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Showing results 126 to 150 of 500
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Posts Made By:
llamabeast
Forum:
Scenarios, Maps and Mods
February 17th, 2012, 09:22 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
199,873
Posted By
llamabeast
Re: Conceptual Balance Mod v1.92
LA Man also has the spell. And maybe LA Arco? Can't remember.
Forum:
Scenarios, Maps and Mods
February 14th, 2012, 06:46 PM
Replies:
11
Creating Images
Views:
3,937
Posted By
llamabeast
Re: Creating Images
Yes. You need to find the "Remove alpha channel" option before you save the image. It's somewhere in the Layers menu if I recall correctly. This is in GIMP.
Forum:
Scenarios, Maps and Mods
February 9th, 2012, 07:00 PM
Replies:
11
Creating Images
Views:
3,937
Posted By
llamabeast
Re: Creating Images
elmokki is very correct.
Forum:
Scenarios, Maps and Mods
February 9th, 2012, 08:50 AM
Replies:
73
MA: Jomon: The Courts of the Ryu - Looking for insight
Views:
16,518
Posted By
llamabeast
Re: MA: Jomon: The Courts of the Ryu - Looking for insight
This nation looks really cool, I can't wait to play it.
Have you made a start on any graphics yet? That is always the tricky bit. Although for this nation it should be much easier than for most...
Forum:
Multiplayer and AARs
February 5th, 2012, 06:16 PM
Replies:
145
Immaculate-002: Late Age for Noobs (GAME OVER: ATLANTIS/SHATNER WINS)
Views:
32,976
Posted By
llamabeast
Re: Immaculate-002: Late Age for Noobs (now in the mid-game)
It's back! :D Thanks for your patience.
Forum:
Multiplayer and AARs
February 5th, 2012, 06:16 PM
Replies:
171
Llamaserver troubles
Views:
45,124
Posted By
llamabeast
Re: Llamaserver troubles
I think it's fixed. Thanks for your patience. Somehow all the mods and maps disappeared, and I discovered that Memopal is pretty good at backing stuff automatically, and VERY VERY HARD to re-download...
Forum:
Multiplayer and AARs
February 4th, 2012, 02:57 PM
Replies:
171
Llamaserver troubles
Views:
45,124
Posted By
llamabeast
Re: Llamaserver troubles
One or two games have disappeared today, sorry. I will restore them tomorrow.
Forum:
Dominions 3: The Awakening
February 2nd, 2012, 08:03 PM
Replies:
6
open the seal
Views:
3,187
Posted By
llamabeast
Re: open the seal
Open the Seal has these effects:
- Brings darkness to the entire world, like Utterdark. Income is reduced to 10% everywhere.
- Releases three dead gods under your control. These are powerful unique...
Forum:
Scenarios, Maps and Mods
February 2nd, 2012, 07:57 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
199,873
Posted By
llamabeast
Re: Conceptual Balance Mod v1.92
Luckily I never played dom 2, so when I come to review pretenders I will definitely make her stronger.
Forum:
Dominions 3: The Awakening
February 2nd, 2012, 11:54 AM
Replies:
31
this was a bummer...
Views:
12,021
Posted By
llamabeast
Re: this was a bummer...
People already do that Gandalf. I don't know where your comments come from.
Forum:
Dominions 3: The Awakening
February 2nd, 2012, 04:55 AM
Replies:
31
this was a bummer...
Views:
12,021
Posted By
llamabeast
Re: this was a bummer...
Gandalf, I wish you would stop repeating unfounded comments like this. It's very frustrating. I understand that you were just using the question as a platform to advertise the diversity between...
Forum:
Scenarios, Maps and Mods
January 31st, 2012, 12:46 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
199,873
Posted By
llamabeast
Re: Conceptual Balance Mod v1.92
How would you go about giving Zmeys fire shield?
Squirrel wasn't referring to the awe on Ris (Tir na n'Og), which was indeed OP. Eriu didn't have that, but Eriu's thugs are indeed available early...
Forum:
Dominions 3: The Awakening
January 31st, 2012, 10:46 AM
Replies:
44
Income and population mechanics
Views:
12,869
Posted By
llamabeast
Re: Income and population mechanics
Obviously, over an infinitely long game you would do best to tax at 100%.
However, in practice income during the first 30 turns is worth A LOT more than income during turns 31-60 (for example)....
Forum:
Scenarios, Maps and Mods
January 31st, 2012, 09:47 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
199,873
Posted By
llamabeast
Re: Conceptual Balance Mod v1.92
Turn 20? Which chassis are you thinking of? That's pretty early.
Forum:
Scenarios, Maps and Mods
January 31st, 2012, 06:38 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
199,873
Posted By
llamabeast
Re: Conceptual Balance Mod v1.92
piqued. Curiosity is piqued. http://en.wikipedia.org/wiki/Eggcorn
Sorry, I am reading the discussion properly as well, I just couldn't resist since I've been reading about eggcorns this morning.
...
Forum:
Dominions 3: The Awakening
January 23rd, 2012, 12:44 PM
Replies:
2
Fatigue doubling of Storm and Rain
Views:
1,686
Posted By
llamabeast
Re: Fatigue doubling of Storm and Rain
Rain doubles the fatigue of fire spells, and Storm includes Rain. i.e. if there is a storm it will always rain as well.
Earthquake is a Mundane attack. So it is just like being hit with a...
Forum:
Dominions 3: The Awakening
January 14th, 2012, 07:07 PM
Replies:
20
Any mod suggestions for a returning player
Views:
7,585
Posted By
llamabeast
Re: Any mod suggestions for a returning player
The Conceptual Balance mod is the closest thing to a widely accepted mod (at least on these forums); it aims to make general changes to lots of things in order to provide a bit of balance and...
Forum:
Dominions 3: The Awakening
January 9th, 2012, 07:58 AM
Replies:
23
Murdering Winter
Views:
11,835
Posted By
llamabeast
Re: Murdering Winter
You can cast it on castles, it won't affect your sieging troops, and the spell order is random.
Forum:
Dominions 3: The Awakening
January 9th, 2012, 06:19 AM
Replies:
74
End game diversity mod
Views:
24,791
Posted By
llamabeast
Re: End game diversity mod
Ember Lords can't go underwater, unless they're given a water breathing item. You can see they don't have the "amphibian" symbol. However they're not utterly un-underwaterable, like Air Queens or...
Forum:
Dominions 3: The Awakening
January 5th, 2012, 07:30 PM
Replies:
15
VP in every prov?
Views:
5,239
Posted By
llamabeast
Re: VP in every prov?
It would be very easy to do via map commands though. 5 minutes work at most.
Forum:
Scenarios, Maps and Mods
January 5th, 2012, 11:38 AM
Replies:
63
Conceptual Balance Mod 1.84
Views:
26,685
Posted By
llamabeast
Re: Conceptual Balance Mod 1.84
It's like rdonj says. Each set of hitpoints is associated with one of the heads. It's something like 70hp to chop the first head off, another 70hp to chop the second head off, and finally 80hp to...
Forum:
Dominions 3: The Awakening
January 4th, 2012, 05:18 AM
Replies:
3
Herald Lance
Views:
2,061
Posted By
llamabeast
Re: Herald Lance
Why have you posted a link to Arxiv? Confused.
As it happens I have several papers on there. :)
Forum:
Multiplayer and AARs
January 3rd, 2012, 10:08 AM
Replies:
322
Mistletoe - an LA game for busy people (in progress)
Views:
135,194
Posted By
llamabeast
Re: Mistletoe - an LA game for busy people (in progress)
... Has this game been going on for more than three years??
Forum:
Multiplayer and AARs
January 3rd, 2012, 10:07 AM
Replies:
322
Mistletoe - an LA game for busy people (in progress)
Views:
135,194
Posted By
llamabeast
Re: Mistletoe - an LA game for busy people (in progress)
Don't know if you guys noticed a bug where the llamaserver got confused about which turn you were on this turn (if you tried to send in a turn file it would have bounced it). Fixed.
Also, can't...
Forum:
Multiplayer and AARs
January 3rd, 2012, 10:06 AM
Replies:
322
Mistletoe - an LA game for busy people (in progress)
Views:
135,194
Posted By
llamabeast
Re: Mistletoe - an LA game for busy people (in progress)
Don't know if you guys noticed a bug where the llamaserver got confused about which turn you were on this turn (if you tried to send in a turn file it would have bounced it). Fixed.
Also, can't...
Showing results 126 to 150 of 500
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