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Showing results 126 to 144 of 144
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Posts Made By:
PvtJoker
Forum:
Mods
October 7th, 2013, 05:14 PM
Replies:
4
Ever miss the old steel panthers music?
Views:
14,237
Posted By
PvtJoker
Re: Ever miss the old steel panthers music?
Upload the music here as MP3 or some other compressed format and people can convert it back to WAV themselves. There are plenty of free/shareware programs that can do that, but there is also an...
Forum:
WinSPWW2
October 6th, 2013, 07:23 AM
Replies:
15
Adding Some Difficulty
Views:
7,207
Posted By
PvtJoker
Re: Adding Some Difficulty
For long campaigns:
Like Andy said, Italy can be pretty challenging. Start against the French (have fun with CV-35s against Char B1s/B1bis) and then switch to North Africa. Stick to historically...
Forum:
WinSPWW2
October 3rd, 2013, 06:24 PM
Replies:
11
Minimal range for indirect artillery fire?
Views:
5,581
Posted By
PvtJoker
Re: Minimal range for indirect artillery fire?
The two German infantry guns - the 15cm and the 7,5cm were used in much the same way as mortars would later be. Their design was based on WWI experience with mortars - "Minenewerfer" - and the two...
Forum:
TO&Es
October 3rd, 2013, 05:52 PM
Replies:
57
spob20 Yugoslavia corrections/suggestions
Views:
29,613
Posted By
PvtJoker
Re: spob20 Yugoslavia corrections/suggestions
There really are no tanks with speed less than 6, which translates to 18 km/h. The real FT-17 of course could do about 8 km/h on road, which would be speed 3 in game terms. I think the original SP...
Forum:
TO&Es
October 3rd, 2013, 03:16 PM
Replies:
131
Polish OOB2 corrections/suggestions (v.6)
Views:
33,425
Posted By
PvtJoker
Re: Polish OOB2 corrections/suggestions (v.6)
Which we cannot model so we use a 2x MG
Don[/QUOTE]
Actually, the armament configuration of those vehicles is analogous to dual turrets, so it's most accurate to model them as two separate TMGs...
Forum:
TO&Es
October 2nd, 2013, 06:01 PM
Replies:
131
Polish OOB2 corrections/suggestions (v.6)
Views:
33,425
Posted By
PvtJoker
Re: Polish OOB2 corrections/suggestions (v.6)
I know. Single water-cooled 6.5mm Fiat-Revelli M.14 on the CV-29 and a single air-cooled 6.5mm Fiat-Revelli aircraft machine gun on the early production CV-33. Elevation and horizontal traverse could...
Forum:
TO&Es
October 1st, 2013, 05:45 AM
Replies:
131
Polish OOB2 corrections/suggestions (v.6)
Views:
33,425
Posted By
PvtJoker
Re: Polish OOB2 corrections/suggestions (v.6)
The reason why BMG's have a limited range is, if I remember correctly, because in a typical tank with a turret they are mounted quite low, but even more importantly, the vision devices available to...
Forum:
TO&Es
September 29th, 2013, 06:42 PM
Replies:
18
German 15cm sIG and the various units using it
Views:
9,994
Posted By
PvtJoker
Re: German 15cm sIG and the various units using it
The unit and formation descriptions are kept in \Game Data\Text folder under the WinSPWW2 install folder. The default location would be C:\Program Files\Shrapnel Games\The Camo Workshop\WinSPWW2\Game...
Forum:
TO&Es
September 29th, 2013, 12:20 PM
Replies:
18
German 15cm sIG and the various units using it
Views:
9,994
Posted By
PvtJoker
Re: German 15cm sIG and the various units using it
I though I could answer that: there is plenty of room for explanations in the encyclopedia. I have written pretty long stuff there and have yet to encounter the line limit. The weirdo formatting code...
Forum:
WinSPWW2
September 29th, 2013, 11:45 AM
Replies:
11
Minimal range for indirect artillery fire?
Views:
5,581
Posted By
PvtJoker
Re: Minimal range for indirect artillery fire?
Sorry guys, it seems I am causing you troubles by actually RTFM. This was a second time in a couple of days. :angel
Forum:
WinSPWW2
September 29th, 2013, 08:46 AM
Replies:
11
Minimal range for indirect artillery fire?
Views:
5,581
Posted By
PvtJoker
Re: Minimal range for indirect artillery fire?
Sorry tho resurrect this oldish thread, but the manual states that:
Which I gather means that Unit Class 154 artillery units have a min range of 10% of their max range? So, for example German...
Forum:
TO&Es
September 29th, 2013, 07:24 AM
Replies:
8
Question about landing craft armo(u)r
Views:
2,974
Posted By
PvtJoker
Re: Question about landing craft armo(u)r
I didn't even notice the wrong word there...
Does heavy ERA work against HE shells in the current game engine? I haven't played MBT much in recent years. I am asking this because making HE shells...
Forum:
TO&Es
September 28th, 2013, 07:40 PM
Replies:
8
Question about landing craft armo(u)r
Views:
2,974
Posted By
PvtJoker
Re: Question about landing craft armo(u)r
This seems like a good idea. Not perfect, but it would be an improvement over the current situation.
About the actual armor ratings; this is from USMC (SPOB13):
(All unit class 41 Landing Barge)...
Forum:
TO&Es
September 28th, 2013, 07:25 AM
Replies:
15
Hand grenades
Views:
6,395
Posted By
PvtJoker
Re: Hand grenades
That's very interesting, especially considering the kind of terrain large parts of the country has. Do you know if it was a budgetary issue or did someone high up just think that hand grenades are...
Forum:
TO&Es
September 28th, 2013, 07:04 AM
Replies:
8
Question about landing craft armo(u)r
Views:
2,974
Posted By
PvtJoker
Re: Question about landing craft armo(u)r
Thank you. Like I wrote, the landing craft issue is not really that big, since beach landings are not very common in long campaigns -- well, at least not unless you play Japanese or USMC.
I am...
Forum:
TO&Es
September 27th, 2013, 04:28 PM
Replies:
8
Question about landing craft armo(u)r
Views:
2,974
Posted By
PvtJoker
Question about landing craft armo(u)r
Sorry if this is has been discussed before, but I couldn't find anything with the search engine:
From the MobhackWW2 Guide:
Yet the official OOB files do not have top armor for many landing...
Forum:
TO&Es
September 27th, 2013, 01:07 AM
Replies:
14
sabot rounds on 7TP
Views:
5,175
Posted By
PvtJoker
Re: sabot rounds on 7TP
Just a little comment on the French 37mm L21 gun (SA18):
The round you have modeled as sabot (AP Pen 3) was in fact one of the first service APCR rounds for tank guns. The original AP round for...
Forum:
TO&Es
September 26th, 2013, 06:51 PM
Replies:
12
Off-map artillery
Views:
5,142
Posted By
PvtJoker
Re: Off-map artillery
109 150mm vz.14 FH - 200 - no data, but low value seems OK.
The same as Italian 149/13 howitzer. Skoda WW1, built in large numbers. Original designation 15cm Feldhaubitze M.14 Maximum range 7,9 km...
Forum:
TO&Es
September 26th, 2013, 06:38 PM
Replies:
12
Off-map artillery
Views:
5,142
Posted By
PvtJoker
Re: Off-map artillery
64 100mm vz.16 FH - 202 - old Skoda mountain howitzer - according to http://www.worldwar2.ro/arme/?article=327 only 7.7km
67 100mm vz.14 FH - 203 - Skoda = 200 (9.3km)
These are basically the...
Showing results 126 to 144 of 144
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