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Showing results 126 to 150 of 397
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Posts Made By:
Patrick Proctor
Forum:
BCT, ATF, AATF and Battle Group Commander Series
October 14th, 2008, 09:52 PM
Replies:
9
TFW - Tumbledown
Views:
4,192
Posted By
Patrick Proctor
Re: TFW - Tumbledown
OK. I understand your question. You have to talk slow and use small words with me.:)
You are right. There are only three total scenarios. The one "What If" Argentina scenario allows you to...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
October 10th, 2008, 10:15 AM
Replies:
9
TFW - Tumbledown
Views:
4,192
Posted By
Patrick Proctor
Re: TFW - Tumbledown
There is both a british and argentinian "what if" scenario on Mount Tumbledown, as well. If you select "Begin a Camaign Mission," and then select "What If Missions," There are two mount tumbledown...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
October 9th, 2008, 09:10 PM
Replies:
9
TFW - Tumbledown
Views:
4,192
Posted By
Patrick Proctor
Re: TFW - Tumbledown
Shorty,
I think we are talking past eachother.
Mount Tumbledown IS one of the scenarios you can play as either side. When you start the game, slect "Begin Imported Scenario." From the menu of...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
October 9th, 2008, 08:07 AM
Replies:
9
TFW - Tumbledown
Views:
4,192
Posted By
Patrick Proctor
Re: TFW - Tumbledown
Not ALL of the missions are playable as both sides in single player. If you use the "Imported Mission" selection menu, you will see the ones that are playable as argentina indicated right next to...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
October 7th, 2008, 08:56 AM
Replies:
9
TFW - Tumbledown
Views:
4,192
Posted By
Patrick Proctor
Re: TFW - Tumbledown
Shorty,
There is a patch in the works to fix the stuck units problem.
If you select "Imported Scenario" from the opening menu, you will see the "play-as-Argentia" version of mount tumbledown...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
August 29th, 2008, 09:21 AM
Replies:
1
ATF vs BCT: what´s the deal?
Views:
2,966
Posted By
Patrick Proctor
Re: ATF vs BCT: what´s the deal?
ATF (and its successors, Raging Tiger, The Falklands War, and The Star and the Crescent) is a much more powerful game engine. In addition to a much more detailed model for simulation of...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
August 22nd, 2008, 08:04 PM
Replies:
1
Ask for comparison
Views:
2,769
Posted By
Patrick Proctor
Re: Ask for comparison
I am probably not the best guy to ask. I obviously have an opinion :)
You might try posing this question at GameSquad.com. It has a very active forum for aatf/atf.
...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
August 17th, 2008, 03:50 PM
Replies:
3
Awesome Mapping Tool
Views:
3,593
Posted By
Patrick Proctor
Awesome Mapping Tool
Gents,
An occasionaly complaint with scenario building over the years has been that map making is very difficult. The maps in AATF and ATF are very detailed and hyper-realistic, relying on...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
July 31st, 2008, 10:10 PM
Replies:
3
Raging Tiger: questions
Views:
3,110
Posted By
Patrick Proctor
Re: Raging Tiger: questions
BTW,
There is a healthy BCT/ATF/AATF community that hangs out at GameSquad here:
http://www.gamesquad.com/forums/forumdisplay.php?f=20
You can usually get questions answered very quickly...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
July 30th, 2008, 11:08 PM
Replies:
3
Raging Tiger: questions
Views:
3,110
Posted By
Patrick Proctor
Re: Raging Tiger: questions
Do you still have the ammo uploading problem when you show vehicles and try to load them individually? You might have to do that to upload some of the ammo.
The circles with arrows mean you can't...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
July 27th, 2008, 07:58 PM
Replies:
3
AAR of RT: The Breach added to AAR section
Views:
3,936
Posted By
Patrick Proctor
Re: AAR of RT: The Breach added to AAR section
I have recommended HE for dismounts in the past, but only to conserve ammo. DPICM will obliterate troops, it is just overkill in most cases.
Forum:
After Action Reports
July 25th, 2008, 09:48 PM
Replies:
1
Raging Tiger: The Breach
Views:
12,070
Posted By
Patrick Proctor
Re: Raging Tiger: The Breach
Great AAR.
Vehicles sometimes become stuck in minefields. I must, honestly, admit that it is not by design, but it is very realistic. You can "cut them out" by breaching to them.
Forum:
BCT, ATF, AATF and Battle Group Commander Series
July 25th, 2008, 09:37 PM
Replies:
3
AAR of RT: The Breach added to AAR section
Views:
3,936
Posted By
Patrick Proctor
Re: AAR of RT: The Breach added to AAR section
A few tips on arty.
1. DPICM is more effective than HE
2. Mass on targets. Fire as many guns as you can at one time on each target to ensure destruction.
3. Indirect fire + direct fire >...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
July 19th, 2008, 05:29 PM
Replies:
2
RT: Mission Objectives?
Views:
2,757
Posted By
Patrick Proctor
Re: RT: Mission Objectives?
I have fixed the victory condition problem. It will come out in the next update.
Forum:
BCT, ATF, AATF and Battle Group Commander Series
July 19th, 2008, 04:56 PM
Replies:
12
ATF/Star & Crescent
Views:
5,835
Posted By
Patrick Proctor
Re: ATF/Star & Crescent
Pigpen,
I just installed a fresh install of RT and confirmed that the LOS tool is working as described.
During setup, you can click and drag units to new locations. If, while dragging, you...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
July 19th, 2008, 01:10 PM
Replies:
2
RT: Mission Objectives?
Views:
2,757
Posted By
Patrick Proctor
Re: RT: Mission Objectives?
Pigpen,
I think you might have found a bug in the RT scenario. Please, ensure you have the latest patch installed. In the meantime, I will check it out.
Make sure your ADA is in a spot with no...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
July 19th, 2008, 01:06 PM
Replies:
2
RT: how can I tell what version?
Views:
2,705
Posted By
Patrick Proctor
Re: RT: how can I tell what version?
If you select "About" from the "Help" menu, it will tell you its version. If you just downloaded it, it should be current. But it doesn't hurt to check.
Forum:
BCT, ATF, AATF and Battle Group Commander Series
July 19th, 2008, 01:05 PM
Replies:
12
ATF/Star & Crescent
Views:
5,835
Posted By
Patrick Proctor
Re: ATF/Star & Crescent
Pigpen,
I will check it out.
Centipede,
Thanks for the comment. We will look at adding this for the next iteration of the engine.
Forum:
BCT, ATF, AATF and Battle Group Commander Series
July 17th, 2008, 10:03 PM
Replies:
12
ATF/Star & Crescent
Views:
5,835
Posted By
Patrick Proctor
Re: ATF/Star & Crescent
In TSATC and all of the ATF Engine games (NOT anything played using the AATF Engine), if you right click WHILE HOLDING DOWN the left button and dragging something (a vehicle, platoon, company, or...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
July 17th, 2008, 01:04 AM
Replies:
12
ATF/Star & Crescent
Views:
5,835
Posted By
Patrick Proctor
Re: ATF/Star & Crescent
Roger. I'll get it fixed.
Forum:
BCT, ATF, AATF and Battle Group Commander Series
July 16th, 2008, 09:12 PM
Replies:
12
ATF/Star & Crescent
Views:
5,835
Posted By
Patrick Proctor
Re: ATF/Star & Crescent
As far as I know, the spacebar works exactly the same when placing or moving nodes in AATF. If it is not, let me know. You may have ID'd a bug.
Forum:
BCT, ATF, AATF and Battle Group Commander Series
July 15th, 2008, 09:53 PM
Replies:
12
ATF/Star & Crescent
Views:
5,835
Posted By
Patrick Proctor
Re: ATF/Star & Crescent
If you right-click as you move/place nodes, it will bring up the LOS fan. This saves you from switching constantly back between path planning and LOS. It should help you fine-tune your routes.
Forum:
Scenarios and Mods
July 12th, 2008, 01:30 PM
Replies:
1
Any new scenarios for AATF
Views:
12,284
Posted By
Patrick Proctor
Re: Any new scenarios for AATF
There are a few players working on some now. I will make sure they post them here as soon as they are done...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
June 9th, 2008, 04:40 PM
Replies:
1
AATF bugs/annoyance
Views:
3,007
Posted By
Patrick Proctor
Re: AATF bugs/annoyance
Thanks for the input. Sorry for the delay in responding. I am in the midst of moving.
We will take a hard look at all of these. Obviously, the campaign recommendation is probably in the "next...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
May 31st, 2008, 09:01 PM
Replies:
2
Regarding Assault Mission
Views:
2,931
Posted By
Patrick Proctor
Re: Regarding Assault Mission
The assault time is based on the elapsed time, and is the time when the unit begins moving, not the time the unit will actually arrive on the objective. If you set a time less than the current...
Showing results 126 to 150 of 397
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