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Showing results 126 to 150 of 183
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Posts Made By:
Nomor
Forum:
Space Empires: IV & V
October 28th, 2002, 10:47 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,491
Posted By
Nomor
Re: Babylon 5 Mod
Many hands make light work... if .33 gets posted today we can all help track down the nasty RCE's
http://forum.shrapnelgames.com/images/icons/icon12.gif ...
Forum:
Space Empires: IV & V
October 24th, 2002, 07:04 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,491
Posted By
Nomor
Re: Babylon 5 Mod
Val: The pic from crusade of the derelict ship is very dark http://forum.shrapnelgames.com/images/icons/icon9.gif but I'll send shortly. (sorry.. you mentioned it before) The other pic is of...
Forum:
Space Empires: IV & V
October 24th, 2002, 03:17 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,491
Posted By
Nomor
Re: Babylon 5 Mod
So is this for .33 or is it for .34? http://forum.shrapnelgames.com/images/icons/icon10.gif
Looks like Summer's finally over. It tried to snow today. ...
Forum:
Space Empires: IV & V
October 23rd, 2002, 07:48 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,491
Posted By
Nomor
Re: Babylon 5 Mod
That might be even more fun .. having Asteroid Belts with random damage values that would or would not damage components based on their damage resistance. ...
Forum:
Space Empires: IV & V
October 23rd, 2002, 02:14 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,491
Posted By
Nomor
Re: Babylon 5 Mod
That seems perfect. Now how about lesser races having fighters that can hide in Asteroid belts and spy on their siblings. You could also give Asteroid Belts a 1% ship damaging property so that...
Forum:
Space Empires: IV & V
October 23rd, 2002, 01:52 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,491
Posted By
Nomor
Re: Babylon 5 Mod
IF: I've seen shots of the Mars Shadow vessel being dug up and it shimmered with the same colour as the earth background. It would appear that the Shadow being a "living" ship had a sort of chameleon...
Forum:
Space Empires: IV & V
October 21st, 2002, 09:41 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,491
Posted By
Nomor
Re: Babylon 5 Mod
Val: Hope you're checking in on a smoke break... http://forum.shrapnelgames.com/images/icons/icon10.gif
New bmp's for structures in your mailbox plus miscellaneous .. you may have a place of...
Forum:
Space Empires: IV & V
October 20th, 2002, 02:57 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,491
Posted By
Nomor
Re: Babylon 5 Mod
PF: Will do... soon as .33 is up. http://forum.shrapnelgames.com/images/icons/icon7.gif Can't wait. http://forum.shrapnelgames.com/images/icons/icon9.gif ...
Forum:
Space Empires: IV & V
October 20th, 2002, 02:18 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,491
Posted By
Nomor
Re: Babylon 5 Mod
Val: Personally I'd rather have Version .33 yesterday http://forum.shrapnelgames.com/images/icons/icon10.gif as I gives me Sunday to experiment, and I want to try making an Abbai Empire file,...
Forum:
Space Empires: IV & V
October 17th, 2002, 02:55 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,491
Posted By
Nomor
Re: Babylon 5 Mod
Val: Big zip coming your way.. hope your mail box ain't full? http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
http://forum.shrapnelgames.com/images/icons/icon6.gif
Forum:
Space Empires: IV & V
October 15th, 2002, 04:06 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,491
Posted By
Nomor
Re: Babylon 5 Mod
Val: You should have more mail http://forum.shrapnelgames.com/images/icons/icon6.gif
Forum:
Space Empires: IV & V
October 13th, 2002, 09:33 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,491
Posted By
Nomor
Re: Babylon 5 Mod
Val: Your b5mod@yahoo.com account is over quota. http://forum.shrapnelgames.com/images/icons/shock.gif
Some of my zips have failed? http://forum.shrapnelgames.com/images/icons/icon9.gif ...
Forum:
Space Empires: IV & V
October 13th, 2002, 09:42 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,491
Posted By
Nomor
Re: Babylon 5 Mod
Val: You have Mail http://forum.shrapnelgames.com/images/icons/tongue.gif .... http://forum.shrapnelgames.com/images/icons/shock.gif Zzzzzz
[ October 13, 2002, 08:55: Message edited by:...
Forum:
Space Empires: IV & V
October 12th, 2002, 02:57 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,491
Posted By
Nomor
Re: Babylon 5 Mod
Val: found a Homunculus. Done some more bmp's. will send asap. http://forum.shrapnelgames.com/images/icons/icon6.gif ..and Shadow Central...
and Places of Power. ...
Forum:
Space Empires: IV & V
October 11th, 2002, 04:47 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,491
Posted By
Nomor
Re: Babylon 5 Mod
Val: Too late http://forum.shrapnelgames.com/images/icons/icon10.gif already in your mailbox, but let me know...time for bed http://forum.shrapnelgames.com/images/icons/icon6.gif
Forum:
Space Empires: IV & V
October 11th, 2002, 02:27 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,491
Posted By
Nomor
Re: Babylon 5 Mod
Val:
So, question is , should send you what I have on Zathras now or should I crop and bmp them first?
I have 8 or 9 plus an Alwyn! http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
Forum:
Space Empires: IV & V
October 8th, 2002, 02:19 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,491
Posted By
Nomor
Re: Babylon 5 Mod
PF: Yippee... I mean glad I'm not alone. http://forum.shrapnelgames.com/images/icons/icon12.gif I've had Markab, Llort, and Hurr as Abbai.
Val: 2x Elric's coming your way via usual channels ...
Forum:
Space Empires: IV & V
October 8th, 2002, 12:45 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,491
Posted By
Nomor
Re: Babylon 5 Mod
Re: Abbai Portrait glitch. I had this once with the Drazi on a previous Mod install and forget now how I resolved it. http://forum.shrapnelgames.com/images/icons/confused.gif
However it may be...
Forum:
Space Empires: IV & V
October 7th, 2002, 01:15 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,491
Posted By
Nomor
Re: Babylon 5 Mod
All:
Currently playing the 1.49.31a Mod as EA. It would seem that fighters are being made for the Carriers, however, although several Races have declared war with me only one is actively engaged....
Forum:
Space Empires: IV & V
October 5th, 2002, 07:57 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,491
Posted By
Nomor
Re: Babylon 5 Mod
Timestone: You're welcome. I had thought I recognised the Drazi Hull. From my reading of Pak' ma' ra' it would seam that all their vessels would have to be obtained from other races along with most...
Forum:
Space Empires: IV & V
October 5th, 2002, 12:50 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,491
Posted By
Nomor
Re: Babylon 5 Mod
Pathfinder: RE: Pak'ma'ra...
http://trade.mahasamatman.com/B5/Images/WheelofFire/Gallery/?034 Pak' ma' ra' ship
http://b5ccg.mahasamatman.com/GreatWar/Gallery/?324 Pak' ma' ra' Transport
...
Forum:
Space Empires: IV & V
October 4th, 2002, 10:30 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,491
Posted By
Nomor
Re: Babylon 5 Mod
Timstone: (Val might like the 1st link http://forum.shrapnelgames.com/images/icons/icon6.gif )
Just to ruin your day http://forum.shrapnelgames.com/images/icons/icon12.gif ...
Forum:
Space Empires: IV & V
October 4th, 2002, 09:14 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,491
Posted By
Nomor
Re: Babylon 5 Mod
Timestone: Re: Jump Gates
http://trade.mahasamatman.com/B5/Images/WheelofFire/Gallery/?009 http://forum.shrapnelgames.com/images/icons/icon7.gif This link has a detail of Jump Gates not...
Forum:
Space Empires: IV & V
October 3rd, 2002, 11:01 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,491
Posted By
Nomor
Re: Babylon 5 Mod
Timestone Re: Jump Gates
""Jump Gates" are massive arrays organised in Groups of two to five generators, with each generator measuring between one and ten miles in length." However I can find no...
Forum:
Space Empires: IV & V
September 30th, 2002, 09:29 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,491
Posted By
Nomor
Re: Babylon 5 Mod
Re: <font size="2" face="Verdana, Helvetica, sans-serif">Everyone is going to be very nice to each other http://forum.shrapnelgames.com/images/icons/icon7.gif , happily going about exploring...
Showing results 126 to 150 of 183
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