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Showing results 101 to 125 of 352
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Posts Made By:
Mustang
Forum:
WinSPMBT
February 3rd, 2013, 08:20 AM
Replies:
4
Question:
Reorder Units...
Views:
2,000
Posted By
Mustang
Re: Reorder Units...
I never noticed that. Then again I've only been playing the game for one decade.
Forum:
TO&Es
February 2nd, 2013, 01:41 AM
Replies:
17
B1-B Lancer and B2 Spirit JDAMs
Views:
6,333
Posted By
Mustang
Re: B1-B Lancer and B2 Spirit JDAMs
I guess there are a lot of other things that could be added, like HEMTTs, obscure logistics units, the TAM110, and the M93 Fox. But yeah, the current unit list pretty much covers those.
Forum:
WinSPMBT
February 1st, 2013, 11:50 PM
Replies:
10
Wishlist:
Formations as reinforcements
Views:
5,145
Posted By
Mustang
Re: Formations as reinforcements
My solution would be to have the formation arrive in one hex and have a 0 man ammo dump randomly arrive on the same turn to kill them all. The point value of the ammo dump cancels the point value of...
Forum:
Mods
February 1st, 2013, 08:30 PM
Replies:
4
Cruise Missiles
Views:
6,669
Posted By
Mustang
Re: Cruise Missiles
ATACMs MLRS are in the game and they're basically a cruise missile.
Forum:
WinSPMBT
February 1st, 2013, 08:27 PM
Replies:
11
Load/unload insanity
Views:
11,110
Posted By
Mustang
Re: Load/unload insanity
My uneducated opinion is that this is the SPMBT equivalent of a pathfinding traffic jam in real time strategy games. I don't know if my save will replicate the problem on your machine. I'm running CD...
Forum:
WinSPMBT
February 1st, 2013, 05:35 AM
Replies:
11
Load/unload insanity
Views:
11,110
Posted By
Mustang
I find that in scenarios with lots of APCs...
I find that in scenarios with lots of APCs bottlenecked into a small area, they tend to stop, unload, and reload their infantry repeatedly. This goes on for the entire game. Here's my save, play as...
Forum:
TO&Es
February 1st, 2013, 01:14 AM
Replies:
17
Attack Helos
Views:
7,077
Posted By
Mustang
Re: Attack Helos
I think that's the same link DRG found. Good info though.
Forum:
WinSPMBT
February 1st, 2013, 01:12 AM
Replies:
3
Wishlist:
Trees in the desert
Views:
2,042
Posted By
Mustang
Re: Trees in the desert
Makes sense, water flows downhill.
Either that or there should be no trees at all in the middle of the desert.
Forum:
TO&Es
January 30th, 2013, 01:08 PM
Replies:
17
Attack Helos
Views:
7,077
Posted By
Mustang
Re: Attack Helos
http://www.youtube.com/watch?v=OW2O408jhyk
http://forums.bistudio.com/showthread.php?121124-Russians-LIVE-FIRE-TEST-their-Mi-28-helicopter-glass-with-LIVE-pilots-inside
You can find some Mi-28...
Forum:
TO&Es
January 30th, 2013, 12:59 PM
Replies:
17
Attack Helos
Views:
7,077
Posted By
Mustang
Re: Attack Helos
From video games like Team Apache/Janes/Microprose it seems like the Apache has multiple burst selections. The default is 10 rounds per burst but goes up to 100. Ten seems to work fine. I'm no pilot...
Forum:
WinSPMBT
January 28th, 2013, 08:51 PM
Replies:
9
Help please: Rebuild Points are Negative
Views:
2,403
Posted By
Mustang
Re: Help please: Rebuild Points are Negative
I'm not sure what to do, you'll have to wait for Don and Andy. Thanks for informing them of the bug.
Forum:
Campaigns, Scenarios & Maps
January 28th, 2013, 07:32 PM
Replies:
184
Sticky:
MAPS!
Views:
155,748
Posted By
Mustang
Re: MAPS!
What happened to Canada?
Forum:
WinSPMBT
January 28th, 2013, 02:48 PM
Replies:
9
Help please: Rebuild Points are Negative
Views:
2,403
Posted By
Mustang
Re: Help please: Rebuild Points are Negative
Sorry, I don't see a screenshot. Attaching your save files and system information would also help.
Forum:
WinSPMBT
January 27th, 2013, 10:35 PM
Replies:
1
Spoiled brat wish: Airports
Views:
2,004
Posted By
Mustang
Re: Spoiled brat wish: Airports
I also wanted to compliment you guys on the helo AI. Unarmed AI transport helos now tend to withdraw offmap rather than hang around after dropping off their troops. Just another one of the little...
Forum:
WinSPMBT
January 27th, 2013, 06:56 PM
Replies:
1
Spoiled brat wish: Airports
Views:
2,004
Posted By
Mustang
Spoiled brat wish: Airports
Hey Don and Andy,
I know this is a lot to ask but I thought it would be cool if the random map generator occasionally created an airport or small airstrip. I thought it would add variety to...
Forum:
Campaigns, Scenarios & Maps
January 25th, 2013, 03:31 PM
Replies:
7
Scenario:
Showdown: America Series
Views:
4,445
Posted By
Mustang
Re: Showdown: America Series
It was a fairly tough scenario for me, at least. The APCs really cost me, would have preferred M-113s but it was nice to try out the Argentinian equipment.
Forum:
WinSPMBT
January 24th, 2013, 02:57 PM
Replies:
9
Second try...sorry
Views:
2,747
Posted By
Mustang
Re: Second try...sorry
In the map editor you can set a hex height to whatever you want. Combine that with a tramway or something that looks like a wall and you're good to go.
Forum:
Campaigns, Scenarios & Maps
January 22nd, 2013, 04:41 PM
Replies:
7
Scenario:
Showdown: America Series
Views:
4,445
Posted By
Mustang
Re: Showdown: America Series
Been playing the Argentina beach landing scenario and I'm on turn 16. Not bad. There's a great number of units and a huge map size but the enemy is getting massacred sitting in trucks. Their foot...
Forum:
WinSPMBT
January 21st, 2013, 12:16 PM
Replies:
19
Battle lengths: MBT versus real life
Views:
5,303
Posted By
Mustang
Re: Battle lengths: MBT versus real life
Good example. Coordination would probably be especially hard at night and with poor radios. Unless you were just doing a frontal charge.
Forum:
Campaigns, Scenarios & Maps
January 21st, 2013, 12:07 PM
Replies:
6
New Scenario - Konna January 2013
Views:
3,918
Posted By
Mustang
Re: New Scenario - Konna January 2013
Usually the highly accurate historical scenarios in some of these games are based on unclassified records and AARs published well after the war is over. Since those aren't available on short notice...
Forum:
WinSPMBT
January 21st, 2013, 07:12 AM
Replies:
19
Battle lengths: MBT versus real life
Views:
5,303
Posted By
Mustang
Re: Battle lengths: MBT versus real life
You'd probably have to fundamentally change the game mechanics to simulate that. WinSPMBT is like a highly coordinated specops operation on company/battalion scale.
SPIII sort of attempted to...
Forum:
TO&Es
January 20th, 2013, 04:36 PM
Replies:
15
The Red OOB T-55M
Views:
7,055
Posted By
Mustang
Re: The Red OOB T-55M
Pretty impressive Mobhack. Just finding the tank was sheer luck.
They say you can throw in AK in a swamp and it'll still work. Probably same for a MiG.
Forum:
TO&Es
January 20th, 2013, 03:21 PM
Replies:
15
The Red OOB T-55M
Views:
7,055
Posted By
Mustang
Re: The Red OOB T-55M
......and the tread topic is the Red OOB's T-55 so where does the T-34 fit in ?[/QUOTE]
The T-34 never dies, they just make variants.
Forum:
Campaigns, Scenarios & Maps
January 20th, 2013, 12:01 PM
Replies:
6
New Scenario - Konna January 2013
Views:
3,918
Posted By
Mustang
Re: New Scenario - Konna January 2013
That IED hurt! I was also too aggressive with my helos and lost one. Shouldn't have flown them around at high altitude.
The mujahideen counterattack pretty fast. By turn 12 they were already...
Forum:
TO&Es
January 20th, 2013, 10:36 AM
Replies:
15
The Red OOB T-55M
Views:
7,055
Posted By
Mustang
Re: The Red OOB T-55M
I'ts not too much of a stretch to say that this isn't far from Saddam Hussein's general attitude before the 1st and 2nd Gulf war......[/QUOTE]
Hey, the T-34 was a good tank.
Showing results 101 to 125 of 352
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