
Space Empires: IV & V
March 21st, 2001, 04:33 AM
Replies:
18
State of the game: experience reports (long)
Views:
4,841
Posted By
Jourin
Re: State of the game: experience reports (long)
Lucanos. The increase in empire storage to 10,000,000 is not my suggestion for a solution, but the means I used to test my hypothesis. I posted a separate thread with ideas. I agree that the AI...
Forum:
Space Empires: IV & V
March 21st, 2001, 04:27 AM
Replies:
13
Mod Packers - Research File Issues - EA & Toron
Views:
2,738
Posted By
Jourin
Re: Mod Packers - Research File Issues - EA & Toron
You have some good points. In the mod I am designing I added a new vehicle called space plane or basically a large fighter. Only 80 tons with a max of three engines or enough for bridge, crew...
Forum:
Space Empires: IV & V
March 21st, 2001, 03:59 AM
Replies:
18
State of the game: experience reports (long)
Views:
4,841
Posted By
Jourin
Re: State of the game: experience reports (long)
I have found that the AI is a terror at the beginning but strangles itself through poor resource management in longer games. I think the reason is that it does not build storage facilities and the...
Forum:
Space Empires: IV & V
March 21st, 2001, 03:36 AM
Replies:
17
Are some techs/wepons useless?
Views:
3,235
Posted By
Jourin
Re: Are some techs/wepons useless?
One defense is armor. It is cheaper to research than shields and offers more protection per space (a level III generates 150 points for 40 tons while 40 tons of armor protects 160 points). It also...
Forum:
Space Empires: IV & V
March 21st, 2001, 03:16 AM
Replies:
13
Mod Packers - Research File Issues - EA & Toron
Views:
2,738
Posted By
Jourin
Re: Mod Packers - Research File Issues - EA & Toron
Marty Ward,
I initially thought the same. But a difference exists. Weapon plateforms are for defense. Troops are for planetary assualt. The normal planet defense is handled by the...
Forum:
Space Empires: IV & V
March 21st, 2001, 02:48 AM
Replies:
13
Mod Packers - Research File Issues - EA & Toron
Views:
2,738
Posted By
Jourin
Re: Mod Packers - Research File Issues - EA & Toron
Alpha Kodiak, I agree with your assessment, but I am not sure if the AI does. I also want to improve the ground combat side because for me it is the biggest disappointment in the game. If I can...
Forum:
Space Empires: IV & V
March 21st, 2001, 02:01 AM
Replies:
13
Mod Packers - Research File Issues - EA & Toron
Views:
2,738
Posted By
Jourin
Re: Mod Packers - Research File Issues - EA & Toron
God Emperor, I agree with some of your statements. If you research troops, you should always research Troop weapons 3. I have added that to all the AI research queques. The same is true for mines...
Forum:
Space Empires: IV & V
March 21st, 2001, 01:18 AM
Replies:
20
Suggestions for better AI resource management and better Ground combat
Views:
3,785
Posted By
Jourin
Re: Suggestions for better AI resource management and better Ground combat
You just gave me an interesting idea. In SEIII the production facility would innately provide all of the storage capacity, but I also like the idea of additional storage facilities. If a production...
Forum:
Space Empires: IV & V
March 20th, 2001, 05:22 PM
Replies:
20
Suggestions for better AI resource management and better Ground combat
Views:
3,785
Posted By
Jourin
Suggestions for better AI resource management and better Ground combat
An e-mail I sent to Aaron posting for any other comments/opinions.
1st SEIV is a GREAT GAME and I love.
2nd I have some suggestions for better resource management and ground combat. The...
Forum:
Space Empires: IV & V
March 19th, 2001, 07:09 PM
Replies:
16
odd 1.30 observation
Views:
4,007
Posted By
Jourin
Re: odd 1.30 observation
In the settings file for the AIs, I noticed some blank Tabs at the end of the lines. Sometimes blanks have hidden characters that can case failure when uploading a text file into another program...
Forum:
Space Empires: IV & V
March 19th, 2001, 06:58 PM
Replies:
27
New weapons help document & HTML template
Views:
5,855
Posted By
Jourin
Re: New weapons help document & HTML template
I am getting an access violation when I try to use it. I am using one of the modes that has the Sprint Ship Missile and the Heavy Bombardment Missile. It works for the sprint missile but fails at...
Forum:
Space Empires: IV & V
March 19th, 2001, 05:46 PM
Replies:
12
Is anyone actually playing this vs actual people?
Views:
3,470
Posted By
Jourin
Re: Is anyone actually playing this vs actual people?
Too me, multiplayer IS hotseat, as the internet is too impersonal and too slow and not as fun to me as face to face. But then I grew up on board games. Get together with my friends and we play...
Forum:
Space Empires: IV & V
March 14th, 2001, 03:30 AM
Replies:
10
Game Locking Up...Urghhh
Views:
3,024
Posted By
Jourin
Re: Game Locking Up...Urghhh
I discovered what was causing my hang/game crash - a corrupted components file, specifically the small ion engine. Under the preq tech of propulsion, a space was added after the 1. This caused the...
Forum:
Space Empires: IV & V
March 13th, 2001, 07:34 AM
Replies:
66
New Features You Would Like to See That Would Have to Be Hard Coded
Views:
11,545
Posted By
Jourin
Re: New Features You Would Like to See That Would Have to Be Hard Coded
Barnacle Bill,
I absolutely love your suggustions on diplomacy and treaties. Did you send them to MM? I consider colonizing in my system without my approval an act of war. I know the AI dosen't...
Forum:
Space Empires: IV & V
March 13th, 2001, 06:50 AM
Replies:
10
Game Locking Up...Urghhh
Views:
3,024
Posted By
Jourin
Re: Game Locking Up...Urghhh
I have a similar problem. With the Modpack, 1.27b research mod (could not find 1.27c), and Sundevils mod loaded, in the order stated by God Emperor. Player 3 (EEE) which is computer controlled but...
Forum:
Space Empires: IV & V
December 18th, 2000, 10:37 PM
Replies:
158
Up to date beta patch info..
Views:
29,062
Posted By
Jourin
Re: Up to date beta patch info..
C4
I will defend myself since you quoted me (out of context)
I think MM had a choice. Continue to work with the 50 unpaid beta testers (hey that got a free game and got to play it for x months...
Forum:
Space Empires: IV & V
December 13th, 2000, 04:09 AM
Replies:
158
Up to date beta patch info..
Views:
29,062
Posted By
Jourin
Re: Up to date beta patch info..
Freyland,
Your attack is uncalled for.
If you had been a fan of SEIII you would know the history behind SEIV. SEIV was delayed many times because it wasn't finished and MM has a high quality...
Forum:
Space Empires: IV & V
December 11th, 2000, 08:25 PM
Replies:
11
Be patient!
Views:
2,815
Posted By
Jourin
Re: Be patient!
MM has been working on this for a long time. MM didn't want to release the game until it was finished so the date kept on being pushed back. This summer, many of the fans put a lot of pressure on MM...
Showing results 101 to 121 of 121
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