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Showing results 101 to 125 of 500
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Posts Made By:
Deathstalker
Forum:
Space Empires: IV & V
November 6th, 2003, 04:14 PM
Replies:
9
OT: Story Thread: Giants Awakening. NEW CHAPTER!
Views:
1,965
Posted By
Deathstalker
Re: OT: Story Thread: Giants Awakening. NEW CHAPTER!
I'm using bits and pieces from the mods I like best, as well as 'artistic liscense' (that means I can make up what I want to explain things away...kinda like Trek techno-babble ...
Forum:
Space Empires: IV & V
November 6th, 2003, 07:31 AM
Replies:
9
OT: Story Thread: Giants Awakening. NEW CHAPTER!
Views:
1,965
Posted By
Deathstalker
Re: OT: Story Thread: Giants Awakening. NEW CHAPTER!
Civilizations in Ashes:
Chapter One: The Javelin
"Tac, damage report NOW!" shouted Icarus while he batted out the flames of the scanner attached to his chair with a much tattered uniform...
Forum:
Space Empires: IV & V
November 6th, 2003, 12:19 AM
Replies:
9
Deathstalkers Mount Mod, Version 1.5
Views:
2,016
Posted By
Deathstalker
Re: Deathstalkers Mount Mod, Version 1.5
"So sad, the Deathstalkers Mount Mod Version 1.5 does not work with AI Campaign
This winter I would like to pick Deathstalkers brain on a few Mount tips for AIC "
Would love to help JLS,...
Forum:
Space Empires: IV & V
November 6th, 2003, 12:14 AM
Replies:
10
How to mod to the AI's advantage?
Views:
2,966
Posted By
Deathstalker
Re: How to mod to the AI\'s advantage?
Chronon, as long as you make a note into the 'readme' of your mod as to where the idea came from I have no problems what so ever. Even if you are taking the basics and changing the values to suit...
Forum:
Space Empires: IV & V
November 5th, 2003, 01:39 PM
Replies:
9
Deathstalkers Mount Mod, Version 1.5
Views:
2,016
Posted By
Deathstalker
Deathstalkers Mount Mod, Version 1.5
Latest 'trimmed down' Version of my mount modd.
Deathstalkers Mount Mod Version 1.5
This is my latest Version of the Mount Mod, it includes many many many goodies. It also (unofficially) works...
Forum:
Space Empires: IV & V
November 5th, 2003, 06:07 AM
Replies:
3
??Uploading Modd??
Views:
1,889
Posted By
Deathstalker
Re: ??Uploading Modd??
Thanks Fyron, silly me, to think that the bold annoucements did'nt reach my brain. lol.
Forum:
Space Empires: IV & V
November 5th, 2003, 04:13 AM
Replies:
3
??Uploading Modd??
Views:
1,889
Posted By
Deathstalker
??Uploading Modd??
I know its been awhile, but I'm going to the new modd/scenario forum and trying to upload a modd, and not getting anywhere. I select 'reply to post' like before but I see no button to upload...
Forum:
Space Empires: IV & V
November 5th, 2003, 02:39 AM
Replies:
10
How to mod to the AI's advantage?
Views:
2,966
Posted By
Deathstalker
Re: How to mod to the AI\'s advantage?
One way to make the AI 'tougher' is through the Mounts file (CompEnhancement.txt). Design mounts that for the human player you must take multiple research paths (ie, an armour mount that needs...
Forum:
Space Empires: IV & V
November 3rd, 2003, 06:15 AM
Replies:
9
OT: Story Thread: Giants Awakening. NEW CHAPTER!
Views:
1,965
Posted By
Deathstalker
OT: Story Thread: Giants Awakening. NEW CHAPTER!
Please indluge this attempt at authourship. The author makes no claim to know what he is doing...(I'm making this up as I go along.... http://forum.shrapnelgames.com/images/icons/tongue.gif )
...
Forum:
Space Empires: IV & V
October 31st, 2003, 01:40 AM
Replies:
1
Atrocities Re: Pandoran Shipset
Views:
1,256
Posted By
Deathstalker
Atrocities Re: Pandoran Shipset
Just wanted to say 'Damn fine job', one of my favorite shipsets as I 're-discover' se4 (a la DevnullMod, love those extra ship-sizes http://forum.shrapnelgames.com/images/icons/icon6.gif ). Keep...
Forum:
Space Empires: IV & V
October 28th, 2003, 06:36 PM
Replies:
38
Abilities for objects in SE5!
Views:
4,993
Posted By
Deathstalker
Re: Abilities for objects in SE5!
Stackable Shipyards, ie, if I want to build a base on a wormhole I could have 4 shipyard ships combine themselves to get it done faster (or even if a portion of each shipyard could be added to the...
Forum:
Space Empires: IV & V
October 28th, 2003, 05:48 PM
Replies:
11
Starting with Colonize All??
Views:
2,106
Posted By
Deathstalker
Re: Starting with Colonize All??
Right now I'm playing the DevnullMod with an altered Med Tech start (giving destroyers, all colony tech, duc III, sat 2, weapon plat 2 , base 2, troops 1, all off the bat). Things seem to be working...
Forum:
Space Empires: IV & V
October 28th, 2003, 04:57 PM
Replies:
11
Starting with Colonize All??
Views:
2,106
Posted By
Deathstalker
Re: Starting with Colonize All??
Heh, thanks Rollo. http://forum.shrapnelgames.com/images/icons/icon10.gif I've been playing less and less magic as the fiasco gets bigger over there. (got about 40 odd tix left, think thats all...
Forum:
Space Empires: IV & V
October 28th, 2003, 06:01 AM
Replies:
11
Starting with Colonize All??
Views:
2,106
Posted By
Deathstalker
Starting with Colonize All??
I've finally decided its time, I'm bored of pretty much all the games I own, still waiting on Mirrodin for MTGO and after much nail biting I'll NOT be putting any $$ down for Temple of Elemental Evil...
Forum:
Space Empires: IV & V
October 27th, 2003, 05:37 AM
Replies:
2
Abilities on Seeking Weapons
Views:
970
Posted By
Deathstalker
Re: Abilities on Seeking Weapons
Seekers are tricky, any mounts made only affect the launcher (and not the seeker itself, so no extra damage or range, etc). But, you can go into the components.txt and make an entirely new seeker...
Forum:
Space Empires: IV & V
October 25th, 2003, 02:42 PM
Replies:
38
Abilities for objects in SE5!
Views:
4,993
Posted By
Deathstalker
Re: Abilities for objects in SE5!
Don't know if it has been mentioned yet, but fully moddable Wormhole abilities. (example, specific ship sizes to enter, timed opening and closing {opens every X turns etc), one-way, multiple damage...
Forum:
Space Empires: IV & V
October 23rd, 2003, 12:53 AM
Replies:
33
Making More Out Of SEIV
Views:
6,462
Posted By
Deathstalker
Re: Making More Out Of SEIV
T-shirts and baseball caps, thats all I need. I mean, who wouldn't want a shirt with a Phong on it proclaiming 'Mineral Planets are best!' or a cap from the EEEvil Empire with the slogan accross the...
Forum:
Space Empires: IV & V
October 23rd, 2003, 12:51 AM
Replies:
38
Abilities for objects in SE5!
Views:
4,993
Posted By
Deathstalker
Re: Abilities for objects in SE5!
Two words: Stackable Mounts! http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: IV & V
October 15th, 2003, 10:40 PM
Replies:
19
Attention SEIV Modders and Know it All's- Request
Views:
2,841
Posted By
Deathstalker
Re: Attention SEIV Modders and Know it All\'s- Request
Here is an old idea I had in a previous mod (the D-Mod)
Name := Decoy Missile I
Description := Missile fired to 'soak up' point-defense so the real missiles get...
Forum:
Space Empires: IV & V
October 15th, 2003, 03:02 AM
Replies:
20
OT: HELP!! Virus??
Views:
4,012
Posted By
Deathstalker
Re: OT: HELP!! Virus??
Thanks guys for all the help, I've talked it over with my wife and if all thats going to happen is an annoying homepage then were just going to learn to live with it for now. It took enough time to...
Forum:
Space Empires: IV & V
October 15th, 2003, 02:06 AM
Replies:
20
OT: HELP!! Virus??
Views:
4,012
Posted By
Deathstalker
Re: OT: HELP!! Virus??
As a Last ditch effort I've manually deleted the whole load of files, they are suddenly there again when I reboot, the thing that scares me the most is when Avast detected this thing within my system...
Forum:
Space Empires: IV & V
October 15th, 2003, 01:39 AM
Replies:
20
OT: HELP!! Virus??
Views:
4,012
Posted By
Deathstalker
Re: OT: HELP!! Virus??
Indeed, I've run spy-bot as well as ad-aware 6.0 with the new build. neither has removed this annoying bug. arrrggghhh. Upon each re-start of the computer they find lots of new adware appears on...
Forum:
Space Empires: IV & V
October 15th, 2003, 01:21 AM
Replies:
20
OT: HELP!! Virus??
Views:
4,012
Posted By
Deathstalker
Re: OT: HELP!! Virus??
Thanks all guys, Alpha, this does indeed seem to be the main problem. I am assuming as the 'adware' is part of the name virus it is detecting this darn thing. Unfortunately all the help on your...
Forum:
Space Empires: IV & V
October 15th, 2003, 01:02 AM
Replies:
20
OT: HELP!! Virus??
Views:
4,012
Posted By
Deathstalker
Re: OT: HELP!! Virus??
Thanks, and yeah, the search thing, its actually www.searchv.com, (http://www.searchv.com,) really annoying, I've reset the internet options and homepage etc many times. Still comes up as the...
Forum:
Space Empires: IV & V
October 15th, 2003, 12:36 AM
Replies:
20
OT: HELP!! Virus??
Views:
4,012
Posted By
Deathstalker
OT: HELP!! Virus??
Yes, the prodigal child has come home. Why you ask? Because the brains reside in this forum. I recently had to reboot/format/rescue my computer, don't know why but it just got so slow clogged that...
Showing results 101 to 125 of 500
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