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Showing results 101 to 125 of 139
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Posts Made By:
Lucanos
Forum:
Space Empires: IV & V
March 27th, 2001, 05:01 PM
Replies:
30
New New Newest patch info ;).
Views:
4,113
Posted By
Lucanos
Re: New New Newest patch info ;).
I don't wanna know what fixes are being made before I can download the patch myself.
So I don't read it. But it's a good thing they are being posted in advance because it bears witness of Shrapnel's...
Forum:
Space Empires: IV & V
March 23rd, 2001, 03:43 AM
Replies:
11
AI Surrender
Views:
3,055
Posted By
Lucanos
Re: AI Surrender
SEV?
No you could do that already - AGAINST A HUMAN OPPONENT - of course.
Giving him a transport - telling him to move his population.
But that would probably mean that the player would...
Forum:
Space Empires: IV & V
March 23rd, 2001, 03:18 AM
Replies:
10
Design type & Strats.
Views:
2,523
Posted By
Lucanos
Re: Design type & Strats.
Quoting CAPTQ:
"I've found that the default for ships without weapons is Don't Get Hurt...
If you design an "attack ship" (design type) without weapons it will still be "Optimal Firing Range".
...
Forum:
Space Empires: IV & V
March 23rd, 2001, 03:02 AM
Replies:
3
.emp file ? and ai attack more ?
Views:
2,121
Posted By
Lucanos
Re: .emp file ? and ai attack more ?
Of course you can modify it. You open the file (race) it in the empire creation screen and klick on "edit" then you can also save the .emp file. I suggest you would call it something else so you...
Forum:
Space Empires: IV & V
March 22nd, 2001, 01:26 AM
Replies:
8
lack of resource bug
Views:
2,281
Posted By
Lucanos
Re: lack of resource bug
There should be an option for unlimited storage space including no storage facillities/techs, in case you'd happen to want to play that way.
Forum:
Space Empires: IV & V
March 22nd, 2001, 01:21 AM
Replies:
20
Suggestions for better AI resource management and better Ground combat
Views:
3,786
Posted By
Lucanos
Re: Suggestions for better AI resource management and better Ground combat
LemmyM:
"i believe a storage fac. costs 1000 each resource and can store 20000 resources, i think it must be more expensive ( capacity / costs ) so something around 500"
A great idea.
The...
Forum:
Space Empires: IV & V
March 22nd, 2001, 12:59 AM
Replies:
5
Default files
Views:
1,651
Posted By
Lucanos
Re: Default files
Puke,
Aren't ministers' behaviour based on the races own files if "use style from race" has been selected in the empire creation?
Forum:
Space Empires: IV & V
March 21st, 2001, 10:29 PM
Replies:
13
Help this newbie; the docs for this game are vague
Views:
3,149
Posted By
Lucanos
Re: Help this newbie; the docs for this game are vague
The reason why I wanted to change them was to lower the values (neutrals had a -25 on all traits except for happiness) and make it more interesting. So races would be really weak on one area, and...
Forum:
Space Empires: IV & V
March 21st, 2001, 10:16 PM
Replies:
5
Error on www.Shrapnelgames.com
Views:
2,400
Posted By
Lucanos
Re: Error on [url]www.Shrapnelgames.com[/url]
And I thought you were joking - it would have been a good joke, though.
But why in the world would you say that it was an ATC sim in the first place? Is there any other ATC sim that you are...
Forum:
Space Empires: IV & V
March 21st, 2001, 11:09 AM
Replies:
6
A new AI Minister?
Views:
2,011
Posted By
Lucanos
Re: A new AI Minister?
I assume you are brainstorming - or do you mean that there actually is a "rubber stamp" feature which I could turn on? Now? In the 1.30?
Forum:
Space Empires: IV & V
March 21st, 2001, 10:39 AM
Replies:
18
State of the game: experience reports (long)
Views:
4,847
Posted By
Lucanos
Re: State of the game: experience reports (long)
Jourin has a point - but I also adapt my production with my income. I've (almost) learned to balance the expenses with the production (I'm sucha nerd).
I also build lots of storage. But I'd rather...
Forum:
Space Empires: IV & V
March 21st, 2001, 10:30 AM
Replies:
17
Are some techs/wepons useless?
Views:
3,247
Posted By
Lucanos
Re: Are some techs/wepons useless?
Suicide_Junkie:
"That's why I also added "Ablative armor", which gives up to 16Hp/Kt, but takes up one space."
Smart... Very smart...
Forum:
Space Empires: IV & V
March 21st, 2001, 10:26 AM
Replies:
13
Help this newbie; the docs for this game are vague
Views:
3,149
Posted By
Lucanos
Re: Help this newbie; the docs for this game are vague
Quotes are gregdabuckeye's
"I bet tolerance is a modifier to reproduction on hostile (domed) worlds."
I don't think so. I think it improves reproduction on planets with a bad "condition". All...
Forum:
Space Empires: IV & V
March 21st, 2001, 04:53 AM
Replies:
38
i'm a political failure!!!
Views:
5,055
Posted By
Lucanos
Re: i\'m a political failure!!!
Master B. Wrote:
"...how can you know if the AI become angry for other things?"
Sometimes I think that if nothing happens - then the AI shouldn't be pissed of about anything (because there is...
Forum:
Space Empires: IV & V
March 21st, 2001, 04:40 AM
Replies:
16
Am I the only person who thinks the Emotionless racial trait is a bit pricey?
Views:
4,068
Posted By
Lucanos
Re: Am I the only person who thinks the Emotionless racial trait is a bit pricey?
Drake:
"I just don't see the sense in taking emotionless."
Me neither - there are no emotional senses to be seen in the emotionless.
Seriously,
SEIV attracts lots of roleplayers, and some of...
Forum:
Space Empires: IV & V
March 21st, 2001, 04:30 AM
Replies:
13
Help this newbie; the docs for this game are vague
Views:
3,149
Posted By
Lucanos
Re: Help this newbie; the docs for this game are vague
Looks like everybody posted their answer almost simultaniously.
Will:
"the Aleigence Subverter (read: boarding parties that don't need repaired, and have range)"
Yeah! If you hit!
Forum:
Space Empires: IV & V
March 21st, 2001, 04:24 AM
Replies:
18
State of the game: experience reports (long)
Views:
4,847
Posted By
Lucanos
Re: State of the game: experience reports (long)
Again, Jourin. I don't agree - I understand and see the problem - but I don't agree to the solution. Instead the AI should learn how to build and manage resource storages.
About the catch22:
In...
Forum:
Space Empires: IV & V
March 21st, 2001, 04:10 AM
Replies:
13
Help this newbie; the docs for this game are vague
Views:
3,149
Posted By
Lucanos
Re: Help this newbie; the docs for this game are vague
-DISCLAIMER-
This feels alot like "the blind leads the blind" -thing, but I'll do my best.
I promise!
"How do population and happiness affect production?"
...ummm more population = more...
Forum:
Space Empires: IV & V
March 21st, 2001, 12:46 AM
Replies:
17
Combat: Strategic vs. tactical
Views:
4,648
Posted By
Lucanos
Re: Combat: Strategic vs. tactical
Quote:
"Have you tried using my Research/ DesignCreation mod? If you havent, I suggest that you give it a try - you will find it helps the AI in combat greatly.
"Regards,
"God Emperor"
God,...
Forum:
Space Empires: IV & V
March 21st, 2001, 12:29 AM
Replies:
9
My research mods.
Views:
2,227
Posted By
Lucanos
Re: My research mods.
DirectorTsaarx wrote:
"Explosive Warheads also improve the warheads available for mines..."
Yeah, but when God Emperor asked if sinapus was thinking of kamikaze pilots I got the chills.
I...
Forum:
Space Empires: IV & V
March 21st, 2001, 12:12 AM
Replies:
38
i'm a political failure!!!
Views:
5,055
Posted By
Lucanos
Re: i\'m a political failure!!!
Master Belisarius, thanks for your effort.
Just a couple of questions, if you don't have time to answer them maybe someone else do?
Master Belisarius wrote:
"1) Receive General Message := 0 ...
Forum:
Space Empires: IV & V
March 20th, 2001, 11:55 PM
Replies:
16
Am I the only person who thinks the Emotionless racial trait is a bit pricey?
Views:
4,068
Posted By
Lucanos
Re: Am I the only person who thinks the Emotionless racial trait is a bit pricey?
geoschmo wrote:
"below 100 does not seem to work at all"
I heard that too, but then I heard that if you create a *.emp file the "below 100" settings actually work.
BTW, I tried to edit the...
Forum:
Space Empires: IV & V
March 20th, 2001, 11:43 PM
Replies:
6
A new AI Minister?
Views:
2,011
Posted By
Lucanos
Re: A new AI Minister?
Noble's Idea is great, and should ALSO be used when a human player is turning the ministers on.
When the resupply minister wants to refuel you Alpha Fleet that you are planning to use for an...
Forum:
Space Empires: IV & V
March 20th, 2001, 11:35 PM
Replies:
20
Suggestions for better AI resource management and better Ground combat
Views:
3,786
Posted By
Lucanos
Re: Suggestions for better AI resource management and better Ground combat
Jourin wrote:
"The 50,000 Empire storage limit is too low..."
I don't think so... maybe the AI is having a hard time to deal with resource storage - I'm just thinking: where are these resources...
Forum:
Space Empires: IV & V
March 20th, 2001, 04:07 AM
Replies:
8
PBEM Stories
Views:
2,782
Posted By
Lucanos
Re: PBEM Stories
Lupusman, that was very clever, you made the two HUMAN players look like AI-players...
(laughing)
...very good. These are the things I love about the game.
Showing results 101 to 125 of 139
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